The Official Fallout 3 thread of post-apocalyptic proportions!

Revelations said:
That sounds incredibly boring, sorry to say...
The opposite. With guns, you can just blow each other away at a distance. With melee, you've either got to lure them in or flush them out. Also, melee is probably second only to the fat man in sheer killing power, since you get to attack quick and constantly with no need for reloading. It makes the game feel completely different, and it's a lot of fun.
 
ethic said:
I wish this was an MMO just so I can destroy people
who aren't as powerful as I am.

Loving this game.
Yuck, no thanks. You'd lose a lot of Fallout 3's greatness if it was turned into an MMO.
 
Aaron said:
The opposite. With guns, you can just blow each other away at a distance. With melee, you've either got to lure them in or flush them out. Also, melee is probably second only to the fat man in sheer killing power, since you get to attack quick and constantly with no need for reloading. It makes the game feel completely different, and it's a lot of fun.
I try to use my shishkabab as much as possible already but my character isn't built for doing meleeing outdoors. I plan to build a stronger melee character next time. I want to go with either focussing on stealth or focussing on damage resistance.
 
Every time I feel like this game is too easy or too simple, I run out of Mini-Nukes and Missiles, and than all of the sudden it's just me, a Sledgehammer, and a few Assault Rifle rounds against a dozen Super Mutants. Makes me feel totally bad-ass to see their eyeballs pop out of the mass of flesh and bone that used to be their skull after it is crushed by my massive hammer.

This game oozes manliness.
 
xxjuicesxx said:
So should there be no winter in post-apocalyptic worlds or should we see a snow-blanketed barren wasteland in maybe the next fallout?
Well the worlds eco environment is in shambles. You won't likely encounter environmental changes that would involve water. With the world being as dry as it is snow and rain is out of the question. Without any trees or plant life the air cant hold moisture.
 
Aaron said:
The opposite. With guns, you can just blow each other away at a distance. With melee, you've either got to lure them in or flush them out. Also, melee is probably second only to the fat man in sheer killing power, since you get to attack quick and constantly with no need for reloading. It makes the game feel completely different, and it's a lot of fun.

I like to engage in 3 to 5 man skirmishes where I can use the environment as cover. With melee, up against say 5 enemies you cannot do this. You have to go in and take the hit all while being exposed to group fire from your enemies.
No Thanks. I like having stimpaks.

With my shotty in tow on a hot key for close enoucnters. And with the ranged tactics I like going in... crouching at first, using the walls and debris to my advantage. Swooping around corners to catch a few off guard and gaining that good critical initial hit, then goin back in for cover. Nothin like it. Yes they will out at you after this...but by then I down the hallway peeking out the corner waiting for them. After I dwindle the group down, I go in substatially to mop up. Awesome feeling.

This also works in the wastes as well. Rocks and Trees with the boomstick as backup. I just feel the melee dosn't work as well as it could. It would be great if we had like a duck and roll manuever for melee. That would be a great perk and incentive to go with it.
 
Revelations said:
Well the worlds eco environment is in shambles. You won't likely encounter environmental changes that would involve water. With the world being as dry as it is snow and rain is out of the question. Without any trees or plant life the air cant hold moisture.

Yea I figured such just wasn't sure since I'm not a ecologist (or whatever profession that would be) I thought after a nuclear winter like in fallout there would be acid rains though? Although maybe those stop especially after 200 years. An outside the vault video of the 50s lifestyle then the bombs falling followed by 200 years passing montage would have been a great intro at the beginning IMO. Although the way they went with the intro was pretty great too.

I love how they replicated and kept the ol fallout games character and style so well. A lot of people were so worried about when Bethesda took the series over they wouldn't understand what made it great, but they managed it so well.
 
xxjuicesxx said:
I thought after a nuclear winter like in fallout there would be acid rains though?
I don't know about acid rain, that's more a "sulfur in the atmosphere" thing, but one thing is for certain - if it did rain you wouldn't want to be walking around in it. All the surface water is radioactive and would still be radioactive when turned into precipitation.
 
so i got a little tale o' adventure...

I walk into this random apartment building, and right away I see a raider by the banister above. A couple shots with VATS and he's down. I'm sneaking and I notice it still says Caution and sure as shit I hear a raider from another room taunting out. I see him before he sees me so I get around to sneaking behind him. But after a few steps he stops dead in his tracks. There's a door behind me so I retreat and close it just as he 180s his stance. My compass says he's getting closer and then just as I make a split decision to open the door and fire, he opens it. So I'm wedged in the corner and the door's providing awesome cover. He walks right by, and never saw me. I trace him around a corner and hit VATS. But shit, there's a steel shelf in the way that's blocking the shot. So I follow him around two more corners until he stops again. One rifle shot and he was down.

This game is so unbelievably good.
 
xxjuicesxx said:
Yea I figured such just wasn't sure since I'm not a ecologist (or whatever profession that would be) I thought after a nuclear winter like in fallout there would be acid rains though? Although maybe those stop especially after 200 years. An outside the vault video of the 50s lifestyle then the bombs falling followed by 200 years passing montage would have been a great intro at the beginning IMO. Although the way they went with the intro was pretty great too.

I love how they replicated and kept the ol fallout games character and style so well. A lot of people were so worried about when Bethesda took the series over they wouldn't understand what made it great, but they managed it so well.
Yeah the nuclear winter wouldn't last long after the initial FallOut. With no trees and moisture to sustain that environment. It would be cold yeah but snow? Dont see how thats possible with all the water being as it is.
 
and it's little things that make this game too. for example...

I completed the Replicated Man quest tonight, and after I had talked to Zimmer and gave him the info on Harkness, he and his bodyguard begin to leave the room. Now normally I would have just got the fuck out of there and started down a new trail, but I was curious to see if anything would happen. So what the hell, I followed them. The three of us made our way through Rivet City towards the marketplace where Harkness was patrolling. Sure enough, Zimmer starts talking him and Harkness threatens to shoot. As soon as I hear this I ready my rifle, but what came after that was kind of a surprise.

Most other games would have just stopped after the characters left the room, but Fallout 3 continues to impress with all the little touches it offers.
 
Revelations said:
How are you repairing that thing? Found a way to fully repair it?

I just barely trained in Power Armor. Have been carrying
it around since I found it. Haven't taken any damage in
it yet... are you saying this can't be repaired?? :(
 
disappeared said:
and it's little things that make this game too. for example...

I completed the Replicated Man quest tonight, and after I had talked to Zimmer and gave him the info on Harkness, he and his bodyguard begin to leave the room. Now normally I would have just got the fuck out of there and started down a new trail, but I was curious to see if anything would happen. So what the hell, I followed them. The three of us made our way through Rivet City towards the marketplace where Harkness was patrolling. Sure enough, Zimmer starts talking him and Harkness threatens to shoot. As soon as I hear this I ready my rifle, but what came after that was kind of a surprise.

Most other games would have just stopped after the characters left the room, but Fallout 3 continues to impress with all the little touches it offers.
:O I never followed them, that sounds cool, what happened?
 
So I get out of Megaton for the first time, walk a few miles and get myself into the fire ant side quest/dungeon. Drained all my medpacs and all ammo... barely finished it. :lol

Now I have to get to the next town on like 30 health and one laser pistol. Was that dungeon designed for someone at a higher level than like 4?
 
Revelations said:
I like to engage in 3 to 5 man skirmishes where I can use the environment as cover. With melee, up against say 5 enemies you cannot do this. You have to go in and take the hit all while being exposed to group fire from your enemies.
No Thanks. I like having stimpaks.

With my shotty in tow on a hot key for close enoucnters. And with the ranged tactics I like going in... crouching at first, using the walls and debris to my advantage. Swooping around corners to catch a few off guard and gaining that good critical initial hit, then goin back in for cover. Nothin like it. Yes they will out at you after this...but by then I down the hallway peeking out the corner waiting for them. After I dwindle the group down, I go in substatially to mop up. Awesome feeling.

This also works in the wastes as well. Rocks and Trees with the boomstick as backup. I just feel the melee dosn't work as well as it could. It would be great if we had like a duck and roll manuever for melee. That would be a great perk and incentive to go with it.

If you bring an NPC follower along, it'd probably eliminate a lot of those issues you have with melee.
 
ethic said:
I just barely trained in Power Armor. Have been carrying
it around since I found it. Haven't taken any damage in
it yet... are you saying this can't be repaired?? :(

Indeed. You cannot repair that armor with other armor. When it reaches below 50% condition you can have it repaired. But you wont be able to FULLY repair it past 50% with any of the citties traders.
 
I am going about things really really slow, but enjoying the shit out of myself.

Just got to Arefu and doing the Blood Ties side quest, finally. The characters are getting more interesting too.

I love how I continually get sidetracked when I am on a quest because there's so much to explore. I also love the combat in this game. I'll save right before a battle, and if it didn't turn out the way I liked (took too much damage or didn't kill in a stylish way), I'll just replay these combat scenes over and over again. It's damn fun.

At this rate, FO3 will probably last me quite a while longer.

2hdw2hi.jpg


2d7y7ol.jpg


975nj7.jpg


2qkjmyu.jpg
 
Last time I was playing, I stumbled upon a couple of
Outcast Brotherhood
and they had on
Outcast
Power Armor. One was male, and the other female, and they had an
Outcast
robot with them. Anyone else see those guys? I killed them all and stole the two armors and helmets, repaired them with each other and gave them to Jericho. He now looks like a badass.

pic of Jericho in that armor, just a small spoiler:

http://i34.tinypic.com/28gyzdj.jpg


And yes, that's a Flamer he's carrying on his back. :P
 
Zeliard said:
If you bring an NPC follower along, it'd probably eliminate a lot of those issues you have with melee.
Possibly. But it dosn't eliminate the amount of damage you will take as opposed to the clean & sweep tactics with guns. Infact the clean & sweep playstyle may work better with a npc support character over melee tactics.
 
Revelations said:
I like to engage in 3 to 5 man skirmishes where I can use the environment as cover. With melee, up against say 5 enemies you cannot do this. You have to go in and take the hit all while being exposed to group fire from your enemies.
No Thanks. I like having stimpaks.
Why I soften them with explosives first, though I've taken down groups of three armed with guns and groups of six ghouls with pure melee and barely took damage.

With my shotty in tow on a hot key for close enoucnters.
I did this with my first character, but melee is a LOT more effective, especially if you get hit with multiple targets. Or versus a super mutant where you can actually block and smack him back. Flaming sword just carves into them. I also found that approaching from range in a zig zag can avoid 90% of fire, except from something steady like a gatling gun. There's also a pretty huge lunge radius when using melee in VATS, and when that finishes you've closed the distance.

Revelations said:
Possibly. But it dosn't eliminate the amount of damage you will take as opposed to the clean & sweep tactics with guns. Infact the clean & sweep playstyle may work better with a npc support character over melee tactics.
I don't take any more damage than pure guns. Not having to reload and the sheer attack speed shuts down enemies before they can do serious damage.
 
Had a very weird Fallout evening yesterday, first I found this note:

TALKING BANANAS CAN'T FLY
TALKING BANANAS CAN'T FLY
TALKING BANANAS CAN'T FLY
TALKING BANANAS CAN'T FLY
TALKING BANANAS CAN'T FLY
TALKING BANANAS CAN'T FLY
TALKING BANANAS CAN'T FLY
TALKING BANANAS CAN'T FLY
TALKING BANANAS CAN'T FLY
TALKING BANANAS CAN'T FLY
TALKING BANANAS CAN'T FLY
TALKING BANANAS CAN'T FLY

No matter how many times they say they can


Then I stumbled across a baseball diamond, with a raider holding a baseball bat, swinging at air then running a lap over and over again.
 
TTG said:
Was that dungeon designed for someone at a higher level than like 4?
Nah, I did it around level 4/5 too. I think they designed that quest for low level characters, since it's almost impossible to miss the fleeing coward running down the road, while you explore the area around Megaton.

I just had a crazy experience a few minutes ago. I was wandering the countryside outside Arefu and stumbled across an old drive-in theater. While scavenging around for various bits of junk, this 8 foot tall green bastard jumps out from behind the theater screen and proceeded to pump me full of hot lead with a hand held gatlin gun. Being totally unprepared for a fight (I was wearing sexy lingerie... don't ask), my health dropped quicker than a two dollar whore in Bangkok. I knew I was dead, since I couldn't outrun the beast, so I decided to go down swinging like a man. Just as I was about to bite it, these three wild dogs came charging out from behind the picnic benches and started tearing that prick apart. I couldn't believe it! SAVED by sheer stupid luck... or so I thought. Because just as I managed to get far enough away from the carnage to extend the one finger salute, I fell over backwards from a sharp precipice and met my untimely demise.

I don't think I'll play anymore until tomorrow.
 
Aaron said:
Why I soften them with explosives first, though I've taken down groups of three armed with guns and groups of six ghouls with pure melee and barely took damage.
The clean & sweep tactic can conform to almost any battle situation. When you walk into a room or any type of enclosed area you are subjecting yourself to asinine amounts of damge with no type of cover whatsoever.

Aaron said:
I did this with my first character, but melee is a LOT more effective, especially if you get hit with multiple targets. Or versus a super mutant where you can actually block and smack him back. Flaming sword just carves into them. I also found that approaching from range in a zig zag can avoid 90% of fire, except from something steady like a gatling gun. There's also a pretty huge lunge rawhen using melee in VATS, and when that finishes you've closed the distance.
I suspect you havnt been in the trenches of The Mall or The Capitol Buulding super structure. Places like those where you have strategically placed enemies on high ground. Or enemies in groups with 1 as melee and the other two as rifleman. While you are meleeing some poor mutant sap the other 3 or 4 with hunting rifles and gatling guns are chewing you up with misc. fire from a ledge or tower. This is unacceptable to go entirely melee.

Clean & Sweep feels like melee when you are going through those Hallways of buildings while retaining the duck & cover feel you would get from ranged combat when using the corners and various debree like tables and rocks to your advanatge...


Aaron said:
I don't take any more damage than pure guns. Not having to reload and the sheer attack speed shuts down enemies before they can do serious damage.
I doubt that. Highly doubt that. Unless you are early in the game you will have encounters where enemies are picking you off from afar. Just the same as inside structures. The enmy AI is surprisingly smart. If you hold position they will come. If you run in up & close they strafe and flank. Unless you have over 400 points of health.

With so many close encounters and situations where health regen and such is low and not enough stimpaks, melee is murder.
 
Alright, so I finally beat the game. Clocked in around 22 hours.

This game was an absolute blast. The setting was fantastic, it definitely felt "real" and believable. Lots of immersion in this world. Quests were cool and the story was pretty typical of the Fall Out games.

In regards to the ending:
Blah. Another typical Fall Out ending. Totally wanted to shack up with the Lyons chick.

Loaded up my save so I can go around exploring and reach level 20. For my first play through I decided to play a good karma character using high CHR/INT and Speech to talk my way through situations when I could. Definitely worked out pretty well. Concentrated on Energy Weapons.

Thinking next time I might play a female thief/assassin. Has anyone tried a melee heavy character? Is it possible in this game?
 
GOOD: Completed Moira's quests tonight. Good bonuses at the end, if you go through it all and don't talk her into stopping early. Even though she's a little bit of a
psychopath
, I still kind of grew to like her. I'm sad we won't have any reason to interact, anymore.

BAD: Had my first hard, lock-up crash (360 version). I hadn't saved in a long time - was exploring the overworld :( . I was shooting at a laser turret in some booby-trapped, bombed-out raider building, and the whole thing just froze up solid during the reload animation.
 
So, i just started the game but i need to know if my build can survive the harshness of the wastelands :p

Im going for speech, unarmed, lockpicking, sneak.

In perks, from what i've seen in the manual, im going for an assassination build, anything sneak related, crits, kill humans/ghouls while they sleep, ninja, paralyzing fist, etc.

Am i even going to survive a super mutant ? :o
 
Buggy Loop said:
So, i just started the game but i need to know if my build can survive the harshness of the wastelands :p

Im going for speech, unarmed, lockpicking, sneak.

In perks, from what i've seen in the manual, im going for an assassination build, anything sneak related, crits, kill humans/ghouls while they sleep, ninja, paralyzing fist, etc.

Am i even going to survive a super mutant ? :o

Your build is most likely doable, but is probably a pretty poor choice for a first playthrough. Fallout 3 is built around gunplay.

As you noted, with the right perk loadout a "no guns" character could work (and is likely to be very rewarding), but I'd still advise going with a more conventional build for your first play through. Small guns, high Agil (for gun accuracy), etc. But it's clear Bethesda considered characters of this type, thanks to some of the game's perks.

The nice thing about Fallout 3 is that it's EXTREMELY non-linear... you can skip big sections of the main plot. So after you play the game once and know your way around, you can easily test out "unconventional" builds like this one, and reach endgame quick(ish). A fists-only character is on my list, too.
 
A quick question about the GNR quest:
The official guide says that you can save Redding from the Behemoth, but when I play it, her death looks like a scripted event. There's no way to kill the Behemoth before Redding dies. How did this go for everyone else?
 
Revelations said:
I doubt that. Highly doubt that. Unless you are early in the game you will have encounters where enemies are picking you off from afar. Just the same as inside structures. The enmy AI is surprisingly smart. If you hold position they will come. If you run in up & close they strafe and flank. Unless you have over 400 points of health.

With so many close encounters and situations where health regen and such is low and not enough stimpaks, melee is murder.
I haven't hit the trenches with this character, but I have been surrounded by raiders on all sides. Since there are no true open areas, there's always at least temporary cover. Any enemy that comes to me, dies very quick from melee. Any that sticks with shooting from afar gets flushed out with a grenade (or maybe two for a SM brute). I've been carrying a gatling laser since near the beginning and I never had to use it.

At the start, I had to use stims because I wasn't getting the tactics right. It takes a different way of approaching combat, but it's definitely effective. Okay, you're not going to take on a behemoth with it. That's suicide. It still works on most enemies.
 
Alright, finished the THOSE! quest and almost cleared out the Marigold Station. I have a question though (very minor spoilers about Brady):

You can find a recording of Brady, that says you should find the key in the fire hose, and then unlock the safe where you get the Naughty Underwear or something. I got them, and a strange raider with a hockey mask appeared and demanded me to give them to him. I killed him.
What should I do in this case, and can you actually finish some kind of "unjournalized" quest with these?
 
BeeDog said:
Alright, finished the THOSE! quest and almost cleared out the Marigold Station. I have a question though (very minor spoilers about Brady):

You can find a recording of Brady, that says you should find the key in the fire hose, and then unlock the safe where you get the Naughty Underwear or something. I got them, and a strange raider with a hockey mask appeared and demanded me to give them to him. I killed him.
What should I do in this case, and can you actually finish some kind of "unjournalized" quest with these?

Yes. Kill the raider that tries and take it from you. When you play the recording it puts a marker on your map. Travel to that destination and the game will take it from there.
 
Aaron said:
I haven't hit the trenches with this character, but I have been surrounded by raiders on all sides. Since there are no true open areas, there's always at least temporary cover. Any enemy that comes to me, dies very quick from melee. Any that sticks with shooting from afar gets flushed out with a grenade (or maybe two for a SM brute). I've been carrying a gatling laser since near the beginning and I never had to use it.

At the start, I had to use stims because I wasn't getting the tactics right. It takes a different way of approaching combat, but it's definitely effective. Okay, you're not going to take on a behemoth with it. That's suicide. It still works on most enemies.
Well in any case atleast its different. It would just bore me to tears playing like that.

Try and do the Reilly's Rangers Quest when you push more deeper into the downtown DC warzone. Thats sure to put some hair on your ass!!!
 
anyone know where I can get a crutch?

I've been looking around all the places medics hang out but I can find is surgical tubing and leg braces.
 
Ghost said:
anyone know where I can get a crutch?

I've been looking around all the places medics hang out but I can find is surgical tubing and leg braces.

Our Lady of Hope Hospital near Vernon Square has a bunch. It's a quest location as well, which by the sound of it you haven't received it yet.
 
oh, yeah I've done Reillys Rangers, guess I wasn't paying attention in the hospital, I'll go back and take another look.
 
Houston3000 said:
Did anyone else completely lose the Water Treatment guy in Megaton? I know someone asked this question before but it's really bugging me in my game. I did his quest early early on so I could sell Scrap Metal to him for 10 caps a pop (instead of something like 2 to other vendors). I have 23 metal stashed in my house and am carrying a small pile on my person but I haven't seen in forever.

Someone mentioned that NPCs have a chance to die by falling off the catwalks in Megaton thanks to a bug but I searched all over the floor and couldn't find him. Anyone know if there is truth to that claim or know some places he hangs out? Maybe I just keep missing him.
http://www.neogaf.com/forum/showpost.php?p=13499033&postcount=4639
 
Ghost said:
anyone know where I can get a crutch?

I've been looking around all the places medics hang out I can find is surgical tubing and leg braces.
Revelations was looking for them before, I was about to type out the location at Robco but when I hit preview I realized I got beaten by

EdwardTivrusky said:
Lots of places, i know there's quite a few in
Springvale Elementary
right near the start but i'd think any school, clinic, hospital type place would do.

xxjuicesxx said:
I just found two lieing against a wall near a pool table in a Fort Constantine building (Not bomb storage or CO quarters). If you got it on yo map.

MomoPufflet said:
There is a pair of crutches in the upstairs bedroom of one of the houses in
Minefield
if I remember correctly. (not really a spoiler, just tagging it since it's a location)
Anyway, if anyone is interested in Robco's clutches location, from the room with the 4 Protectrons' statues, head east towards a walkway, head northeast into a large room with generators, walk up the steel steps and go around the parameters of said large room on the steel railings and finally gain access to the central area with control panels and 3 Protectron capsules. There is a deactivated Protectron here, and lying beside the table are 2 clutches. There's a Pre-War book lying around as well.

Zeliard said:
If you bring an NPC follower along, it'd probably eliminate a lot of those issues you have with melee.
Yup, I've cleared Those! with Cross as my tank using just the Repellent Stick. Cross was doing most of the work. :p My Melee was, actually still is 17. As I've mentioned, if there aren't ammo drops I'm stingy with unloading lead onto foes.

Aaron said:
Anyone else attempt a melee/explosives character? I use no guns at all, and I'm still kicking ass. If I'm swarmed by enemies, I lay a mine and huddle up in a good spot, then come running to bash what's left of them when it explodes. Melee + VATS is super fun, especially, setting two leaping enemies on fire at once, then hunting down the wimps that run away from Bad Jacob. Grenades are also super handy since they don't need a clear line of fire. Even super mutants aren't giving me much trouble so far.
This sounds interesting. The only caveat I'm concerned with is ammo. Apart from Minefield, a couple of bridges and 1 subway I've come across, how do you source for ammo? I've come across mine and grenade ammo boxes, but most humanoid foes don't carry them. I've used mines at level 4 to take out Mirelurks before, and it is really fun watching them walk into a death trap neatly laid out. Also, lobbing a grenade at turrets for a 1 hit takeout is awesome. Frankly I would have preferred a high Science skill so I can make the turret work in my favor...but as it stands skill points are pretty scarce in this game, especially if one desires a jack-of-all-trades.:lol I would expect your mines to be far more efficient at killing than mine, as my I've never put points into Explosives.
 
I made a boo-boo with Reilly's Rangers
I entered the hotel from the boardwalk across the street from the hospital. Found like a hundred dead mutants and a couple of alive ones. When I came to the roof the Rangers started shooting at me for whatever reason so I killed them. When I went to Underworld later there was this crazy human female that tried to stab/hit me but was quickly killed by a group of Underworld ghouls. At first I didn't understand why that woman was attacking me, read here she's a Ranger too. I still don't understand why those Rangers started shooting immediately though.
.
 
So yeah I just finished Reilly's Rangers. I think I killed about half the Super Mutant population in the process. O_o

Fuck I love the combat in this game, something about it just works (on a pure RPG level, and only when VATS and real time are combined).

Either tomorrow or the next day F3 is going to be put to the side for a few days to give me some time to play Gears 2 and LBP, but I love the fact that I have such an awesome game to go back to and play on and off throughout the holidays.
 
So where the fuck is the scrapyard ... I have the following places on my map the north of megaton..

Springvale
Big Town
Fordham Flash Memorial Field
Kealyn's bed & breakfast
Hallowed Moors Cemetry
Germantown Police HQ
 
Just got the game in the mail today, got out of the vault. Quick question: does every trader offer the same prices? Or do some offer better based on location, etc?

Just like Oblivion I was sucked in when I left the vault, saw the signs of people left behind and then saw the wasteland. Very cool.
 
Tieno said:
Just got the game in the mail today, got out of the vault. Quick question: does every trader offer the same prices? Or do some offer better based on location, etc?

Just like Oblivion I was sucked in when I left the vault, saw the signs of people left behind and then saw the wasteland. Very cool.
What I know thus far in regards to trading is that prices depend on your Barter skill (TES tradition), and upon completion of one quest a npc can influence others in a certain town to give you a discount. You should also take note of the trading scavengers with names that spawn outside towns, they often have unique schematics for sale.
 
sennin said:
What I know thus far in regards to trading is that prices depend on your Barter skill (TES tradition), and upon completion of one quest a npc can influence others in a certain town to give you a discount. You should also take note of the trading scavengers with names that spawn outside towns, they often have unique schematics for sale.
Thanks. Does this also influence the selling price of your own items or just the buying price of the NPC's items?
 
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