I'll give you four things:
- Yamauchi's policies being unsustainable once the competition started offering friendlier support to devs
- The N64's cartridges being limiting and expensive next to the PS1's discs
- The Wii's incredibly poor online architecture
- The Wii U launching too early with too little support
... But that's all I'll give you. Saying everything is Nintendo's fault is patently ridiculous. What is really the problem here is the stigma surrounding the company from their Yamauchi-era practices and one that's proven incredibly hard to shake, no matter how much they try to make amends.
The third-party situation for Nintendo systems is a catch-22. Third-parties aren't going to make exclusive games for a system that's not performing up to expectations and yet the system
isn't realistically going to perform well without a good number of exclusives. And as always, it's up to Nintendo to build up the system itself with their own games before third-parties finally start seeing any viability in the system.
As a system, the N64 was the biggest and probably only
real post-SNES blunder Nintendo's made, mostly due to the cartridges. Compared to the CDs of the PS1, they were expensive to produce and their space was very limited. Coupled with the draconian third-party relations of the Yamauchi era, the N64 was a very developer-unfriendly system especially next to the fresh, friendly face of PlayStation. This was ultimately what made many third-parties jump ship, most notably Squaresoft, who were very interested what the storage space of a CD could do for their storytelling and ultimately gave the PlayStation its killer app in FF7 - without which, the PlayStation might have actually seen an early grave despite its advantages. Sure, the N64 was more powerful, but that just made it
more expensive for consumers on top of the increased game cost of cartridges. So yes, the PS1 was a better option.
The GameCube? There was
nothing wrong with it and I'll stand by that no matter what you throw at me. Technologically, it exceeded the PS2 in power and was only a couple steps behind the Xbox. The 1.4GB mini-DVDs weren't nearly as much of a problem as people make them out to be, as most Gen6 games on
any system didn't even exceed one gigabyte. GameCube's biggest obstacle was its image and I still submit that wasn't Nintendo's fault but rather that of a fickle industry. It had the cheapest price going for it, it had competitive technical power, it had the new executive team and much friendlier policies of Iwata's introduction as CEO, and it had Nintendo constantly pumping out games for it... and no matter how hard they tried, they couldn't make third-parties bite and ended up finishing behind even the Xbox, which still baffles me. The PS2 had
one inherent advantage going for it over the GameCube: it was a cheap DVD player. That, coupled with everyone coming off the high of the PS1, meant that third-parties were lining up to throw exclusives at the console alongside players picking it up at alarming rates... pretty much by default, with barely a finger lifted by Sony to facilitate all this. People hail the PS2 as the greatest system of all time and I still submit that it was an inherently mediocre console - with exactly
one gimmick in the form of the DVD player - that was
pampered to victory from everyone still riding the PlayStation train off of Gen5. Sony had everyone else do the work
for them in Gen6 and yet massive reforms and a brand new effort by Nintendo couldn't make anyone give a damn about the GameCube... and yet people to this day still say the
Dreamcast of all things may have even outsold the GameCube had SEGA not been in such financial struggles, even though the 1.2GB GD-ROMs it used held even
less than the GameCube's mini-DVDs. It must sound immature to say "No fair! You're playing favorites!" but... Gen6
was practically rigged against the GameCube; Nintendo did pretty much everything they could to try to win people back and still couldn't even beat the
Xbox, while Sony packed in a DVD player and sat back the whole generation as everyone
else made the PS2 a massive hit. How do you compete with that?
The Wii was Nintendo waking up to the answer: you don't. Let's face it: had we actually
gotten the Revolution console we were all expecting - another PS3/360 clone with a standard controller and comparable power - instead of the Wii, it would have been
crushed. I know this because those are the exact same circumstances as which the GameCube struggled for five years and Nintendo's situation wasn't set to improve, with many seeing them going the way of SEGA and any predictions of a bright future were done so
in jest. Nintendo realized from the GameCube that any effort to win back the crowd Sony had on lockdown (in retrospect, the PS3 would end up alienating many gamers on its own due to essentially doing what the N64 did, but Nintendo didn't know that at the time) would be in vain, and so they didn't. They essentially
pulled a Prego. They fulfilled a whole different need and went after an audience no one else was pursuing. The Wii was essentially a rescue effort. The Wiimote was unconventional and the system was vastly underpowered, and those facts made it difficult for third-parties to port down the games that they were making in an increasingly multiplat-focused industry. At the same time... it was pretty much a necessary evil, if you could even call it evil. Nintendo did what they needed to survive, and it worked: the low power made the system cheap to buy and the controls, while foreign to long-time gamers, were incredibly intuitive for the non-gaming crowd. The problem here is that third-parties didn't even try to take advantage of this, at least in not any serious effort. The Wii offered a new way to play and power that was
still above anything Gen6 had to offer, and yet even with the PS1-like success... third-parties didn't take it seriously. Rather than jumping aboard like they did with the PS1 or at the very least making different games for this different type of system (news flash: the "pathetically weak" Wii was still stronger than your precious PS2, but third-parties had already completely migrated to HD development), most third-party efforts were little more than piles of quick cash-in shovelware that only served to
hinder the reputation of the console, further scaring away any serious efforts (bearing in mind that every leading system gets tons of shovelware, but no one noticed until the Wii.) Nintendo showed that the Wii, with its lesser power and different controls, was still capable of some kick-ass games, but yet again third-party companies didn't even try. The sentiment was still more "Ugh, why didn't you just
die last generation?!" rather than "Huh, maybe you guys
are worth having around." Was the online architecture foolish? Yes, again: I'll give you that. The rest? No excuse. Even with a successful console, third-parties just don't want to touch Nintendo.
And now? Well, Wii U's relationship with the PS4 and Xbone is certainly closer to the GCN-PS2-Xbox paradigm than Wii-PS3-360. It's certainly got no 8GB GDDR5 or eight-core processor, but it's still a much beefier system than the 360 or PS3 were: when just looking at spec numbers on paper it doesn't seem too powerful, but it's a much more advanced chip in terms of architecture and those eDRAM modules have quite a bit of potential locked away in them. And yet despite the PS3 and 360 still getting plenty of multiplats... no one's considering the Wii U as a candidate for many of them. It's certainly much easier to port to power-wise than the Wii, and yet devs can't be bothered. So the "too weak" argument holds even
less water than it did with the Wii since it's not even getting the third-party games still being made for even
weaker consoles. But is it the weird eDRAM-focused architecture? Well, devs have clearly showed that different architectures aren't
too much of a problem since the PS3 made a sizable comeback despite its arcane Cell chip, so that's not an excuse. And then we have the whole OrigiNN fiasco. No matter who was indeed in the right, EA still pulled nearly all support and ran off after promising the world at E3 2011, giving us things like a cut-down port of Mass Effect 3 with no context while the PS3 and 360 - systems that
got the first two games - get a compilation re-release of the whole trilogy with all DLC included. We have Sony and Microsoft gamers clamoring for Wii U exclusives like Rayman Legends, and then after they get it asking why they should even get a Wii U when it has no exclusives or just "one or two," rather than letting the system
have its exclusives instead of begging for them and let it actually build up a sizable exclusive library. Is it the online? Well, no. Nintendo Network is pretty much up to par with Live and PSN now except for universal accounts (and not bringing up your PS3/360 software to the PS4 or Xbone shows how useful
those turned out to be) and many people are claiming that Miiverse is one of the truly next-gen things about the system, so it's not online that's the problem. Hell, the old Xbone online plan looked even
worse and yet I didn't see any third-parties complaining. Is it developer relations? Nope. Nintendo's made it incredibly painless to develop for Wii U; many indies are singing praises of how easy the system is to develop for and how helpful Nintendo is during the process. Hell, they even give out free devkits. Then maybe they should've ditched the GamePad for a traditional controller and gone up to power with the PS4 and Xbone to get all those multiplats, instead of trying to recapture the lightning of the Wii. Yeah, sure, because that worked out
so well for the GameCube. Granted, the Wii U did launch with multiple firmware issues and SKUs priced in such a way that one is bare-bones and not worth it while the other is only $50 less than the more powerful PS4. Indeed, there
is a problem in that the Wii U launched prematurely. Nintendo should've given it another half-year at least, iron out all the bugs, make
sure the third-party launch titles wouldn't just run off, and let the components decrease in price a little. So no, they're not
entirely without fault here.
But once again, it falls on Nintendo to build up the Wii U's library and establish the install base before third-parties even
consider it, and yet so much day-one support has already been announced for the PS4 and Xbone when devs haven't even completely moved up to the new power level, considering how many PS3 and 360 games are still getting released. And that is
not Nintendo's fault. It would be insane to even
think of it as their fault when they've made great strides to win back support from those who still continually spit in their faces. And I'm sure there will be some new excuse once enough people actually own a Wii U that the "small install base" excuse doesn't hold water anymore. It's always something, and it always falls to
Nintendo to prove themselves even when Sony is completely forgiven only a few years after the PS3 launch trainwreck and even the Xbone of all things is getting so much launch support from third-parties. Third-parties just go with Sony and Microsoft on
faith and yet Nintendo always has to
earn their trust.
Let's face it, there will always be a stigma against Nintendo and no matter what they do to make amends, the third-party sentiment will always be that they should've died with the GameCube.
"Ugh, why not just let us play Galaxy 3 on the PS4?"
Yeah, as soon as I get to play Infamous on Wii U.