RebornYeti
Member
Hmm... I was expecting more from the Extended Version, but it was still freaking awesome none-the-less. I can't wait to download it in HD. 

Trasher said:Didn't seem to add much more stuff.
Trasher said:Didn't seem to add much more stuff.
SpudBud said:Missed the ad, oh well.
Hootie said:The one that just aired has been on Youtube for a couple of hours actually. Got leaked early.
It's really not much different than the short one though.
GhaleonEB said:That CVG article (added to OP) did nothing to lessen my interest in the campaign. Nothing!
Also fixed a gaggle of typos and added Nokyard's Sentinel Factory to the map list. The forging on that map is absurd.
i think i like the shorten version betterGrimm Fandango said:
The length is really going to depend. At the PAX Bungie panel, Marty mentioned the game as being 8ish hours long, which is what CVG is saying, and others quickly jumped in to qualify: depending on the skulls, difficulty, players, time spent exploring, YMMV. But the quote from Creamer in the CVG article is the first time I've seen someone from Bungie square the campaign length against their past campaigns and say it stacks up.professor_t said:Have any sources corroborated their comments about the size/length of the campaign? It almost sounds too good to be true. I'm trying really hard not to jump up and down and squeal like a school girl at a Jonas Brothers concert.
So do I. Very odd, they didn't just extend it they actually modified the content that overlapped.vhfive said:i think i like the shorten version better
professor_t said:Have any sources corroborated their comments about the size/length of the campaign? It almost sounds too good to be true. I'm trying really hard not to jump up and down and squeal like a school girl at a Jonas Brothers concert.
Curtis Creamer said:"It's big," says Curtis. "This is a full-size campaign; certainly nothing less than what we've done in the past."
@ the 1:45 mark the Brute makes the sound a bear mob does in World of Warcraft. Totally out of place. :lolvhfive said:i think i like the shorten version better
:lolPudding Tame said:Looks like from the comments on youtube it was from a leaked with some FX unfinished and placeholder audio and music. You can even see some film crew at 1:43 in.
GhaleonEB said:The length is really going to depend. At the PAX Bungie panel, Marty mentioned the game as being 8ish hours long, which is what CVG is saying, and others quickly jumped in to qualify: depending on the skulls, difficulty, players, time spent exploring, YMMV. But the quote from Creamer in the CVG article is the first time I've seen someone from Bungie square the campaign length against their past campaigns and say it stacks up.
Grimm Fandango said:
StoOgE said:I don't think it's the one that aired.. the color timing is WAY off on some shots and the FX are not complete vs the short one.
Who knows.. maybe that is what they aired on G4.. but I hope not.
Blueblur1 said:No, those maps were never remade. Remakes are a touchy subject. Some fans prefer them while others want completely new maps. The only remakes they made and released as DLC are Blackout [Lockout], Cold Storage [Chillout], Avalanche [Sidewinder] and Heretic [Midship]. I would have preferred many more but things didn't turn out that way. Maybe Reach will surprise us in that respect?
Blueblur1 said:No, those maps were never remade. Remakes are a touchy subject. Some fans prefer them while others want completely new maps. The only remakes they made and released as DLC are Blackout [Lockout], Cold Storage [Chillout], Avalanche [Sidewinder] and Heretic [Midship]. I would have preferred many more but things didn't turn out that way. Maybe Reach will surprise us in that respect?
I wouldn't count on it. It will have playlists.-Yeti said:All I ask for is remakes of Blood Gulch and Relic. Maybe somehow they'll fit in with Reach's gameplay, but I wouldn't be so terribly sad if they didn't make it. I want Reach to be a different experience than any other Halo game.
This.Blueblur1 said:I would have preferred many more but things didn't turn out that way. Maybe Reach will surprise us in that respect?
Blueblur1 said:I wouldn't count on it. It will have playlists.
Blueblur1 said:Let me make it clear that I'm assuming that the multiplayer mode for Reach will be the similar to or the same as previous Halo games' MP; I have no real information. Why do I think that? Well, I think Bungie wouldn't undertake something as huge as making a different type of FPS for their last Halo hurrah. A refined Halo 3.5 is most likely what they're going for. They can address Halo 3's faults, please lore fans with an Elite and Spartan packed campaign, and add new features that will give yet another Halo game tremendous longevity. The fact that the CVG story posted a page or two back mentions that playlist support for Halo 3 will only last for at least another year is very telling. Reach will be the new king until 343 or Bungie dethrones it in 2013.
GhaleonEB said:Let's not get ahead of ourselves. We have ODST to work through.
I am expecting the series to keep evolving, but still be Halo. We can probably look to ODST for a few hints of the direction it's taking. In the other ODST thread, someone posted a link to Bungie saying we'd likely see Firefight carried over to Reach. And I'm expecting the open hub idea to carry over as well to Reach.
Beyond that, we'll see when the Beta hits this spring. In the meantime - we've got ODST to get through.
You're right. I'll hold off on the speculation. As for the story you mentioned, it was posted on Joystiq. I'll re-post it for the folks that weren't regular visitors of the previous thread.GhaleonEB said:Let's not get ahead of ourselves. We have ODST to work through.
I am expecting the series to keep evolving, but still be Halo. We can probably look to ODST for a few hints of the direction it's taking. In the other ODST thread, someone posted a link to Bungie saying we'd likely see Firefight carried over to Reach. And I'm expecting the open hub idea to carry over as well to Reach.
Beyond that, we'll see when the Beta hits this spring. In the meantime - we've got ODST to get through.
Source: Joystiq'If people love it,' Halo's Firefight mode could be added to Reach
by Ben Gilbert { Sep 7th 2009 at 11:45AM } Xbox
Halo 3: ODST'ssurvival hordeFirefight Mode is probably the most notable addition to the upcoming Halo 3 expansion from Bungie Studios. With Halo: Reach headed to consoles next Fall, the developer had left the possibility of the new mode's inclusion in that project up in the air ... at least until now. Speaking with Eurogamer at PAX 2009, Bungie community manager Brian Jarrard said Firefight could very well make it into Halo: Reach -- "if people love it," that is.
"I don't think we've ever been known to really take things away from each successive release, so I think it's safe to say that if Firefight gets a lot of traction and people love it, it probably has a good future home in our next title as well," Jarrard said. Shh! Nobody bring up the battle rifle!
GhaleonEB said:And I'm expecting the open hub idea to carry over as well to Reach.
Beyond that, we'll see when the Beta hits this spring. In the meantime - we've got ODST to get through.
I think it would be a step backward for the series to go from including open-ended elements to the classic linear levels again. I'm not expecting a hub per se, but rather the evolution of the mission structure to include more exploration and non-linear environments.Metroidvania said:Out of curiosity, what makes you think that, Ghal?
Metroidvania said:Out of curiosity, what makes you think that, Ghal?
From what I've seen, the ODST trip is mainly a supplement to allow you to travel throughout the one main 'level' in the game, New Mombasa. While granted that probably quite the sizeable area, Reach is a whole planet (admittedly, that's getting glassed). I guess as of now, I just can't see it share the open-world, especially if squad-based spartan combat comes into play at all.
Grady Durden said:On topic: I'm super stoked for ODST. I have wanted a Halo Horde mode since Gears 2.
Grady Durden said:What are the chances of Reach's multiplayer being a class based shooter similar to TF2?
GhaleonEB said:I think it would be a step backward for the series to go from including open-ended elements to the classic linear levels again. I'm not expecting a hub per se, but rather the evolution of the mission structure to include more exploration and non-linear environments.
Also, Warthogs and Choppers.StoOgE said:Same here. Horde in Gears is a ton of fun, but the nature of gears essentially means that every match ends the same way.. eventually your position gets overwhelmed by 20 or so guys and everyone dies.
Since you can't really move freely in Gears and getting out of cover when there are 20 enemies around is a death wish.. it basically means you hole up in some high ground and mow down wave after wave of locust. It wound up playing out a bit like a really violent pretty version of space invaders. There are also problems with the weapons being completely unbalanced in Horde mode (i.e. weapons from the single player game that didn't make it to multiplayer).
Halo 3 is a more tactical game and movement is more free. Not to mention a single player can easily take out a shitload of covenant on their own.. and the enemy won't just march on you but will act tactfully as well.
Knowing the Halo formula and the way a "horde" style co-op game works I already know it will be an absolute smash hit.
StoOgE said:Same here. Horde in Gears is a ton of fun, but the nature of gears essentially means that every match ends the same way.. eventually your position gets overwhelmed by 20 or so guys and everyone dies.
GhaleonEB said:Also, Warthogs and Choppers.
WTF are you smoking? can I have some?ergo said:Oddly enough, this is one game I have little to no interest in. Why is everyone so hyped? Other than a new campaign and firefight, its pretty much the same game, no?