The Official Fallout 3 thread of post-apocalyptic proportions!

chespace said:
Yeah, Gamebryo or whatever tech it is that Bethesda uses to create character faces really has a bad habit of creating some true mongoloid abominations. Took me a while to not make my character look like an asian version of Lockjaw.

I agree, character animation can be painfully bad at times, but other times, especially when you're in walk or aim mode, it looks pretty good. I love going RE4 perspective and walking around the sewers shooting ghouls. Makes it feel kinda survival horror.

I think the true merit here is that we have very good graphics that does not require hefty hardware and the load times... jesus christ, nearly nonexistent. Makes quick saves and quick loads so joyous.

To move the camera around, hold down the F key or hold down the mouse scroll wheel, then swing your mouse around. You can then zoom into your character with the scroll wheel. To get rid of the HUD, bring up the console by hitting the ~ key, and then type TM. Then hit ~ again to resume the game. To turn menus back on, repeat.

Great, great action RPG.
Thanks mate :)

Agreed, never been much of a Bethesda fan, but they hit the spot on this one... for me at least!
 
Ok, How do you get to Arlington Cemetery, or National Guard Depot? I have them on my map thanks to Explorer perk but I just cant seem to get to them, and I have almost every other DC area that ive been to except these.
 
After seeing the sketchy screenshots with blurry low-res textures from the other thread, I agree with the general sentiment that this game actually looks quite good at higher settings.

A few of my screens: (the JPG compression kinda ruin them a bit though..)

ScreenShot1.jpg


ScreenShot5.jpg


ScreenShot9.jpg


ScreenShot15.jpg


ScreenShot18.jpg
 
Clockwork said:
Yeah it was a maid or something. She happened to be the only one that knew it was a simulation. Then she tells you where to go (you still have to solve a puzzle, but it was easy)

Yeah, I ran into her. :lol Sort of off-topic but I'd love to see Bethesda attempt an oblivion-like game on a smaller scale, but set it in modern time. Basically simulate a city, give the player the ability to join a range of groups (various gangs, or cops) for missions and so on.
 
careful said:
After seeing the sketchy screenshots with blurry low-res textures from the other thread, I agree with the general sentiment that this game actually looks quite good at higher settings.


Can you upload your fallout_default.ini?
 
Core407 said:
Interesting - I didn't realize there were alternative ways to kill the towns people. I know that you have options when taking out individual people, but that's about it. The whole thing gave me vibes of the alternate world in Oblivion. :lol Still loving the game - definitely not jaw dropping impressive but it is the same engine as Oblivion so I don't expect it to be anything insanely different in feel.

Actually its
The Chinese Invasion simulation. Braun set it up as the fail safe, apparently everyone except for you and dad were trapped in there forever or for at least about 200 years and they couldn't leave the simulation. By activating the chinese invasion you finally give the people release from Braun's torture and you get an exit out of the simulation for you and your dad while leaving Braun trapped in there alone forever. You get good karma points for picking the most humane solution
 
Core407 said:
Can you upload your fallout_default.ini?
Sorry, I didn't mess with the .ini file. These screens are basically maxed settings with 8x AA / 15x AF (should be the same as what che posted earlier). Just wanted to show the environment at different time of day.
 
Lostconfused said:
Actually its
The Chinese Invasion simulation. Braun set it up as the fail safe, apparently everyone except for you and dad were trapped in there forever or for at least about 200 years and they couldn't leave the simulation. By activating the chinese invasion you finally give the people release from Braun's torture and you get an exit out of the simulation for you and your dad while leaving Braun trapped in there alone forever. You get good karma points for picking the most humane solution

Details details....

*shrug*

But yes, that is correct. I really enjoyed it.
 
careful said:
Sorry, I didn't mess with the .ini file. These screens are basically maxed settings with 8x AA / 15x AF (should be the same as what che posted earlier). Just wanted to show the environment at different time of day.

Yeah, the ini file still holds your settings, though so it'll set my game to those specific settings.
 
Lostconfused said:
Actually its
The Chinese Invasion simulation. Braun set it up as the fail safe, apparently everyone except for you and dad were trapped in there forever or for at least about 200 years and they couldn't leave the simulation. By activating the chinese invasion you finally give the people release from Braun's torture and you get an exit out of the simulation for you and your dad while leaving Braun trapped in there alone forever. You get good karma points for picking the most humane solution
Is that what was inside the abandoned house?

I'm going to have to do that on my next play through.
 
painey said:
Ok, How do you get to Arlington Cemetery, or National Guard Depot? I have them on my map thanks to Explorer perk but I just cant seem to get to them, and I have almost every other DC area that ive been to except these.
I am not 100% sure this works all the time, however, I was trying to get to the National Archives today for a mission. The thing is, the quest didn't put a directional marker over it - so I added my own overtop the location on the map so I would know I was headed in the right direction.

When I did that tho, the dotted line went AWAY from the National Archive to a point outside of Rivet City. And from that location, the dotted line went to the National Archive.

So I investigate and the first point it was leading me to, was a metro station - and I was able to take that right to the National Archives.

So my advice is to add your own map marker over top the location and see if there is some secret way to get there.
 
disappeared said:
Did any of you guys notice at the end of the tunnel, there's a ledge that you seemingly can't jump up to (where the wastelander's bodies were)? I wonder if anything's up there.
Yeah, I was wondering about that and asked many pages ago, but no one responded. I was wondering if you had a high enough agility if you could jump up on the ledge. I tried and tried and got close only once, but it seemed there was an invisible wall there.

The PC in the upstairs of the school was talking about them tunneling to the Megaton armory, so I wanted to get in on that loot, but if they were all dead I guess they didn't make it.
 
Koomaster said:
Yeah, I was wondering about that and asked many pages ago, but no one responded. I was wondering if you had a high enough agility if you could jump up on the ledge. I tried and tried and got close only once, but it seemed there was an invisible wall there.

The PC in the upstairs of the school was talking about them tunneling to the Megaton armory, so I wanted to get in on that loot, but if they were all dead I guess they didn't make it.

There are a lot of invisible walls in the game which is another thing that puts me off. There is one area that I can't enter because it has a chain linked fence surrounding it and my lock picking level isn't high enough to open it. There is a way to get up to the top of the fence by jumping on some rocks but you can't make it over anyway possible.
 
It is kind of demoralizing when here you are, with kickass power armors, elite Plasma gear, shooting the crap out of monsters, and you have help from a follower who is using a Gatling Laser to assist with the damage count...

and out of the blue a guy in trench coat decides to show everyone what is meant by 1 hit-1 kill with a freaking pea-shooter. =x

I won't feel so incompetent if Beth dresses him up with a sniper rifle of some sort. >_>
 
sennin said:
It is kind of demoralizing when here you are, with kickass power armors, elite Plasma gear, shooting the crap out of monsters, and you have help from a follower who is using a Gatling Laser to assist with the damage count...

and out of the blue a guy in trench coat decides to show everyone what is meant by 1 hit-1 kill with a freaking pea-shooter. =x

I won't feel so incompetent if Beth dresses him up with a sniper rifle of some sort. >_>

That's a .44 magnum, dude.
 
xxjuicesxx said:
Things to look for out in the wasteland:

Weapon Parts: Collect 1 or 2 and store in house for when you get schematics
Crutch
Lawn Mower Blade
Turpentine
Leaf Blower
Lunchbox
Motorcycle handlebar
Motorcycle gas tank
Steam Gauge Assembly
Medical Brace
Wonderglue
Sensor Module
Firehose
Leather Belt
Toy Car
Paint Gun
Surgical Tubing
Cherry Bomb
Abraxo Cleaner

Collections:
Pre-War Books
Brotherhood Holotags
Scrap Metal
Keep every Nuka Cola Quantum
Chinese Assault Rifles

Things worth picking up:
Cigs
Carton of cigs
Radscorpion Glands
All meds
All ammo
All grenades

Ive passed up lots of those or worse sold them off...

I get really caught up with side quests rather than main story as well... oh man
 
sennin said:
It is kind of demoralizing when here you are, with kickass power armors, elite Plasma gear, shooting the crap out of monsters, and you have help from a follower who is using a Gatling Laser to assist with the damage count...

and out of the blue a guy in trench coat decides to show everyone what is meant by 1 hit-1 kill with a freaking pea-shooter. =x

I won't feel so incompetent if Beth dresses him up with a sniper rifle of some sort. >_>
Wat? That's pretty much my favorite perk, I love the random moments he shows up; for example *ending spoiler ahead*
when I went all VATS on the Enclave captain or whatever at the final showdown in the Purity chamber, my mysterious friend shows up and blows him away--best ending evar! :lol
 
It is my favorite perk as well, I just feel like a fool when multiple VATS assisted targeting does jack shit to a mob's hp, and he gets the job done in 3 seconds tops while we are still playing the protracted monkey game of cover, movement and fire. >_> What combat school did he graduate from? I want to sign up.

A magnum shouldn't be a match for a mini-gun. Gatling guns are supposed to provide suppressing fire using the threat of sweeping arcs of death, and it loses to a revolver in FO3. Beth was definitely going for style here, but I would appreciate it if my ego is better managed in the process. :p
 
just beat the game and I have to say that was one hell of a trip.

Just that...THE ENDING SUCKED! NO closure wtf!

For those that played Fallout 2 there wasn't any closure like that.

Either way I'm gonna replay the game later as an evil person.
 
belvedere said:
What .ini are you using?

I have all of my settings maxed out and still see some questionable textures.

Those you posted look snazzy.

:D

Chiggs' ini. He tweaked it using Oblivion .ini settings, since it's the same engine and many of the commands are identical.

Chiggs said:
http://pastebin.com/m240c672f

Note: I downed the uGrids from 11 to 9 because of stability issues. Also, that number has to be odd! Default is 5.

MAKE SURE YOU HAVE BACKED UP YOUR ORIGINAL INI. DON'T BLAME ME FOR STABILITY ISSUES OR SAVE GAME COMPATIBILITY PROBLEMS. If you change your uGrids and find the performance to be unacceptable, DO NOT SAVE THE GAME, or you might run into a compatability problem and your game will crash when you fire it back up after you reset the uGrids.

SAVE YOUR ORIGINAL INI!

Summary of Changes:

More uGrids are loaded, getting rid of those crappy distant textures and allowing you to see enemies from far off.
Distant trees extended.
Water reflects everything.
Shadow res and shadow filtering are better.
Performance is significantly worse. If you're used to 60fps, say hello to 30-40 outside.

I changed uGrids from 9 to 7 since it was too much of a hamper on my FPS outside, but everything else I left the same.
 
Could anybody tell me how to get to
Reily's Rangers Compound?
I'm having a helluva time combing all the freakin' tunnels.. Thanks in advance friends.
 
Completed the Stealing Independence quest tonight.

:lol :lol :lol @ running into
Button Gwinnett
at the end. I opted to
create a fake declaration, and then after he made it I blew his head off and took the REAL declaration, as well. :lol :lol

WARNING: If you have both in your possession when you return to rivet city to complete the quest, you will LOSE both. I wanted to put the real one in my house, and only turn in the fake one :( Just for the lulz having it in my desk would bring me. But alas... unless you drop it off in your house ahead of time, that won't work.

Does anyone know what the deal is with the room off to the side of Button's room? With all the empty Protectron pods? I found a replacement robot and tried to load Thomas Jefferson's memory into it, but when I opened the pod all he did was blair music :(

Also, I saw a screenshot earlier of someone character wearing a powered wig - where does it come from?
 
GDJustin said:
Completed the Stealing Independence quest tonight.

:lol :lol :lol @ running into
Button Gwinnett
at the end. I opted to
create a fake declaration, and then after he made it I blew his head off and took the REAL declaration, as well. :lol :lol

WARNING: If you have both in your possession when you return to rivet city to complete the quest, you will LOSE both. I wanted to put the real one in my house, and only turn in the fake one :( Just for the lulz having it in my desk would bring me. But alas... unless you drop it off in your house ahead of time, that won't work.

Does anyone know what the deal is with the room off to the side of Button's room? With all the empty Protectron pods? I found a replacement robot and tried to load Thomas Jefferson's memory into it, but when I opened the pod all he did was blair music :(

Also, I saw a screenshot earlier of someone character wearing a powered wig - where does it come from?

You actually get it in Button's office, it's back on his desk I believe...
 
Zyzyxxz said:
just beat the game and I have to say that was one hell of a trip.

Just that...THE ENDING SUCKED! NO closure wtf!

For those that played Fallout 2 there wasn't any closure like that.

Either way I'm gonna replay the game later as an evil person.
I finished it a few seconds ago and yeah, that was pretty terrible. Didn't show anything of what happened to the towns either. I liked the
21:6
bit though.

Overall the thing that they really got right with this game was the atmosphere, most of the things they threw into the story had already been done and done better in the previous games IMO. Bethesda still has a long way to go in the writing department.

And yeah, Big Guns evil next. :P
 
INDIGO_CYCLOPS said:
You actually get it in Button's office, it's back on his desk I believe...

I thought so. That's actually WHY I killed him - I figured I could loot it off him. Ehhh... lord knows I wanna run around pwning mutants and raiders in a powdered wig, but I don't know that I wanna go all the way back there to get it.
 
Danne-Danger said:
I finished it a few seconds ago and yeah, that was pretty terrible. Didn't show anything of what happened to the towns either. I liked the
21:6
bit though.

Overall the thing that they really got right with this game was the atmosphere, most of the things they threw into the story had already been done and done better in the previous games IMO. Bethesda still has a long way to go in the writing department.

And yeah, Big Guns evil next. :P

Yeah definitely, I'd just wanted to know what would become of the Oasis
I love the fact they put Harold in but I gotta wonder how the hell he get across the states
, how Megaton turned out, what became of Vault 101.

Speaking of Vault 101
I thought it was kinda cool they ended that quests similar to the first game, do you always get kicked out no matter how good/righteous you are? I killed Amata's father so yeah. Also can you kill Amata in the beginning of the game? If so how does that affect the quest later on
 
GDJustin said:
Completed the Stealing Independence quest tonight.

:lol :lol :lol @ running into
Button Gwinnett
at the end. I opted to
create a fake declaration, and then after he made it I blew his head off and took the REAL declaration, as well. :lol :lol

WARNING: If you have both in your possession when you return to rivet city to complete the quest, you will LOSE both. I wanted to put the real one in my house, and only turn in the fake one :( Just for the lulz having it in my desk would bring me. But alas... unless you drop it off in your house ahead of time, that won't work.

Does anyone know what the deal is with the room off to the side of Button's room? With all the empty Protectron pods? I found a replacement robot and tried to load Thomas Jefferson's memory into it, but when I opened the pod all he did was blair music :(

Also, I saw a screenshot earlier of someone character wearing a powered wig - where does it come from?

You didnt need to kill him, once you make him do the fake one you can just walk back there and take it. I tried to upload a personality into that robot as well.. mine just walked around and did nothing?
 
GDJustin said:
I thought so. That's actually WHY I killed him - I figured I could loot it off him. Ehhh... lord knows I wanna run around pwning mutants and raiders in a powdered wig, but I don't know that I wanna go all the way back there to get it.

Yea I know what you mean, Happened to me with a bunch of other things.
If you REALLY REALLY want the wig and don't want to go back down there, type this into the console

"player.additem 0008A6DD, 1, 100"
 
wow, just finished it. thats it? really?
cant I just use my newly found gatling laser just once? I have to lie here in this stupid purifier for eternity :P
 
My favorite weapon so far:
Lincoln's rifle. It's in the Museum of History's basement office. There's actually a bunch of Lincoln memorabilia you can loot down there. You might have to initiate the quest with the rebel slaves to get it to show up there.
 
I'm a little curious: Is there any way for the game to save screenshots as something other than BMPs? I don't really mind going to Photoshop to save them as jpgs but it'd be nice to have them save as such for convenience.
 
FrenchMovieTheme said:
hey bros how do i get across the land faster? is there a car or a horse i can get or something? holy shit it takes forever to get some places!

You can fast travel to locations via the pip boy. Go to the map, highlight a location you've already been to, and select it.
 
I swear, despite several complaints I have, I've got freakin' blue balls for this game. I can only play it for about an hour and a half a day at my friend's house when he has class. If I wasn't so squeezed for cash I would buy a 360 or upgrade my PC just for this game. It could have been a lot better, I think, but what's there is awesomeawesome.
 
I've finished Fallout 3 but I'm not sure how many endings there are. The one I saw certainly had room for improvement, and it is better than Oblivion's main quest, although frankly that's not saying much. Like everyone else I finished at the 20 hour mark, and I've probably only seen a quarter of the world.

Every skill is at base except for (Lv 13 Wastelander):

Speech 50
Sneak 50
Small Guns 75
Science 64
Repair 82
Medicine 60
Energy Weapons 70
Lockpick 43

Perks: Toughness rank 1, Thief, Survival Guru (Moira Brown's quest), Strong Back, Sniper,
Scrounger, Rad Regeneration (Moira Brown's quest), Power Armor Training (main quest), Mysterious Stranger, Gun Nut rank 2, Educated, Daddy's Girl, Comprehension, Commando, Ant Sight (Those! quest)

SPECIAL: Str 6, Per 6, End 5, Cha, 5, Int 7, Agi 7, Luck 7

For what this might be worth, I have several regrets with my character build. The biggest has to be 50 points in Sneak, when I should have put that into Lockpick. Sneak was pretty useful in the Super Duper Mart, where there's more cover and isolated enemies, but from midgame onwards almost every hostile encounter is a confrontation against at least 3 enemies. In certain areas that are war zones, you have 2 groups of 3v3, and all you can do is pray they don't turn on you skewering the odds into a 6v2 . That's the reason why I regretted taking Sneak. Oh sure, the first shot is a critical, but his buddies will be alerted and that's when I'll assert that even Toughness is more useful.

The reason why I took on perks that grant skill points is so I can allocate the 20 points from each level elsewhere, thus ensuring a more balanced character. I suspect that a jack-of-all-trades is highly possible if one knows the location of all 323(4?) books + Comprehension. If I were to start a new character, I definitely would like to check out Black Widow and Child at Heart.

The point I want to make is to encourage those who thought that they might have made a bad build and want to restart into looking forward - level 8 when Scrounger avails itself is the turning point. Don't get caught in the loop of character building for > 5 hours replaying Megaton over and over with little progress made worrying about the little details - details that can be rectified. With the sheer number of skill books around and resources in abundance, I'm prone to argue that there is truly no "wrong" build for Fallout 3. See, even a half-baked build like mine can get through the game just fine, so I'm pretty sure anyone else who is convinced they made some errors with their statistical choices can manage FO 3 with little trouble.

As for my gear, I have nothing special. I was using Chinese AR all the way until its condition started to degrade badly and I've yet to locate another for its spare parts and my armors are all looted off the bad guys. I've not even seen a Fatman or unique gear until now.
 
sennin said:
I've finished Fallout 3 but I'm not sure how many endings there are. The one I saw certainly had room for improvement, and it is better than Oblivion's main quest, although frankly that's not saying much. Like everyone else I finished at the 20 hour mark, and I've probably only seen a quarter of the world.

Every skill is at base except for (Lv 13 Wastelander):

Speech 50
Sneak 50
Small Guns 75
Science 64
Repair 82
Medicine 60
Energy Weapons 70
Lockpick 43

Perks: Toughness rank 1, Thief, Survival Guru (Moira Brown's quest), Strong Back, Sniper,
Scrounger, Rad Regeneration (Moira Brown's quest), Power Armor Training (main quest), Mysterious Stranger, Gun Nut rank 2, Educated, Daddy's Girl, Comprehension, Commando, Ant Sight (Those! quest)

SPECIAL: Str 6, Per 6, End 5, Cha, 5, Int 7, Agi 7, Luck 7

For what this might be worth, I have several regrets with my character build. The biggest has to be 50 points in Sneak, when I should have put that into Lockpick. Sneak was pretty useful in the Super Duper Mart, where there's more cover and isolated enemies, but from midgame onwards almost every hostile encounter is a confrontation against at least 3 enemies. In certain areas that are war zones, you have 2 groups of 3v3, and all you can do is pray they don't turn on you skewering the odds into a 6v2 . That's the reason why I regretted taking Sneak. Oh sure, the first shot is a critical, but his buddies will be alerted and that's when I'll assert that even Toughness is more useful.

The reason why I took on perks that grant skill points is so I can allocate the 20 points from each level elsewhere, thus ensuring a more balanced character. I suspect that a jack-of-all-trades is highly possible if one knows the location of all 323(4?) books + Comprehension. If I were to start a new character, I definitely would like to check out Black Widow and Child at Heart.

The point I want to make is to encourage those who thought that they might have made a bad build and want to restart into looking forward - level 8 when Scrounger avails itself is the turning point. Don't get caught in the loop of character building for > 5 hours replaying Megaton over and over with little progress made worrying about the little details - details that can be rectified. With the sheer number of skill books around and resources in abundance, I'm prone to argue that there is truly no "wrong" build for Fallout 3. See, even a half-baked build like mine can get through the game just fine, so I'm pretty sure anyone else who is convinced they made some errors with their statistical choices can manage FO 3 with little trouble.

As for my gear, I have nothing special. I was using Chinese AR all the way until its condition started to degrade badly and I've yet to locate another for its spare parts and my armors are all looted off the bad guys. I've not even seen a Fatman or unique gear until now.

My lvl 13(?) dude just got to GNR today. He's:

SPECIAL: Str 4, Per 9, End 9, Cha 1, Int 9, Agi 9, Luck 7

Perks:

Educated
Comprehension
Intense Training (8)
Sniper
Finesse
Commando
Rad Regeneration
Ant Sight

Skills: (roughly)

Speech 60
Small Guns 85
Science 75
Repair 65
Medicine 60
Lockpick 100
 
So I'm doing the Head of State sidequest and I'm at the end where I'm supposed to meet the dude at Lincoln Memorial only he isnt there and the pointer is telling me to go to the mall northwest metro entrance....

I think my shit messed up, or does anyone know what I do?
 
xxjuicesxx said:
So I'm doing the Head of State sidequest and I'm at the end where I'm supposed to meet the dude at Lincoln Memorial only he isnt there and the pointer is telling me to go to the mall northwest metro entrance....

I think my shit messed up, or does anyone know what I do?

Same thing happened to me. I went to Megaton, worked on some other quests and checked back later. They showed up eventually. At the Northwest Metro spot.

EDIT: I did go down to the other end of the mall and kill all the Supermutants down there to make sure that wasn't a problem.
cleaned out all the slavers at the memorial earlier
 
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