The Official Fallout 3 thread of post-apocalyptic proportions!

Hah, finally tracked down all of the Railway Rifle parts before hitting the bed yesterday evening. :D Quite effective, especially with the ammo being so plentiful.
 
Peronthious said:
Hah, finally tracked down all of the Railway Rifle parts before hitting the bed yesterday evening. :D Quite effective, especially with the ammo being so plentiful.

Where's the schematics?
 
Right on. I have gotten that quest yet. I actually haven't even attempted to build anything, even though I have had the Rock-it schematics for a while. I keep picking up all the random crap I see, though, so I figure I should be good once I actually do decide to get around to it.
 
I kinda feel like there's a lack of quests now that I'm playing more of it.

Is there a list of how many quests there are in Fallout 3?
 
Finally bought and made the rock-it launcher last night. While its really cool to kill someone with cola bottles and such, it's kind of a waste of space to be picking up ammo for it, considering every other weapons ammo doesn't take up any space at all. At this point in the game, I have so much freakin ammo for everything that it doesn't really matter anymore.

Can't wait to finish my midterms today, do some elicit drugs when I get home and explore Rivet City for the first time. :D
 
Farnack said:
I kinda feel like there's a lack of quests now that I'm playing more of it.

Is there a list of how many quests there are in Fallout 3?

Achievement list.

There's not a TON of side quests, but most of them are multi-stage and take quite a while to get through.
 
Farnack said:
I kinda feel like there's a lack of quests now that I'm playing more of it.

Is there a list of how many quests there are in Fallout 3?
http://fallout.wikia.com/wiki/Fallout_3_quests

Fallout.wikia is a great site for facts finding on Fallout 3, although they have yet to list all 324 books, almost everything else you might want information on is there.

Nafai1123 said:
Finally bought and made the rock-it launcher last night. While its really cool to kill someone with cola bottles and such, it's kind of a waste of space to be picking up ammo for it, considering every other weapons ammo doesn't take up any space at all. At this point in the game, I have so much freakin ammo for everything that it doesn't really matter anymore.

Can't wait to finish my midterms today, do some elicit drugs when I get home and explore Rivet City for the first time. :D
That's how I feel too. The only custom weapons worth a damn are Dart Guns for its poison effect and the 2 explosives. The Railway Rifle is still far from being my favorite weapon, because I've only 300+ rounds for it compared to 1300 on average for my Chinese AR; 800 MF cells for my Plasma Rifle. Even with 3 schematics it is only 30 damage. Decent, but ultimately outclassed by the standard rifles in 2 ways: i.) damage and ii.) to availability from mobs, thus easier to repair. Deathclaw Gauntlet is overshadowed by Fisto! so unless there's some hidden trait we're not yet aware of, Fisto! and Powerfists are what you want. The Shiskabab is decent but requires you to be aware of your surroundings. It is prone to combustion after all.
 
I accidentally went into the armory and now all the megaton merchants are attacking me. Does this mean if I leave and come back to Megaton will they still attack? I hope this isn't the case there are still a lot of quests I want to finish there.
 
sennin said:
Wow, if that's it... that really isn't a lot.
Hachimaki said:
I accidentally went into the armory and now all the megaton merchants are attacking me. Does this mean if I leave and come back to Megaton will they still attack? I hope this isn't the case there are still a lot of quests I want to finish there.
Well, there's the survival guide... pretty much. If you got that arefu quest, you don't need to go back there. You could blow the place up since the bad guy will probably still talk to you.
 
Finally found the official quote I was looking for. So weapon skill still has an effect, just much less so to prevent you from missing where you want to hit.
What was said recently, by both Todd and me, is that in real-time, skill affects chance to hit less than it used to. This change was made after extensive playtesting. Why? Most everyone found it annoying that you'd have your crosshair over an enemy, and your bullets would go completely wide. So we dialed the accuracy penalty back so it would feel good in real-time.

And I can't find an official quote but it also sounds like if you use L1 to aim in real time, then that removes almost all of the stat based inaccuracy. I almost always hold L1 while firing which is probably why I never noticed a problem.
 
Farnack said:
Wow, if that's it... that really isn't a lot.

If you want an estimate, 20 hours is where most players complete the main quest, if we're going to dive into sidequests, we should add another 10~15 hours to it. If we factor in collecting every unique and custom weapon, you can throw in another 5~10 hours. As for quests, it has been stated several times, there are much lesser quests compared to Oblivion, but every quest in Fallout 3 is of high quality production as they are lengthy in 2 ways: i.) multi-tier quests and ii.) large dungeons with plenty of combat involved in well designed mazes. It took me a long time, probably around 4~6 hours just to finish Survival Guide. On the whole, Fallout 3 is definitely shorter than Oblivion, but I very much prefer this approach of quality over quantity.
 
sennin said:
If you want an estimate, 20 hours is where most players complete the main quest, if we're going to dive into sidequests, we should add another 10~15 hours to it. If we factor in collecting every unique and custom weapon, you can throw in another 5~10 hours. As for quests, it has been stated several times, there are much lesser quests compared to Oblivion, but every quest in Fallout 3 is of high quality production as they are lengthy in 2 ways: i.) multi-tier quests and ii.) large dungeons with plenty of combat involved in well designed mazes. It took me a long time, probably around 4~6 hours just to finish Survival Guide. On the whole, Fallout 3 is definitely shorter than Oblivion, but I very much prefer this approach of quality over quantity.
I did the main in 10. Survival guide in two or so since I went to rivet city along the main questline.

And really... if the Survival guide was indicative of "high production quality", that's a real bad sign. It's probably the worst example of fetch questing.
 
Farnack said:
I did the main in 10. Survival guide in two or so since I went to rivet city along the main questline.

And really... if the Survival guide was indicative of "high production quality", that's a real bad sign. It's probably the worst example of fetch questing.

Well if you're going to rush through the game like that, then yeah, you're going to be disappointed there's not more side quests.
 
Nikorasu said:
2qxma6r.jpg

I'll take more screens now that I've done most of the quests and am just exploring/sightseeing.

(once I scratch that L4D itch..)

Wow that is gorgeous.
 
Survival Guide was the worst sidequest in the entire game.

Nothing really set it apart and if you had a high speech you could probably lie your way thru it.

Also that Moira bitch was annoying as hell. I"m gonna kill her in my next playthrough.
 
Farnack said:
I did the main in 10. Survival guide in two or so since I went to rivet city along the main questline.

And really... if the Survival guide was indicative of "high production quality", that's a real bad sign. It's probably the worst example of fetch questing.

I disagree. I view the Survival guide as a good tutorial quest that teaches the player basic and intermediate systems in Fallout 3. For instance, it coaches you on how to cope with food, introducing location damage and radiation poisoning, stealth approach, the importance of hacking terminals and disarming mines, among other things. My favorite has to be researching Rivert City's true history and if you haven't seen
Pinkerton
, you only know half the story. While undoubtedly it is a fetch quest, it is well integrated into the survival theme of Fallout 3.
 
Zyzyxxz said:
Survival Guide was the worst sidequest in the entire game.

Nothing really set it apart and if you had a high speech you could probably lie your way thru it.

Also that Moira bitch was annoying as hell. I"m gonna kill her in my next playthrough.

But if you do indeed lie through everything, you wind up earning far, FAR less.
 
Borgnine said:
Well if you're going to rush through the game like that, then yeah, you're going to be disappointed there's not more side quests.
Rush? What am I suppose to do? Sit down and watch the day and night cycles?

I'm playing the game and I'm not stopping to look at every single damn dungeon. Most of them only contain one weird guy at the end with crappy rewards. I don't know what you do to extend the game, but I'm not the player who takes long cuts.
Zyzyxxz said:
Survival Guide was the worst sidequest in the entire game.

Nothing really set it apart and if you had a high speech you could probably lie your way thru it.

Also that Moira bitch was annoying as hell. I"m gonna kill her in my next playthrough.
Yeah she is annoying... setting off the nuke...
doesn't kill her

But I guess I could shoot her.
sennin said:
I disagree. I view the Survival guide as a good tutorial quest that teaches the player basic and intermediate systems in Fallout 3. For instance, it coaches you on how to cope with food, introducing location damage and radiation poisoning, stealth approach, the importance of hacking terminals and disarming mines, among other things. My favorite has to be researching Rivert City's true history and if you haven't seen
Pinkerton
, you only know half the story. While undoubtedly it is a fetch quest, it is well integrated into the survival theme of Fallout 3.
Dude... tutorials don't have you running across half the land.
 
sennin said:
I disagree. I view the Survival guide as a good tutorial quest that teaches the player basic and intermediate systems in Fallout 3. For instance, it coaches you on how to cope with food, introducing location damage and radiation poisoning, stealth approach, the importance of hacking terminals and disarming mines, among other things. My favorite has to be researching Rivert City's true history and if you haven't seen
Pinkerton
, you only know half the story. While undoubtedly it is a fetch quest, it is well integrated into the survival theme of Fallout 3.

How do you find him, by the way? I'm assuming he's in that locked off part of the town you can only reach from the outside? And need 100 Lockpick skill to open?
 
sennin said:
If you want an estimate, 20 hours is where most players complete the main quest, if we're going to dive into sidequests, we should add another 10~15 hours to it. If we factor in collecting every unique and custom weapon, you can throw in another 5~10 hours. As for quests, it has been stated several times, there are much lesser quests compared to Oblivion, but every quest in Fallout 3 is of high quality production as they are lengthy in 2 ways: i.) multi-tier quests and ii.) large dungeons with plenty of combat involved in well designed mazes. It took me a long time, probably around 4~6 hours just to finish Survival Guide. On the whole, Fallout 3 is definitely shorter than Oblivion, but I very much prefer this approach of quality over quantity.


Shorter than Oblivion, sure, but I've got 30 hours in so far and haven't really touched the main quest too much; last thing I did was
Tranquility Lane
. For the rest of it, it doesn't seem as if I've much more than scratched the surface, though the amount of available side quests is starting to thin out a bit.
 
Farnack said:
Rush? What am I suppose to do? Sit down and watch the day and night cycles?

I'm playing the game and I'm not stopping to look at every single damn dungeon. Most of them only contain one weird guy at the end with crappy rewards. I don't know what you do to extend the game, but I'm not the player who takes long cuts.

You can play however you like man, I'm just saying everyone else here is having a great time with the side quests because we're absorbing the world. Since you've already finished the main quest and apparently could plow through the remaining side quests in about 2 hours, maybe it's time you move on to another game.
 
Borgnine said:
You can play however you like man, I'm just saying everyone else here is having a great time with the side quests because we're absorbing the world. Since you've already finished the main quest and apparently could plow through the remaining side quests in about 2 hours, maybe it's time you move on to another game.

compare the average side quest in fallout 3 to the average side quest in. . . well, just about anything. i'm of the opinion that the game sets a new bar for how extensive, varied, and interesting a side quest should be. there are real questions about what you should do from situation to situation, and the answers are almost never totally clear; to be more clear, there rarely is a "right answer," and you'll often be left scratching your head as to whether you did the right thing.

that's all meaningless if it's not backed up by solid game mechanics, and as far as rpg combat goes, VATS is a fantastic answer to the question of turn-based vs. real-time.

i get a little too enthusiastic when i really start thinking about, and talking about, the game. i adore it.
 
BenjaminBirdie said:
How do you find him, by the way? I'm assuming he's in that locked off part of the town you can only reach from the outside? And need 100 Lockpick skill to open?
That's one way, although I would suspect that's not the main way most players will be doing it, since few will have 100 Lockpick at that point. Instead, try this:

Rivert City is split into 2 right? First, get some rad resist gear and Rad-X if you can. Make your way to the flight deck where plenty of aircrafts are stored. We're taking a dive from there on the right side, into the radiated water and going for a swim. It might take a few tries to locate the underwater passage into the ship's bow, so save before jumping in case you can't find it.

Take note of your oxygen meter, and be prepared for combat with Mirelurks and traps once you're inside.

Farnack said:
Dude... tutorials don't have you running across half the land.
To be precise, the only locations you will visit in the tutorial are: Super Duper Mart, Anchorage War Memorial, Rivert City, Robco, Minefield, Tepid Sewers and Arlington Library. There are a grand total of 7, compared to 98 locations in Fallout 3. Hardly "half the land". Further, as I've explained earlier, I do not view Survival Guide as a simple tutorial, it introduces the player fresh out of the vault into understanding the Wasteland more. This is an artful integration of roleplaying with traditional game play mechanics that I applaud Bethesda for.
 
I want to be 100% sure of one thing

Strength, says its for melee weapons

Endurance is for unarmed

Will strenght affect my unarmed damage? Carrying a huge sledgehammer is melee sure, but not exactly unarmed.. What does endurance do other than give +20 unarmed skill if it doesnt affect its damage ?

also, say perception and energy weapons, the +20 or under skills it gives when you put points into it, will the actual SPECIAL points in perception affect the energy weapon damage? Say i have 1 point in perception but 100skills in energy weapons, vs 10 points in perception with 100 skills in energy weapons... will they be the same damage wise?
 
Borgnine said:
You can play however you like man, I'm just saying everyone else here is having a great time with the side quests because we're absorbing the world. Since you've already finished the main quest and apparently could plow through the remaining side quests in about 2 hours, maybe it's time you move on to another game.
Wtf I said I went to rivet city when it was the objective for both my main and side quest. If you enjoy wasting your time running back and forth doing one quest at a time, go ahead.

And wtf is there to absorb? I drank toilet water to do that radiation survival quest. What? Did you go to the far reaches of DC looking for some place that gives 100 rad a second?
 
The survival guide is an excellent introduction to the game. Not exactly a "tutorial", more of a guiding hand through the early stages to ease you into the rest of the game. And the rewards for doing the optional goals are well worth it.

I prefer to take a quest all the way to the end instead of speeching/lying my way out of it. I can always blow their head off after the fact. :D
 
Farnack said:
Wtf I said I went to rivet city when it was the objective for both my main and side quest. If you enjoy wasting your time running back and forth doing one quest at a time, go ahead.

And wtf is there to absorb? I drank toilet water to do that radiation survival quest. What? Did you go to the far reaches of DC looking for some place that gives 100 rad a second?

"Running back and forth" is the game. You think they made this giant wasteland for you to run through and ignore? You're supposed to get out there and explore, find interesting things, and have random encounters.
 
Borgnine said:
"Running back and forth" is the game. You think they made this giant wasteland for you to run through and ignore? You're supposed to get out there and explore, find interesting things, and have random encounters.
Fast travel says yes.
 
Farnack said:
Wtf I said I went to rivet city when it was the objective for both my main and side quest. If you enjoy wasting your time running back and forth doing one quest at a time, go ahead.

And wtf is there to absorb? I drank toilet water to do that radiation survival quest. What? Did you go to the far reaches of DC looking for some place that gives 100 rad a second?
You could have just stood in the pool of water where the bomb was laying.

I think a lot of people are just enjoying exploring the world and seeing all that it has to offer. If you want to just complete quests so you can finish the game, you aren't going to understand why everyone is liking it so much. Your way isn't wrong, just not the same way most people are playing it, so there are just differing opinions.

For people who just like to complete a game, Fallout 3 doesn't offer much, that's true. Just a handfull of quests that you can runthrough in a weekend.
 
I feel like a dope. Can someone point me to where exactly I can find the thing needed to get the elevators running so I can save the guys on the hospital roof? I cleared the entire building of mutants, and have seemingly explored every inch of the five or so floors available to me with no luck. I entered through a hole in the side and had to drop down a floor to get in. Now it seems like there's no way out and I can't find the thing to finish the quest.

I've been in this damn hospital for about 3 hours now.

Something I noticed, one of the guys says it was on the third floor, but every door number in the hospital is 107. So how am I supposed to find the right floor?
 
sennin said:
That's one way, although I would suspect that's not the main way most players will be doing it, since few will have 100 Lockpick at that point. Instead, try this:

Rivert City is split into 2 right? First, get some rad resist gear and Rad-X if you can. Make your way to the flight deck where plenty of aircrafts are stored. We're taking a dive from there on the right side, into the radiated water and going for a swim. It might take a few tries to locate the underwater passage into the ship's bow, so save before jumping in case you can't find it.

Take note of your oxygen meter, and be prepared for combat with Mirelurks and traps once you're inside.

Oooh! Thank you!
 
Koomaster said:
You could have just stood in the pool of water where the bomb was laying.
Lol, yeah I tried that for like 20 seconds, but in that time, I could have drank the toilet and be 6 times faster in gaining rad. Otherwise, I would have to leave Fallout 3 alone, which you can't even alt tab, and do something else. That's not really playing.
 
K0NY said:
I feel like a dope. Can someone point me to where exactly I can find the thing needed to get the elevators running so I can save the guys on the hospital roof? I cleared the entire building of mutants, and have seemingly explored every inch of the five or so floors available to me with no luck. I entered through a hole in the side and had to drop down a floor to get in. Now it seems like there's no way out and I can't find the thing to finish the quest.

I've been in this damn hospital for about 3 hours now.

Something I noticed, one of the guys says it was on the third floor, but every door number in the hospital is 107. So how am I supposed to find the right floor?
From the rooftop where the guys are, just head back down one floor. It is designed like a hotel lobby, and in one of the corners is where the non-functional Protectron with a Fusion Battery is.

BenjaminBirdie said:
Oooh! Thank you!
Don't, I expect payment in caps for my information. >_> :p
 
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