And the true purpose to tabletop: Interacting with...like, actual people.
It seemed like it would work quite well as a 3 or 4 player game to me. There are a lot of symbols to absorb the first time, even with the cheat sheets, but it should go better after that.Was thinking of picking up Race for the Galaxy. Thoughts? Mostly would play it as a 4 player game.
Was thinking of picking up Race for the Galaxy. Thoughts? Mostly would play it as a 4 player game.
Only if you play with people that doesn't get turned off easily by a steep learning curve. As other people have mentioned, the symbols take a while to learn and grasp the concept.
As an alternative, I would suggest Eminent Domain. Similar in a many ways but much more accessible.
That looks pretty good. More up my alley. I LOVE miniatures; but not miniature GAMES. I need tiles or boards. Something a little more concrete with my groups as they're mostly newbs and friends (with a sprinkle of tabletop vets).
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Played my first game of Red Devils with a buddy last night. Took a few rounds to wrap our heads around the system, but once we got going we got through the rounds a lot faster. Most of the info you need is on the cards and board, which is nice. The card driven play is really fun allowing for some interesting tactics. I imagine if you get expansions for bigger maps and use more soldiers things could get really interesting, This is the first game I played having to measure and I got a lot faster as we played. I think it is the type of game that a person could play it solo pretty easy in fact the first scenario in the game has rules for solo play.
I'm lucky that with this game and Tide of Iron I have one buddy who loves these type of games.
Absolutely love RFTG. It takes a while to get a hang of the game (probably because of all of the card symbols and the perceived randomness of the game itself), but once you figure it out, the gameplay is very rewarding. I mostly play with one other person though, and the mechanics of the two-person game changes the dynamic of role-choosing.
I haven't played race much as a 4 player game but it's a solid 2, 3 and 5 player game so I imagine 4 would be just fine.
It's a lot like purto rico, except if you know what you are doing (aka don't have to look up symbols) can be played in 30-45 min.
the game is broken up to multiple actions you can take each turn, unlike purto rico everyone selects their action at the same time, thus you can have overlapping actions, the end result of every player that choose that action gets a bonus, while everyone else just takes that action in the order of actions.
your action choices are explore (which happens first) which allows you to get some more cards (which is important as cards are not only what you play, but what you use to pay for other cards) the bonus for selecting this action is either seeing more cards to choose from or taking more cards, you choose by selecting one of two action cards for this action.
develop (in order action 2) which allows you to play certain types of cards by paying their costs (they typically are point scoring cards or cards that give you bonuses while playing other cards or taking other actions) the bonus for this action is simple, reduce the cost to play by 1.
settle (action 3) this phase you place planets, these things can really do anything, but the big thing they can do is get goods on them to sell for cards or points in a later phase. the bonus for playing this one is you draw a card after placing your planet.
consume (trade) with this action you first are able to trade a single good from a plant at a predetermined rate of trade (plus any bonuses you have from developments and planets) this often can get you way more cards then exploring would. This is actually a special action only available to the person that took the consume trade card which will still trigger the normal consume phase.
consume (action 4) you sell all of your goods that you can. Planets and developments have actions that allow you to sell the goods for points thus you resolve as many as you can, you get to choose the order though so if you want to keep some goods around and use up certain consumes up first so you can you can do that. There is a second consume card aside from trade that allows you to get double points.
finally the last action is produce... this one just puts more goods on your planets that support them. Those come in two flavors though, normal worlds that get goods, which all of them will get goods if anyone plays a produce action, and windfall worlds which only get goods if you choose produce (but come in play with one on them)... there are some cards that allow you to place goods on windfall worlds with the produce action merely being taken.
With the basic actions taken care of how the gameplay progresses is you just take actions and work on developing, settling, and consuming stuff to get the most points (each of the cards that you play have a point value) the way you end the game is someone gets 10 (or maybe 12... I can't remember which right now lol) cards in front of them or you run out of points (you use a set number based on how many players) to give people from trading.
Personally I really enjoy the game. There are a number of different ways you can win. There are also a number of expansions that alter the gameplay a decent amount (not all of the expansions play well with each other though as the newest one won't play with the older 3 at all) it should also be noted the base game only supports 4 players, it's not until you get any expansion that it supports 5.
It's hard to recommend race to people who can't remember symbols or don't like having a long explanation before a game... once you get the game down though it's very easy to remember and see how things play together. If you don't mind that though, and like the idea of a quick easy to set up resource management game it's really solid.
note: the cards you get are all randomly drawn from a deck... this doesn't mean the game is luck based as you will see enough cards to pick and choose in general... though if you hate the idea of taking from a random deck there is always draft rules in the rule book that would allow you to draft your own deck.
I think that should give you an idea about race
This is sparking my interest as a good middle ground between M44 and Flames of War. Really wanted to get into FoW, but time and money requirements a bit to steep for now.
Keep weighing in as you play more, really interested. Looks like you can only get it from the manufacturers site for the moment?
Did you play this the "Penny Arcade" way by putting the Ladies and Gentlemen at different tables? I haven't played it that way yet, but it's a brilliant way to play the game. I think what's funny about the game is how the Ladies side of the game is more involved and interesting. Something like shopping for an outfit for a party can be seen as a frivolous activity in real life is treated, in the game, with depth and strategy not seen on the other side of the table where the Gentlemen are doing "serious" business stuff. The Gentlemen's side is so simple and quite silly. All you are doing as a Gentlemen is flipping tiles to try to find commodities that will make you the most money. Interesting game and a lot of fun.
- Ladies and Gentlemen: We played this (very sexist) game on valentine's eve with 10 players. The ladies were 4 guys and a girl, the gentlemen were 4 girls and a guy. Interestingly enough the guys team finished in first place and the girls team finished last I liked how asymmetrical the game is and I basically have no idea what game the gentlemen roles had.
One thing that astonish me is the strange way people approach and learn rules. I was thinking that a brain-dead fish could understand Ticket to ride and it took me several tries to make her understand that the colors on the board are not linked to the colors of her meeples. And after that, I would say that a good 50% of the still simple but more convoluted Ankh-Morpork was understood immediately.
I've recently realized most people hate reading rules for a game and either just plays games they (think) they know the rules for already. I enjoy learning new games, so I'm pretty much the rules guy in our group.
No, we were on a long dining table and each "couple" were sitting on different sides of the table. But each side had no clue what the other is doing.Did you play this the "Penny Arcade" way by putting the Ladies and Gentlemen at different tables? I haven't played it that way yet, but it's a brilliant way to play the game. I think what's funny about the game is how the Ladies side of the game is more involved and interesting. Something like shopping for an outfit for a party can be seen as a frivolous activity in real life is treated, in the game, with depth and strategy not seen on the other side of the table where the Gentlemen are doing "serious" business stuff. The Gentlemen's side is so simple and quite silly. All you are doing as a Gentlemen is flipping tiles to try to find commodities that will make you the most money. Interesting game and a lot of fun.
And Ankh-Morpork ? Well someone said it is a chaotic game and... totally. To the point that after one play session I can't even say if I think the game is good or not. But what I know is that I had a really good time playing it so...
The game seems to have lots of flaws at first though (even if I don't care about them, I had great fun) :
So I played more than a few games the past few weeks but I've kept forgetting to post about them. I've bought Hanabi, Once Upon a Time and The Resistance
These were the highlights:
- Hanabi: OMG this game is fantastic. At first we were playing with all sorts of communications. We'd ask other players for their opinions on what to give that one player, we'd ask players what are they going to play and we discuss what will happen on the few next turns.
Today we played by the actual rules (no talking outside of pointing out the hints) and holy cow it's a totally different game and a better one. The fact that you can't say anything makes it so frustrating and intense. We managed to reach 20 (all time high) and actually establish a few strategies. Oh and we did add a house rule where you ask people about their cards and remind them of what they should know ]
I didn't exactly get the first part. The idea is to just treat the game as if everyone is marking their cards with what information they were given about them. Playing late at night causes people to forget all sorts of information lol, also people will often accidentally misplace the card they know about. In a way it's like playing a digital version of the game.Personally I think you should remove that house rule ASAP and instead merely have it where you can ask them what cards they know information about, but not allow them to say what they know, or if they do, you can't confirm if they are correct or not. The issue with the house rule you have now is it's very likely to lead to extra information being given that shouldn't be (we actually did that for a while ourselves and switched to this other rule)
another rule we play by that aren't in the rules...
if someone accidentally gives extra info... such as pointing out a 3, but missing a second 3 (basically saying that you should play that first 3 i pointed out) both 3s are taken and then shuffled and then put back so the player doesn't know which one was the important 3.
As always you are free to play how ever you have fun, but at least for my group getting there without giving out any extra info accidentally makes the game more fun.
Oh also... you might not have missed one of the rules but we did for the longest time. When you complete a stack all the way to 5 you get an extra clue token back. That helps out a bit
as for once upon a time, my house rule for that is always... DONT TRY (hard) TO WIN lol.
instead aim for telling a fun story, with going out of your way from time to time to say words that people might have. it allows for a lot more laughs as it passes the story around more as people twist the story repeatedly to try to get to their endings.
Hmm... Trying to decide on a good family game. Options are Garden Dice, or Flash Point. A 14-yo and a 11-yo will be playing.
Anyone have any experience with either one?
Having the guys down for a board game night! Wife is outta town for work and we have a civic holiday tomorrow.
Starting the night with Drunkquest. Gonna try for at least one game of some or all of these: Betrayal at House on the Hill, Lords of Waterdeep, Citadels, Talisman, Robinson Crusoe, Resistance, and King of Tokyo.
People in my gaming group find Avalon too stressful. Instead they play Shadow Hunters. It's still fun but way less so because of all the dice rolling and the nature of 3 decks of cards
I didn't exactly get the first part. The idea is to just treat the game as if everyone is marking their cards with what information they were given about them. Playing late at night causes people to forget all sorts of information lol, also people will often accidentally misplace the card they know about. In a way it's like playing a digital version of the game.
I really like the rule about reshuffling, will start doing it as it makes a lot of sense. And yes we know about the extra token on 5s.
As for Once Upon a Time that's what I go for, but this was the first time I play with this group and this guy goes "they see a flying mushroom and monsters" out of nowhere just to play two cards, I tried to veto it but the other players let it go.
(Should we have some kind of format to these kind of posts in future OTs or something? I feel that sometimes I tend to look out for posts with games I know in them and perhaps others do as well. Maybe I should just embolden the titles as I have seen others do.)
My buddy brought over Space Alert, and I played it for the first time on Saturday. It was a five player game with only two of them having played the game before. I had no idea what was going on or what I was supposed to be doing. I feel like my buddy didn't fully explain the rules or what we had to do. We ended up winning the game since it was the training mission, but ultimately moved on. Not sure if I'll get to play this again, but if so, should I read up on the rules and objectives in advance?
Space Alert actually has an extensive tutorial manual, as well as a script to train new players how to play. Was your friend using that at all? I think the game is a lot of fun (and not that complicated, despite there being a separate tutorial manual), but no game is fun if you aren't taught how to play it right.
It's totally an easy game! The nice thing about Space Alert is that you can add/remove game mechanics to it, and it's still fun either way. I think even for casual players, the very basic game is not too complex (but again, teach the game!).
I've recently realized most people hate reading rules for a game and either just plays games they (think) they know the rules for already. I enjoy learning new games, so I'm pretty much the rules guy in our group.
Didn't even know Lords of Vegas had an expansion coming out next month! Definitely one of my top underappreciated games and thanks to Neverfade for recommending it. Unfortunately it doesn't hit the table quite as much as I'd like because it doesn't click with everyone but I'll definitely nab the expansion.
Dominion - Played this for the first time, this weekend. Never even touched it as I tend to stay away from card games, in general. I liked it and the gf hosted (first time as well). Basic rules (the starting 10 kingdoms the rules suggest) allow for little to zero conflict against each other. But it was nice to get the basics down. Picked up Intrigue Expansion this weekend (we've LONG had the core game, just never opened it) and looking forward to adding that into the mix.
Anyone have any good storage suggestions? The lady is looking into some now but just want some fellow GAF-ers opinions on their own.
Finally got a chance to visit Card Kingdom/Cafe Mox this weekend here in Seattle. Holy balls: Nearly every damn table was full of families w/ kids playing (*see: barely paying attention to) Tokyo Wars or Ticket to Ride.
I think I have played Eldritch Horror 5 times already and have yet to win, :lol
Ha, I was there this weekend, too. Hell, I'm there almost every weekend. It's a mecca.
Dominion is my former roommates' and my favorite game before I moved out. Between the three of us, we had all of the expansions sleeved so I got one of those cardboard boxes that stores ~3000 cards. I then printed out a bunch of dividers on cardstock from somebody who posted a template on BGG.
It definitely took some time and a bit of money to sleeve and store the cards, but if you think you'll play a lot of Dominion, it's well worth it.
Winning board from a game of Suburbia. Love this game.
Just watched a video on Suburbia, looks really cool and fun. Didn't know anything about it.