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The Official iPhone/iPod Touch Gaming Thread

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You guys should check out the game Heavy Mach. Not sure if it's been mentioned in this thread, but the price was just lowered to $0.99 and it's totally worth it:

http://toucharcade.com/2009/02/22/heavy-mach-lite-version-and-price-drop-to-099/

There's a free lite version too if you wanted to check it out :D

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Since people mentioned they wanted an rpg a few pages back thought I would post that the The Quest was released a little bit back. It's an old school Dungeon Master-esque rpg ported over from the Pocket PC. I don't own it so I can't comment on it but still posting info on it in case anyone is interested.

From the website of the makers

The Quest features

* fps-like view with continuously rendered 3D graphics
* iPhone-based gestures for movement or interaction
* ambient visual and sound effects
* day and night cycles with weather effects
* a huge, complex, living world with underground levels
* long and provocative main storyline
* dozens of interesting side missions
* optional undead race with different abilities
* complex magic, enchant and alchemy system
* primary and secondary skills
* advanced dialogue system
* readable books, pickable locks, repairable items
* race-, gender-, fame- and outfit-based relationships
* fantasy card game with three decks at the inns
* original soundtrack



iphoneshot3.jpg

iphoneshot6.jpg

iphoneshot2.jpg



Touch Arcade Thread
Video
Itunes Link $5.99
 
iDracula is really cool. So worth the $.99. Also, a game that is $.99 is Alphabetic, which is one of my favorite iPhone games. Really great for killing time. :D
 
6.8 said:
So if I get this, will I get any if the fothcoming chapters fir free as well? How is the stability in this?

I'm not sure but I believe this is the entire puzzle quest game that was on Ds or Psp or was originally on the Xbox (or other platforms)

Not sure because somebody will have to play to the end point to see if that is indeed the case.

If it is indeed the case there was one more update for Xbox Live and PSN called Revenge of the Plague Lord. There is no guarantee that you will be getting that for free here since you had to pay for it on Xbox Live or PSN but there has been no comment either way from what I've heard.
 
AH awesome PQ has updated, loved the lite trial and really do need to buy this game, £5 for the entire game(chapters 1-2) is money well spent.
 
Stoney Mason said:
Since people mentioned they wanted an rpg a few pages back thought I would post that the The Quest was released a little bit back. It's an old school Dungeon Master-esque rpg ported over from the Pocket PC. I don't own it so I can't comment on it but still posting info on it in case anyone is interested.

From the website of the makers





//www.redshift.hu/iPhone/iphoneshot3.jpg
[IMG//www.redshift.hu/iPhone/iphoneshot6.jpg[/IMG]
://www.redshift.hu/iPhone/iphoneshot2.jpg


Touch Arcade Thread
Video
Itunes Link $5.99

Wow, I played this dev's old RPG "Legacy" way back in 04 on my Zodiac. Pretty cool to see they are still around and making old school RPG's. I'll be buying this for sure. Legacy rocked.

EDIT: And I purchased it. Has a cool Might and Magic mixed with the Elder Scrolls vibe. Feels like a Palm/PPC port, which it is. Fuck, I have so many RPGs to play right now.
 
rc213 said:
Anyone have Bubblehead and Pocket God? I am looking for some cheap pick up and play time wasters.


just picked up Pocket God. nice little time waster, imo. lots of little things you can do to torment your island dwellers. throw them into the water, drop a boulder on them, slide them off the island.

it ain't deep, but it's fun for a buck.
 
StopMakingSense said:
Remember guys, the iPhone is NOT a gaming platform.



FYI.


iPhone is most important gaming platform right now lol

My inbox is flooded with iTunes receipts. It's ridiculous how much money I'm spending in small amounts.
 
LCfiner said:
just picked up Pocket God. nice little time waster, imo. lots of little things you can do to torment your island dwellers. throw them into the water, drop a boulder on them, slide them off the island.

it ain't deep, but it's fun for a buck.


Thanks, I checked their Blog and it seems they really are into updating it. Bought both. :D
 
Tobor said:
My inbox is flooded with iTunes receipts. It's ridiculous how much money I'm spending in small amounts.

haha I know me too. Its horrible. Not only can I see how much money I'm spending fromt he email client the app store is just one touch away and I know I can't deny it much longer.

I'm such a sucker for DD. I'm just glad I haven't really got attached to GoG yet. I don't know what would happen with that ontop of the ones I'm already loving (steam, app store, impulse)

Main reaosn I'm looking forward to the Ps3 is because I will probably buy KZ2 then download about 5 other full games. I mean Wipeout, Burnout, Warhawk and a few other small titles and I have a great library in just a few hours.

Anyways I would love some impressions on The Quest. Looks pretty good but not sure if I will bite just yet. I've been disappointed with Inotia. Feels like a korean MMO. RPG is a obvious choice for the iphone especially turn based and no one has really capitalized yet.
 
Playing GeoDefense now. While it is much harder than most TD games, there is a great sense of accomplishments when you beat a level. I'm enjoying it.
 
The iPhone katamari is really quite poor. Controls work really well but the performance and textures are terrible. I fired up the psp version to double check and it really is a big step up graphics and performance wise.

I know a case was made earlier in this thread that the iPhone has more balls than psp and I wish that were true because I love my iPhone, but thusfar the 3d performance has been pretty dissapointing.

iDracula on the other hand is amazing!
 
Surfheart said:
The iPhone katamari is really quite poor. Controls work really well but the performance and textures are terrible. I fired up the psp version to double check and it really is a big step up graphics and performance wise.

I know a case was made earlier in this thread that the iPhone has more balls than psp and I wish that were true because I love my iPhone, but thusfar the 3d performance has been pretty dissapointing.

iDracula on the other hand is amazing!


I hear you. But Fast Lane Racing, AquaMoto Racing, BallX and a few other 3D titles give me hope. I more disappointed by the shitty frame rates in the 2D offerings I've tried (iDracula excluded).

I love how the Namcos and Ataris are getting outshined by much, much smaller devs when it comes to iPhone gaming. They should step their game up.
 
I finished GeoDefence Easy Mode last night. It's pretty hard until you know what you're doing (top and tail straights with laser turrets, don't depend on missiles much, liberal spread of green cannons) then it's a reasonable challenge.

I can't even finish Medium's first stage though. Yowza.
 
badrockjones said:
iDracula: Worst Named Good Game Ever

Discuss.

double meh

It has a subtitle name. Undead Awakening. And the fact that it is #1 clearly shows imo that the name is probably a draw to the casual gamer crowd. The hardcore crowd always wants something named in a hip fashion that scares off casuals.
 
Stoney Mason said:
double meh

It has a subtitle name. Undead Awakening. And the fact that it is #1 clearly shows imo that the name is probably a draw to the casual gamer crowd. The hardcore crowd always wants something named in a hip fashion that scares off casuals.
"hip fashion"

Right. "iDracula" is terrible. Just Dracula would've been a million times better. Yes, it probably works for marketing purposes. Doesn't make it a good name.
 
TheOneGuy said:
"hip fashion"

Right. "iDracula" is terrible. Just Dracula would've been a million times better. Yes, it probably works for marketing purposes. Doesn't make it a good name.

Whatever works for marketing purposes is a good name imo. The game is still great. And it's a relatively hardcore game at the top of the charts which rarely happens. The name helps sales. That's a good name.

And by hip I more meant impenetrable.
 
Stoney Mason said:
Whatever works for marketing purposes is a good name imo. The game is still great. And it's a relatively hardcore game at the top of the charts which rarely happens. The name helps sales. That's a good name.

And by hip I more meant impenetrable.
Since when do hardcore gamers want impenetrable names, though.

I mean, whatever. Not trying to start shit or nuffin'. d: I just have absolutely no idea what you're talking about. I've seen people make fun of ridiculously ugly names (like iDracula) and ridiculously "impenetrable" names alike.
 
TheOneGuy said:
Since when do hardcore gamers want impenetrable names, though.

I mean, whatever. Not trying to start shit or nuffin'. d: I just have absolutely no idea what you're talking about. I've seen people make fun of ridiculously ugly names (like iDracula) and ridiculously "impenetrable" names alike.


Those devs first game was a title called "Orions: Legend of Wizards" (which is excellent). That's a hardcore name because any casual person is going to run screaming from it. That game hit the top 100 but never really hung around unfortunately.

Now it's probably unfair to say that the title is the reason it didn't because it was a hardcore game in the first place but I'm sure the title didn't help.

So now they come back with this game which while definitely having more mainstream appeal than Orions is a pretty hardcore title with two virtual d pads controlling movement and an initially tough challenge until you get the hang of it. I think the right and smart move was to try to make the title as inviting as possible to not scare off the casual people who really determine what is at the top of the app charts. So they did it by price and they did it by name of the title.

Its not a secret that many of the top title on the store and in the past have place the "i" in front to get a sort of faux marketing bump out of it. So I'm saying that a name on the iphone is both a trick for how to distinguish yourself in the market and to describe your game. I think we are both right. My only point was mainly giving some time to defender to former instead of the latter ;)
 
Lots of good iPhone stuff from John Carmack in an interview with MTV Multiplayer:

MTV Multiplayer: And id is currently working on a title exclusive to iPhone?
Carmack: We actually have a lot of things going on with the iPhone now. We have two commercial projects that are closing in on done. We’ve taken one of our traditional mobile games, “Wolfenstein RPG” which was just released on the BREW and Java platforms. And we have a spiffied-up iPhone version which has hi-res graphics, sound and 3D acceleration and all that on there. It’s pretty neat. That will be coming out maybe a month or so from now. But it’s not a designed-from-the-ground-up-for-the-iPhone game. We have another title, which isn’t announced formally, and we’ve been working with a partner company here locally in Dallas, that is designed from scratch for the iPhone but using some existing id assets on there. And it’s very graphically impressive but we don’t have an official release date for it yet. We’re having various challenges with that development. But literally before I came in on this interview, I was going around poking with some of our old titles. I’m really looking forward to bringing over an id classics line — start with “Wolfenstein 3D” and go through “Doom” and “Quake” and bring pretty much all of them over to the iPhone because I’m a really big booster of the platform. And it frustrates me to no end that here we are without product yet shipping in the iPhone. We’ve had a couple of thwarted attempts at different things. I’m frustrated about it and trying to do something about it. [laughs]

MTV Multiplayer: So that one particular iphone title you mentioned that you’re having trouble with — is that the one that will potentially be a Wii title?
Carmack: Yes, it could possibly lead into it. Not directly from that, but a very similar concept for something. And I know that’s very cryptic. [laughs] But we haven’t made an official announcements about it because we’ve had some difficulties during the development. And we don’t want to announce something and then retract it. We want to make sure it turns out good before we actually talk about it.

MTV Multiplayer: Can you talk about some of the challenges you’ve been having on that iPhone title?
Carmack: Well, the developer that we’re working with doesn’t necessarily have the experience in some of these things that we’re looking at. I’m budgeting some time for me to spend a significant chunk of time putting my… there’s things that I’m going to be doing to help out the project. But I can’t budget enough time that I can guarantee that I can do everything myself, so there’s still questions about how it’s going to turn out.

MTV Multiplayer: Have you seen the ports of “Quake” to iPhone? What are your thoughts on those?
Carmack: Yeah, and the other thing that I’m working on for the iPhone — several things at once on this [platform]. We have “Quake III” up and running on the iPhone. It needs a new redesign of the render to make it fast enough to be really good playing on the iPhone. And I’ve got this interesting decision about it here. If we take all that around, we may go back and take all the changes that the “Quake Live” team has done from the original code base and make more of a modern “Quake III Arena” based on the “Quake Live” work. Which would be pretty cool.
 
Stoney Mason said:
I think we are both right. My only point was mainly giving some time to defender to former instead of the latter ;)
Works for me. d:

iDracula is a fun game indeed, so hey!
 
Just bought Heavy Mach and geoDefense on a whim. Hot Shots Clone looks fun. If it's fun, I'll probably buy it, too.

I need to downsize my games, though. I can't put any more apps on my Touch because I've reached the 9 page limit. Grr.
 
Stoney Mason said:

Wow that game just looks amazing and is a perfect pick for the iPhone. I can't believe they're launching at $5.99--I'd probably pay $9.99. Looks so good. Day one.

I know everyone says this, but there's just way too much good stuff on the AppStore. Tons of lite versions and a lot of great games that are way too cheap. I simply don't have time to invest in all the games that I buy.
 
Just finished the Easy level on GeoDefense. The fun factor is definitely picking up for me. The Hot Shots clone is looking pretty good too. If its as good as Hot Shots for the PSP then I really will have no need to carry around my PSP anymore.
 
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