So how did the deal come about? I know you were a fan of the game, did you go to them or did they reach out to you?
I reached out to them actually.
It's a really strange story.
I set out to create an economic engine game that sucked, then wound up creating a much simpler game about building roller coasters that did not suck. I decided to publish that game and for the sake of personal protection started a company to do so.
In the middle of my contract negotiation for production/wharehousing/etc for Roller Coaster Rush, I wound up getting connected to Game Salute who are able to handle most of the back end stuff I don't want to do for an amount of money that allows me a reasonable profit margin.
With this newfound combination of company and distribution deal, and my pre-existing hubris I decided to email Stratamax. We've been talking for over a month back and forth, and ; last week it all sort of fell into place.
I've also signed another few games (some announced, some unannounced) that I think are fun, but need work. There are also another half dozen games I'm in various stages of considering. I figured out that I don't have enough time to design a bunch of games and publish them. But I do have enough time to find games I think are fun, work with the designers to fine tune them, I can market them, get art, graphics, etc. and then hand the stuff I don't want to do to Game Salute for a reasonable fee.
And thus is the story of the accidental game publisher.