Artadius said:Yeah, forget that notion now. We've had Munchkin as a lead in for our group on about four different occasions. Each time it took twice as long as we were anticipating... even when we knew it would be long and we purposely shortened the winning level. Always ended up making our featured game for the night run too late which is not fun.
Munchkin is just OK, its not great. The length is my biggest gripe though. I honestly start holding back towards the end and actually do my best to help the clear leader make to the end to win the game ASAP just because I'd rather get to something more rewarding for the time invested.
joeyjoejoeshabadoo said:Played Tammany Hall last night and I wasn't disappointed. The game takes place in late 1800s New York during the reign of the Tammany party; think Gangs of New York and you pretty much have the theme for the game in mind.
Gryphter said:Well that sucks to hear. Do you have any recommendations on what would be a good lead in?
Merino said:- two 3-player games of 7 Wonders which is hands down my favorite card game right now. It seems best with 3 and 4 players aswell since the draft will come back to you so there's even more need to hide cards from fellow players.
Good quick filler games?Gryphter said:Well that sucks to hear. Do you have any recommendations on what would be a good lead in?
AstroLad said:Good quick filler games?
Just from my own collection:
-Forbidden Island
-Carcassonne
-Dominion
-For Sale
All can be played in under 30 sans expansions and play very well 3-4. I'll probably add Puzzle Strike to that list once I get some more playtime with it.
Here are a couple of my favorites:Gryphter said:Well that sucks to hear. Do you have any recommendations on what would be a good lead in?
StoOgE said:Perudo/Liar's Dice.
Plays in about 20 minutes with 10 people.. down to 10 minutes with 5 or less.
Unison said:I love that you are pimping Liar's Dice now. It's one of my family's absolute favorite games... We rarely will play games without playing it.
Zalasta said:Anyway, you could probably check out Cutthroat Cavern or Shadow Hunters. They aren't really straight-forward coop like BSG or Pandemic, but players do have to work together towards their individual goal, allowing for some backstabbing fun. Plays pretty fast as well, usually under an hour.
Excellent. Be sure to check out the boards for the game. Some people were putting together a print and play expansion of sorts. Basically it is just a bunch of different board layouts.Gryphter said:Thanks for the suggestions everyone. Out of the lot, I think I might buy Forbidden Island. I own Pandemic but it's still in the wrapper; worried it'll turn out to be a redundant purchase but if FI can be done in 30 min, that is exactly what I am looking for.
edit: aaaaand Forbidden Island is bought.
joeyjoejoeshabadoo said:Excellent. Be sure to check out the boards for the game. Some people were putting together a print and play expansion of sorts. Basically it is just a bunch of different board layouts.
Keep going through that thread. They really took the ball and ran with it. Some have made different roles, new maps, and even a traitor variant.Gryphter said:aye, I saw them when I looked the game up before buying, it says translated from German rules so I take it this is included for German copies but not US? Whatever, I'll just print it
http://www.boardgamegeek.com/thread/569926/official-variant-tile-layouts/page/1
kiryogi said:And it's not stopping yet. Eying Labyrinth now... I sat down and read thru this entire thread the other day for ideas and suggestions.
Agyar said:Cutthroat Caverns looks interesting, will weigh it up against other potential purchases. Can't see Shadow Hunters stocked anywhere locally and it doesn't look as interesting as CC.
The only issue I can see with Cutthroat Caverns is the it appears as though the expansions add some necessary features to the base game. Any suggestions in this area, particular ones that I should grab if I were to get it? The base game itself isn't expensive and the Deeper and Darker expansion is really cheap, so I would probably lean towards that pair to begin with unless someone says otherwise.
Any other suggestions in this vein would be appreciated as well (that is, cooperative games with a competitive/traitorous mechanic that can be played in a reasonable amount of time).
mandiller said:I'm a newbie to these sorts of board games but I got Carcassonne recently and have been having a great time playing it with friends. I'd like to know your personal opinions on the expansions though. Are there any that are really worthwhile? At the store there were tons of different expansions and I didn't really know where to start.
mandiller said:I'm a newbie to these sorts of board games but I got Carcassonne recently and have been having a great time playing it with friends. I'd like to know your personal opinions on the expansions though. Are there any that are really worthwhile? At the store there were tons of different expansions and I didn't really know where to start.
Agyar said:Inns & Cathedrals and Traders & Builders slip nicely in with the base set, most of the other expansions are a little more exotic. Also The River II is worth grabbing and I think it's sold as a mini-expansion so it should be pretty cheap too.
You're in Brisbane aren't you? There's a games night on in King George square this Thursday, might be going along if you want to play a few different things. I haven't been along to one of the KG nights before but a bunch of guys I play with have.
mandiller said:Oh really? I didn't know about that. I'll be busy this week but count me down for another week. Is it weekly/monthly? What's the dealio?
Awesome -- yep like I've said here before, it's a game that's modestly tough to learn, but very easy to teach and get people into (especially if they are open to deeper boardgaming).DieNgamers said:So me and a buddy want to buy Arkham Horror because of this thread! Also because I'm a Lovecraft fan. We are no boardgame profis but I we never really had problems with new games/concepts and a game with story and atmosphere sounds like just the right thing! At least we have a little experience with PC strategy/RPG games so hopefully one or two of us will be able to learn the rules fast enough to teach our friends how to play it.
Wait! What? King George Square? Brisbane? Every month? Is there a website about this?Agyar said:Inns & Cathedrals and Traders & Builders slip nicely in with the base set, most of the other expansions are a little more exotic. Also The River II is worth grabbing and I think it's sold as a mini-expansion so it should be pretty cheap too.
You're in Brisbane aren't you? There's a games night on in King George square this Thursday, might be going along if you want to play a few different things. I haven't been along to one of the KG nights before but a bunch of guys I play with have.
DieNgamers said:So me and a buddy want to buy Arkham Horror because of this thread! Also because I'm a Lovecraft fan. We are no boardgame profis but I we never really had problems with new games/concepts and a game with story and atmosphere sounds like just the right thing! At least we have a little experience with PC strategy/RPG games so hopefully one or two of us will be able to learn the rules fast enough to teach our friends how to play it.
Gryphter said:I have the game but haven't played it yet, waiting until I'm ready for it really. I've read that it's like diving into the deep end and games can easily take 3 hours. I've opened mine up just to look at it so know that you're going to want some type of organizer, there are a crazy amount of chits. I use one of these for every big game I want an organizer for:
http://www.amazon.com/dp/B000PCVUAM/?tag=neogaf0e-20
narcosis219 said:Cutthroat Caverns is great if you have the right people. Just the base game is fine though the expansions add a lot more fun to the game. It's one of my group's favorites because it's so fun stabbing your teammates in the back. If you do opt for an expansion get Relics and Ruin. It adds relics and event cards into the game which make it 100% more fun and interesting.
StoOgE said:I get to play Tikal tonight, I'm really looking forward to it.
fenners said:One of my favourites. Doesn't get to the table often enough, but I enjoy it when it does. It's another of those games that just looks beautiful once the game is finished, telling a story of sorts of the various expeditions.
Sucks with AP people.
TwiztidElf said:Wait! What? King George Square? Brisbane? Every month? Is there a website about this?
Hmmmm. Sounds good.
AstroLad said:i'm gonna be on dominion for a little while if anyone wants to join
dominion.isotropic.org
--- Your turn ---
You play a Mining Village.
... You draw a Copper and get +2 actions.
You play an Alchemist.
... You draw a Mining Village and an Envoy and get +1 action.
You play a Mining Village.
... You draw a Mining Village and get +2 actions.
You play a Mining Village.
... You draw a Copper and get +2 actions.
You play an Alchemist.
... You draw a Province and a Colony and get +1 action.
You play an Alchemist.
... You draw a Copper and a Mining Village and get +1 action.
You play a Mining Village.
... You draw a University and get +2 actions.
You play a University.
... You get +2 actions.
... You gain an Envoy.
You play an Alchemist.
... You draw a Copper and a Gold and get +1 action.
You play an Envoy.
... (You reshuffle.)
... You draw and reveal a Copper, 2 Mining Villages, a Gold, and a Vault.
... You discard a Mining Village and put the rest in your hand.
You play a Mining Village.
... You draw an Envoy and get +2 actions.
You play an Envoy.
... You draw and reveal a Mining Village, 3 Estates, and an Envoy.
... You discard a Mining Village and put the rest in your hand.
You play an Envoy.
... You draw and reveal 2 Envoys, 2 Golds, and a Potion.
... You discard an Envoy and put the rest in your hand.
You play an Envoy.
... You draw and reveal an Envoy, a Smugglers, a Gold, a Colony, and a Trade Route.
... You discard a Smugglers and put the rest in your hand.
You play an Envoy.
... You draw and reveal 2 Mining Villages, 2 Colonies, and a Trade Route.
... You discard a Mining Village and put the rest in your hand.
You play a Mining Village.
... You draw an Envoy and get +2 actions.
You play an Envoy.
... (You reshuffle.)
... You draw and reveal a Copper, a University, and 3 Mining Villages.
... You discard a Mining Village and put the rest in your hand.
You play a Mining Village.
... You draw an Envoy and get +2 actions.
You play a Mining Village.
... You draw a Smugglers and get +2 actions.
You play a University.
... You get +2 actions.
... You gain an Envoy.
You play an Envoy.
... (You reshuffle.)
... You draw and reveal a Mining Village and an Envoy.
... You discard a Mining Village and put the rest in your hand.
You play an Envoy.
... (You reshuffle.)
... You draw and reveal a Mining Village.
... You discard a Mining Village and put the rest in your hand.
You play a Trade Route.
... You trash a Copper.
... You get +1 buy and +$2.
You play a Trade Route.
... You trash a Copper.
... You get +1 buy and +$2.
You play a Vault.
... (You reshuffle.)
... You draw a Mining Village.
... You discard a Province, a Mining Village, a Smugglers, 3 Estates, and 4 Colonies and get +$10.
... disko discards nothing.
You play 4 Coppers, 5 Golds, and a Potion.
You buy a Colony.
You buy a Colony.
You buy a Province.
You return an Alchemist to the top of your deck.
You return an Alchemist to the top of your deck.
You return an Alchemist to the top of your deck.
You return an Alchemist to the top of your deck.
(You reshuffle.)
The game is over! (All Colonies are gone.)
Seth C has 75 points (6 Colonies, 2 Provinces, and 3 Estates) and took 21 turns.
disko has 23 points (2 Colonies and 3 Estates) and took 20 turns.
Thanks for the link.Agyar said:http://www.facebook.com/games.at
I haven't been but planning to this Thursday. Not sure what to bring along though, depends which people I know are going. Maybe Citadels, it's tiny and I haven't played it yet.