Dread Zombie Template
Hit Dice: Drop any Hit Dice from class levels (to a minimum of 1), double the number of Hit Dice left, and raise them to d12s.
Speed: +10 movement. If the base creature can fly, its maneuverability rating drops to clumsy.
AC: Bonus to Natural Armor +1 Small +2 Medium, +3 Large, +4 Huge, +7 Gargantuan, +11 Colossal
BAB: A zombie has a base attack bonus equal to ½ its Hit Dice.
Attacks: Retains all natural weapons of the base creature. It gains a slam attack and a bite (that can only be used in a grapple); Small: 1d3 bite, 1d4 slam; Medium: 1d4 bite, 1d6 slam; Large: 1d6 bite, 1d8 slam)
Saves: Base is Fort +1/3 HD, Ref +1/3 HD, and Will + ½ HD+ 2.
Attributes: Strength increases by +4, its Dexterity decreases by 2, it has no Constitution or Intelligence score, its Wisdom changes to 10, and its Charisma changes to 1.
Special Qualities:
Bonus Feat: Toughness (Lose all other feats)
Damage Reduction 5 / slashing;
Single Actions Only only a move or attack each round; can move speed and attack as a charge.
Unnatural Vitality: Only fully destroyed at -10 HP; immobile at 0 hp; prone and helpless at -9 -1
Fast Healing 1.
Diseased Bite: Dread Plague*
Critical Hit Vulnerable cranial trauma (critical hit, coup de grace) will destroy a zombie instantly; the lack of fortification makes these creatures vulnerable to sneak attack or sudden strike damage as well.
Dread Plague Supernatural Disease (Curse); Infection: Injury, DC: 10 + Str Mod (+1 per hour); Incubation: Instananeous; Damage: -1d4 Con; Secondary Damage: 1d4 Con once per hour Once initial damage is done, successful saving throws do not allow the character to recover.
Any living entity infected with Dread Plague that dies for any reason other than a coup de grace reanimates as an Dread Zombie in 1d4+2 rounds.
Generic Dread Zombies (by race)
Human Commoner Dread Zombie
Size/Type: Medium Undead
Hit Dice: 2d12+3 (16 hp)
Initiative: -1
Speed: 40 ft. (8 squares; cant run)
AC: 11 (-1 Dex, +2 natural), touch 9, flat-footed 11
Base Attack/Grapple: +1/+3
Attack: Slam +3 melee (1d6+2) or bite +3 melee (1d4+2 plus Dread Plague)
Space/Reach: 5 ft./5 ft
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., unnatural vitality, fast healing 1, diseased bite (DC: 12), critical hit vulnerability, undead traits
Saves: Fort +0, Ref -1, Will +3
Abilities: Str 14, Dex 8, Con Ø, Int Ø, Wis 10, Cha 1
Feats: Toughness
CR: 1
Human Child / Halfling / Gnome Dread Zombie
Size / Type: Small Undead
Hit Dice: 2d12+3 (16 hp)
Initative: +0
Speed: 30 ft (6 squares; cant run)
AC: 12 (0 Dex, +1 natural, +1 size), touch 11, flat-footed 12
Base Attack/Grapple: +1 / -2
Attack: Slam +3 melee (1d4+1) or bite +3 melee (1d3+1 plus Dread Plague)
Space/Reach: 5 ft./5 ft
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., unnatural vitality, fast healing 1, diseased bite (DC: 11), critical hit vulnerability, undead traits
Saves: Fort +0, Ref -1, Will +3
Abilities: Str 12, Dex 10, Con Ø, Int Ø, Wis 10, Cha 1
Feats: Toughness
CR: 1
Dwarf Changes: 30 ft move;
Elf / Shifter Changes: +1 AC, +1 Ref
Changeling / Kalashtar / Half-Elf: as human.
Half-Orc Changes: Grapple: +4, Slam +4 melee (1d6+3), bite + 4 melee (1d4+3, Plague DC: 13).
Orc Changes: Grapple +5, Slam +5 melee (1d6+4), bite +5 melee (1d4+4, Plague DC: 14).
Bugbear Zombie
Size/Type: Medium Undead
Hit Dice: 6d12+3 (42 hp)
Initiative: 0
Speed: 40 ft. (8 squares; cant run)
AC: 15 (0 Dex, +5 natural), touch 10, flat-footed 15
Base Attack/Grapple: +3/+7
Attack: Slam +7 melee (1d6+4) or bite +7 melee (1d4+4 plus Dread Plague)
Space/Reach: 5 ft./5 ft
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., unnatural vitality, fast healing 1, diseased bite (DC: 14), critical hit vulnerability, undead traits
Saves: Fort +2, Ref 2, Will +5
Abilities: Str 19, Dex 10, Con Ø, Int Ø, Wis 10, Cha 1
Feats: Toughness
CR: 3
Ogre Zombie
Size/Type: Large Undead
Hit Dice: 8d12+3 (55 hp)
Initiative: -2
Speed: 50 ft. (8 squares; cant run)
AC: 15 (-1 size, -2 Dex, +8 natural), touch 7, flat-footed 15
Base Attack/Grapple: +4/+15
Attack: Slam +15 melee (1d8+10) or bite +15 melee (1d6+10 plus Dread Plague)
Space/Reach: 10 ft./ 10 ft
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., unnatural vitality, fast healing 1, diseased bite (DC: 17), critical hit vulnerability, undead traits
Saves: Fort +2, Ref 0, Will +6
Abilities: Str 23, Dex 6, Con Ø, Int Ø, Wis 10, Cha 1
Feats: Toughness
CR: 3