The Official Halo 3: ODST Thread

Hmm... I was expecting more from the Extended Version, but it was still freaking awesome none-the-less. I can't wait to download it in HD. :)
 
Little more battle scene, but that was about all that was worth it. Anyhow, come on Spike. Give me full screen here. I'm paying for HD for a reason.
 
Missed it, where's my HD download link?

Anyways, I love the interpretation of the Halo universe in this ad and the Blomkamp shorts. Makes me sad about the atrocious storytelling in Halo 3.
 
SpudBud said:
Missed the ad, oh well.

The one that just aired has been on Youtube for a couple of hours actually. Got leaked early.

It's really not much different than the short one though.
 
GhaleonEB said:
That CVG article (added to OP) did nothing to lessen my interest in the campaign. Nothing!

Also fixed a gaggle of typos and added Nokyard's Sentinel Factory to the map list. The forging on that map is absurd.

Have any sources corroborated their comments about the size/length of the campaign? It almost sounds too good to be true. I'm trying really hard not to jump up and down and squeal like a school girl at a Jonas Brothers concert.
 
professor_t said:
Have any sources corroborated their comments about the size/length of the campaign? It almost sounds too good to be true. I'm trying really hard not to jump up and down and squeal like a school girl at a Jonas Brothers concert.
The length is really going to depend. At the PAX Bungie panel, Marty mentioned the game as being 8ish hours long, which is what CVG is saying, and others quickly jumped in to qualify: depending on the skulls, difficulty, players, time spent exploring, YMMV. But the quote from Creamer in the CVG article is the first time I've seen someone from Bungie square the campaign length against their past campaigns and say it stacks up.
vhfive said:
i think i like the shorten version better
So do I. Very odd, they didn't just extend it they actually modified the content that overlapped.

Edit: Ah, this one's not final. Makes sense.
 
professor_t said:
Have any sources corroborated their comments about the size/length of the campaign? It almost sounds too good to be true. I'm trying really hard not to jump up and down and squeal like a school girl at a Jonas Brothers concert.

Well, here's one quote that is from someone from Bungie:

Curtis Creamer said:
"It's big," says Curtis. "This is a full-size campaign; certainly nothing less than what we've done in the past."

He also mentions that the Campaign will be around 7 - 8 hours, but it still all boils down to your own play-style. It could very well be 15 hours if you really want it to.
 
Looks like from the comments on youtube it was from an early leaked version with some FX unfinished and placeholder audio and music. You can even see some film crew at 1:43 in.

Edit 1: Thanks for the thread Ghaleon.

Edit 2: Grammer, my eternal enemy.
 
Ghaleon, I was reading over the OP and I noticed that you didn't really give a proper tutorial on how to post a Spoiler Tag. Sure you showed one, but I think you should have actually shown how to post one. Like this:

[SPOILER ]*Insert Spoiler Here*[ /SPOILER] No spaces allowed in the brackets.

Just a suggestion...
 
So, Halo 3 players.. I've been really getting back into the multiplayer the last few days (I really miss it, and can't believe i never got into H3 the way I did H2)..

Did we ever get proper remakes of Ascension, Blood Gulch/Coagulation or Ivory Tower?

Those are by far my 3 favorite maps that are "missing" from Halo 3.. and I know these last 3 maps are the last ones we are getting for Halo 3.
 
GhaleonEB said:
The length is really going to depend. At the PAX Bungie panel, Marty mentioned the game as being 8ish hours long, which is what CVG is saying, and others quickly jumped in to qualify: depending on the skulls, difficulty, players, time spent exploring, YMMV. But the quote from Creamer in the CVG article is the first time I've seen someone from Bungie square the campaign length against their past campaigns and say it stacks up.

Yeah, I can see how the completion time will vary as a function of a lot of variables, but at the very least it sounds like we're dealing with a fairly robust campaign (which is something I did not initially expect).

I was fully prepared for a 3 hour campaign (and about 60 hours of firefight, minimum), but now I'm starting to get my hopes up for a more substantial single-player experience.
 
No, those maps were never remade. Remakes are a touchy subject. Some fans prefer them while others want completely new maps. The only remakes they made and released as DLC are Blackout [Lockout], Cold Storage [Chillout], Avalanche [Sidewinder] and Heretic [Midship]. I would have preferred many more but things didn't turn out that way. Maybe Reach will surprise us in that respect?
 
StoOgE said:
I don't think it's the one that aired.. the color timing is WAY off on some shots and the FX are not complete vs the short one.

Who knows.. maybe that is what they aired on G4.. but I hope not.

Naw it's not hence my second edit.
 
Blueblur1 said:
No, those maps were never remade. Remakes are a touchy subject. Some fans prefer them while others want completely new maps. The only remakes they made and released as DLC are Blackout [Lockout], Cold Storage [Chillout], Avalanche [Sidewinder] and Heretic [Midship]. I would have preferred many more but things didn't turn out that way. Maybe Reach will surprise us in that respect?

All I ask for is remakes of Blood Gulch and Relic. Maybe somehow they'll fit in with Reach's gameplay, but I wouldn't be so terribly sad if they didn't make it. I want Reach to be a different experience not found in previous Halo games.
 
That's not it. No way they would just ditch the incredible view from inside the pod when it's approaching Earth, they had on the shorter one. And it looks very rough in a lot of other parts, almost 100% sure that's not it.
 
Blueblur1 said:
No, those maps were never remade. Remakes are a touchy subject. Some fans prefer them while others want completely new maps. The only remakes they made and released as DLC are Blackout [Lockout], Cold Storage [Chillout], Avalanche [Sidewinder] and Heretic [Midship]. I would have preferred many more but things didn't turn out that way. Maybe Reach will surprise us in that respect?

Well, there are plenty of great maps in H3 (and I haven't even played any of the DLC ones) so I hate to bitch about a couple that are missing.

Just a shame as I'm pretty unlikely go to back to H2 multiplayer at this point and really was fond of some of those maps.

Blood Gulch never making an appearance is pretty stupid though. The rest are just personal favorites of mine.. but Blood Gulch is *the* map that made Halo MP a big hit. I used to play Halo 1 online using that PC hack JUST to play CTF on Blood Gulch.. Coagulation was a great remake of it as well.. not putting it in here in some way just seems stupid.

Edit: Turf will be missed as well.
 
-Yeti said:
All I ask for is remakes of Blood Gulch and Relic. Maybe somehow they'll fit in with Reach's gameplay, but I wouldn't be so terribly sad if they didn't make it. I want Reach to be a different experience than any other Halo game.
I wouldn't count on it. It will have playlists.
 
Blueblur1 said:
I would have preferred many more but things didn't turn out that way. Maybe Reach will surprise us in that respect?
This.
Headlong, Ivory Tower, and Ascension would have been so awesome in Halo 3. Some fans (like me) claim that the Halo 2 MP maps were superior than those in Halo 3. But everyone has different opinions. I just know that people didn't groan and bitch when certain maps came up in Halo 2.

Didn't catch the ODST trailer, I'll wait for the HD on Marketplace (if I ever get my Xbox back).
 
Blueblur1 said:
I wouldn't count on it. It will have playlists.

Well, I meant more on a Gameplay perspective. Like, I still want it to feel like I'm playing a Halo game, but I don't want to feel like I'm playing Halo: CE, Halo 2, or Halo 3.
 
Let me make it clear that I'm assuming that the multiplayer mode for Reach will be the similar to or the same as previous Halo games' MP; I have no real information. Why do I think that? Well, I think Bungie wouldn't undertake something as huge as making a different type of FPS for their last Halo hurrah. A refined Halo 3.5 is most likely what they're going for. They can address Halo 3's faults, please lore fans with an Elite and Spartan packed campaign, and add new features that will give yet another Halo game tremendous longevity. The fact that the CVG story posted a page or two back mentions that playlist support for Halo 3 will only last for at least another year is very telling. Reach will be the new king until 343 or Bungie dethrones it in 2013.
 
Blueblur1 said:
Let me make it clear that I'm assuming that the multiplayer mode for Reach will be the similar to or the same as previous Halo games' MP; I have no real information. Why do I think that? Well, I think Bungie wouldn't undertake something as huge as making a different type of FPS for their last Halo hurrah. A refined Halo 3.5 is most likely what they're going for. They can address Halo 3's faults, please lore fans with an Elite and Spartan packed campaign, and add new features that will give yet another Halo game tremendous longevity. The fact that the CVG story posted a page or two back mentions that playlist support for Halo 3 will only last for at least another year is very telling. Reach will be the new king until 343 or Bungie dethrones it in 2013.

Hmm.. you're probably more right than I am in what we're both expecting Reach to be like.

I just wish Bungie would choose a different path for Reach. More like squad-based, or very tactical gameplay. Whatever it will be like, I won't really complain. I love Halo for Halo. :)
 
Let's not get ahead of ourselves. We have ODST to work through.

I am expecting the series to keep evolving, but still be Halo. We can probably look to ODST for a few hints of the direction it's taking. In the other ODST thread, someone posted a link to Bungie saying we'd likely see Firefight carried over to Reach. And I'm expecting the open hub idea to carry over as well to Reach.

Beyond that, we'll see when the Beta hits this spring. In the meantime - we've got ODST to get through.
 
GhaleonEB said:
Let's not get ahead of ourselves. We have ODST to work through.

I am expecting the series to keep evolving, but still be Halo. We can probably look to ODST for a few hints of the direction it's taking. In the other ODST thread, someone posted a link to Bungie saying we'd likely see Firefight carried over to Reach. And I'm expecting the open hub idea to carry over as well to Reach.

Beyond that, we'll see when the Beta hits this spring. In the meantime - we've got ODST to get through.

Yep. :D

I cannot stress enough on how excited I am for ODST!
 
GhaleonEB said:
Let's not get ahead of ourselves. We have ODST to work through.

I am expecting the series to keep evolving, but still be Halo. We can probably look to ODST for a few hints of the direction it's taking. In the other ODST thread, someone posted a link to Bungie saying we'd likely see Firefight carried over to Reach. And I'm expecting the open hub idea to carry over as well to Reach.

Beyond that, we'll see when the Beta hits this spring. In the meantime - we've got ODST to get through.
You're right. I'll hold off on the speculation. As for the story you mentioned, it was posted on Joystiq. I'll re-post it for the folks that weren't regular visitors of the previous thread.

'If people love it,' Halo's Firefight mode could be added to Reach

by Ben Gilbert { Sep 7th 2009 at 11:45AM } Xbox

Halo 3: ODST's survival horde Firefight Mode is probably the most notable addition to the upcoming Halo 3 expansion from Bungie Studios. With Halo: Reach headed to consoles next Fall, the developer had left the possibility of the new mode's inclusion in that project up in the air ... at least until now. Speaking with Eurogamer at PAX 2009, Bungie community manager Brian Jarrard said Firefight could very well make it into Halo: Reach -- "if people love it," that is.

"I don't think we've ever been known to really take things away from each successive release, so I think it's safe to say that if Firefight gets a lot of traction and people love it, it probably has a good future home in our next title as well," Jarrard said. Shh! Nobody bring up the battle rifle!
Source: Joystiq
 
GhaleonEB said:
And I'm expecting the open hub idea to carry over as well to Reach.

Beyond that, we'll see when the Beta hits this spring. In the meantime - we've got ODST to get through.

Out of curiosity, what makes you think that, Ghal?

From what I've seen, the ODST trip is mainly a supplement to allow you to travel throughout the one main 'level' in the game, New Mombasa. While granted that probably quite the sizeable area, Reach is a whole planet (admittedly, that's getting glassed). I guess as of now, I just can't see it share the open-world, especially if squad-based spartan combat comes into play at all.
 
Metroidvania said:
Out of curiosity, what makes you think that, Ghal?
I think it would be a step backward for the series to go from including open-ended elements to the classic linear levels again. I'm not expecting a hub per se, but rather the evolution of the mission structure to include more exploration and non-linear environments.

Similar to how I don't expect them to introduce saved films in Halo 3 and then cut it in Reach, or Firefight in ODST, I'm expecting the features to stack and the design to continue to evolve.

Beyond that, Bungie has said Reach will be the culmination of their series in multiple ways. I'd be shocked if they went from open ended to linear again. Not least because the people working on it don't want to do the same kinds of things again - they want to raise the bar.
 
Metroidvania said:
Out of curiosity, what makes you think that, Ghal?

From what I've seen, the ODST trip is mainly a supplement to allow you to travel throughout the one main 'level' in the game, New Mombasa. While granted that probably quite the sizeable area, Reach is a whole planet (admittedly, that's getting glassed). I guess as of now, I just can't see it share the open-world, especially if squad-based spartan combat comes into play at all.

I'm hoping for a H:CE and ODST hybrid in terms of campaign. I want less linear gamplay and much more open world/exporation type levels. The level Halo is by far the best example of this style in a Halo game.

As for the multiplayer, I'm not sure if I want Bungie to try something new or stick with the tried and true. I like most of what they did in Halo 3 but beleive they made some huge mistakes as well. I'm hoping they fix it all in Reach.
 
What are the chances of Reach's multiplayer being a class based shooter similar to TF2?

On topic: I'm super stoked for ODST. I have wanted a Halo Horde mode since Gears 2.
 
Grady Durden said:
On topic: I'm super stoked for ODST. I have wanted a Halo Horde mode since Gears 2.

Same here. Horde in Gears is a ton of fun, but the nature of gears essentially means that every match ends the same way.. eventually your position gets overwhelmed by 20 or so guys and everyone dies.

Since you can't really move freely in Gears and getting out of cover when there are 20 enemies around is a death wish.. it basically means you hole up in some high ground and mow down wave after wave of locust. It wound up playing out a bit like a really violent pretty version of space invaders. There are also problems with the weapons being completely unbalanced in Horde mode (i.e. weapons from the single player game that didn't make it to multiplayer).

Halo 3 is a more tactical game and movement is more free. Not to mention a single player can easily take out a shitload of covenant on their own.. and the enemy won't just march on you but will act tactfully as well.

Knowing the Halo formula and the way a "horde" style co-op game works I already know it will be an absolute smash hit.
 
Grady Durden said:
What are the chances of Reach's multiplayer being a class based shooter similar to TF2?

I have a difficult time believing it to be something different. I mean, we know it involves Spartans set in the Halo universe, so the gameplay shouldn't be ALL that different. The poster we got featured soldiers (probably spartans) but they were all different. One was a sniper, another was just fucking huge. If they are going to be part of multiplayer, then they must have different abilities, so....yeah, it should be Halo with a class system.
 
GhaleonEB said:
I think it would be a step backward for the series to go from including open-ended elements to the classic linear levels again. I'm not expecting a hub per se, but rather the evolution of the mission structure to include more exploration and non-linear environments.

There is nothing open-ended about ODST. ODST's gameplay in its essence is still linear. If you want an open-ended sandbox type of game play GTA.

I don't understand why Bungie continues to push this type of shit on us. A open Sandbox type of environment for Halo just doesn't work. Shit does not work.
 
Where is September 22nd? Why isn't it here yet? Where is my copy of ODST?

These questions and more; answered on page 500 of this thread.
 
StoOgE said:
Same here. Horde in Gears is a ton of fun, but the nature of gears essentially means that every match ends the same way.. eventually your position gets overwhelmed by 20 or so guys and everyone dies.

Since you can't really move freely in Gears and getting out of cover when there are 20 enemies around is a death wish.. it basically means you hole up in some high ground and mow down wave after wave of locust. It wound up playing out a bit like a really violent pretty version of space invaders. There are also problems with the weapons being completely unbalanced in Horde mode (i.e. weapons from the single player game that didn't make it to multiplayer).

Halo 3 is a more tactical game and movement is more free. Not to mention a single player can easily take out a shitload of covenant on their own.. and the enemy won't just march on you but will act tactfully as well.

Knowing the Halo formula and the way a "horde" style co-op game works I already know it will be an absolute smash hit.
Also, Warthogs and Choppers.
 
StoOgE said:
Same here. Horde in Gears is a ton of fun, but the nature of gears essentially means that every match ends the same way.. eventually your position gets overwhelmed by 20 or so guys and everyone dies.

Or you WIN by surviving all 50 Horde waves. That victory condition is something Gears and Left 4 Dead provide that Firefight eschews in the name of scoring and leaderboards, at least if I understand the mode correctly.

Not saying Bungie is going about it wrong, but I would expect that they will pay close attention to how Firefight plays out, and how other games expand on these cooperative gameplay modes. I for one though, would hope that cooperative games focus more on rewarding working as a team to overcome the AI rather than pit players against themselves for bragging rights.

But I agree completely with Ghal on the future of the series. Bungie has dropped hints that what they're doing in ODST can be seen as a trial run of different ideas they've tossed around for future games - although that doesn't mean those future games have to necessarily be Halo games.

I'm still too curious to see how open-world elements work in a Halo game to get caught up too much in the speculation for Reach, but I DO hope they don't go the class-based multiplayer route. There is plenty enough room to expand and refine the core multiplayer that Halo provides as it is. There is so much potential to add story and setting elements to the multiplayer versus matches, along with more customization of players and objectives.

GhaleonEB said:
Also, Warthogs and Choppers.

Oh hell yes. Vehicles and skulls will set ODST firefight apart from the competition more than anything. Bungie put so much damn work into that sandbox of theirs, that its great to see them leverage it for different modes of play.
 
Oddly enough, this is one game I have little to no interest in. Why is everyone so hyped? Other than a new campaign and firefight, its pretty much the same game, no?
 
ergo said:
Oddly enough, this is one game I have little to no interest in. Why is everyone so hyped? Other than a new campaign and firefight, its pretty much the same game, no?
WTF are you smoking? can I have some?
 
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