I just picked up Libertalia! Very excited to give it a try.
I dig it. Pretty light once you have one person who understands the game, but reminds me a good deal of Citadels, which I also like a lot.
I just picked up Libertalia! Very excited to give it a try.
I saw the constructed ships on display at a store once and thought it looked really cool. I love the cardboard ships you put together yourself. I looked it up after, but I gave up on the idea after seeing that it was a short-lived and discontinued thing.
So many kickstarters coming to fruition for me this month. I got Repulique and Banner Saga earlier, and today I just picked up my Belfort the Expansion expansion, Eminent Domain (Escalation comes in tomorrow) and Heroes' Tale. :O
Libertalia seems confusing to people at first, but once they play a few ingame days, it becomes easy to pick up because everything happens exactly the same way each day.I just picked up Libertalia! Very excited to give it a try.
Do you play Topman bonus pays out on ties even? We play no since I think per BGG it sounds like the designer thinks no but some random demo person at a convention thinks yes. For some reason I think BGG has gone with the latter interpretation.Libertalia seems confusing to people at first, but once they play a few ingame days, it becomes easy to pick up because everything happens exactly the same way each day.
It's my favorite pirate-themed game and actually seems pretty balanced scorewise in my experience (say, three players all with scores in the 80-85 range or whatever). I like that each game is a bit different with which cards get used, and how people can have different combo strategies by saving cards for the later weeks.
The main downside for me was that we ran into several situations where the rules didn't seem to PRECISELY specify how certain things worked, so I ended up checking boardgamegeek like 5 times and made a handwritten sheet of fiddly rule notes to keep with the game.
Yay Eclipse ship pack 1 is out.
*looks at pics of the ship minis*
Errr ummm no
I really hate kickstarter, but it's becoming increasingly difficult to resist backing Fief. Even if they hit no more stretch goals (they will), its already a pretty crazy value as far as so-much-shit-in-the-box goes. Some updated rules might push me over the edge.
I really hate kickstarter, but it's becoming increasingly difficult to resist backing Fief. Even if they hit no more stretch goals (they will), its already a pretty crazy value as far as so-much-shit-in-the-box goes. Some updated rules might push me over the edge.
How much is going to be exclusive? Because if you wait a few weeks/months after release it will probably be heavily discounted on cool stuff either way.
Math trades can be awesome. Hope you like Civilization!
Neverfade said:I really hate kickstarter, but it's becoming increasingly difficult to resist backing Fief. Even if they hit no more stretch goals (they will), its already a pretty crazy value as far as so-much-shit-in-the-box goes. Some updated rules might push me over the edge.
The rulebook for the original Fief is online. This new Fief is going to have updated rules, but the old rules will give you an idea on how it plays.Do they have a how it to play for fief video? I looked at their kickstarter a bit ago and didn't see anything but it was a busy page
I'll have to find my sheet, but I suspect I went with the French FAQ from this site:Do you play Topman bonus pays out on ties even? We play no since I think per BGG it sounds like the designer thinks no but some random demo person at a convention thinks yes. For some reason I think BGG has gone with the latter interpretation.
The boatswain makes you win 5 duplicates if you're "the player with the fewest characters in his lair." If two or more players are in this case, no one can be "the player with the least amount of characters in his den" and therefore nobody wins 5 duplicates.
Awesome, thanks.Lot of Star Wars is about building themes with your decks, so you want to try and probably build around one of them. One of the things you want to keep in mind besides the general field play, is the whole fate battle aspect as it's one of the most vital parts of the game. Certain objective sets will be more helpful than others with fate cards, as some have very little impact on fate battles. Don't take a bunch of objective sets that have few to no fate cards.
You also want to build to the faction strengths. For the light side, you kind of have to build around sneaky attacks or attacking quick, as your essentially on a timer. Dark side on the other hand can build more defensive and slower turtle style decks, though they can also build aggressive. Harder for the light side to play in a passive role, though they have lot of good cards for quick plays and tricks. Ackbar for example is one of my favorite light side cards, literally it's a trap.
I think I've said it before but SW:LCG is really cool. Too bad I only have room for one LCG in my life because that one is a ton of fun. And different enough from Netrunner that if I had time I would be happy to play both.
I tried it out before and really didn't enjoy it. I get the Netrunner appeal but that game did nothing for me. I only think the deck building aspect of it is interesting.
Just played like 8 games of Two Rooms and a Boom with 11 people. It is really incredible. You don't even need to print stuff, just some playing cards.
Not the hardest decisions to make or anything and it is kind of random, but the pure idea of splitting your whole party into two rooms is really fantastic.
Also, Libertalia is really fun too, but should be played at the start of the night.
The mechanics are quite interesting. How many games of it did you play?
Playing cards!
Brilliant. I'd been thinking of a way to play this in the interim until its release.
Did you add roles? And if so, how did you handle that?
I was thinking of backing this when I saw it on kickstarter. All the roles looked too confusing and it scared me off. I guess it's probably something you need to play first to see if you like it. The 2 rooms interested me.
First comic books, now board games. 24 and single is not time I should be turning into a huge nerd, but what can you do.
I picked up the Game of Thrones board game (2nd ED) a year back since me and my friends are huge fans. We've probably played like 7 times, and every time it's better than the last. It was definitely the most complicated thing I've played, but once we got the hang of it, it was smooth as butter.
This weekend, I got the itch, and walked into the game store with my buddy and picked up Descent on a whim. I'm a sucker for good production values. I was only able to play it with me and my buddy this weekend (I played as two heroes, him as the overlord), but I am already looking forward to playing again with a full 5 person group. I can see how this stuff would get addictive, it really is a blast.
I'm hoping to rope a few friends into a weekly thing, a few of us have definitely grown out of and/or were never really into the bar scene, so it shouldn't be too tough. A couple of my other friends will take a bit of convincing, but I think a couple of good rounds of Descent could do the trick!
First comic books, now board games. 24 and single is not time I should be turning into a huge nerd, but what can you do.
I picked up the Game of Thrones board game (2nd ED) a year back since me and my friends are huge fans. We've probably played like 7 times, and every time it's better than the last. It was definitely the most complicated thing I've played, but once we got the hang of it, it was smooth as butter.
This weekend, I got the itch, and walked into the game store with my buddy and picked up Descent on a whim. I'm a sucker for good production values. I was only able to play it with me and my buddy this weekend (I played as two heroes, him as the overlord), but I am already looking forward to playing again with a full 5 person group. I can see how this stuff would get addictive, it really is a blast.
I'm hoping to rope a few friends into a weekly thing, a few of us have definitely grown out of and/or were never really into the bar scene, so it shouldn't be too tough. A couple of my other friends will take a bit of convincing, but I think a couple of good rounds of Descent could do the trick!
There's absolutely nothing wrong with turning into a boardgame nerd. If you get lucky and find a group of friends that are similarly into it, it can be one of the most rewarding hobbies I can imagine/I have. So much more fun as a group activity than just drinking/video games/whatever.
There's absolutely nothing wrong with turning into a boardgame nerd. If you get lucky and find a group of friends that are similarly into it, it can be one of the most rewarding hobbies I can imagine/I have. So much more fun as a group activity than just drinking/video games/whatever.
If you like GoT, I highly recommend the Feast for Crows expansion. It's only 4 players, but adds a new objective mechanic that, IMO, should have been in the original game. To me, the FfC expansion is the definitive way to play.
First comic books, now board games. 24 and single is not time I should be turning into a huge nerd, but what can you do.
Board games are how I started hanging out with and eventually started dating my fiancee. They can be a great way to meet and hang out with people.When I was 23 and single, I stayed at work one night for board game night, and ended up meeting my wife, so you never know. We might play Suburbia tonight!
Whoa, thank you so much for the suggestion. I've had plenty of times where we've had four players and had to make due when it was obviously unbalanced. This will help so much, I didn't even know there were expansions. Thanks man!
I tried out Firefly: Out to the Black tonight. I thought this game was an expansion to the big board game, but it's actually a smaller co-op card game where you take on jobs with other crew members and try to pass strength/piloting/intelligence checks by working together.
So with that said, I have a rant.
Damn it, game designers, stop thinking that having hidden information in a co-op game is in any way fun or sensible. Keeping a hand of cards secret from other players in a co-op game, who have absolutely no reason to double-cross you, is silly. Writing rules like "you can't show your hand of cards to anyone, but you can talk about them" is like asking players to be forcefully obtuse.
This Firefly game goes as far as to make you play some cards face-down...yes, because we're totally interested in bluffing and playing mind games with people who we're trying to work with.
Co-op games are supposed to be about solving problems with others. If your co-op game breaks or is too easy because players are sharing information, you need to perhaps design a better game.