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The Official Halo 3 Thread

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Is anyone replaying halo CE & halo 2?

i started yesterday and was surprised by how well it still looks, even with the polygon limitations and Pillar of Autumn´s sparse walls. It may be that when i played it was on an SD TV and now i´m taking advantage of PScan.

Cant wait to go through "truth & reconciliation" bright purple hallways.
 
I am deriving amusement from the comments posted for that Halo 3 on PS3 youtube video.

A choice sample

they were probably showing it on the ps3 because the 360 got RROD and was sent back to M$ to be repaired. and for the guy thats recording it, get a fucking life, laughing at a game that you know thats not even out on the ps3 and then recording it to post on youtube to be cool. real fucking coooool.

and

OMFG Sony is a POOR company... H3 will Release for Xbox 360 and maybe for PC later... but never for PS 3. the makers of H3 are part of Microsoft, so y should they make a Game for Sony´s console?

:lol
 
snack said:
Whatever happened to the Halo 3 article about the story that was supposed to be posted on Friday?

What story? And what article for that matter?

And what podcast while Im at it. ie. WHERE?
 
McBradders said:
Has it been summarized and the choice parts quoted? I can't view from work.

Don't think anyone summed it up, but if you're familiar with the overall story and characters, there's nothing new. Just an succinct recap.
 
Old?

http://www.brandweek.com/bw/magazine/current/article_display.jsp?vnu_content_id=1003637129

This week, Microsoft breaks its Halo 3 "Believe" TV ad campaign touting the Xbox 360 title's highly-anticipated Sept. 25 launch. The estimated $10 million-plus effort centers on an immaculately constructed diorama depicting the great battles of lead character Master Chief. With this as a backdrop, warriors that did battle with the game's hero provide testimonials as to his greatness in the ads created by McCann-Erickson, San Francisco.
 
The ad campaign is going to be interesting. They seem to going to focus and hype the chief, like a mythical figure. Which is great cause in the end you play as the chief, you are him.
 
Orodreth said:
Is anyone replaying halo CE & halo 2?

Yeah, I replayed them last week and will probably be playing a lot of Halo 2 till the release of Halo 3. Halo looks quite blurry to me now but it plays as good as ever, I think the Elites play better but that might be because they tend to have more space to run around, but I really do miss vehicle boarding from Halo 2.

I do find it kind of funny that all the Covenant seem to forget that Halo is a weapon in Halo 2, as Keyes in T&R stated that he heard Elites referring to Halo as such. :lol
 
Deathcraze said:
Yeah, I replayed them last week and will probably be playing a lot of Halo 2 till the release of Halo 3. Halo looks quite blurry to me now but it plays as good as ever, I think the Elites play better but that might be because they tend to have more space to run around, but I really do miss vehicle boarding from Halo 2.

I do find it kind of funny that all the Covenant seem to forget that Halo is a weapon in Halo 2, as Keyes in T&R stated that he heard Elites referring to Halo as such. :lol


And now the Elites are in naked rebellion against the Prophets...
 
Deathcraze said:
I do find it kind of funny that all the Covenant seem to forget that Halo is a weapon in Halo 2, as Keyes in T&R stated that he heard Elites referring to Halo as such. :lol
The Haitien from Heroes got to them
66txahy.jpg
 
I've always liked the story in Halo 2 more than the one in the first game, but after playing through "Uprising" in Halo 2, I can honestly say that it is one of the best levels in the series (thus far). I mean it has everything I like about Halo. Several of the environments are large, exploratory and the areas which aren't don't feel cramped. The gameplay is very encounter based, but not in the "wave after wave" format of predictability, like via a dropship. The enemies actually feel organic, even the Brutes which I've gained a lot of respect for. The visuals in the level are pretty damn incredible, particularly the outside portions. There's a lot of vehicle combat if you so choose and some pretty impressive weapons (the fuel rod like pops up four or five times in that level - quite bad ass).

Like any great level, it has its problems. There are very few BR55's, which is a stickler for me and the hated Jackal snipers. I know they've been tweaked going into Halo 3, but that is honestly one of the only things that scares me about the campaign. In Halo 1, you rushed into battle headlong and made decisions on the fly. In Halo 2, you rushed in the battle headlong and got sniped. You killed the sniper and then you get sniped again. You start the level once more, kill those two snipers and then get sniped again. It literally stops the game and makes you kill them like doing work before you get to play in the sandbox. I'm wondering what these "tweaks" really are going to entail.

At any rate, "Uprising" is definitely my favorite level of Halo 2 and I'd even go as far as to say, even with its flaws, that it's become one of my favorite Halo series level, including "Assault on the Control Room" and "The Silent Cartographer" which both suffered from some entirely too confusing and disorienting interiors. "Halo" is still my all-time favorite of the series, ironically/iconically. :D
 
Deathcraze said:
I do find it kind of funny that all the Covenant seem to forget that Halo is a weapon in Halo 2...

"I shall light this holy ring, release it's cleansing flame, and burn a path into the divine beyond!"
 
Mr Vociferous said:
I've always liked the story in Halo 2 more than the one in the first game, but after playing through "Uprising" in Halo 2, I can honestly say that it is one of the best levels in the series (thus far). I mean it has everything I like about Halo. Several of the environments are large, exploratory and the areas which aren't don't feel cramped. The gameplay is very encounter based, but not in the "wave after wave" format of predictability, like via a dropship. The enemies actually feel organic, even the Brutes which I've gained a lot of respect for. The visuals in the level are pretty damn incredible, particularly the outside portions. There's a lot of vehicle combat if you so choose and some pretty impressive weapons (the fuel rod like pops up four or five times in that level - quite bad ass).

Like any great level, it has its problems. There are very few BR55's, which is a stickler for me and the hated Jackal snipers. I know they've been tweaked going into Halo 3, but that is honestly one of the only things that scares me about the campaign. In Halo 1, you rushed into battle headlong and made decisions on the fly. In Halo 2, you rushed in the battle headlong and got sniped. You killed the sniper and then you get sniped again. You start the level once more, kill those two snipers and then get sniped again. It literally stops the game and makes you kill them like doing work before you get to play in the sandbox. I'm wondering what these "tweaks" really are going to entail.

At any rate, "Uprising" is definitely my favorite level of Halo 2 and I'd even go as far as to say, even with its flaws, that it's become one of my favorite Halo series level, including "Assault on the Control Room" and "The Silent Cartographer" which both suffered from some entirely too confusing and disorienting interiors. "Halo" is still my all-time favorite of the series, ironically/iconically. :D

Agreed totally- one of my favorite levels from the 2. I felt like it struck a perfect balance between vehicular and on-foot segments.
 
Stinkles said:
And now the Elites are in naked rebellion against the Prophets...

Well now they are, but in Halo 2 they were still believing in their Great Journey when it had already been stated in Halo that the ring was a weapon, not some galactic bus to Forerunner paradise.

As far as I remember from Conversations from the Universe, the Heretics from Halo 2 didn't learn of the Halo's true purpose till Guilty Spark told them after Halo itself had been destroyed, yet Keyes stated in Halo that the Covenant, Elites specifically, already knew it was a weapon. Either I am just mistaken, they had thought the Flood was a weapon, or its a plot inconsistancy. Doesn't effect my enjoyment of the games anyways, but it does make me go "eh?" when I replay the level.

"I shall light this holy ring, release it's cleansing flame, and burn a path into the divine beyond!"

I can see what you are getting at, but even then I don't think that Regret knew what the rings truly do but who knows, I could just be interpreting the info wrong.

At any rate, "Uprising" is definitely my favorite level of Halo 2 and I'd even go as far as to say, even with its flaws, that it's become one of my favorite Halo series level, including "Assault on the Control Room" and "The Silent Cartographer" which both suffered from some entirely too confusing and disorienting interiors. "Halo" is still my all-time favorite of the series, ironically/iconically.

It is my favourite level as well, and the music sets the scene perfectly. I certainly share your hatred of the Jackal snipers but they are reasonably dealt with on Uprising since you can use the Arbiter's active camouflage, I hardly play Delta Halo anymore on Legendary as there are so many.
 
Mr Vociferous said:
I've always liked the story in Halo 2 more than the one in the first game, but after playing through "Uprising" in Halo 2, I can honestly say that it is one of the best levels in the series (thus far). I mean it has everything I like about Halo. Several of the environments are large, exploratory and the areas which aren't don't feel cramped. The gameplay is very encounter based, but not in the "wave after wave" format of predictability, like via a dropship. The enemies actually feel organic, even the Brutes which I've gained a lot of respect for. The visuals in the level are pretty damn incredible, particularly the outside portions. There's a lot of vehicle combat if you so choose and some pretty impressive weapons (the fuel rod like pops up four or five times in that level - quite bad ass).

Like any great level, it has its problems. There are very few BR55's, which is a stickler for me and the hated Jackal snipers. I know they've been tweaked going into Halo 3, but that is honestly one of the only things that scares me about the campaign. In Halo 1, you rushed into battle headlong and made decisions on the fly. In Halo 2, you rushed in the battle headlong and got sniped. You killed the sniper and then you get sniped again. You start the level once more, kill those two snipers and then get sniped again. It literally stops the game and makes you kill them like doing work before you get to play in the sandbox. I'm wondering what these "tweaks" really are going to entail.

At any rate, "Uprising" is definitely my favorite level of Halo 2 and I'd even go as far as to say, even with its flaws, that it's become one of my favorite Halo series level, including "Assault on the Control Room" and "The Silent Cartographer" which both suffered from some entirely too confusing and disorienting interiors. "Halo" is still my all-time favorite of the series, ironically/iconically. :D
I strongly disagree. In fact, I would argue that "Uprising" is one of the most terrible levels in Halo history. First off, the only reason its an entire level is because they needed to give the player something to do before fighting Tartarus. If Gravemind were to honestly teleport the Arbiter to the control room, why a ledge on a high point of an island instead of the actual control room or its front door? (He didn't teleport the Chief straight to Truth on High Charity but you could argue that such a task was impossible without him knowing the layout of the Covenant city.)

So "Uprising" exists purely as filler. Any impression of it being open-ended ala some Halo 1 levels is a mere illusion that most anyone can see through. "Uprising" guides down a very specific path just like all the other Campaign levels in Halo 2. Furthermore, the opposition is made almost entirely of Brutes - the almost AI-less retard of the Halo 2 Covenant line-up. It shoots at you relentlessly and then charges at you when near death. That's not an interesting encounter. And they very much come in waves once you start exploring the interior of the island. There is nothing remarkable about the level and it stands to be the worse in Halo 2 aside from "The Great Journey" which is more of the same with a retarded escort mission added (escort a frickin' Scarab - you're kidding right, Bungie?). To compare "Uprising" to AotCR or Silent Cartographer is ludicrous. Seriously Mr. V, you surprised me there.
 
With the latest info on the ad-campaign I'm even more feeling the chief will sacrifice himself (not killed by someone else, but sacrifice ) :(

:(
 
Tieno said:
With the latest info on the ad-campaign I'm even more feeling the chief will sacrifice himself (not killed by someone else, but sacrifice ) :(

:(


Nuuuuh why would you say such awful things?!

D:
 
Mr Vociferous said:
"Halo" is still my all-time favorite of the series, ironically/iconically. :D
Same here, though I didn't realise it until I played through Halo 1 again a month or so ago. I've now replayed that one level many times over in the past few weeks; it just encapsulates everything I love about Halo - from hog runs with crazy jumps, to the sense of exploration, to the variable strategic approaches to encounters.
 
OverHeat said:
prophets=elites now?

Nope, but he said "Covenant." And even if you want to whittle it down to Elites only to prove a point, I can recite lines from both the Arbiter and the Heretic that show a clear understanding of Halo's effect. Whether you want to call it "The Great Journey" or "The Gun Pointed at the Head of the Universe," doesn't make all that much of a difference aside from the spiritual connotations.
 
Tieno said:
With the latest info on the ad-campaign I'm even more feeling the chief will sacrifice himself (not killed by someone else, but sacrifice ) :(

:(
I'm starting to feel the same way I felt about the last Harry Potter book. I'm happy that I'll be getting closure to the story, but this closure comes at the cost of ending the trilogy, which makes me sad. :(
 
tak said:
I'm starting to feel the same way I felt about the last Harry Potter book. I'm happy that I'll be getting closure to the story, but this closure comes at the cost of ending the trilogy, which makes me sad. :(

I can't even feel the same way. Harry Potter was just such an emotional ride for me that I feel that, no matter what Halo does, it just won't compare. It'd be the equivalent to releasing Eragon right after the Lord of the Rings trilogy and asking me to feel moved by it. (And I like the Halo story.)
 
urk said:
Nope, but he said "Covenant." And even if you want to whittle it down to Elites only to prove a point, I can recite lines from both the Arbiter and the Heretic that show a clear understanding of Halo's effect. Whether you want to call it "The Great Journey" or "The Gun Pointed at the Head of the Universe," doesn't make all that much of a difference aside from the spiritual connotations.

Please do then, the more I understand the better as at the moment it just seems out of place and forgotten.

Furthermore, the opposition is made almost entirely of Brutes - the almost AI-less retard of the Halo 2 Covenant line-up. It shoots at you relentlessly and then charges at you when near death. That's not an interesting encounter.

They were no Elites, but they were never that bad. The Brute ViDoc made them appear a lot worse than they were and certainly they needed to be changed for Halo 3, but I would say the Flood were even less interesting than the Brutes in Halo 2 and yet some people love fighting them.
 
Man, I've been so busy lately that this thread has been growing without me - I mean, I'm always popping in to see the newest stuff no doubt, but I don't get the time to take part in the discussions...

BioShock had a huge grip on me whenever I was home on the 360 (AWESOME game BTW, just need to beat it on Hard and get the last few Achievements) and now that I've beaten it the first time, I got more time for Halo 3 discussions...

Not to mention I still wanna run through Halo and Halo 2 campaigns for refreshers on the story, the great XBL Friends List purge for Halo 3, as well as making space on my harddrive for Saved Films - hopefully I get the 360 Chat Pad this week for renaming stuff, as it's not out yet here for some reason...

Can't wait for those TV ads - should be awesome!
 
I want to see combat Prophets...
EliteProphetFight.gif


I mean not every Elite is in the military, as per the co-op Elite's profiles and the Hall of Murals show ancient Elites and Prophets locked in physical combat, so it's not totally out of character for them to take up arms. Those Prophets look like they could be agile buggers if they wanted to be, and their swords look cool.

Probably won't see them fighting in Halo 3, but it'd be nice.
 
Deathcraze said:
Please do then, the more I understand the better as at the moment it just seems out of place and forgotten.

I don't have them verbatim off the top of my head, but it's made clear that the Elites believe the Halo to be at the very least, a Holy relic critical to their march toward salvation. It's also clear that they do not know that The Great Journey is analogous with
the death of all sentient life in the galaxy
.

So, I guess I don't understand your complaint. The Elites at the stage you are referencing, are following orders. Even if they believe that Halo is a weapon, how should that have manifested itself in the storyline?
 
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