Just a few things (on mobile so it's going to be short).
1) people calling for Nintendo to make a ps4/one-a-like have to realize that they're a gaming only company and will be selling at or near cost (Wii u requires more than 1 game to be profitable at launch). Ill tell you right now that the ps4 costs more than 400 bucks to make. How do you think a 500 dollar wii box one would be selling? I'd say worse. The Wii u console is currently selling for slightly above the ASP of 7 year old boxes. That's fair, even if we all consider it overpriced. You simply can't sell a console for 300 or less without it being a lower powered unit. Consider the Wii was apparently making Nintendo 6 bucks/unit at launch after store cuts, shipping, etc according to Forbes. Yes the Wii.
2) the ps4 and Xbo launch are going to be great I'm sure. It's what happens next spring/summer that matters most. Don't look at the launch as the staunchest indicator. Wait until supply catches up with a demand to see relative console performance. This could be very high, or it can be bad as in Snowden's post. There will be a pretty sizeable contraction this gen in my opinion. To which extent, we will see.
3) the idea that Nintendo only wants their games on their platforms (as the previous poster alluded to) and that's the only thing they care about is ludicrous. Yes their design their platforms/controllers to facilitate ideas but they take a chunk out of every sold game. The more of every piece of software they sell, the more money they make.
4) with Xbl and PSn charging sub fees, certain big publishers get a small chunk of that revenue every year *cough Activision cough* (I think roughly 1 months worth per year being the agreement?). Nintendo doesn't subscribe to that same fee. It does affect the support they receive. Ever wonder why call of duty always just showed up without any press releases and was Photographed by GameStop employees and first purchasers and such? I'd wager that has something to do with it. Regardless, the online itself works fine, even if its feature incomplete in comparison to other services. It's the lack of personal accounts (rather than the system account currently in place) that really should be changed at some point soon. With that said, the reason you see so many DLC, day one stuff, pre order bonuses, season passes, digital future and most big companies turning their focus into free to play (ie looking for whales - see PR like "connected world" and "social is the future", "massive online presence") is because they want to transition gaming into a service rather than a product. Microsoft in particular is transitioning its whole company into one of service rather than product (I deal with the other side of the company regularly at work as well) but Sony is going in this direction as well. PSN was a start. You will see this rear it's head when you see more of the OS' focus and you will see it when you see the gakai stuff as well. Microsoft went a bit overboard with it but will eventually head in that direction again. That is what the higher ups want - everywhere. Third party publishers are looking in that same direction. In contrast, Nintendo is old fashioned. They see their consoles as toys for everyone (which, sorry guys, that's what out video game boxes are - toys) and are only dipping their feet a bit into stuff like DLC and f2p. For better or worse, they are "old school". They still think of themselves as product-based toy makers, not monetized service providers. That's obviously a good thing in some ways, and a bad thing in other ways.
5) a lot of fantastic posts in this thread, whether we agree with them or not