--- Your turn ---
You play a Throne Room.
... You play a City.
... ... You draw a City and a Workshop and get +2 actions.
... You play the City again.
... ... (You reshuffle.)
... ... You draw a Rabble and a Silver and get +2 actions.
You play a City.
... You draw a Rabble and a Silver and get +2 actions.
You play a Rabble.
... You draw a Quarry, a Throne Room, and an Estate.
... Tremayne draws and reveals a Copper, a City, and a Grand Market.
... Tremayne discards all of them.
You play a Throne Room.
... You play a Rabble.
... ... You draw a Copper, a City, and a Rabble.
... ... Tremayne draws and reveals a Copper, a Quarry, and a City.
... ... Tremayne discards all of them.
... You play the Rabble again.
... ... You draw a Province, a Workshop, and a Grand Market.
... ... (Tremayne reshuffles.)
... ... Tremayne draws and reveals a Copper, a Quarry, and a Rabble.
... ... Tremayne discards all of them.
You play a City.
... You draw 2 Cities and get +2 actions.
You play a Workshop.
... You gain a Quarry.
You play a Workshop.
... You gain a Quarry.
You play a City.
... You draw a Copper and a Rabble and get +2 actions.
You play a Rabble.
... You draw a Province, a Quarry, and an Estate.
... Tremayne draws and reveals a Province, a City, and a Gold.
... Tremayne discards a City and a Gold and puts the rest back.
You play a City.
... You draw 2 Coppers and get +2 actions.
You play a Rabble.
... You draw a Copper, a Quarry, and a City.
... Tremayne draws and reveals a Province, an Estate, and a Grand Market.
... Tremayne discards a Grand Market and puts the rest back.
You play a City.
... You draw a Copper and a Silver and get +2 actions.
You play a Grand Market.
... (You reshuffle.)
... You draw a Quarry and get +1 action, +1 buy, and +$2.
You play 7 Coppers, 4 Quarries, and 4 Silvers.
You buy a Province.
You buy a Province.
(You reshuffle.)