The Official Fallout 3 thread of post-apocalyptic proportions!

Went through the 3 or 4 levels of that Chrysalus building that was loaded with mutants..thought for sure I'd get a bobblehead out of it. 1 book of science. :\ Must be more in here... I think I went through like 500 flame units. :lol
 
Darunia said:
This game is simply incredible. Played the evening through. I got to the museum for the radio quest. The main courtyard had a fuckton of mutants, but they weren't much trouble with AK + sniper. Small guns and its perks ftw

edit: should I follow the main quest til I hit the final mission and then do all the sidequests, or mix things up? What are some of the easier ones that you can tackle with a low level?

I would suggest mixing it up. Blood Ties is a good one to cut your teeth on, and Moira's quests are generally easier as well. By the time you have a couple under your belt, though, you'll probably have leveled up enough to do whatever quest you want.
 
Vault 106 is interesting, but I feel like I'm missing something. Maybe there's a computer or something I haven't seen or done.

Also: Dogmeat apparently can get lost and then you can't find him again. This is :( so I will start relying on normal saving rather than auto-saving.
 
Archer said:
Anyone go to Deathclaw Sanctuary? I just picked up Vengeance. Time for some major ass kicking.

I dropped by when I was level 20 and went through with no difficulties. Can't remember if there was anything there worth getting, though.
 
Duck Amuck said:
I started over.

Last night I started play Fallout 3 at 4 pm. I turned my 360 off at 12 am. lol omg.

My stats:

Strength - 7
Perception - 5
Endurance - 5
Charisma - 7
Intelligence - 9
Ability - 5
Luck - 2

Skills tagged are Repair, Small Guns, and Speech.

Perks I've learned is Gun Nut, and I've ranked that up twice so my small guns stat gets a lil boost.

Had a WILD adventure last night. Haven't liked a western rpg like this in some time.

Question:
Is it possible at all to get back in Vault 101? I want to see how things are handling there.

Yes, there's a sidequest available there after you finish a certain main quest.

Good skill tag choices btw.
 
Duck Amuck said:
I started over.

Last night I started play Fallout 3 at 4 pm. I turned my 360 off at 12 am. lol omg.

My stats:

Strength - 7
Perception - 5
Endurance - 5
Charisma - 7
Intelligence - 9
Ability - 5
Luck - 2

Skills tagged are Repair, Small Guns, and Speech.

Perks I've learned is Gun Nut, and I've ranked that up twice so my small guns stat gets a lil boost.

Had a WILD adventure last night. Haven't liked a western rpg like this in some time.

Question:
Is it possible at all to get back in Vault 101? I want to see how things are handling there.

Your Luck is way too low. Luck doesn't just increase your potential for critical hits, which is important enough, but it also increases EVERY SKILL each level. It's very valuable, possibly the best SPECIAL attribute other than Intelligence.
 
Dr. Kitty Muffins said:
I ended up accidentally killing Dogmeat after about a half hour of finding him.

No way to revive him, I take it? lol
I had him for almost no time.. he just disappeared. I reloaded but it showed him as dead right away. Sucks, but oh well.

Anyone wanna suggest a good companion for someone with Good Karma?
 
Dogmeat is such a terrible follower anyway. I was walking around when he was killed by a freaking radscorpion, and it wasn't even a giant one!

Luckily I got Jericho and he's just been beasting on everyone in the Wasteland since.
 
Meier said:
I had him for almost no time.. he just disappeared. I reloaded but it showed him as dead right away. Sucks, but oh well.

Anyone wanna suggest a good companion for someone with Good Karma?

Yeah, Star Paladin Cross

you can find her in the citadel, it's a black chick with short hair in power armour...no helmet of course

shes the only reason i keep my karma good

I think you have to do the waters of life quest to get into the citadel, if you already have go talk to her at the citadel...somewhere inside, i think where ever the scribe and elder lyons are

edit---yeah dogmeat fucking sucks, i think he got killed by a supermutant and some defenders when i was coming out of a metro station
 
ChrisGoldstein said:
Yeah, Star Paladin Cross

you can find her in the citadel, it's a black chick with short hair in power armour...no helmet of course

shes the only reason i keep my karma good

I think you have to do the waters of life quest to get into the citadel, if you already have go talk to her at the citadel...somewhere inside, i think where ever the scribe and elder lyons are

edit---yeah dogmeat fucking sucks, i think he got killed by a supermutant and some defenders when i was coming out of a metro station

Cross sucks balls, she always uses her worthless Super Sledge... get Charon instead.
 
The most rediculous follower moment I've seen was during the last story mission.

I had Fawkes with me, and while following the giant robot past a bridge I decided I didn't want him around anymore so I told him to go away and watched as he went back towards the diection of the citadel. I go on with the mission and get to the jefferson memorial with the brotherhood of steel guys and the robot, and before going in I go around looting enclave bodies, and then I hear a firefight erupt. Fawkes, for some reason, came back and started attacking the robot. Needless to say, he got destroyed

Anyways as a side note: GOTY
 
Meier said:
I had him for almost no time.. he just disappeared. I reloaded but it showed him as dead right away. Sucks, but oh well.

Anyone wanna suggest a good companion for someone with Good Karma?

Fawkes is one of the best party NPCs in the game. You can get him very late into the main quest.
 
Just curious if this has happened to anyone else? I was in the Citidel and tried to save I got a dirty disc error which i thought was pretty odd since I installed it to the hardrive. Now every time I try to load a save I get the same error any ideas or am I fucked.
 
Where does Lucas's son usually hang out? His dad got killed because I told him about Burke but I've disarmed the bomb and need to find him.
 
Red Blaster said:
Where does Lucas's son usually hang out? His dad got killed because I told him about Burke but I've disarmed the bomb and need to find him.

You should have Lucas's house key. Just wait in his house until he shows up.
 
Did a couple of sidequests (Blood Ties, Big Trouble in Big Town) and advanced a bit on the main quest. I never thought I'd like this game so much. goty with a bullet. I think I'm leveled up enough to get another shot at Those! now.

I want to get other radio stations though. GNR is cool enough but I've heard every song like 10 times now.
 
that's awesome darunia. agree wholeheartedly.

big trouble in big town was the first time i realized i was in for something extremely special.
 
Cross and Dogmeat suck. Clover and Jericho are alright. Charon w/ power armor and Fawkes = dead super behemoths.

If you let Dogmeat die you cant get 2 followers
 
Just how long is the corpse stay?
Had Burke and Lucas
kill each other off in Moriarty's and their limbless corpses are still there. :lol
 
Rented yesterday, started playing today. Game of the Year without a doubt. I'm wondering if the seemingly polished feel of the game is the result of Fallout fans lighting a fire under Bethesda or just Bethesda doing it up regardless.

Either way, this game is fantastic. The exploration feels Morrowind'ish, which I love. The combat is enjoyable, the weapons selection awesome.
 
Has anyone been able to do mirelurk quest for the wasteland guide without killing any of them? Those things fucking charge at you and do a ton of damage.
 
I think when I do my PC runthrough, I'll go this way on skills

S:4
P:7
E:6
C:1
I:9
A:6
L:7

Perks
2: Int Training (A)
3: Int Training (A)
4: Educated
5: Comprehension
6: Toughness
7: Bloody Mess/Int Training (A)
8: Strong Back
9: Commando
10: Finesse
11: Scrounger
12: Sniper
13: Silent Running
14: Cyborg
15: Adamantium Skeleton
16: Action Boy/Girl
17: Better Criticals
18: Int Training (A/E)/Tag/Fast Metabolism/Mysterious Stranger
19: Same as above
20: Grim Reaper's Sprint

Tag Lockpick, Repair, and Speech

I figure all I need is Commando since most of the best small weapons are 2 handed + all the fun big weapons (Assault, Hunting, and Sniper Rifles; Combat Shottie; Terrible Shottie, Lincoln Repeater, Xualong AR, Ol' Painless, Fatman, Missile Launcher)
 
Red Blaster said:
Has anyone been able to do mirelurk quest for the wasteland guide without killing any of them? Those things fucking charge at you and do a ton of damage.

Either sneak in an alt way (there are at least 3), kill them all before taking the quest, or get a powerful follower like Charon or Fawkes and have them kill everything while you sit back
 
whats the consensus on my choice to not group with anyone cause i want all the exp for myself? am i missing out on any really good character interaction stuff?
 
This game is hard. I think I died more times in this game than all the other games I played this year combined. Those super mutants and mercenaries are tearing me a new one.
 
JayDubya said:
Also: Dogmeat apparently can get lost and then you can't find him again. This is :( so I will start relying on normal saving rather than auto-saving.

If you lose Dogmeat by anything but death, such as accidentally leaving him somewhere and forgetting, he'll usually make his way back to Vault 101 on his own. The game will give you a message saying he's returned there. And he can actually die on route by an enemy's hands, so I think he literally walks there himself from wherever you left him rather than the game simply teleporting him as you'd expect, which is pretty cool.
 
Kadey said:
This game is hard. I think I died more times in this game than all the other games I played this year combined. Those super mutants and mercenaries are tearing me a new one.

If this game really does emulate the past Fallout games in regards to difficulty then its important to get better equipment and weapons and leveling up to raise your proficiency with said weapons.

Going head on with the bigger humanoid mutants early on meant dieing a quick death.
 
:lol Poor Mister Lopez.
found him at the top of Rivet City looking over the edge. He tells me he doesn't know if he can go through with killing himself so I tell him he's "fucking pathetic". He completely agrees and jumps off :lol I almost felt sorry for him.
 
playing on normal and think the difficulty is perfect. im finding it ridiculously easy to acquire wealth/items, but the enemies still put up a decent fight.
 
I forgot how important it is to use your perks and dispense your initial points wisely. I went with Perception, Intelligence and Agility as my main attributes. Dumping points mainly in Lockpicking, Medicine and Stealth though, I've found that Repair in this game seems to be extremely important.
 
BlueTsunami said:
I forgot how important it is to use your perks and dispense your initial points wisely. I went with Perception, Intelligence and Agility as my main attributes. Dumping points mainly in Lockpicking, Medicine and Stealth though, I've found that Repair in this game seems to be extremely important.

Repair is hugely important, maybe the single most useful skill in the game other than small arms.
 
Zeliard said:
Repair is hugely important, maybe the single most useful skill in the game other than small arms.

Agreed. Helped me a ton my first playthrough. Second playthrough I haven't bothered however and haven't had any problems.
 
Red Blaster said:
Has anyone been able to do mirelurk quest for the wasteland guide without killing any of them? Those things fucking charge at you and do a ton of damage.

I just used a couple stealthboys and kept to the shadows, easy!
 
ICallItFutile said:
Agreed. Helped me a ton my first playthrough. Second playthrough I haven't bothered however and haven't had any problems.

Towards the beginning it's very helpful as far as making money (selling repaired weapons), saving money (not having an NPC repair your stuff) and consolidating inventory space (using one or more weapons to repair another).

Repaired weapons also increase the damage output and critical hit potential of your weapons - that's especially important with the big guns that do a lot of damage, since you can repair it once and see it going up something like 50 damage points (if not more). Basically, it's all exponential. That also makes repair very useful towards the mid-end game, perhaps even moreso, since that's when you start getting bigger weapons.
 
Zeliard said:
Repair is hugely important, maybe the single most useful skill in the game other than small arms.

Nah. Repair and Lockpick. There just way too much good stuff and experience in Lockpicking. You can get by easy not caring about small arms, especially with the right perks and weapons in good condition.

I even go Speech over small arms, especially if you go 1 Charisma

Repair is the one skill thats most important to keep up. Others can vary easy without much impact.
 
As far as weapons go, I found a Laser Gun? In the Super Market and I figured that I'd upkeep that and build up my Laser Weapons proficiency. Its obvious that the best arms are probably the weapons in this category.
 
BlueTsunami said:
As far as weapons go, I found a Laser Gun? In the Super Market and I figured that I'd upkeep that and build up my Laser Weapons proficiency. Its obvious that the best arms are probably the weapons in this category.

Not really.

I'd up small guns until 100, then go energy afterwards.

Laser rifle/pistol is nice for picking off enemies from afar, but most of the time I just got close the the combat shotgun/AR.

Damage output is fine for both.
 
Hey guys I have a question I am level 13 and my character is GOOD, is there a way I can quickly turn him neutral and evil I am pretty close to reaching level 14....
 
Hazaro said:
Not really.

I'd up small guns until 100, then go energy afterwards.

Laser rifle/pistol is nice for picking off enemies from afar, but most of the time I just got close the the combat shotgun/AR.

Damage output is fine for both.

No need for the energy rifles with hunting rifles, especially Ol' Painless and Lincoln's Repeater. They and the shotguns and assault rifles all fall under commando and small arms, so not much need to diversify.
 
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