I think the main disappointment I had with it is that there isn't much sense or impact in making the roles secret, or why there are even roles when it feels like it could be a short list of abilities you can elect once per turn. There's no element of bluffing a role, or having to deduce who's who, like other secret role games I like.
Roles just seem to be there to indicate turn order and "this is the special power I'm going to use this turn"...and I didn't get a strong sense for why some roles go before others (besides the assassin, i suppose). It would be one thing if a role let you ONLY do its ability and it wasn't just alongside the general take money/draw a card/build a thing, having you really think about how to adapt to a changing situation, but as an extra power, I sometimes felt like I didn't even care about it.
Roles just seem to be there to indicate turn order and "this is the special power I'm going to use this turn"...and I didn't get a strong sense for why some roles go before others (besides the assassin, i suppose). It would be one thing if a role let you ONLY do its ability and it wasn't just alongside the general take money/draw a card/build a thing, having you really think about how to adapt to a changing situation, but as an extra power, I sometimes felt like I didn't even care about it.