Thanks, I guess we will try Carcassonne again until we get it - the scoring was a bit hard to fathom the first time.
Will think about Dominion and Lost cities for the next, or possibly one of the smaller ticket to ride games (norway?)
Doing my quarterly board-game purge since I have about 15 new games to make room for from the holidays and in the new shipment. It's getting pretty tough now because I no longer really have any stuff I just have zero interest in, just stuff I'm unlikely to play in the future.
So adios Fresco, Union Pacific, Catan Card Game, and a few others....make room for the new hotness.
Post what you're selling! Us gaffers want first dibs!
Yeah, I'm interested as well.
whoo! i've actually never played with castles, bridges, bazaars but i love inns & cathedrals and base.Bought Carcassone along with the Castles, Bridges, and Bazaars and Inns and Cathedrals expansions for my father-in-law. Three of us have been playing it a lot and it's been very very fun so far. Thank you Boardgame thread for the suggestion in the OP
Are you only playing with two for the most part? If you want TtR and you're only playing with 2-3, Nordic is definitely a good way to go. Also pretty much everything in the 2p games section of the OP. There are actually lots of awesome light 2P games like Lost Cities, Battle Line, Aton, Jaipur, Campaign Manager, etc.
Elder Sign is really easy for anyone that's played more than a couple games (or Yahtzee). Complaints around the board are that it's "too easy", but I've lost a couple times. It's dice, so it's obviously extremely luck-based, but I always have a good time.Is Elder Signs any good? Is it too complex?
Elder Sign is really easy for anyone that's played more than a couple games (or Yahtzee). Complaints around the board are that it's "too easy", but I've lost a couple times. It's dice, so it's obviously extremely luck-based, but I always have a good time.
FFG recently released a FAQ that addresses some of the issues with difficulty (making it a little harder), but some people on BGG still see the game as a cakewalk.
Maybe I'm just a horrible gamer, but every time I go on there looking at games I see as difficult (Arkham Horror, LOTR:LCG), people are just like "Oh, base Arkham is so easy. You need the expansions to ramp it up." I've never won a game of Arkham, and it's at the point where it's sometimes so frustrating that I don't even want to try again. I'm obviously playing it wrong though.
Back to the original topic: I enjoy Elder Sign quite a bit. It's cheap enough where you can try it out without too much remorse if you don't like it.
I find LOTR pretty difficult, too. Probably because I just play it solo.Elder Sign is really easy for anyone that's played more than a couple games (or Yahtzee). Complaints around the board are that it's "too easy", but I've lost a couple times. It's dice, so it's obviously extremely luck-based, but I always have a good time.
FFG recently released a FAQ that addresses some of the issues with difficulty (making it a little harder), but some people on BGG still see the game as a cakewalk.
Maybe I'm just a horrible gamer, but every time I go on there looking at games I see as difficult (Arkham Horror, LOTR:LCG), people are just like "Oh, base Arkham is so easy. You need the expansions to ramp it up." I've never won a game of Arkham, and it's at the point where it's sometimes so frustrating that I don't even want to try again. I'm obviously playing it wrong though.
Back to the original topic: I enjoy Elder Sign quite a bit. It's cheap enough where you can try it out without too much remorse if you don't like it.
Elder Sign is really easy for anyone that's played more than a couple games (or Yahtzee). Complaints around the board are that it's "too easy", but I've lost a couple times. It's dice, so it's obviously extremely luck-based, but I always have a good time.
FFG recently released a FAQ that addresses some of the issues with difficulty (making it a little harder), but some people on BGG still see the game as a cakewalk.
Maybe I'm just a horrible gamer, but every time I go on there looking at games I see as difficult (Arkham Horror, LOTR:LCG), people are just like "Oh, base Arkham is so easy. You need the expansions to ramp it up." I've never won a game of Arkham, and it's at the point where it's sometimes so frustrating that I don't even want to try again. I'm obviously playing it wrong though.
Back to the original topic: I enjoy Elder Sign quite a bit. It's cheap enough where you can try it out without too much remorse if you don't like it.
So impressed that Yucata got the Few Acres of Snow rule changes up within a few hours.
We've played twice now. Two-player with just one investigator a piece. The first time we got to the GOO battle and I think would've won against Ithiqua, but didn't realize that you could do multiple hits per attack. Thought it was a one and done thing.I don't know how many you're playing with but playing 2-3 investigators (especially 2) is definitely tough.
We've played twice now. Two-player with just one investigator a piece. The first time we got to the GOO battle and I think would've won against Ithiqua, but didn't realize that you could do multiple hits per attack. Thought it was a one and done thing.
The second time we played, we just got overrun really quick and didn't even care to keep going. There's a point where the difficulty is good and challenging, and a point where it becomes just fucking annoying. We got to the annoying part.
yeah, just 2 people. I'm hoping we could go towards slightly nerdier stuff.. thinking of getting either Ticket to Ride or Dominion today..
Is Elder Signs any good? Is it too complex?
Elder Sign is really easy for anyone that's played more than a couple games (or Yahtzee). Complaints around the board are that it's "too easy", but I've lost a couple times. It's dice, so it's obviously extremely luck-based, but I always have a good time.
FFG recently released a FAQ that addresses some of the issues with difficulty (making it a little harder), but some people on BGG still see the game as a cakewalk.
Maybe I'm just a horrible gamer, but every time I go on there looking at games I see as difficult (Arkham Horror, LOTR:LCG), people are just like "Oh, base Arkham is so easy. You need the expansions to ramp it up." I've never won a game of Arkham, and it's at the point where it's sometimes so frustrating that I don't even want to try again. I'm obviously playing it wrong though.
Back to the original topic: I enjoy Elder Sign quite a bit. It's cheap enough where you can try it out without too much remorse if you don't like it.
Played Super Dungeon Explore tonight. Took forever. The rules are pretty awfully written. We were all very confused at a game that was supposed to be pretty casual. By the time we got near the end, we just didn't have the will to finish.
Hopefully the second game will go a little more smoothly, and will be fun. Anyone else play this?
Peek into the game closet, post-NYE cleaning (not pictured: stuff in the living room cabinet like all my Dominions, Carc, bunch of small 2P games, etc.). Really happy that I was able to roughly sort by genre and game series, will make my life much easier when picking out games:
Happy New Year's board-game GAF!
I've heard lot of mixed things about it. Was interested in it but have heard it does take long to play and is not casual friendly as they pimped it out to be. Also was turned off by having to put together the miniatures.
I've filled out one closet, have a cabinet full of games, and now filling up a second closet.... trying to make room for more. Too many games!
Yes, it's way over complicated for what it's supposed to be. There are like 14 different status effects to keep track of. 5 different abilities. All of this could have been streamlined. Hopefully someone comes out with some variant rules soon, to make it simpler to play!I've heard lot of mixed things about it. Was interested in it but have heard it does take long to play and is not casual friendly as they pimped it out to be. Also was turned off by having to put together the miniatures.
I've filled out one closet, have a cabinet full of games, and now filling up a second closet.... trying to make room for more. Too many games!
Escape From the Aliens In Outer Space is a card game of strategy and bluff set on a badly damaged deep space research ship. On-board systems have failed, plunging the ship into darkness. But even worse: a mysterious alien plague has crept aboard and is transforming the human crew into horrendous monsters!
The remaining crewmen desperately try to save their lives by escaping from the derelict spaceship, but in the darkness the aliens are lurking hungry for human flesh.
In Escape From the Aliens In Outer Space, each player assumes the role of either a Human or an Alien. The Humans are trying to save themselves by reaching the Escape Hatches. The Aliens seek to hunt down all the Humans.
Each players identity and position is kept secret: you will need to interpret the movements and behaviors of the other players to learn who and where they really are.
It's really funny what you can miss on BGG. Like Agricola several of the cards literally were worded wrong in the English version, but you only know that if you have the giant compendium from BGG and check it (which has happened to me in a live game). Hell, look at Few Acres of Snow -- classic example now. I was actually thinking I need to go back through some of my favorite games and sort the forums by hotness just to make sure I didn't miss some huge change or mistake. That said, if the games are good they are good regardless of later tweaks, and it's nice to have that kind of continuing attention given to the games if you are that into them.Merkator - After getting Agricola, I started looking into Uwe's other games. I saw this was on sale at CSI last week, so I went ahead and picked it up. It's rather dry, but I still rather enjoyed it. My friend got one of the building cards that's supposedly a "mis-print", but is actually just a broken card. They posted up a revision on BGG that would've fixed the card and given me the win. But if the card had read the way it was supposed to, he would've changed up his strategy.
It's really funny what you can miss on BGG. Like Agricola several of the cards literally were worded wrong in the English version, but you only know that if you have the giant compendium from BGG and check it (which has happened to me in a live game). Hell, look at Few Acres of Snow -- classic example now. I was actually thinking I need to go back through some of my favorite games and sort the forums by hotness just to make sure I didn't miss some huge change or mistake. That said, if the games are good they are good regardless of later tweaks, and it's nice to have that kind of continuing attention given to the games if you are that into them.
Anybody here play Arkham Horror? It's a pretty neat Lovecraft-inspired board game some friends and I have been playing recently. I think somebody got an expansion or two for xmas...really looking forward to giving those a try.
Anybody here play Arkham Horror? It's a pretty neat Lovecraft-inspired board game some friends and I have been playing recently.
Game of Thrones Board Game experts: How does it play with 3-4? BGG seems to say it's quite fine, but I've seen some random posts saying it sucks. Would like to know before investing the 4+ hours of teaching and playing.
I'm getting the Asia set in this week. Really looking forward to it, especially the team play part since I think TtR traditionally drags a little with four. One thing I wonder from reading the rules though, is wouldn't you literally every time use your first turn to put your starting destination tickets in the shared rack? I can't think of many situations where you wouldn't. There's actually some debate at BGG as to whether you can do this with your first tickets or only subsequent ones. It's kind of like the thing about two players on the same team taking double routes -- the rules are a bit fuzzy on this point.So I've now played Ticket To Ride Asia and Legendary Asia, as well as playing the Dexter and Alvin expansion. And my 1910 expansion is on the way, along with my copy of Small World (which I got $18 cheaper than the local comic/gaming store was selling it for.
I really like Legendary Asia. It's nice to have bigger cards, a new map, and I like the dynamics of the mountain routes. The ferries don't seem to make that big of a difference.
The game of Team Asia I played was fun. It was probably complicated by the fact it was three adults and three kids, with each of the adults taking a young partner, but I liked having the shared destinations and shared cards to play around with. The tunnel mechanics took me a couple of reads to grasp and seemed to confuse the hell out of the younger players, but I liked them.
Alvin and Dexter was...interesting. I didn't love it. It introduces a level of randomness to the game that reminds me of Mario Party. I'll try it again, but I don't think it's going to be a favorite. It could also use some clearer rules. There are a couple of points we considered with in minutes of starting that aren't mentioned in the tiny rules booklet.
Now I have my fingers crossed that Small World and 1910 get here before my birthday on Wednesday. Oh, I also picked up the Chrononauts card game. Our group has played Back to the Future a few times and loved it, so I expect we'll feel the same about Chrononauts. Still haven't managed to play a game of Tannhauser, but I expect to this week.