true but Crysis was a particularly notable example of attempting "real time photo-realistic graphics"
it did that partially by being a PC exclusive (initially) with VERY high system requirements (for the time) and now nobody wants to forego the huge market represented by the consoles. Crysis (talking about the initial PC version) was a strange situation that will probably never be repeated. the closest thing right now would be the PC demoscene (
https://en.wikipedia.org/wiki/Demoscene) which has some examples of mind bending graphics, but nothing on the scale of Crysis.
and Doom, well I would point to the existence of John Carmack, who is an interesting character definitely but definitely one of a kind.
still, as I said the money and interest is there. whether or not the situation is comparable to the way things were back in "the good old days" I nevertheless have a certain amount of faith in todays engineers to push the field of "real-time photo-realistic graphics" forward