The compulsion to collect everything in Banjo Kazooie is driving me nuts. Those stupid notes... I got 92 of the swamp before dying cause there's swamp everywhere.
I'm really ready to just give up, I don't want to recollect those 92 notes.
The compulsion to collect everything in Banjo Kazooie is driving me nuts. Those stupid notes... I got 92 of the swamp ones before dying cause there's swamp everywhere.
I'm really ready to just give up, I don't want to recollect those 92 notes.
it's not a very large collection (there's a few WWF and sports loosies like NFL Blitz, Gretzky's 3D Hockey etc) but it'll do! plus, my new-ish N64 ED means i'm likely not getting many more at this point, haha
The compulsion to collect everything in Banjo Kazooie is driving me nuts. Those stupid notes... I got 92 of the swamp ones before dying cause there's swamp everywhere.
I'm really ready to just give up, I don't want to recollect those 92 notes.
You don't really "collect" stars in Mario, though. They're just the end result of completing an objective.
One of the reasons that Donkey Kong 64 is a better game than Banjo-Kazooie is that even if it has more things to collect, you never need to collect stuff multiple times. In B-K you can waste LOTS of time collecting stuff because if you don't have the right power yet you may not be able to get all of them, so you'll have to quit... and restart from zero again. But while exploring, I want to collect stuff! It's a bad combination, and it's one that DK64 (and B-T) fix, thankfully. This really is a significant issue with the original B-K, but fortunately not the other Rare N64 3d platformers.
DK64 also has the most extensive soundtrack of any N64 game -- there are, like, over FIVE HOURS of music in that game, if I remember right! Crazy stuff.
Oh yeah, and I love the gameplay too... but of course all four N64 Rare 3d platformers have fantastic gameplay.
That's just not true, I ran into that exact issue multiple times in the early levels. It's annoying stuff. And even if you do have the power, that all-or-nothing design is bad. If I collect half of them the game should save that.The game is paced really well so this isn't an issue.
Yeah, but unlike B-K, the game doesn't punish you for trying to collect them -- you obviously can't get them with that character, come back later with the correct one. And what you do collect the game automatically saves.Meanwhile, DK64 levels are littered with tons of grayed out items and switches that hint at stuff a playable character that you unlock 5 hours later can use.
DK64 a better game than BK what oO
I mean, I don't hate DK64 nearly as much as the internet at large but BK kicks its butt with both eyes closed.
DK64 is an amazing classic and one of the best 3d platformers ever. It's right up there with Mario 64 and Rayman 2 on my list of the three best 3d platformers of that generation. It's an exceptional game, and one of the very few games I've gotten everything in. Awesome graphics, music (the DK Rap excepted; that may be kind of amusingly cheesy, but it's not actually good), level designs, gameplay, minigames, bonus content... it's an extremely impressive title. I've played it in recent months and still really love the game.
As for B-K, it's good, but I never got around to finishing it once... I played DK64 first, and B-K feels like something similar but not as great. It's not even close, I like DK64 a lot more.
Collecting Jingo in one go isn't a problem since they are just a few scattered through a stage (they are comparable to the red coins in Super Mario 64).The collecting isn't bad, it's just you lose every note and jingo you get in a level when you die in that level.
Usually the power you need to get every notes (which as I've already said is the the only real chore in the game) is within the stage itself.One of the reasons that Donkey Kong 64 is a better game than Banjo-Kazooie is that even if it has more things to collect, you never need to collect stuff multiple times. In B-K you can waste LOTS of time collecting stuff because if you don't have the right power yet you may not be able to get all of them, so you'll have to quit... and restart from zero again. But while exploring, I want to collect stuff!
I've been defending DK64 on the internet pretty much since it first released, and I still love the game.I'm glad there are people here who likes DK 64.
For me it's the opposite, I remember DK64 well but nothing about Banjo really comes to mind beyond that opening area that's in all the games... oh, and the Aztec level from the second one, that was kind of cool. I stopped playing B-T partway too, and haven't gone back, but I kind of liked that first world. Of course DK64 has an Aztec-ish stage as well, and it's probably better...It's weird. I love the whole Donkey Kong thing in general but DK64 never clicked with me. I played them right when they came out so maybe the order helps as well but Banjo has so many places and things that I remember fondly and there's not a single location or level or element I recall fondly from DK64 which I also never completely finished. I think I got close, though.
It's been a long time since I played much of B-K, but I definitely remember getting most of the notes in a stage, but having to give up because some were somewhere inaccessible without a power I didn't have yet. And even if you CAN get them all, forcing you to get all 100 in one go is not nice. Sure DK64 has more to collect, but you're getting different things in different areas each time, and with somewhat different gameplay too as each character is a bit different. And if you're stuck with one person, there are usually several other things you could do instead. That's great, linearity is fine but in a game with this much to collect it's nice to have some options. The game does a great job of making me want to go back with each character and find as much as I can.Collecting Jingo in one go isn't a problem since they are just a few scattered through a stage (they are comparable to the red coins in Super Mario 64).
Collecting 100 notes on the other hand can become frustrating in latter stages.
My suggestion is to always tackle the 100 notes challenge at the end when you have got all the other jigsaw in the level.
Usually the power you need to get every notes (which as I've already said is the the only real chore in the game) is within the stage itself.
It's weird. I love the whole Donkey Kong thing in general but DK64 never clicked with me. I played them right when they came out so maybe the order helps as well but Banjo has so many places and things that I remember fondly and there's not a single location or level or element I recall fondly from DK64 which I also never completely finished. I think I got close, though.
Blast Corps is a great game, but that dump truck can burn in hell.
which one is the one where you gotta hit stuff with your back end? cause maaaaaaan
So don't 100% them, just focus on the main story quests?The only thing I don't like about platformer a with too many collectibles: I feel compelled to get all, and then the game becomes less about plat forming and more of a forceful scavenger hunt. Forcing myself not to play recent Nintendo platformers and even open world games like that.
So don't 100% them, just focus on the main story quests?
Nice. Man it would be cool to get that thread going.Here's a few pics of Paper Mario captured from the UltraHDMI output.
So don't 100% them, just focus on the main story quests?
Yup. Pretty simple to do as well.
Ugh, talk about a downer. So my green DK N64 I ordered with expansion pack, etc. arrived. Despite trying multiple power outlets, different AV/S-video cables, etc. on my CRT I cannot get the N64 to display picture (or sound as far as I can tell). The red power light on the front of the system does turn on though. Any tips or suggestions before I request a refund on Ebay? That being said, even if there are ways to remedy this, a listing should mention if a system is untested or is finicky getting to work, etc. (In this case the listing said it was tested and from a 100 % approval seller; go figure).
Dirty cartridge slot maybe? I had issues with a game I had bought and the screen was just black when I booted the N64 with that cart in until I cleaned it.
Nice one!
Cleaning the cart does help. My ExciteBike 64 cart was a pain to load up and I only ever got it to work after maybe the 5th attempt at "taking it out and putting it back". Fed up with that shit, I grabbed a cotton ear bud and one of those disposable glasses wipes that contains rubbing alcohol. Wiped it on the earbud so that the cotton had a bit of the rubbing alcohol on it and just gently cleaned the connectors on the cart. Less than 5 minute job and boom! it loads perfectly now on every attempt. Give it a go! Just remember not to soak your cotton ear bud in rubbing alcohol, only dampen it. You don't need a lot anyway.
Anyone back Nintendo 64 Anthology - The Ultimate Book on Kickstarter? Seems comprehensive and great for any N64 fan.
Unreal was coming to the N64? I can't find anything on this.
Yes for Disk Drive by DMA Design.Unreal was coming to the N64? I can't find anything on this.
Yes for Disk Drive by DMA Design.
thorough as ever, i'll give them that - i'm gonna try the link he gave on those no-intro patches for my everdrive, but again, ive been good with RGB over my framemeister so far...gonna switch it over to CRT soon & see how i like that option. i appreciate their love for the ultra HDMI mod, i'm just personally not seeing enough value there for the board & modding fee, myself. looks good though!
Great vid and so do I.
Great vid and so do I.