Kuroyume said:
How does this latest map pack compare to the two previous ones?
I think Sandbox will be a good default map for 6v6, possibly even 8v8. Its forging potential is incredibly far above Foundry.
Assembly is another great small-medium 4v4 map, as good as Blackout and better than Guardian. It's the only good small symmetrical map in the game, so it'll be great if Classic CTF ever gets added to the playlist. I expect to see it in MLG for CTF and possibly Slayer, if that's your deal.
I'm trying to find a way of saying this without sounding like a dick, but can't: Orbital is a very good noob's map. Almost all the combat is in straight corridors with boxes, or around blind corners. Team-shooting is almost unheard off. There's no opportunity for cross-fire on the map. There are about 20 hiding spots where you can wait for dudes to stroll past and backsmack them. If you like charging at someone with an AR and beating them down, you'll love it. Having said that, I think push-pull gametypes like neutral bomb or land grab might be fun, but it desperately needs BR starts because there are about 4 on the map.
Like Eazy said, it's too early for final judgement, but let's break out the maths for an initial scoreboard. Here's my Dax-style rankings of all the DLC maps.
- Foundry: 2/5 default, 5/5 Onslaught and Amplified. Default Foundry is miserable for slayer and objective. It's far too easy for one team to get both snipers, and then you're screwed. Ons and Amp are the only good fast-paced maps in the game, and my two favourites to play on.
- Rat's Nest: 4/5 in Squad Battle/BTB. Very varied combat.
- Standoff: 2/5 default, 0/5 heavies. Too open. Warthog/laser struggle gets boring. So does running out of BR ammo while standing on your rocks. Heavies makes me switch off my 360. Basically, it's not as bad as Snowbound or Epitaph, and the skybox is pretty.
- Heroic: 8/15, up to 11/15 with Forge.
- Avalanche: 4/5, 1/5 heavies. Fun in BTB, but feels too big outside of a vehicle. Invis + rockets + mancannon shenanigans never get old. Heavies at least has Scorpions going for it.
- Blackout: 4/5. I hated this at first, but I think that was because I had to suffer AR starts. With BR starts it's one of the best maps in the game. The various forged versions with elbow->S2 jumps and the camping ledges blocked off are much better than default.
- Ghost Town: 3/5. Started promising, but very disappointing in the end. One-sided objective games with stupid Bungle flag return settings are too hard to defend. Two-sided objective is unbalanced. Too many routes to run away for Team Slayer. SWAT always ends up as camping in the middle room.
- Legendary: 11/15.
- Assembly: 4/5. There's a little too much clutter on the lower level. I think this could be a lot of fun with Classic CTF or TS Pro. Promising, but so was Ghost Town.
- Orbital: 3/5. Junk for any competitive slayer gametype. Good if you don't like BRs. Should be fun for shared-objective gametypes. Might even be okay for one-sided gametypes.
- Sandbox: 4/5 default, 5/5 forge potential. Default layout is pretty good for Multi-Flag BRs, even in 4v4. I really think it'll be excellent with 6v6. And based on the first week of forged maps, there are going to be amazing things coming out soon.
- Mythic: 11/15, up to 12/15 with Forge.
Ignoring Forge capabilities (if you don't like MLG or custom games), Mythic > Legendary > Heroic. Sandbox's Forge potential makes things even better. I have confidence that the playlists will be run better than before, and we'll see more community maps in there.
There's a lot to be positive about!