Auron_Kale
Member
Metal Gear Solid Touch just got updated - the file for it was huge (I believe it was 130+ mb).
Time to start playing again.
Time to start playing again.
Interfectum said:God yes. I've been playing Galcon since I got my iPhone. It's easily my most played game. The online gameplay is near perfect.
drmcclin said:I think it's pretty funny, personally.
DenogginizerOS said:I am considering getting an 8GB Touch for my wife for our anniversary. Her favorite game is Peggle but she also loves games like Clubhouse Games and Cuboid. Typically, how big are these games and should 8GB be adequate for about 50 CDs of music and a few games?
DenogginizerOS said:I am considering getting an 8GB Touch for my wife for our anniversary. Her favorite game is Peggle but she also loves games like Clubhouse Games and Cuboid. Typically, how big are these games and should 8GB be adequate for about 50 CDs of music and a few games?
PhlivoSong said:Most games that I download are under 10mb. A LOT of them are under 5mb. The biggest games I've downloaded (Sim City and Super Monkey Ball) are around 30-35mb.
Yes Boss! said:Okay, something is starting to bug me and I hope it is just my ineptitude and not a standard operating procedure of the app store. Seems like every time I update most apps my save file gets completely wiped. First I lost all my Egde scores, then I had to redo everything in Fieldrunners and now I've finally decided to update Rolando and my ten hours of play have been wiped out. Am I doing something incorrect?
Remy said:I've had this happen occasionally when I update directly on the phone.
Try updating via iTunes and then syncing. That's seemed the safest.
Klytus said:Found this video of World of Warcraft running on a cut-down client on the iPhone. I guess this is might be pretty big news if it's not a hoax. It does look pretty convincing though...
http://toucharcade.com/2009/04/25/world-of-warcraft-on-an-iphone-for-real/
Enemy Of Fate said:Probably not the right place to ask this but I can't find my answer anywhere despite searching all over the web so here goes! Recently for some reason my apps won't sync with my 2nd generation 32GB iPod touch, it says its syncing, but only for a few seconds and then it acts as though its done, despite not having transferred over the new apps.Now I have already been through all the other recommended stuff like enabling then disenabling restrictions, de-authorizing and re-authorizing the computer, re-installing itunes, making sure all the boxes are ticked and so on, and so far the only option left to me is to restore my ipod, which I really don't want to do as it would be a major pain in the ass, so can anyone here offer any support?Thanks.
Klytus said:Found this video of World of Warcraft running on a cut-down client on the iPhone. I guess this is might be pretty big news if it's not a hoax. It does look pretty convincing though...
http://toucharcade.com/2009/04/25/world-of-warcraft-on-an-iphone-for-real/
mrWalrus said:I had this same problem back several months ago.. Turns out it was my cable. Got a new one and everything worked fine.
Klytus said:Found this video of World of Warcraft running on a cut-down client on the iPhone. I guess this is might be pretty big news if it's not a hoax. It does look pretty convincing though...
http://toucharcade.com/2009/04/25/world-of-warcraft-on-an-iphone-for-real/
Wallach said:How is Puzzle Quest Ch. 1&2? I heard pretty bad things about the initial release - how much have they cleaned things up with the update(s)? I really dig Puzzle Quest, but I'm not clear on how much is missing from the iPhone version compared to, say the DS/PSP versions.
Wallach said:How is Puzzle Quest Ch. 1&2? I heard pretty bad things about the initial release - how much have they cleaned things up with the update(s)? I really dig Puzzle Quest, but I'm not clear on how much is missing from the iPhone version compared to, say the DS/PSP versions.
womp said:DS/PSP versions are super better.
IMO the iPhone version is an abomination although some people are more lenient of it.
If you only have an iPhone...I guess go for it but even at it's price it is disgusting considering how sloppy of a port it is.
The crazy thing is that the iPhone PQ could have been the best.
Toy Soldier said:What's wrong with the iPhone port of PQ?
I've been playing it over the past couple of weeks, haven't had any issues. Everything is readable, no crashes, controls are fine, etc. Just your standard PQ port.
Stoney Mason said:Worms Video. Look hot.
Also Drop7 now has a lite version so you have no reason not to experience the awesomeness.
Stoney Mason said:
Stoney Mason said:Also Drop7 now has a lite version so you have no reason not to experience the awesomeness.
Another addictee.DevelopmentArrested said:lite version convinced me to buy it
game is awesome.
DenogginizerOS said:I am considering getting an 8GB Touch for my wife for our anniversary. Her favorite game is Peggle but she also loves games like Clubhouse Games and Cuboid. Typically, how big are these games and should 8GB be adequate for about 50 CDs of music and a few games?
Wallach said:How is Puzzle Quest Ch. 1&2? I heard pretty bad things about the initial release - how much have they cleaned things up with the update(s)? I really dig Puzzle Quest, but I'm not clear on how much is missing from the iPhone version compared to, say the DS/PSP versions.
Tobor said:Sudoku Grab. The ability to add puzzles from the paper or books using the camera is just too cool. The game itself is clean, has all the functionality you could need, and it's $0.99.
mrklaw said:what if you have a touch, not an iphone? Whats the best sudoku then?
One of the App Store's unique selling points is its user-driven rating system, which allows customers to easily sound off on how much (or little) they like a particular piece of software. It's as easy as assigning a rating from one to five stars. From there, the system aggregates and averages, and "the cream will rise" to the top, as Apple's VP of iPod and iPhone Product Marketing Greg Joswiak has said.
In theory.
In real life, where money changes hands and developers eat or go hungry, the degree to which an app's star rating affects its success is less than obvious. If user ratings are such an integral part of the App Store's merchandising scheme, shouldn't it be possible to list all games that have earned an average rating of 4.5 or 5 stars? You can't. Star ratings don't surface anywhere other than a particular app's page.
Further, Apple's main promotional areas--New and Noteworthy, What's Hot, What We're Playing, and Best (insert genre here) Games--don't appear to have any direct connection to star scores at all. And although I haven't run a full statistical regression, a game's position on the Top Paid Apps list and its star rating seems weakly correlated at best. Commercially speaking, this is the App Store's hallowed ground, where even 99 cent games start to make tens of thousands of dollars a day. We've got the 3.5 star StickWars in the driver's seat at the moment, followed by the 4.5 star Flight Control and the 3.5 star Parking Lot.
For some games, the mechanism may be working as intended. Flight Control's pulled its absurdly high rating after more than 7000 reviews, suggesting that it's legit (we agree). But if StickWars and Parking Lot qualify as the "cream" of the App Store, consider me vegan. It appears that there are other forces at work here that are far more important than star ratings, which the App Store's (supposedly) meritocratic model is (ostensibly) predicated upon.
This should surprise no one. Of course customers will consider many other factors when making a purchase, including a game's price, its name, the genre, and even how cool its icon looks. We've seen that the Top 10 is largely the territory of 99 cent, unbranded microgames, and we've also noticed that there tends to be a lot of turnover on the list, although there are some exceptions (like the excellent Flick Fishing). So where do star ratings and user reviews fit in to this crowded picture, exactly?
To find out, I got in touch with Jani Kahrama of Secret Exit, makers of SPiN and Zen Bound. Jani doesn't just make amazing games; he's also one of the deepest thinkers on App Store economics around. And sure enough, he's applied a lot of brainpower to this question.
He raises the point that game ratings tend to display a powerful selection effect, based on the kind of users a particular game attracts. "A niche application that caters only to a specific crowd can get a high rating average because only those who know what they're buying are rating it," he explains. "Apps that break into the mainstream get many impulse purchases, and there are users who give 1-star ratings for apps that don't meet their expectations."
In other words, customers want to get what they think they're paying for. And games that are in the Top 10 will necessarily attract a much broader spectrum of customers than those that aren't... including those that never really play games and therefore have no point of reference. It's a calibration issue: one man's three-star rating may be another's four-star, even though they actually like the game exactly the same amount. Jani notes that the new bar graph has helped to reduce this effect, though, since it gives customers a better big-picture perspective.
Poor user reviews can be commercially significant, too, depending on how they surface. "We did see a drop in sales [for Zen Bound] on the same week when we noticed negative user reviews make the front page on the game page in the desktop iTunes App Store," writes Jani. "It's difficult to determine whether there's a correlation."
There's a selection bias fly in this ointment, too, due to the method iTunes uses to choose which user reviews will surface first. It involves the "thumbs up/thumbs down" meta-rating tool whereby readers can choose whether or not they found a review useful. iTunes surfaces the three most useful reviews on an App's front page, and these are often minority opinions.
"[For Zen Bound,] there were ~300 5-star reviews vs. ~20 reviews that had a negative tone," Jani recounts. "But because the people who disliked the game had a smaller set of reviews to vote up, it ended up in a situation where only negative reviews made it to the front page. Despite 300 glowing reviews, the ones on the front page said it was 1) boring, 2) not worth the money and 3) neurotic."
Whoops. Bet the App Store guys weren't counting on that happening, especially for a game that really is the "cream" of the App Store.
okno said:Just keep in mind that, although it is an 8GB iPod, the true size of the Touch is actually just shy of 7GB. Kind of shitty that you lose an entire gigabyte due to the OS and the default apps (which you cannot delete).
Pristine_Condition said:Welcome to computing? I think most people know how computers work by now.
zomboid said:Did you mean to come off sounding like a total dick?