I played two fairly recent Japanese games last night, impressions:
Machi Koro: This was a very eye-catching game with bright, colorful design and graphics. The theme of the game is that you're building your little modern town, and you do this by buying cards with with different types of buildings (industry, shops, restaurants, stadiums), and gaining money through them to have enough money to build all four landmark cards in your town.
Essentially, it plays a lot like an accessible Dominion, choosing a new card each turn from a communal pool in the middle to add to your town, but rather than going into a deck, they are all laid out in front of you to activate whenever you (or in some cases, any other player) rolls a die. So you might want to buy a variety of buildings to cover all your bases and get something, but then curve of the game will then shift when people buy their first landmark, which unlocks 2-die rolls in- which lets people activate the late-game cards that also take advantage of having stacks of one type of card rather than a spread of all of them.
Overall, it was a fun, accessible game that could serve as a very good intro to gaming.
Sukimono: This is a game about thrift shopping in Japan in Edo-era Japan. You are employed by your master to go find him a bunch of cups and bowls and pots that he collects. Every round he gives you some money and you choose a region of Japan to go search for the items he's looking for (which come up randomly on a sliding market board with scaling prices). If you find the item, you get to keep the difference between the price you found it for, and the price he's currently paying for it.
The premise of the game is pretty novel, but what's really neat is how it's executed. Each region of Japan is a randomly shuffled deck of cards. Each turn, every player picks up a deck and then, at the same time, you all sift through your deck, looking for the wanted items to pull out. There's a "racing" element in that the order of who gets to sell their items is determined by who stopped searching first.
On the front of the card is the picture of the object, so you have to carefully (and frantically) compare to see if it's the same one...and then you have to check the back of the card to see the price- there are multiples of each item with different prices, so it could be a good or bad deal. Also, if someone found the same thing you did and sells it to the master before you, it lowers the price he'll pay on subsequent sells, possibly making your end of the deal worse.
I'd love to see this game out in English, rethemed or otherwise, as it's quite a neat variation on auction games.