Cmagus said:What do you look for in a new hire? Be it a student or self trained?
It's my honest belief, and feel free to disagree, that Design can not be taught. So when interviewing for design we simply prod to see if you 'get it'. That pretty arbitrary so I will explain.
When it comes to level design we like to see your previous work and have you talk about it. *We want to know why you designed the level the way you did.
*Why you have certain sight lines or the absence of them?
*Why you used height in certain areas and not others?
*How you came up with the flow of the level?
*Did you script the encounters and events?
*Why did you choose to pace the level the way you did and do you think that was the right way?
*What was successful and what wasn't?
Generally we need to dig into your brain to see if you fundamentally understand good level design or if you fumbled with it.
For a Mechanics or System designer we look to see if you understand gameplay.
We will ask about your favourite games (this will also let us know if your a good fit for the types of games we make);
*What do you think the designers did well?
*What do you think they could have improved?
*If you could add your own mechanic that would change the way the game plays for the better what would that mechanic be and how would you implement it?
*Have you ever played our games?
*Describe the core gameplay experience?
*If you could change one thing what would it be?
If we think they have a good understanding into what makes a good game we will send them home with a test. This goes for Level and Mechanic designers.
A JR position will mean the person we are hiring won't likely have anything published so its imposable to be 100% sure that they do have genuine skill or are good fakes... which is also why an interviewing process has several phases so that a group of people can assess potential talent.
Also most jobs when you start will have a grace period where if it doesn't work out... well you know the rest.