Iaido Sword said:People in the industry should look at the methods of how other developers make games. MGS4 documentaries provide a great inside on how things work at Kojima Productions. The industry should pay attention to Blizzard's developer panels at the WWI. These are the best developers in the world and to mock the insight is just being ignorant
I don't know what kind of fantasy goggles you have on, but looking at the documentary and inferring that Kojima Pro. didn't cut anything is naive and moronic.
Every project has cuts to meet schedule, especially huge projects like MGS4. Even Nintendo games like Brawl cut features that they wanted to implement, even though Nintendo has tons of $$ and time. It's all about balancing schedule, budget, and all the other variables.
You go to game school or something?