Lynd7
Member
I don't think that's suppose to happen, never seen that before.
Hmm
It's the only spot it happens, via HDMI and RGB. Also appears to start off barely noticable but slowly gets worse to a certain extent.
I don't think that's suppose to happen, never seen that before.
Hmm, it does it in these videos as well.Hmm
It's the only spot it happens, via HDMI and RGB. Also appears to start off barely noticable but slowly gets worse to a certain extent.
Hmm, it does it in these videos as well.
https://www.youtube.com/watch?v=fx_Oapk_ydI
https://www.youtube.com/watch?v=Ih7TJjYoLvA
https://www.youtube.com/watch?v=82Yos3iF1cw
It gets really bad for you later?
Hmm, well for now I wouldn't worry about it, if only it becomes severe you should do something.It gets to a certain level then stops.
Hmm, well for now I wouldn't worry about it, if only it becomes severe you should do something.
I dunno if it depends on the quality of the pictures/video output, but I think it looks significantly better on your 55.I think it doesn't look that great without scanlines on. I am still going back and forth with some settings, I think I prefer it without the deblur on too, while some elements are sharper, I think overall it can make it a little worse.
My aim is to make it look as close as it can be to how it should look on a CRT. I think that's the best way to go with the N64.
I dunno if it depends on the quality of the pictures/video output, but I think it looks significantly better on your 55.
It really does look just as good, judging from those pics, if not a bit sharper (which makes it even better at my eyes).I tried to take some pics that would give a good idea. To me, they look quite close, the CRT has an edge in terms of motion, but that's more down to LCD tech I think.
It looks about as good as the CRT with scanlines on, playable and nice looking. Plus, being able to have more options for the future is great.
I think it doesn't look that great without scanlines on. I am still going back and forth with some settings, I think I prefer it without the deblur on too, while some elements are sharper, I think overall it can make it a little worse.
My aim is to make it look as close as it can be to how it should look on a CRT. I think that's the best way to go with the N64.
Question as well. I've never noticed this before, so I am wondering if theres a fault with my system? On the title screen for Mario 64 (His head) theres some weird diagonal looking lines that seem to flicker lightly. At first it looked like just a couple of pixels, but it does seem to extend as a faint line. Hard to explain, but I can probably get a video up later.
I can only see it on that screen, was that always part of the game?
It looks like you're almost playing with Retro mode settings. Overscan, I'm guessing, messes up the pixel dimensions, so I don't use it.
I noticed in some sharp pixel modes, an artifact on Mario's head would appear but I didn't see it during gameplay. It looks like you're seeing it in all modes though, so probably not related?
I was in scanline/retro mode early on, too. I swapped out it of it a week later to have no scanlines. The no scanline look on my 720p looks better than the no scanline look on my 1080p.
Also, related to the movement comment, I think pictures look better than the Ultra HDMi does in movement (if you have vi de-blur set to ON). Just a lot of pixels moving around....
After watching MLIG's NES integer scaling video, I would like scaled pixels to take up integers and not half integers. I bet a lot of what we see in side scrolling 2D problems with half integer scaling is worse in 3D.
Here's yet another comparison from that thread with AA on(top) and AA off(bottom):
When the HDMI menu is up, whats the 525 in the left corner refer to?
525 - 60hz (p)
Yeah, I'm still going back and forth with sharp pixels and de-blur. Overall though I think the scanlines make it look better. Although, I may prefer F-Zero with the image a bit sharper. I'm currently playing Mario 64 with no overscan, I couldn't see much if any picture quality loss with the overscan, but I guess it's probably a bit sharper.
Some games we may want to use a bit of overscan though cause they had less of an active picture.
A smaller screen probably helps a bit too. Maybe a computer monitor with lower motion blur would be nice as well.
It's quite finicky at times as it's difficult to even display a picture, though some of my games don't work so that could be a factor, but when it does work I do love it. I need to test more games though as I also been into using component cables for my PSP.How's the mod been working out for you?
I don't have a UltraHDMI, just an RGB modded one. I might look into UltraHDMI in the future if it's cheaper and/or more widespread.Timu, any captured footage of your UltraHDMI yet? I'd like to see comparison between deblur on/off. Preferably, with scan lines for 240p material. 480i, no scan lines would be interesting too.
It's quite finicky at times as it's difficult to even display a picture, though some of my games don't work so that could be a factor, but when it does work I do love it. I need to test more games though as I also been into using component cables for my PSP.
I don't have a UltraHDMI, just an RGB modded one. I might look into UltraHDMI in the future if it's cheaper and/or more widespread.
It's ok, it would be epic if I did get it as I would test the hell out of it!Ah, my mistake. Don't know why I thought you did the HDMI mod.
Ah, well, I need to play Super Mario 64 again and see if that happens with my RGB N64.Once I get my own capture device I can post specific requests. Used a friends to test it out the other day.
Also, update on that Mario 64 visual glitch. My friends RGB modded 64 also does it, so looks like my system isn't showing a fault somewhere.
Here's yet another comparison from that thread with AA on(top) and AA off(bottom):
That bottom pic looks like something from a PlayStation magazine in the 90's
"Mario Kart 64 coming to PSX! Graphics look just as good!!!"
Then you purchase the game and it looks even shittier still.
Once I get more games in I'll be doing a lot of screenshots.Ah, well, I need to play Super Mario 64 again and see if that happens with my RGB N64.
I also wish more people here would get into direct capture, I vastly prefer that over taking screens off camera from a TV/monitor.
Is elgato the way to go, or is there something better? $150 is not bad for 1080p but I thought I heard weird things with elgato and the framemeister. Let me know of other choices if you know of any, otherwise I'll go with an Elgato. My birthday is soon and my parents gave me some money, lol. I can direct capture Ultra HDMI N64 and other things people are looking for, then.
I rather go with Avermedia or Startech than Elgato, Elgato doesn't even support the best capture software ever, AmarecTV. And you don't want USB 2.0 when doing direct capture, you want USB 3.0 or PCI-E cards like the ones I listed.Is elgato the way to go, or is there something better? $150 is not bad for 1080p but I thought I heard weird things with elgato and the framemeister. Let me know of other choices if you know of any, otherwise I'll go with an Elgato. My birthday is soon and my parents gave me some money, lol. I can direct capture Ultra HDMI N64 and other things people are looking for, then.
There is no reason why you should get GASP, game is pretty bad.Opinions of F-Cup Maniax/Fighter Destiny 2 and G.A.S.P.!! Fighters NEXTream?
Judging from a couple of random YouTube playthrougs I just watched, neither of those features a proper story mode - with characters endings and such things - which is what I was looking for, tbh. Are the two games still worthy, for some pick-up and play fun?
Timu, any captured footage of your UltraHDMI yet? I'd like to see comparison between deblur on/off. Preferably, with scan lines for 240p material. 480i, no scan lines would be interesting too.
I rather go with Avermedia or Startech than Elgato, Elgato doesn't even support the best capture software ever, AmarecTV. And you don't want USB 2.0 when doing direct capture, you want USB 3.0 or PCI-E cards like the ones I listed.
This is the closest one when it comes to taking screenshots of Gen 7 and older and it's dead. I don't know any that are just about only using capture cards for all Gens of gaming, though someone would have to make a thread like that.Timu - is there a capture thread you know about in NEOGAF? I imagine so, but couldn't find anything. I googled and found something else called BlackMagic Intensity Pro.
From what I read, Avermedia is better for live streaming (no audio/video sync issues) but ElGato has better quality for local recordings (for YouTube) - supposedly the video quality is better. Any thoughts on that?
This is the closest one when it comes to taking screenshots of Gen 7 and older and it's dead. I don't know any that are just about only using capture cards for all Gens of gaming, though someone would have to make a thread like that.
I don't know who said that about the Elgato but most uses USB 2.0, meaning there will be compression in both direct feed screenshots and video. There is no way a USB 2.0 card will offer better quality than a good PCI-E and USB 3.0 card. However, there is a PCI-E one called Elgato Game Capture HD60 Pro which is probably the only worth while one as it does x264 which is one of the best codecs for direct feed videos and since it's PCI-E it won't compress screenshots. If there's any Elgato that you need it's that one, though if you want to capture from other video connections you'll need a converter/upscaler or a different capture card, unless you are using HDMI only for this.
You'll make the thread? Awesome, I will contribute a lot to it! I mean, we have a scanlines thread, might as well have one for direct capture. There are component to hdmi converters but they vary in quality. Framemeister is probably the best overall though.Thank you for the information. I can purchase an Elgato HD60 Pro and begin capturing, and make a thread for retro gaming only. As you noted, it only captures HDMI. This will be difficult to capture Gamecube/PS2 and other Component consoles at this time, unless fed through to the Framemeister somehow.
The PS1 still wouldn't have textures that smooth though.
I just got 5 games in the mail today, and one of them has res switching between 480i for menus and 240p for gameplay...which I hate as I don't like both res switching and 480i. And that game is World Drive Championship, a N64 game that can do 480i without the expansion pak, which is rare for an N64 game.
I've been using my Gamecube controller for N64 games on an actual N64 and I prefer it to the N64 controller for them.
Also, man do some N64 games run poorly!
One of the better racing game on N64.I just got 5 games in the mail today, and one of them has res switching between 480i for menus and 240p for gameplay...which I hate as I don't like both res switching and 480i. And that game is World Drive Championship, a N64 game that can do 480i without the expansion pak, which is rare for an N64 game.
I remember I couldn't get far in DK64 because it seemed like it moved really slowly. It was either the choppy framerate or the slow movement of DK vs Banjo or Mario. I ought to try it again nowadays.
I remembered playing that years ago!!! Gonna need to try that again once I have the expansion pak.I remember I couldn't get far in DK64 because it seemed like it moved really slowly. It was either the choppy framerate or the slow movement of DK vs Banjo or Mario. I ought to try it again nowadays.
Yep, some screens I took!One of the better racing game on N64.
Some of the best graphics on the system.
Right.I'm not hugely into the N64, but World Drive Championship really looks good. Is that a completely different beast from Imagineer's City Tour Grandprix, right?
WDC >> GT64I'm not hugely into the N64, but World Drive Championship really looks good. Is that a completely different beast from Imagineer's City Tour Grandprix, right?
Okay, here's a quick video that goes through some settings changes. Was captured at 1080p, I just uploaded the file directly from the capture.
https://www.youtube.com/watch?v=PYv1m5HXd1g
What capture device follies? Please list them!Scanline + integer scaling looks spot on to when I was test playing SM 64 on a CRT via component. I suspect it's even better in person and away from capture device follies.