AstroLad said:Oh hm I dunno about that . . . . I'm just talking about someone picking warlord and basically wasting a ton of money destroying someone else's building. Happens all the time -- often my wife doing it to me :lol.
Yeah, the Resistance basically combines the BSG game mechanic of people turning in cards to see if they succeed in a mission (granted, a very simplified version of it) into the Werewolf game framework. I think my group's going to dig it.StoOgE said:But yeah, that new game looks pretty slick since everyone gets to actually play the game instead of someone having to play game master. Bang! works with a similar concept to Werewolf though luck becomes a pretty big factor there.
AstroLad said:Still wasting moves countering someone who's targeting you while everyone else can be on their merry way. Why Dominion lacks targeted attacks and Citadels for every other card has role-specific rather than player-specific attacks. I honestly think it's just a flaw in the game that's fixed by the expansion. Warlord is just a silly card -- Diplomat is a much better implementation.
Yup it's one of my favorite 5+ player games! I didn't mind Warlord that much, but I like the game a good deal better without it.StoOgE said:Yeah, I can see your point. Although, someone has to really have it in for you to spend all of their money constantly attacking you. I actually like it because it prevents a run-away leader and almost forces you to sit back in the back of the pack a bit and make a push right at the end.
I don't know, I take Citadels about as seriously as I take Bang! or some other party-centric game so it doesn't bother me. It masquerades as something deeper, but I consider it just a fun way to drink and fuck your friends over.
StoOgE said:It's strange.. Brass and Le Havre are very "under the radar" games to be in the top 10.
Freakinchair said:Do any of you fine gentleman (or women) know of any, hopefully fun, games for a large party?
StoOgE said:I've always just played werewolf with crumpled pieces of paper since there isn't really any reason to buy a version of it. I just did get a little 5 dollar bit so it will be a bit more professional looking at parties. I laugh at some of the 20 dollar versions of werewolf for sale out there though. I mean, really?
platypotamus said:Then I'd have to think about making a facebook profile again.
Flynn said:Did you ragequit?
AstroLad said:Yep -- we've played a couple times before. I can play now -- can we a get another one or two?
edit: or i'd be down for a couple 2p games if you want
EviLore said:Played all of the games I picked up with a group last night.
Dominion -- What a brilliant concept. Deckbuilding as a game. Several options for customizing built into the base product, too, and it seems well balanced. Loved it.
Game of Thrones LCG -- Awful. Not enough ways to generate victory points, so the game grinded to a halt once I gained an advantage and locked things down, with a good hour remaining in the game. We ended it early.
Pandemic -- Very cool, but difficult. We didn't come close to winning across four playthroughs on normal.
Castle Ravenloft -- We liked this one less the more we played it. It would be so much better if the combat was actually the main element, but it becomes secondary to the random effects of the encounter cards you have to draw most turns, which are far more dangerous. In hindsight it looks like we didn't move through the dungeon fast enough. Would have liked that mechanic reworked and more depth to the combat and leveling up and so forth.
EviLore said:Pandemic -- Very cool, but difficult. We didn't come close to winning across four playthroughs on normal. It felt like shuffling the infection discard pile into the top of the infection deck and immediately having to draw infections, after an epidemic, made outbreaks unavoidable.
AstroLad said:or maybe you just don't like ameritrash!
EviLore said:Yeah I have a good grasp on what needs to be happening in Pandemic, it just seems to spiral out of control with the post-epidemic infection cards every time.
That hasn't been my experience at all. We run random Dominion sets all the time and the experience is enjoyable nearly without exception.BattleMonkey said:Ravenloft is crap, don't know why it's gotten so much hype and such. It's simple and DnD universe, but the system sucks.
And LCG's are just CCG's without having to collect and spend tons of money. But you still need to treat it like a CCG with all the constant buying of expansions and making your decks optimized ahead of time. The LCG's do not work well as is, and if your going to play and enjoy them you have to dedicate yourself to it like you would any CCG. Only thing that changed with LCG's is that it's cheaper and easier to collect.
Evlar said:That hasn't been my experience at all. We run random Dominion sets all the time and the experience is enjoyable nearly without exception.
:lol I'm obviously not understanding what you mean by "LCG". Sorry.BattleMonkey said:What? Dominion is not one of the LCG products
Evlar said::lol I'm obviously not understanding what you mean by "LCG". Sorry.
Evlar said:That hasn't been my experience at all. We run random Dominion sets all the time and the experience is enjoyable nearly without exception.
StoOgE said:The other two are more Ameritrashy..
Neverfade said:Let's not be too hasty, as this threads resident AT apologist, I have to say I don't like GoT LCG and Castle Ravenloft looks like a total snore to me.
EvilLore, If Game of Thrones is a theme you're interested, go for the BOARD game, not the LCG, its pretty amazing.
Chorazin said:Castle Ravenloft is a blast, especially if you play D&D 4th Ed. It's a quicker, simpler version and no one has to DM. The other nice thing about it is that all the tiles, minis, and status icons work perfectly for playing actual D&D!
BattleMonkey said:This "ameri"-trash stuff is annoying
Flynn said:I think the A Game of Thrones LCG is really, really good -- entirely unlike any other CCG you've ever played. It takes a while to learn and really appreciate though.
hoverX said:I've bought this game but haven't been able to get people together to play it. Usually we don't have exactly 4 players and the rulebook is a little intimidating for noobs. Glad to hear it's a good game though!
It's the nomenclature of the hobby. Eurotrash is a common term as well you know. ;PBattleMonkey said:This "ameri"-trash stuff is annoying
This post gets a BGG style thumb from me.XiaNaphryz said:It's the nomenclature of the hobby. Eurotrash is a common term as well you know. ;P
XiaNaphryz said:It's the nomenclature of the hobby. Eurotrash is a common term as well you know. ;P
Then your context switching needs work.BattleMonkey said:I associate Eurotrash to things outside of board and gaming in general![]()
The thing I adore about this game is all the complaints you have fit the theme perfectly. The game plays out exactly like a zombie movie. One dumb player can screw things up for the group but just like in a zombie flick there is always that one guy.StoOgE said:Speaking of Ameritrash..
got in two games of Last Night on Earth in tonight. It's a game I've had on my wish list for a very long time but have never pulled the trigger on.
The good news: the game is light enough for my friends to easily grasp. The theme is also amazingly well done. I love Zombies, and this would be perfect for a game right before or after Walking Dead next weekend.
The bad news: There is no question left that I am a Eurogamer through and through.
FUCKING FUCK YOU DICE ROLLS.
So frustrating to plan everything perfectly in one of the scenarios.. forcing zombies out of the house, put everything into place.. everyone had extra dice rolls, all kinds of shit. and then we lost 80% of the dice rolls despite everything being stacked in our favor and lost the game because the zombies killed 3 of the humans.
Killing Zombies is hard.. Only a 14% chance of killing a zombie IF the zombie rolls a 1. For every number above 1 the chances of zombie death decreases 20%.
I enjoy the game and could see it occupying a nice area as a friendly little drinking game that no one takes seriously.. but the game has a few real problems.
1) 1 stupid player can ruin the game for the humans.
2) This leads to all of the other humans just telling the stupid one what to do. Probably not fun for the dumb person who already has to deal with going through life being stupid and all.
3) Too luck heavy, card draws make the zombies super powerful.. in one of the scenarios we played card draws for humans were next to impossible just because we had to defend the house in the middle of the board.
I had a lot of fun playing the game, but the eurogamer in me was screaming from the inside..
supposed to play Betrayal at House on the whatever next week. Looking forward to that as well.
Plus, with my birthday being this weekend I intend fully to subject my friends through nothing but economic engine and worker placement games all night Friday and Saturday![]()