The Official Fallout 3 thread of post-apocalyptic proportions!

Hazaro said:
You skipped a lot of important plot.
I think I got the gist of it from logs I found. I still like that the main quest isn't entirely linear and that you can skip parts like that. Without exploiting glitches I should add.
 
GDJustin said:
- Another time in Grayditch I opened a door to head outside, and IMMEDIATELY there was a gigantic explosion, directly in front of my face. No enemies in sight. I don't know what caused it :lol :lol Thank god it didn't kill me, because otherwise I would have screwed my save.

- Can enemies carry & use fat boys, too? I was in a trainyard (the one by The Family), and on the ridge in front of me I see someone fire off a missile or fat boy or some other big weapon, and then there was a huuuuuge explosion, in front of me. I ran up to the ridge to investigate, but there was no one there o.0
Cars and other vehicles explode when they take too much damage. A stray shotgun burst is sometimes enough. Creates a huge explosion though, which is probably what this was.
 
Mr. Durden said:
Ok I'm having a lot of trouble with this game. I playing it on PC, settings max (which with my specs should be no problem). It runs perfectly, no framerate issues or other problems. But it just randomly freezes, I looked a bit on other boards, and it seems to be happening A LOT. Anyone here got that problem and solved it?

Getting beta drivers off of nvidia's website and installing them removed my crashes. If you wait long enough during one of your "lockups" you might find it dropping back to desktop and windows saying that the display driver crashed.

Assuming you are using a nvidia card, that is.
 
Woo-Fu said:
Getting beta drivers off of nvidia's website and installing them removed my crashes. If you wait long enough during one of your "lockups" you might find it dropping back to desktop and windows saying that the display driver crashed.

Assuming you are using a nvidia card, that is.
Thanks, I'll try that out
 
I knew hanging around Ghouls so much would have consequences :lol

fallout3460.jpg
 
Justinian said:
Hmm... Didn't Bethesda say that areas you had been to were "set" and would never level up later?

Doesn't hold true for outdoors. Stroll through an area at one level and notice rats and bugs. Come through there 10 levels later and get jumped by Deathclaws! :D

Near endgame it gets really nasty, you can't quick travel anywhere in the city proper without running into a firefight, particularly if you happen to be wearing seemingly stealth-destroying power armor.

jakershaker said:
I knew hanging around Ghouls so much would have consequences :lol
Addled your mind so much you're using a Chinese assault rifle while wearing Tesla armor. :p
 
Aaron said:
Cars and other vehicles explode when they take too much damage. A stray shotgun burst is sometimes enough. Creates a huge explosion though, which is probably what this was.

I think the Grayditch incident was a car exploding, but the other absolutely wasn't. I could SEE something flying through the air at me from the ridge, then BOOOM. Whatever it was was leaving a trail behind it. Maybe a super mutant shot a missile, which then blew up a car?

...and then he ran away? o.0 IDK. It was neat, though.
 
Woo-Fu said:
Addled your mind so much you're using a Chinese assault rifle while wearing Tesla armor. :p

Yeah I know. Trying to get rid of some of that ammo tbh :lol And the Tesla armor is the nicest looking one anyway.
 
Woo-Fu said:
Doesn't hold true for outdoors. Stroll through an area at one level and notice rats and bugs. Come through there 10 levels later and get jumped by Deathclaws! :D

Well I guess that is still a huge improvement over EVERYTHING leveling with you, including armour and weapons you find.

This is only in certain areas isn't it?
 
jakershaker said:
Yeah I know. Trying to get rid of some of that ammo tbh :lol And the Tesla armor is the nicest looking one anyway.

I prefer the Ranger armor you get as a quest reward. Near power armor DR without killing your stealth.
 
Linkzg said:
What is the easiest way to get 30 bottles of that blue glowing Nuka cola?

There is no easy way. You can get 3-6 bottles at each of the spots that received the one time distribution, the rest you have to find one at a time during your travels.

I would not focus specifically on that quest, just playing the game and hitting lots of areas will get you the 30 bottles. The reward isn't that big of a deal and is something you can straight up buy off of a caravan merchant anyways(sorta).
 
Just beat the game.

Hated the shit out of lolblivion, but I fucking loved this. I can't wait to restart and play as a totally immoral badass that just wastes fools wherever I go.
 
Justinian said:
Well I guess that is still a huge improvement over EVERYTHING leveling with you, including armour and weapons you find.

This is only in certain areas isn't it?

I think so, because I encountered different kind of enemies at different places. Those big molerats or whatever still pop up sometimes, while I'm level 15.

I really like this game, when I play I almost can't stop, so much to explore. But I also have the feeling something is missing. In the earlier Fallout games, you weren't very lonely, because you stumbled upon quite a lot of villages and cities with lots of people. In Fallout 3, everything looks abandoned and the only things living here are enemies with huge guns. So far I've only found three places with some people (Tenpenny Tower, Megaton and Rivet City). I hope there's more.
 
A couple shots I took, so far.

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Yep, PC version is drop-dead gorgeous.

Hands down, one of the best games I've played in a long time.
 
Stealth is pretty lousy in this game as well. For a lot of creatures the way they are facing makes no difference, its just a radius of detection (making melee+stealth pretty much impossible).
 
Yeah without a stealth boy it's pretty much hit and miss whether or not you can even get close enough to get a high percentage shot off. I only crouch a lot so I can tell when enemies have seen me, speaking of which.

Is there anywhere I can get an easy sniper rifle? I spend 80% of the time sneaking around and cant hit shit with the hunting rifle from distance (just got a scoped magnum, so hopefully that's better).
 
Ghost said:
Is there anywhere I can get an easy sniper rifle? I spend 80% of the time sneaking around and cant hit shit with the hunting rifle from distance (just got a scoped magnum, so hopefully that's better).

Wasn't there a sniper dude at the Minefield, that's early and easy.

If you've got some decent stats the hunting rifle is really good though.
 
GDJustin said:
I think the Grayditch incident was a car exploding, but the other absolutely wasn't. I could SEE something flying through the air at me from the ridge, then BOOOM. Whatever it was was leaving a trail behind it. Maybe a super mutant shot a missile, which then blew up a car?

...and then he ran away? o.0 IDK. It was neat, though.
Could have been a distant fight between mutants and rogue Brotherhood. Those guys pack missiles and the like, though I haven't seen them use a fat boy yet.

IronicallyTwisted said:
Stealth is pretty lousy in this game as well. For a lot of creatures the way they are facing makes no difference, its just a radius of detection (making melee+stealth pretty much impossible).
The way they're facing matters up to a point, but there's no way you'll be able to melee stealth without stealth very high + silent running. If they can't see or hear you, they can certainly smell you. :D
 
Steeven said:
[...]while I'm level 15.
[...]So far I've only found three places with some people (Tenpenny Tower, Megaton and Rivet City). I hope there's more.
Wait what? You're level 15 and you've only discovered 3 places that have normal npcs? Wow. Dunno where you've been roaming but I've discovered over 3 times as many locations with "friendly" npcs way before I even hit level 12.
 
jakershaker said:
Wasn't there a sniper dude at the Minefield, that's early and easy.

If you've got some decent stats the hunting rifle is really good though.




Ah, ok I guess I'll go back, I saw that guy, but he took a couple of shots then disappeared and I was struggling to avoid the mines so I just did the exploring and left.

Yeah I like the rifle in a lot of situations (two shots in a super mutants back is fun) but at medium-long range I get like 20-30% on vats which sucks, especially when some douche bag raider with a submachine gun is hitting you consistently from the same range. I have small arms of 70 or something.
 
:lol I was in Tenpenny Tower, exploring the stuff. So I steal everything that's worth at least 1 cap and sell the stuff to the guy who's the boss of the guards there. Then people living there start complaining their stuff is stolen and some even leave the place. But that wasn't enough for me, I got to the bar where this big robot is standing. I'm messing with the prices in the computer and the fucker shoots at me. So I run away to the balcony where Tenpenny is chilling, but he decided to get medieval on my ass too. I kill the old fuck, kill some guards and hide for a while, preparing for a big show down. But when I get back to the lobby everyone is friendly at me, I don't know why though :lol. Saved me a lot of ammo.
 
Ghost said:
Yeah I like the rifle in a lot of situations (two shots in a super mutants back is fun) but at medium-long range I get like 20-30% on vats which sucks, especially when some douche bag raider with a submachine gun is hitting you consistently from the same range. I have small arms of 70 or something.
There are various perks that can raise your hit percentage, like gunslinger. The sniper rifle is powerful, you can do one shot kills across a city block, but ammo for it is pretty scarce, or so it's been for me.
 
Nocebo said:
Wait what? You're level 15 and you've only discovered 3 places that have normal npcs? Wow. Dunno where you've been roaming but I've discovered over 3 times as many locations with "friendly" npcs way before I even hit level 12.

Ah, that's good news! I was starting to worry. It seems I have explored the wrong places :lol (got alot of work to do there).
 
Enemies don't seem to respawn, or at least not at any significant rate. If there is level scaling of enemies, it isn't as bad as Oblivion. At level 2 I had encountered my first Death Claw, but I haven't seen any since and I'm level 12. I know Death Claws are supposed to be really strong, so if the game was purely level scaling, I shouldn't have encountered it. I just barely killed it after like 10 reloads, using a ton of grenades to cripple it's legs then backpedalling and running through all my ammo.

I think each location has certain enemies, randomly spawned, but not respawning. What appears may depend on your level, but certain areas will always be easy or hard, there's just a small range of scaling going on.
 
Zzoram said:
Exciting tho right?
I was very low level, around 5 I think when I encountered a Super mutant behemoth ways south east of Fort Bannister. The fucker smashed me to bits with one hit. I couldn't stand for it so I had to kill him. After reloading several times I managed to jump on some traincarts and bugged out his AI, he just ended up standing still, breathing heavily. At that point I unloaded my combat shotgun into his back and followed up with a douzen frag granades :lol I went through nearly half my meager arsenal before he went down, but it felt damn satisfying.
 
Steeven said:
Ah, that's good news! I was starting to worry. It seems I have explored the wrong places :lol (got alot of work to do there).
Do you have Arefu on the map? If you talk to this woman in Megaton she gives you a quest to deliver a letter to someone in Arefu.
 
Darkone said:
Whats the recommended Difficulty level of play for this game?

The same as always. Hardest until you pansy out.

AFAIK you can change it on the fly in options... Very Hard gives you 50% more exp then Normal.
 
Zzoram said:
Enemies don't seem to respawn, or at least not at any significant rate. If there is level scaling of enemies, it isn't as bad as Oblivion. At level 2 I had encountered my first Death Claw, but I haven't seen any since and I'm level 12. I know Death Claws are supposed to be really strong, so if the game was purely level scaling, I shouldn't have encountered it. I just barely killed it after like 10 reloads, using a ton of grenades to cripple it's legs then backpedalling and running through all my ammo.

I think each location has certain enemies, randomly spawned, but not respawning. What appears may depend on your level, but certain areas will always be easy or hard, there's just a small range of scaling going on.
I think it's area dependant. For instance, out the front of The White House in the war-zone area they respawn if you walk far enough away. I cleared out the WHOLE area, walked up to the White House, got it marked on my map, and started walking back before being greeted with the whole army of Super Mutants respawned. It's understandable in that area though.

I fucking love this game, just did the *SCIENTIFIC PURSUITS AND FOLLOWING QUEST SPOILERS*
Tranquility Lane segment. I found a way to access the failsafe. Everyone died, but I got good karma. Totally unexpected segment, absolutely amazing.

I may have some qualms, but overall this is so far (23 hours in) a brilliant game. Thank you Bethesda, I will be enjoying this game long into the holidays (and this is in a season where I will be making levels in LBP, trying obsessivly to beat my best times in Mirror's Edge, playing multiplayer in Gears Of War 2 constantly, playing L4D/TF2 with friends, playing through and optimizing vehicles in Banjo, playing through Prince of Persia and, unbelievably, more).

I have a feeling between all the other games/commitments I have, I'll keep coming back to Fallout 3 even after I hit level 20 and get to the pen-ultimate mission, just to explore and search for new things.

Thanks again Bethesda for helping make 2008 a brilliant year for gamers.
 
Zzoram said:
Enemies don't seem to respawn, or at least not at any significant rate. If there is level scaling of enemies, it isn't as bad as Oblivion. At level 2 I had encountered my first Death Claw, but I haven't seen any since and I'm level 12. I know Death Claws are supposed to be really strong, so if the game was purely level scaling, I shouldn't have encountered it. I just barely killed it after like 10 reloads, using a ton of grenades to cripple it's legs then backpedalling and running through all my ammo.

I think each location has certain enemies, randomly spawned, but not respawning. What appears may depend on your level, but certain areas will always be easy or hard, there's just a small range of scaling going on.

Enemy encounters outdoors are random. Enemy encounters indoors are set/scripted. Meaning if you were to explore some building randomly and clear all the enemies out, then much later in the game a quest sent you back to that building, all the enemies would still be dead.

This is a HUGE improvement from Oblivion. In Oblivion I felt like random exploration was punished, because if you cleared out a dungeon prior to being sent there in the storyline, you'd have to do it over.

In Fallout 3, none of your actions ever come off as useless like that.
 
Nocebo said:
Do you have Arefu on the map? If you talk to this woman in Megaton she gives you a quest to deliver a letter to someone in Arefu.

Yeah I found Arefu, spend some hours in finishing that quest, couldn't find The Family at first. I also encountered a slave camp or something searching for The Family, was pretty neat. But as always I'm more interested in the bigger towns in these kinda games, because most of the time there's a lot of (interesting) quests to be done at those places.
 
Enemies don't seem to respawn, or at least not at any significant rate.

Oh they do.

At least the Super Mutants do when I crash at my fast bed at GermanTown.

Keep an eye on your game clock, for me it's usually about a day or so.
*3 days could be it too, don't know exactly.
 
I STILL haven't done any main story outside the Megaton area, and I'm about 10 hours in. Went to go help with the book and get some food when some kid asked me about some ant problem, so I got sidetracked from the side mission and now I think I have to go all Ellen Ripley on some Ant Queen somewhere. Man.
 
GDJustin said:
Enemy encounters outdoors are random. Enemy encounters indoors are set/scripted. Meaning if you were to explore some building randomly and clear all the enemies out, then much later in the game a quest sent you back to that building, all the enemies would still be dead.

This is a HUGE improvement from Oblivion. In Oblivion I felt like random exploration was punished, because if you cleared out a dungeon prior to being sent there in the storyline, you'd have to do it over.

In Fallout 3, none of your actions ever come off as useless like that.
If that's true (and so far it seems to be so) then that is great. F3 is everything Oblivion should have been from a gameplay perspective (this coming from someone who admitedly hasn't played Morrowind, Daggerfall or Arena; I might not have been its target audience).

Although it's worth noting that I killed some Super Mutants outside the Jefferson Memorial Builiding the first time I visited Rivet City, and when I returned there much later the Mutants were still dead. I remember reading somewhere that respawns were on something like a 3 day basis? That might have been for Oblivion, I can't remember.
 
Rez>You said:
If that's true (and so far it seems to be so) then that is great. F3 is everything Oblivion should have been from a gameplay perspective (this coming from someone who admitedly hasn't played Morrowind, Daggerfall or Arena; I might not have been its target audience).

Although it's worth noting that I killed some Super Mutants outside the Jefferson Memorial Builiding the first time I visited Rivet City, and when I returned there much later the Mutants were still dead. I remember reading somewhere that respawns were on something like a 3 day basis? That might have been for Oblivion, I can't remember.

I'm positive enemies don't "respawn" inside buildings.

Outdoors... it's fuzzier. It's likely that specific areas (downtown DC...) are hard-coded to always be warzones, with baddies wandering around. Besides right after you kill them all. Whereas other outdoor areas will occasionally have wildlife or raiders to battle, but it's randomized.
 
Strange things be happening in my game...

A random NPC in megaton attacked me at random( I think?), so after half the town dies things settle down. However Jericho, the bar owner and Simms all died in the fire fight. I guess I could have gone back to a save but I didn't I just went with it.
Was gonna blow up the town anyway.


I got a couple small complaints. It doesn't seem the NPCS react well at all to events. After I kill important NPCS in megaton the other NPCS not even notice and the ones that do don't seem to realize I'm the one who killed half the town.

After I killed the bar owner, It didn't seem to matter at all. Gob keeps on talking as if the dude is still around and beating him.

Simms son doesn't seem to realize I murdered his dad, same with maggie in regards to Billy.

Also, with Big Town, not only did I save 2 of them from the mutants but I saved the town from the attack yet I still can't sleep in any of the beds there and the bitches still charge me full price for meds. I hate that. The game should recognize that I saved the town and allow me at least to sleep in one the beds. So after the red whore still wanted to charge me for supplies I killed the whole town. Even when everyone is dead the beds are still "owned" and still cant sleep in them. bah.


Great game though, enjoying the hell out of it.
 
Mr. Bunnies said:
Strange things be happening in my game...

A random NPC in megaton attacked me at random( I think?), so after half the town dies things settle down. However Jericho, the bar owner and Simms all died in the fire fight. I guess I could have gone back to a save but I didn't I just went with it.
Was gonna blow up the town anyway.


I got a couple small complaints. It doesn't seem the NPCS react well at all to events. After I kill important NPCS in megaton the other NPCS not even notice and the ones that do don't seem to realize I'm the one who killed half the town.

After I killed the bar owner, It didn't seem to matter at all. Gob keeps on talking as if the dude is still around and beating him.

Simms son doesn't seem to realize I murdered his dad, same with maggie in regards to Billy.

Also, with Big Town, not only did I save 2 of them from the mutants but I saved the town from the attack yet I still can't sleep in any of the beds there and the bitches still charge me full price for meds. I hate that. The game should recognize that I saved the town and allow me at least to sleep in one the beds. So after the red whore still wanted to charge me for supplies I killed the whole town. Even when everyone is dead the beds are still "owned" and still cant sleep in them. bah.


Great game though, enjoying the hell out of it.

I killed Billy in front of Maggie like a bastard. Talked to her after, she said Billy died. :(

Also I practiced this in Tenpenny, if no one sees you kill it's all right... Closed doors are your friend.

Remember to drag the bodies around and place them in odd places after.
 
Rez>You said:
If that's true (and so far it seems to be so) then that is great. F3 is everything Oblivion should have been from a gameplay perspective (this coming from someone who admitedly hasn't played Morrowind, Daggerfall or Arena; I might not have been its target audience).
Yeah it made the Mirelurk quest for
moira in megaton
real easy:
I came across the mirelurk nest while looking for terpid sewers for the molerat quest. Without a clue as to what the mirelurk quest was about. I proceded to destroy every mirelurk with my Shishkabab <3
and when I was sent back there for the mirelurk quest. They were all still dead.
Thankfully I still completed the bonus option: don't kill any mirelurks :lol
 
Hazaro said:
I killed Billy in front of Maggie like a bastard. Talked to her after, she said Billy died. :(

Also I practiced this in Tenpenny, if no one sees you kill it's all right... Closed doors are your friend.

Remember to drag the bodies around and place them in odd places after.


How do you drag bodies?
 
How many 'cities' are there in the game?

I'd consider Megaton and Rivet City as 'cities'. Arafu is pretty much just a little camp. Are there any other self contained cities in the game? It really feels like there's not many places to go in this game.
 
Rez>You said:
Although it's worth noting that I killed some Super Mutants outside the Jefferson Memorial Builiding the first time I visited Rivet City, and when I returned there much later the Mutants were still dead. I remember reading somewhere that respawns were on something like a 3 day basis? That might have been for Oblivion, I can't remember.
They don't respawn in set areas like that, outside of a few exceptions. They only respawn out in the wilderness. So super mutants on guard will stay dead forever, but if they're just wandering around, they'll reappear.
 
mandiller said:
How many 'cities' are there in the game?

I'd consider Megaton and Rivet City as 'cities'. Arafu is pretty much just a little camp. Are there any other self contained cities in the game? It really feels like there's not many places to go in this game.
The Citadel can be considered one. I've mostly found small settlements/camps too. I guess I misunderstood Steeven when he was asking about places with people.
 
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