I'm really digging the game, but I'm not digging the LOOOOONG underground subway stations you seem to have to traverse through between pretty much all of the main quest... quests.
1) They're uninteresting visually - dark and same-y. The overworld, while (obviously) very grey and bleak, has a lot of interesting landmarks and diversions, when traveling long distances. Underground... not so much.
2) They're confusing & maze-like. You have a 2D map for a 3D space - I searched all over for the exit once, only to finally figure out that it was below me.
3) They're just too long. I don't have a problem with ducking into subway tunnels now and then - in fact it's kind of a cool/creepy change of pace. But the sections I've been shunted into so far just seem to last about 2-3 rooms too long.
I understand why Bethesda put them in (I think). It allows them to build in more scripted encounters while the player is on their way from Point A to Point B. They can set up a Ghoul encounter, a little raider base, some ghouls fighting some raiders, etc. If the player did all his traveling in the free-flowing, go-anywhere overworld, that wouldn't be possible. On the way to their objective, the player would just encounter some wild dogs or mole rats (or whatever). So I can dig the design decision. I'm just not feeling the ultimate outcome.
After the last story mission I just completed, I think I'm gonna head back and clean up some sidequests... I don't wanna see another subway for a while.
1) They're uninteresting visually - dark and same-y. The overworld, while (obviously) very grey and bleak, has a lot of interesting landmarks and diversions, when traveling long distances. Underground... not so much.
2) They're confusing & maze-like. You have a 2D map for a 3D space - I searched all over for the exit once, only to finally figure out that it was below me.
3) They're just too long. I don't have a problem with ducking into subway tunnels now and then - in fact it's kind of a cool/creepy change of pace. But the sections I've been shunted into so far just seem to last about 2-3 rooms too long.
I understand why Bethesda put them in (I think). It allows them to build in more scripted encounters while the player is on their way from Point A to Point B. They can set up a Ghoul encounter, a little raider base, some ghouls fighting some raiders, etc. If the player did all his traveling in the free-flowing, go-anywhere overworld, that wouldn't be possible. On the way to their objective, the player would just encounter some wild dogs or mole rats (or whatever). So I can dig the design decision. I'm just not feeling the ultimate outcome.
After the last story mission I just completed, I think I'm gonna head back and clean up some sidequests... I don't wanna see another subway for a while.