How does it not work? In the past the more open and sandboxy the better: Halo, The Silent Cartographer being the best examples. The best campaign encounters happen on these bigger levels like AotCR, The Covenant, and The Ark. Even classics like Truth and Reconciliation are great because of its open spaces.KevinRo said:There is nothing open-ended about ODST. ODST's gameplay in its essence is still linear. If you want an open-ended sandbox type of game play GTA.
I don't understand why Bungie continues to push this type of shit on us. A open Sandbox type of environment for Halo just doesn't work. Shit does not work.
The Halo campaign is at its best when it's in a large sandbox/hub, on the MP front it's debatable though. The hub world in ODST seems to be only a glimmer of what I think is possible. I hope Reach uses one big environment and they put all their focus in making it the best sandbox experience it can be while pushing the linear levels aside.