Wiggum2007 said:Nope, 360 version. So I'm guessing that means that yes, I am missing out on a quest? Damn.
Nah, Nathan isn't a quest giver.
Wiggum2007 said:Nope, 360 version. So I'm guessing that means that yes, I am missing out on a quest? Damn.
kathode said:Nah, Nathan isn't a quest giver.
Peronthious said:Hah, finally tracked down all of the Railway Rifle parts before hitting the bed yesterday evening.Quite effective, especially with the ammo being so plentiful.
Vik_Vaughn said:Where's the schematics?
Farnack said:I kinda feel like there's a lack of quests now that I'm playing more of it.
Is there a list of how many quests there are in Fallout 3?
http://fallout.wikia.com/wiki/Fallout_3_questsFarnack said:I kinda feel like there's a lack of quests now that I'm playing more of it.
Is there a list of how many quests there are in Fallout 3?
That's how I feel too. The only custom weapons worth a damn are Dart Guns for its poison effect and the 2 explosives. The Railway Rifle is still far from being my favorite weapon, because I've only 300+ rounds for it compared to 1300 on average for my Chinese AR; 800 MF cells for my Plasma Rifle. Even with 3 schematics it is only 30 damage. Decent, but ultimately outclassed by the standard rifles in 2 ways: i.) damage and ii.) to availability from mobs, thus easier to repair. Deathclaw Gauntlet is overshadowed by Fisto! so unless there's some hidden trait we're not yet aware of, Fisto! and Powerfists are what you want. The Shiskabab is decent but requires you to be aware of your surroundings. It is prone to combustion after all.Nafai1123 said:Finally bought and made the rock-it launcher last night. While its really cool to kill someone with cola bottles and such, it's kind of a waste of space to be picking up ammo for it, considering every other weapons ammo doesn't take up any space at all. At this point in the game, I have so much freakin ammo for everything that it doesn't really matter anymore.
Can't wait to finish my midterms today, do some elicit drugs when I get home and explore Rivet City for the first time.![]()
Wow, if that's it... that really isn't a lot.sennin said:
Well, there's the survival guide... pretty much. If you got that arefu quest, you don't need to go back there. You could blow the place up since the bad guy will probably still talk to you.Hachimaki said:I accidentally went into the armory and now all the megaton merchants are attacking me. Does this mean if I leave and come back to Megaton will they still attack? I hope this isn't the case there are still a lot of quests I want to finish there.
McBacon said:Can anyone confirm that the Steam version will net you 360 achievements?
What was said recently, by both Todd and me, is that in real-time, skill affects chance to hit less than it used to. This change was made after extensive playtesting. Why? Most everyone found it annoying that you'd have your crosshair over an enemy, and your bullets would go completely wide. So we dialed the accuracy penalty back so it would feel good in real-time.
Farnack said:Wow, if that's it... that really isn't a lot.
chespace said:Confirmed.
I did the main in 10. Survival guide in two or so since I went to rivet city along the main questline.sennin said:If you want an estimate, 20 hours is where most players complete the main quest, if we're going to dive into sidequests, we should add another 10~15 hours to it. If we factor in collecting every unique and custom weapon, you can throw in another 5~10 hours. As for quests, it has been stated several times, there are much lesser quests compared to Oblivion, but every quest in Fallout 3 is of high quality production as they are lengthy in 2 ways: i.) multi-tier quests and ii.) large dungeons with plenty of combat involved in well designed mazes. It took me a long time, probably around 4~6 hours just to finish Survival Guide. On the whole, Fallout 3 is definitely shorter than Oblivion, but I very much prefer this approach of quality over quantity.
Farnack said:I did the main in 10. Survival guide in two or so since I went to rivet city along the main questline.
And really... if the Survival guide was indicative of "high production quality", that's a real bad sign. It's probably the worst example of fetch questing.
Nikorasu said:![]()
I'll take more screens now that I've done most of the quests and am just exploring/sightseeing.
(once I scratch that L4D itch..)
Farnack said:I did the main in 10. Survival guide in two or so since I went to rivet city along the main questline.
And really... if the Survival guide was indicative of "high production quality", that's a real bad sign. It's probably the worst example of fetch questing.
Zyzyxxz said:Survival Guide was the worst sidequest in the entire game.
Nothing really set it apart and if you had a high speech you could probably lie your way thru it.
Also that Moira bitch was annoying as hell. I"m gonna kill her in my next playthrough.
Rush? What am I suppose to do? Sit down and watch the day and night cycles?Borgnine said:Well if you're going to rush through the game like that, then yeah, you're going to be disappointed there's not more side quests.
Yeah she is annoying... setting off the nuke...Zyzyxxz said:Survival Guide was the worst sidequest in the entire game.
Nothing really set it apart and if you had a high speech you could probably lie your way thru it.
Also that Moira bitch was annoying as hell. I"m gonna kill her in my next playthrough.
Dude... tutorials don't have you running across half the land.sennin said:I disagree. I view the Survival guide as a good tutorial quest that teaches the player basic and intermediate systems in Fallout 3. For instance, it coaches you on how to cope with food, introducing location damage and radiation poisoning, stealth approach, the importance of hacking terminals and disarming mines, among other things. My favorite has to be researching Rivert City's true history and if you haven't seen, you only know half the story. While undoubtedly it is a fetch quest, it is well integrated into the survival theme of Fallout 3.Pinkerton
sennin said:I disagree. I view the Survival guide as a good tutorial quest that teaches the player basic and intermediate systems in Fallout 3. For instance, it coaches you on how to cope with food, introducing location damage and radiation poisoning, stealth approach, the importance of hacking terminals and disarming mines, among other things. My favorite has to be researching Rivert City's true history and if you haven't seen, you only know half the story. While undoubtedly it is a fetch quest, it is well integrated into the survival theme of Fallout 3.Pinkerton
Nooooes! Blue is so... not-falloutVik_Vaughn said:What's with the blue hud? Is that an option? I like it much better than my current green hud.
sennin said:If you want an estimate, 20 hours is where most players complete the main quest, if we're going to dive into sidequests, we should add another 10~15 hours to it. If we factor in collecting every unique and custom weapon, you can throw in another 5~10 hours. As for quests, it has been stated several times, there are much lesser quests compared to Oblivion, but every quest in Fallout 3 is of high quality production as they are lengthy in 2 ways: i.) multi-tier quests and ii.) large dungeons with plenty of combat involved in well designed mazes. It took me a long time, probably around 4~6 hours just to finish Survival Guide. On the whole, Fallout 3 is definitely shorter than Oblivion, but I very much prefer this approach of quality over quantity.
Farnack said:Rush? What am I suppose to do? Sit down and watch the day and night cycles?
I'm playing the game and I'm not stopping to look at every single damn dungeon. Most of them only contain one weird guy at the end with crappy rewards. I don't know what you do to extend the game, but I'm not the player who takes long cuts.
Borgnine said:You can play however you like man, I'm just saying everyone else here is having a great time with the side quests because we're absorbing the world. Since you've already finished the main quest and apparently could plow through the remaining side quests in about 2 hours, maybe it's time you move on to another game.
That's one way, although I would suspect that's not the main way most players will be doing it, since few will have 100 Lockpick at that point. Instead, try this:BenjaminBirdie said:How do you find him, by the way? I'm assuming he's in that locked off part of the town you can only reach from the outside? And need 100 Lockpick skill to open?
To be precise, the only locations you will visit in the tutorial are: Super Duper Mart, Anchorage War Memorial, Rivert City, Robco, Minefield, Tepid Sewers and Arlington Library. There are a grand total of 7, compared to 98 locations in Fallout 3. Hardly "half the land". Further, as I've explained earlier, I do not view Survival Guide as a simple tutorial, it introduces the player fresh out of the vault into understanding the Wasteland more. This is an artful integration of roleplaying with traditional game play mechanics that I applaud Bethesda for.Farnack said:Dude... tutorials don't have you running across half the land.
The Chef said:I cant wait to get this game.
But I promised myself that i would finish Resistance 2 first.
Wtf I said I went to rivet city when it was the objective for both my main and side quest. If you enjoy wasting your time running back and forth doing one quest at a time, go ahead.Borgnine said:You can play however you like man, I'm just saying everyone else here is having a great time with the side quests because we're absorbing the world. Since you've already finished the main quest and apparently could plow through the remaining side quests in about 2 hours, maybe it's time you move on to another game.
2real4tv said:Was this posted comparison between all three versions:
http://www.eurogamer.net/article.php?article_id=285507&page=1
Farnack said:Wtf I said I went to rivet city when it was the objective for both my main and side quest. If you enjoy wasting your time running back and forth doing one quest at a time, go ahead.
And wtf is there to absorb? I drank toilet water to do that radiation survival quest. What? Did you go to the far reaches of DC looking for some place that gives 100 rad a second?
:lol :lol I like how you think. And act.SuperEnemyCrab said:I can always blow their head off after the fact.![]()
Fast travel says yes.Borgnine said:"Running back and forth" is the game. You think they made this giant wasteland for you to run through and ignore? You're supposed to get out there and explore, find interesting things, and have random encounters.
You could have just stood in the pool of water where the bomb was laying.Farnack said:Wtf I said I went to rivet city when it was the objective for both my main and side quest. If you enjoy wasting your time running back and forth doing one quest at a time, go ahead.
And wtf is there to absorb? I drank toilet water to do that radiation survival quest. What? Did you go to the far reaches of DC looking for some place that gives 100 rad a second?
sennin said:That's one way, although I would suspect that's not the main way most players will be doing it, since few will have 100 Lockpick at that point. Instead, try this:
Rivert City is split into 2 right? First, get some rad resist gear and Rad-X if you can. Make your way to the flight deck where plenty of aircrafts are stored. We're taking a dive from there on the right side, into the radiated water and going for a swim. It might take a few tries to locate the underwater passage into the ship's bow, so save before jumping in case you can't find it.
Take note of your oxygen meter, and be prepared for combat with Mirelurks and traps once you're inside.
Lol, yeah I tried that for like 20 seconds, but in that time, I could have drank the toilet and be 6 times faster in gaining rad. Otherwise, I would have to leave Fallout 3 alone, which you can't even alt tab, and do something else. That's not really playing.Koomaster said:You could have just stood in the pool of water where the bomb was laying.
From the rooftop where the guys are, just head back down one floor. It is designed like a hotel lobby, and in one of the corners is where the non-functional Protectron with a Fusion Battery is.K0NY said:I feel like a dope. Can someone point me to where exactly I can find the thing needed to get the elevators running so I can save the guys on the hospital roof? I cleared the entire building of mutants, and have seemingly explored every inch of the five or so floors available to me with no luck. I entered through a hole in the side and had to drop down a floor to get in. Now it seems like there's no way out and I can't find the thing to finish the quest.
I've been in this damn hospital for about 3 hours now.
Something I noticed, one of the guys says it was on the third floor, but every door number in the hospital is 107. So how am I supposed to find the right floor?
Don't, I expect payment in caps for my information. >_>BenjaminBirdie said:Oooh! Thank you!
K0NY said:Something I noticed, one of the guys says it was on the third floor, but every door number in the hospital is 107. So how am I supposed to find the right floor?
sennin said:Don't, I expect payment in caps for my information. >_>![]()