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The Official iPhone/iPod Touch Gaming Thread

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I have Chinatown Wars collecting dust in my DSi, because I've been playing iPhone games non-stop. Right now I'm splitting time between Oregon Trail and Fruit Juice Tycoon. I can't recommend enough picking up Fruit Juice Tycoon. A friend was telling me to play it. I finally did, and I love the game. It's like a Lemonade Stand-type game on steroids. You have to micromanage and multi-task so much. It's like high-level StarCraft play when you get into it. You're constantly tapping all over the screen while making quick decisions; it's like your typing a text message. There's a lot of depth to this game, and it is very hard... almost too hard. The game expects you to fail on your first playthrough, pretty much. On your second playthrough, that's when you do well and have a lot of fun because you know what to expect.

These are the 'real' iPhone games that I've found which have staying power (i.e., I'd play for more than 5 hours):

  • Fruit Juice Tycoon
  • Oregon Trail
  • 21 Pro
  • Motion X Poker
  • WordJong
  • Puzzle Quest
 
So far the games I have paid for:

Dr. Awesome
Rolando
WordFu
KarmaStar
Tiki Towers
The Price is Right
iDracula
Spore Origins
Fieldrunners

I enjoy most of them. Don't really like iDracula, Spore and Rolando though. iDracula is too repetitively simple, Rolando don't like the controls. Spore is just repetitive and boring.

Really like Tiki Towers, Dr. Awesome, and KarmaStar.
 
I've had a lot of fun out of UniWar so far.

The ones I keep coming back to:

Drop 7
Uniwar
Final Fantasy: Crystal Defenders

Everything else, including iDracula, Fieldrunners... I eventually got bored of them. Those three however just don't lose me.
 
Man, Fruit Juice Tycoon is so good. I played it for hours tonight. I finally had to stop when the battery in my phone died. That's going to be my new metric for liking an iPhone game. If I play from full charge -> dead in one sitting and don't notice time passing, that's a good game. All the games I listed above I have killed my battery with, except for WordJong.
 
boutrosinit said:
We just submitted our game on Monday (4/20)!

app-store-pic-2.jpg

Wow, love that menu. Good luck!
 
boutrosinit said:
Thank homes. So do I :)

Looks Good. Price?

I review a fair amount of iPhone/iPod stuff at my site and would be happy to help you out with this one.

PM me if you're interested in providing review copies at all via the .mobileprovision method.

Just to be clear, I'm gonna buy this as I have every other GAFfer made game and review it either way, looks really fun.
 
Picked up Wolfenstein.

After a couple of minutes to adjust to the control, the port is pretty damn solid. Better graphics too.

Hoping that there will be a port of Doom in the future.
 
I can't wait for my wife's Touch to arrive from Amazon. She played Azkend for a good hour last night. :P

It sucks I'll have to double dip and probably buy it again for hers. A shame I can't transfer it over or share it.
 
Operations said:
What's the consensus on the best Sudoku app? Is it EA's?

Sudoku Grab. The ability to add puzzles from the paper or books using the camera is just too cool. The game itself is clean, has all the functionality you could need, and it's $0.99.
 
Interesting review for Leaf Trombone World Stage. I assumed it was just a novelty product like their first app Ocarina and ignored it but apparently its a neat little game underneath. Slide to Play are pretty decent reviewers and are generally pretty fair and occasionally tough in their reviews but they seemed to like this one.

Itunes Link
Review
Video
 
drmcclin said:
I think it's pretty funny, personally.

Don't like it? Don't buy it, and you'll never have to see it.

The problem is the model isn't a truly open system as they have rejected other things that are obviously far less controversial so its supposed to ostensibly catch things like this.

It's one of those stories that the media loves to latch on to but imo it's not a big deal outside of the context of the issue which is that apple probably needs more consistent standards for the app store which I'm sure is a bit of a learning process for them especially with the amount of apps they have to approve.
 
drmcclin said:
Re: Drop7, why do I keep seeing comparisons to Sudoku? Is it just because it has numbers? I don't see it.

Figuring out what number is the perfect fit seems analogous. It's not the best comparison in the world, but I used it to sell the game to a few friends, and they aren't complaining.

It's more Solitaire + Minesweeper + Tetris technically, but hey, Sudoku sells.
 
Playman Track & Field is quite good, easily worth the $0,99.

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=311483471&mt=8

It's track & field with five events (100m, 110m hurdles, javelin, long jump, pole jump). There's a challenge mode, multiplayer (up to six friends, you take turns on the device) and survival mode. Online leaderboards for the total points you gain through a full event.

Instead of panic pressing a button to gain speed, there's a green button on either side of the screen that pops up, so you press them when you see them, sometimes they switch side, sometimes they stay where they are. Press the wrong side and you loose speed. The quicker you press the right button, the more speed you gain. So it's a bit like a music game. Made me think that a Track & Field, Ouendan style, should work brilliantly.

Nice, fluid, animations.

There's a video of it here (that pretty much shows all you need to know):

http://www.youtube.com/watch?v=nUHQQNhYi0o&eurl=
 
drmcclin said:
I think it's pretty funny, personally.

Don't like it? Don't buy it, and you'll never have to see it.

Yeah, hysterical.

As a father of a 20 month old, I guess I'm too stupid to understand the concept or fun of a game where your goal is to kill a baby.
 
Not a big puzzle fan in general, but after all the raving about Drop7 I finally caved and bought it.

Then promptly spent over half an hour playing it at my desk and can't stop.
 
Cromulent_Word said:
critter crunch is $0.99

say thanks to disney

Bought!

BTW I wanted to do a piece about the Baby Shaker on the radion today but then I had to do some other bullshit :(

And I finally have an iPhone and no longer a touch. Oh my good this thing is awesome.
 
womp said:
Yeah, hysterical.

As a father of a 20 month old, I guess I'm too stupid to understand the concept or fun of a game where your goal is to kill a baby.
Don't like it, don't buy it.
 
womp said:
Yeah, hysterical.

As a father of a 20 month old, I guess I'm too stupid to understand the concept or fun of a game where your goal is to kill a baby.


It's called humor. I'll admit it's pretty dark humor, but still... Have you never heard a dead baby joke? If not, you're missing out.

Is the existence of this app really going to harm your baby (or any other for that matter)?
 
Stoney Mason said:
Sigh. Let's not go down this road when a boring ass thread exists on this very topic in the ot. Apple was wrong. They admitted they were wrong. And they removed the app. End of story.
The question is "what were they wrong about". They were wrong about accepting this app considering their usual behavior of course, but one could also consider that their idea of regulating the available content (regardless of the quality of the app's code itself and its ability to harm a user's machine) is what's wrong.
 
Masklinn said:
The question is "what were they wrong about". They were wrong about accepting this app considering their usual behavior of course, but one could also consider that their idea of regulating the available content (regardless of the quality of the app's code itself and its ability to harm a user's machine) is what's wrong.

They don't have a pure open model. They don't want a pure open model. And they will never implement a pure open model. It's a significantly more open model than what is out there for most mobile devices (with a few exceptions of course) and handheld console devices. If people want a pure open model they can experience that on the PC or a pocket pc. I'm very happy and satisfied with the model apple has pursued with certain notable exceptions which I've posted about in the past. (ex Gabo, Certain hypocrisy related issues on blood and sex) And in fact with the ability to jailbreak your phone it's not like somebody couldn't make a baby shaking app if that is there druthers. You just can't sell it through the app store.
 
Stoney Mason said:
They don't have a pure open model. They don't want a pure open model. And they will never implement a pure open model. It's a significantly more open model than what is out there for most mobile devices (with a few exceptions of course) and handheld console devices. If people want a pure open model they can experience that on the PC or a pocket pc. I'm very happy and satisfied with the model apple has pursued with certain notable exceptions which I've posted about in the past. (ex Gabo, Certain hypocrisy related issues on blood and sex) And in fact with the ability to jailbreak your phone it's not like somebody couldn't make a baby shaking app if that is there druthers. You just can't sell it through the app store.
Yes, but the end result isn't so much that they were "wrong" but that they were "inconsistent" in letting this app through.
 
Masklinn said:
Don't like it, don't buy it.

Don't blame me...The mass media is the one that brought it to my attention in the first place. :)

I do find it funny though that if it involved kittens GAF would be on a warpath though.
 
Masklinn said:
Yes, but the end result isn't so much that they were "wrong" but that they were "inconsistent" in letting this app through.

Semantics. Apple often is "inconsistent" about what they let pass through and then remove after the fact.

Duck Hunt.
Hanto which was a very good game I recommended on here but has since been pulled due to legal issues.

The App Store has been around only 9 months or so. They are still fine tuning their practices but with the large number of apps they get some questionable content will always slip through on the first go around or until somebody raises a stink on either legal or ethics grounds.
 
drmcclin said:
It's called humor. I'll admit it's pretty dark humor, but still... Have you never heard a dead baby joke? If not, you're missing out.

Is the existence of this app really going to harm your baby (or any other for that matter)?

No but considering the current trend of teens and psychotic mothers dropping dead babies in dumpsters, injecting them with feces etc, why give them ideas? You know how many retarded people and kids will think this app is a "how to"?

Heh.
 
Stoney Mason said:
Semantics. Apple often is "inconsistent" about what they let pass through and then remove after the fact.
Yep, I've seen that, but that's not the same thing as being wrong.
womp said:
No but considering the current trend of teens and psychotic mothers dropping dead babies in dumpsters, injecting them with feces etc, why give them ideas? You know how many retarded people and kids will think this app is a "how to"?

Heh.
I don't think retarded people need help to discover that they can shake babies to death, FWIW.

plus it's not like less retarded babies from retarded parents would be a bad thing

Oh, and there is no "current trend", just a media who needs to fill air time and doesn't find anything more interesting to bombard you with.
 
I was checking out the Galcon update...Is it worth snagging for $2.99? It looks like it may be a cool pick up and play strategy title.
 
womp said:
I was checking out the Galcon update...Is it worth snagging for $2.99? It looks like it may be a cool pick up and play strategy title.

God yes. I've been playing Galcon since I got my iPhone. It's easily my most played game. The online gameplay is near perfect.
 
Has anyone played any of the Aurora Feint 2 games? I tried the lite version, and it seems fun, but is mining the only thing you do? Does the background at least change? And which of the iterations is best?
 
I am amazed by the 1 Billion Download in less than a year....
Let say I am averaging the price to 1 dollar per apps (some apps are free, some apps are $5, some are $10). That means Apple have generated 1 Billion dollars in Apps alone in less than a year.
 
billy.sea said:
I am amazed by the 1 Billion Download in less than a year....
Let say I am averaging the price to 1 dollar per apps (some apps are free, some apps are $5, some are $10). That means Apple have generated 1 Billion dollars in Apps alone in less than a year.

Keep in mind, a lot of those downloads are redownlaods from updates, no doubt, and you'd be sorely mistaken averaging the price at $1. Probably the ratio is in magnitudes of paid vs. free.
 
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