Shadowlink123 said:Guys, are those jiggy challenges only for the Demo? I want to know because I want to find jiggys myself like the first 2 games and I don't want to talk to anyone to do a challenge for the jiggy.
nice stealth troll there
Shadowlink123 said:Guys, are those jiggy challenges only for the Demo? I want to know because I want to find jiggys myself like the first 2 games and I don't want to talk to anyone to do a challenge for the jiggy.
I am not trolling, I love the new Banjo game, I also have it preordered. I was just wondering if it is like that.Darunia said:nice stealth troll there
I don't think he should because it could reveal spoilers unless he puts spoiler tags on some of them.cjelly said:You should put the achievements in the OP: http://www.xbox360achievements.org/game/banjo-kazooie-nuts-and-bolts/achievements/
Otherwise, good job.
jibblypop said:I have money ready to buy it if they can make a patch that enlarges the text. Here is to hoping!
f_elz said:thread needs custom images like the other big game threads
JSnake said:I lack image making skills. Sorry!
The DLC card for Banjo XBLA? Anyone want to confirm this?1cesc said:It's fine as it is. Most of those threads are probably a huge waste of time because I doubt anyone even reads that shit.
Edit: By the way, did anyone receive their pre-order DLC card yet? I heard some retailers started giving 'em out.
1cesc said:It's fine as it is. Most of those threads are probably a huge waste of time because I doubt anyone even reads that shit.
Edit: By the way, did anyone receive their pre-order DLC card yet? I heard some retailers started giving 'em out.
gwiz210 said:
Just called GS, they told me I can pick it up, I am going tomorrow to pick it upgwiz210 said:
You missed a great opportunity to post his tagShadowlink123 said:I am not trolling, I love the new Banjo game, I also have it preordered. I was just wondering if it is like that.
NaviLink said:Can anyone confirm the game is region locked ? I'd like to buy the US version, but will it play on my pal 360 ?
Rez>You said:I know I'm going to love the customization options and the general world, but the challenges included in the beta are some of the most uninspired I've played in some time.
Oddly enough, I think that even if the missions are somewhat monotonous, the rest of the package will be enough to lift it into "must play" territory.
BluWacky said:I can appreciate how awesome this game is, but I just can't play it
I have absolutely no mechanical awareness at all, and so this whole game is a complete nightmare for me. I just don't understand how to build vehicles effectively for different tasks, and I seem to be completely incapable of using the blueprint ones properly, so anything beyond simple racing is just too frustrating for me!
I don't like "driving" missions in general - they were my least favourite part of Jak 3, for instance - but I like the idea of the construction aspect and the challenges being a bit more inspired (even if they boil down to the same sorts of things) than in most games of this ilk. I'm just so awful at it and so disinterested that it's not for me.
The engine is fantastic, the game looks and sounds gorgeous, and it's clearly an excellent game. But it's just too, well, hard for me.
Rare will get my money for Banjo Kazooie and Banjo Tooie (I still have my N64 and both games gathering dust somewhere...) and I don't want to sound like a bitter platformer fan, but despite the fact that they've clearly put something rather good together here I'd still rather it was like the old games because at least then I wouldn't suck so hard at the demo that I'm not going to buy it!
Michan said:Looks like all three of GAF's LDs are buying this game!
I can't believe the UK is getting this last.Technically it'll be out in the rest of Europe an hour - a couple of hours earlier due to time differences.
So this pretty much confirms that you can get some jiggys without challenges?Blimblim said:Alright, got into the second world. It's.inside the next-next gen Logbox 720, you even get graphical glitches if you hit stuff!
One thing I did not expect, and not really enjoy, is that there are enemies in the worlds trying to prevent you from actually going to places and stuff. I thought they'd be restricted to only challenges and others, and it really annoys me. So far they are not too tough, but I expect they'll be much more of a bother in the future.
I don't see how this confirms this. But you can get jiggys "for free". Not sure if it's in the demo or not so spoilerShadowlink123 said:So this pretty much confirms that you can get some jiggys without challenges?
Not like Boggy will train Kazooie her old N64 moves anyway...VALIS said:I was quite impressed with the demo. Banjo Land is one of the more visually unique and appealing worlds I've seen in gaming, up there with the best level designs from Psychonauts, Ico and God of War. The game plays like one part Banjo-Kazooie, one part Diddy Kong Racing and one part Lego Mindstorm toys. I'm really looking forward to it.
Even though the demo thread was far more positive than I thought it would be, it has been very amusing to read anyway, as this is a game where you're going to get as much enjoyment out of it as you put into it, and a lot of people's criticisms would have been met if they bothered to experiment with the game. Such as...
"Where's the platforming?!"
There's a good deal of traditional platforming in the demo, it's just not right in front of you. Jumping on platforms, balancing on ledges, climbing, hitting or jumping on enemies -- it's all there. Climb up on top of the L.O.G.'s house, or the other houses in Showdown Town. Fly up to the top of Banjo Land and navigate the narrow cat walks up there.
"Banjo has no moves, he can only run and swing Kazooie. It's so obvious they want you to spend all your times in vehicles!"
Don't forget this is a demo. There's a gym in the final game where Banjo trains for more moves.
"The vehicles control like shit!"
Obviously they're supposed to be a bit clunky and floaty, they're toy-like vehicles you build with a magic wrench from parts in a box, you're obviously not playing Forza Motorsport here. Also, you have to make the vehicles control better by tweaking them or building new ones from better parts.
"The objectives are too hard! I can't do (x)!"
Did you try to build a vehicle specifically designed to accomplish your goal? Or sometimes you can just complete objectives on foot instead. It's a sandbox game. There are multiple approaches to everything.
The two criticisms from the demo I think are reasonable is the nature of the challenges -- the ones in the demo are too brief and simple, and the small text seems to be a big issue for those with smaller TVs and/or SDTVs.
Blimblim said:I don't see how this confirms this. But you can get jiggys "for free". Not sure if it's in the demo or not so spoileryou get a free jiggy at the top of the "castle"
GhaleonEB said:My daughter digs the demo, so I'm going to get it for her for Christmas.
But I have to say, this game - going by the demo - has some of the worst tutorials ever. We've spent two hours playing it today, and it's fun, but we still have no idea what we're supposed to be doing in the levels, or how to take a vehicle out of the garage and into the game. And when we have a vehicle that doesn't work, we can't figure out why. The menu system is a real mess. Hopefully the manual clears all this stuff up.
Beautifuel. Rare is one of the best Game Developer 4ever.Blimblim said:Just wanted to share this with you guys