ResidentDante
Member
I dunno. I'm sceptical. I think it looks worse!
I played Superman 64 last night for the first time.
It really is as bad as everyone says it is. And not like ironically bad - legit garbage. I would be so sad it I bought that new growing up.
That and the fact the N64 polygons were solid, no jittering nor distorted textures.Still not sure why some want to decrease the image quality of the system. AA is one of the key reasons (alongside texture filtering and Z-buffering) that allows N64 3D to look a lot more modern than the really primitive looking stuff on the SNES Super FX and PS1.
That and the fact the N64 polygons were solid, no jittering nor distorted textures.
So damn distracting.
Yikes, gimme blurry AA over that mess any day.
I agree. Shit looks like a PS1 game.
I dunno. I'm sceptical. I think it looks worse!
These responses surprise me.=OStill not sure why some want to decrease the image quality of the system. AA is one of the key reasons (alongside texture filtering and Z-buffering) that allows N64 3D to look a lot more modern than the really primitive looking stuff on the SNES Super FX and PS1.
Regret not buying one years ago for $250 AUD 🤔
I played Superman 64 last night for the first time.
It really is as bad as everyone says it is. And not like ironically bad - legit garbage. I would be so sad it I bought that new growing up.
It's more noticeable on bigger screens I think.Because many people find the the AA on N64 to be a bit heavy handed, leaving everything blurry.
This is especially true when trying to upscale when using the XRGB mini.
I'm still waiting for my RGB N64 to come, looks like it'll be next week at this rate.i like my RGB modded N64 upscaled on HDTV, but ive meant to try it on the PVM for a while now...i've no doubt the smaller screen size will help
Got an email saying my UltraHDMI was completed so it must've only taken the guy a day or less to instal. Hopefully that means I'll have it back late next week ��
$165 to 240 depending who you go with.
I've had no problem with my audio, sounds perfect.
He''s right actually...no matter what, you're gonna spend near or above 200 bucks!!!wait, isn't the board like $150 or am i remembering it wrong? bapho here quoted me at $200+, i forget exactly how much but it was in "for the N64 tho? nahhhh" territory for me, haha
wait, isn't the board like $150 or am i remembering it wrong? bapho here quoted me at $200+, i forget exactly how much but it was in "for the N64 tho? nahhhh" territory for me, haha
I spent $240 and I'm happy with it. But yeah, it's not a cheap mod, considering the N64 I used was under $50. You have to be versed with cleaning consoles if you're getting into retro (and I'm not there yet). I opened up an N64 from japan and it was just disgusting. Spider webs/etc. Who knows what's going on inside our consoles at night....
Gross! Lol you are scaring me because I just got one from Japan !
The exterior shell is so clean I could eat maple walnut ice cream off of it (Please nobody eat ice cream off of your n64 lol)
Seriously though that's an amazing value. Is the newly modded system finicky at all? For example, any static, or video glitches occasionally?
I spent $240 and I'm happy with it. But yeah, it's not a cheap mod, considering the N64 I used was under $50. You have to be versed with cleaning consoles if you're getting into retro (and I'm not there yet). I opened up an N64 from japan and it was just disgusting. Spider webs/etc. Who knows what's going on inside our consoles at night....
I remember picking up an N64 from goodwill once. When I opened it, it looked like someone took 2 handfuls of cockroaches, and put them in a blender, then poured the liquified remains into the N64.
Only time I returned something to goodwill formally.
I've started Star Wars Episode I: Racer and it's a great futuristic racing game.
Just completed the first three tracks and I really like the course design and boost mechanics (the risk/reward balance is a neat idea).
yeah, struck me as a complicated mod to do, and i'm not even good with the easy ones - most i've done so far is the SNES region free one, haha
but damn, yeah now i'm curious about opening my systems...
...okayyyy nevermind
I spent $240 and I'm happy with it. But yeah, it's not a cheap mod, considering the N64 I used was under $50. You have to be versed with cleaning consoles if you're getting into retro (and I'm not there yet). I opened up an N64 from japan and it was just disgusting. Spider webs/etc. Who knows what's going on inside our consoles at night....
I remember picking up an N64 from goodwill once. When I opened it, it looked like someone took 2 handfuls of cockroaches, and put them in a blender, then poured the liquified remains into the N64.
Only time I returned something to goodwill formally.
I've played a bit of 1080 today.
It's incredible how far ahead some N64 games were compared to others in the same age.
Yeah compare 1080 to Coolborders 2 or whatever. It felt like a generation ahead back then. Wave Race too over similar games elsewhere.I've played a bit of 1080 today.
It's incredible how far ahead some N64 games were compared to others in the same age.
How solid does the mini hdmi port feel? Tossing up whether to get an adapter or just plug a cable straight in.Got my N64 back with HDMI. Very nice, played around a bit before work, looks great.
How solid does the mini hdmi port feel? Tossing up whether to get an adapter or just plug a cable straight in.
Got the shipping notification today so it should arrive in the next couple of days 👌
How solid does the mini hdmi port feel? Tossing up whether to get an adapter or just plug a cable straight in.
Got the shipping notification today so it should arrive in the next couple of days 👌
Got my N64 back with HDMI. Very nice, played around a bit before work, looks great.
I'm not so sure about this HDMI mod anymore after reading some of these impressions, but I'm still keen to get one of those coloured N64s, like the green one pictured recently in this thread.
Is it possible to do a RGB mod on the coloured systems too?
Thanks for the response. I was sure that not all N64s could be RGB modded...? I guess I was wrong, or the source i came across it on is wrong.Yes, you can RGB mod any version of N64, though different models would have different methods.
By the way, I think I've been the only neutral opinion on the Ultra HDMI. I came out negative but have upgraded it to neutral since after connecting it to another HDTV (of only 720p res) and modifying more settings.
I think as they say, if you're a fan of N64, it's probably a no brainer. I'm definitely a fan of N64, but I didn't remember it looking like this. It's better on smaller sets, regardless of CRT or HDTV, IMO.
Yes, you can RGB mod any version of N64, though different models would have different methods.
I'm fairly sure that only certain early pal versions can be rgb modded. Later pal consoles can't. All ntsc consoles can be modded though.Thanks for the response. I was sure that not all N64s could be RGB modded...? I guess I was wrong, or the source i came across it on is wrong.
I'll get some pics in, but man, some of my games like Star Wars Rogue Squadron aren't working properly, I'm gonna see what I can do about that.
What settings are you using? That was not my initial feel of the system lol, but it has since grown on me when using my 720p set. My 1080p plasma, it looked poor, even after playing with scanlines/sharp pixels/VI Deblur. Not the mod's fault.
Currently I play with no scanlines, no sharp pixels, VI Deblur ON - and I can concentrate more on playing than "what happened to these graphics" - lol. Sharp pixels/integer mode reacts differently on 1080p vs 720p, in 720p integer mode takes up only 50% or less of the screen (i.e. there are huge black bars on the top and bottom, as well as the sides).
Hmm, I wonder about that as well. Some nice pics though.I think it doesn't look that great without scanlines on. I am still going back and forth with some settings, I think I prefer it without the deblur on too, while some elements are sharper, I think overall it can make it a little worse.
My aim is to make it look as close as it can be to how it should look on a CRT. I think that's the best way to go with the N64.
My settings:
Fill Mode - Normal
Overscan - 20 (Sorta changing this still)
Gamma Boost - Yes
Scanlines - Hybrid
Scan Serration - None
Scan Interlaced - No
CRT HV Bloom - None
Sharp Pixels - Off
Deblur - Off
Fast Interlaced - Yes
1080p/60hz
Here's some pics of my screen also a PVM comparison.
Question as well. I've never noticed this before, so I am wondering if theres a fault with my system? On the title screen for Mario 64 (His head) theres some weird diagonal looking lines that seem to flicker lightly. At first it looked like just a couple of pixels, but it does seem to extend as a faint line. Hard to explain, but I can probably get a video up later.
I can only see it on that screen, was that always part of the game?
I don't think that's suppose to happen, never seen that before.When the HDMI menu is up, whats the 525 in the left corner refer to?
525 - 60hz (p)
Also, I'll add my question to this page as well. Does the Mario head screen on Mario 64 usually have some faint flickering diagonal lines? Thats the best I can describe it, most noticeable across the background.
Here's an off screen video, kinda hard to see in this clip though.
https://drive.google.com/file/d/0B-T8klYBwbcTUGhoT1NRMWNZMlU/view?usp=sharing