lancerotomy
Neo Member
woof. roomies just got agricola. i have not heard a single criticism of this game yet.
I guess the other downside is having to hang out with people who know how to shuffle with sleeves.
woof. roomies just got agricola. i have not heard a single criticism of this game yet.
I am thinking of picking up Dominion tonight.
do any of you play this game with card sleeves? do they fit back in the box?
should I even worry about it?
woof. roomies just got agricola. i have not heard a single criticism of this game yet.
I was looking forward to this game so much before it came out. I absolutely love the combat mechanic. However, it just doesn't work for two people. I ended up putting it up on the BGG math trade to see if I can get something a little more 2p-friendly.Did some Dungeon Run last night. Great light quick dungeon romp. A mix of coop and competitive and plays pretty well. Far enjoy this more than the D&D games.
I was looking forward to this game so much before it came out. I absolutely love the combat mechanic. However, it just doesn't work for two people. I ended up putting it up on the BGG math trade to see if I can get something a little more 2p-friendly.
I was looking forward to this game so much before it came out. I absolutely love the combat mechanic. However, it just doesn't work for two people. I ended up putting it up on the BGG math trade to see if I can get something a little more 2p-friendly.
Other "dungeon crawlers" we've played have been:It's definitely a more players the better. Don't really find any of the dungeon hack and slasher board games to be very 2p friendly though unless people run multiple characters
Other "dungeon crawlers" we've played have been:
Runebound - One character each. Fun, but a little long.
D&D: Ashardalon - One character each. Brutal game, don't care for it that much.
WoW: The Boardgame - One character each (if I recall correctly). Like this for the "phat loot", but super long. Tons of dice rolling is awesome too!
WoW: The Adventure Game - One character each. Don't remember much about this one, but nothing negative.
I think that's about it. I don't care about the number of players unless it negatively affects gameplay (like Dungeon Run and it's semi co-op/semi back-stabby) play. I don't mind a "race" game at all, and usually play more like a multi-person solitaire than anything. Just give me cool items and stuff and I'm pretty good with most games.
I'm really hoping that the 2nd edition of Descent has some type of gameplay that works well with two players, instead of needing a dedicated Overlord (DM). I think that game would be right up my alley.
I was looking forward to this game so much before it came out. I absolutely love the combat mechanic. However, it just doesn't work for two people. I ended up putting it up on the BGG math trade to see if I can get something a little more 2p-friendly.
I've got Claustrophobia, and dig it quite a bit. I don't see it as a "dungeon crawler" though. A dungeon crawler needs to have the loot and preferably a leveling system.Claustrophobia! 2 players only, dungeon crawler, plays in about an hour if you know the rules, easy to grasp rules for combat & movement. Only gotcha could be the asymmetrical play - one player "runs" a team of humans with an objective, another "runs" the dungeon.
Has anyone played Space Alert? If so, what are your impressions? I actually HAVE it, and have for almost 10 months but have yet to play it. I have yet to even read the directions! Haha.
I recently finished grad school so I finally have time to play table top games (and video games) again! It was much easier to play games I knew
I'm in the same boat w/r/t Space Alert except replace 10 months with two years. There's always something that prevents me from playing it when I otherwise would -- either I don't have a good audio output, or not enough people, or it's too complex for the group I'm with, not enough time, etc. etc. I suppose instead of playing Arkham last week we could have done Space Alert. Everyone who actually plays it seems to love it.
Played Eclipse last week at our regular boardgame night. Five players, three of which were first time players including me. The other two only had played a two player game once.
Game took six hours.
It is a great game, but shit, I don't really think I like playing a six hour euro game (I consider it more euro than AT for sure).
I suppose with repeated plays, we could get that down to maybe five hours (this is including setup and tear-down)... maybe less. Box says 30 minutes a player. I don't see how that's possible unless you're smoking through every action.
Played Eclipse last week at our regular boardgame night. Five players, three of which were first time players including me. The other two only had played a two player game once.
Game took six hours.
It is a great game, but shit, I don't really think I like playing a six hour euro game (I consider it more euro than AT for sure).
I suppose with repeated plays, we could get that down to maybe five hours (this is including setup and tear-down)... maybe less. Box says 30 minutes a player. I don't see how that's possible unless you're smoking through every action.
That's odd. I've done four player games in around 3 hours max, that's including breaks and bickering with each other and some AP once and a while.
Space Alert is definitely one of the more intimidating games out there. The book which walks you through teaching it is very well done though and helps in this regard.
If you want to commit to getting into your groups regular rotation, I can't recommend enough the expansion because it adds persistence to your characters. They gain xp, level up, earn special skills and specializations. It really gives players more investment opportunity for the game which I think it needs to offset the intimidation.
Is the expansion a must have? I ask because usually it is hard(er) to teach games with more rules than the base set.
I'm about to clear my collection out.
Like, 20 or so games. I'll post here if anyone wants first dibs.
I'm about to clear my collection out.
Like, 20 or so games. I'll post here if anyone wants first dibs.
Sure post it.I'm about to clear my collection out.
Like, 20 or so games. I'll post here if anyone wants first dibs.
I've found that besides Galaxy Trucker Vlaada's games seem really hard to teach. I ended up trading away Dungeon Lords without playing it because I found teaching the damn thing was too daunting.
Only thing that keeps stopping me from getting Dungeon Lords is that it'd only be 2 of us playing it. Not really sure about having 2 dummy players, sounds kind of awful.
Yeah, the two player is the weakest way to play.
Does anyone know if the Dominion cards get bent over time in their standard cases because they sit slanted into their grooves? Can this be a problem?
I've found that besides Galaxy Trucker Vlaada's games seem really hard to teach. I ended up trading away Dungeon Lords without playing it because I found teaching the damn thing was too daunting.
The training board was a start but there is just way too much going on in that game to easily convey to someone on their first go. Every time I tried to think about how I was going to teach it I gave up and found another game to play. It's a shame because I do want to play it, I just don't want to teach it.That's odd considering DL comes with a tutorial board. But, it does have a lot of different mechanics so I can see where you're coming from. Personally, I haven't found a Vlaada game I hate yet.
Nice! I should be getting my 2nd ed cards soon. I already told my friend to read the rule book so we can throw down.War of the Ring tonight, on the Collector's Edition. Yum!
Got "King of Tokyo" last week and played it a few times with the family. Did a bunch of 1:1 games with my sister's boyfriend which was much less fun...but with 4 people it was awesome.