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The Official iPhone/iPod Touch Gaming Thread

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Router said:
What the hell? Crayon Physics is a buggy unplayable piece of shit. God damn it! Patch this crap!

Dr. Awesome is simple yet... Awesome. Also downloaded EDGE. It's freaking brilliant.

How did you find Crayon Physics on the Aus app store? I search for crayon and come up with nothing...however by the sounds of it I should hold off.
 
Costanza said:
I don't know how to link to things in the iTunes store, but it's called "Saturday Night Fever: DANCE" and it's basically EBA, but with disco tracks. It has YMCA, the regular and extended editions of Shake your Groove Thing, reg & ext Love Machine, and Car Wash.

I don't know if it was worth $5 (I suppose it is, if you see it as $0.99 a song, plus added EBA gameplay) but it's so awesome to have more EBA I don't even care. WTF is taking Nintendo so long to make a second one?
 
x3n05 said:
How did you find Crayon Physics on the Aus app store? I search for crayon and come up with nothing...however by the sounds of it I should hold off.

Apparently there's a patch on the way to fix some niggles, but it's still very playable as it is. I didn't have any trouble buying it from the Aus app store. It doesn't seem to show up if you search for it, but I followed the app store link from the Do the Hudson site and it works fine.
 
RobbieNick said:
My question of course is, why did it take this long for someone to make an EBA ripoff? You'd think it would be a natural.
Seriously, I'm shocked as well. Hopefully SNF: D will get more songs in the future, or other games will rip it off. I wish the guys who made Tap Tap would do an EBA game...
 
I love Edge. I'll be writing a review of it for my new site: Appinionated.com If anyone else is interested in writing for the site, PM me.
 
Blakero said:
I love Edge. I'll be writing a review of it for my new site: Appinionated.com If anyone else is interested in writing for the site, PM me.

Heres a review...

Buy this game!


Link for anyone having problems finding it on the store Here
 
I can only find SNF DANCE Lite, a free version. Weird.

x3n05 said:
I
On another note, why doesn't this or Crayon Physics appear on the Aus appstore? Searching for Crayon Physics yields no results on both my iphone or the itunes appstore. However although I couldn't find Edge on my iPhone appstore I did via iTunes.

It's called touchPhysics in Europe, probably the same in Aus.
 
Toasty Frog put up a rather glowing review of Edge.

Just might make me succumb- damn you Parish! I was trying not to spend my last $6!

If ever there were a doubt that iPhone gaming is truly coming into its own, let Mobigame's Edge be the final nail in the coffin of your skepticism.

Like Rolando and a handful of other recent titles, Edge is one of those games that was clearly designed from the ground up to play to iPhone's strengths. It looks utterly basic in still shots -- a series of gradient-shaded boxes -- but seen in motion the game's minimalism creates a slick, sophisticated-looking vibe. The neutral grey world is offset by dashes of neon, tiny accents that emphasize and highlight specific pieces of the game, keeping the player's attention focused on the important elements and keeping frustration to a minimum. The strobing colors remind me of classic arcade games like Defender and Robotron, while the overall aesthetic feels like some Marble Madness-inspired Commodore 64 game that was lost to time, all the way down to the chiptune-style music.

Of course, no C64 title ever moved this fluidly, or looked this crisp. Edge uses the iPhone's dense pixel resolution not to inundate gamers with noisy detail but rather to create a crisp, angular game dripping with style and characterized by precision control. That's no small feat -- moving through an isometric 3D space with nothing but a finger seems like it should be quite a challenge, but Edge makes it feel both painless and easy by stripping away every function except movement.

Like its visuals, Edge's gameplay is an exercise in artful restraint. Players don't have to fumble with power-ups or special moves; instead, the player avatar -- a cube -- tumbles from edge to edge on a fixed grid. Pressing any portion of the screen will cause the cube to tumble in that direction, one square at a time. Rather than placing the burden of advanced maneuvers on the player, Mobigames has instead made that a function of the level designs themselves. Rolling over switches triggers different environmental actions, which can be anything from a rising platform to a pinball-style launcher.


Switches as a game element may be trite, but here they're used to great effect, allowing the intricacy of the level layouts to increase rapidly from stage to stage. Activating a bridge is a cinch; activating a tiny moving platform that threatens to scrape the player into a pit is something else entirely. This is where Edge is at its best -- it consists of more than two dozen stages of spiraling complexity. Before long, you'll find yourself surrounded by swirling tests of split-second timing, rimmed with neon light and demanding razor-sharp reflexes. Yet all you do is press the screen. Edge demonstrates a pervasive commitment to minimalism that allows the action to grow complex without ever being complicated.

If Edge has a downside, that would be its length -- anyone should be able to play through all the stages in about an hour or so. Chalk that up to the game's friendly design style, which offers challenging levels but doesn't go out of its way to punish failure. Fall from a platform edge and you'll restart at the last of the ubiquitous crystals you collected, meaning you'll never find yourself stymied as you replay tricky sections over and over.

Obviously, the creators didn't intend simply cruising through the levels to be the end-all goal of the game; your objective isn't to make it to the end but rather to make it to the end well. Your performance on each stage is graded based on speed, failures and how long you spend racking up "edge time." It's an arcade-like mindset that perfectly befits Edge's retro-inspired feel, its inexpensive price...and the iPhone platform in general, really. Superb.

The Verdict:

Is it sweet? It plays like a 1983 arcade classic that fell through time. So, yes.

Is it worth $5.99? Definitely -- this is a game tailor-made for iPhone, and it's fun as it is cool.
 
Flunkie said:
I've got $6.62 left from my $200 gift card. That $6.62 will go towards Edge. :)

Hah, I think I went through $40 in ~ three days when I got my Touch last week. Damn app store is addicting. ;)
 
colinp said:
Hah, I think I went through $40 in ~ three days when I got my Touch last week. Damn app store is addicting. ;)
It's lasted me a couple months (surprised myself I lasted that long), but I've been a little too generous in giving out my money to all the devs since I scored a $200 gift card for $75 on eBay. iTunes and its virtual money really burns a hole in my pocket. :p
 
Flunkie said:
It's lasted me a couple months (surprised myself I lasted that long), but I've been a little too generous in giving out my money to all the devs since I scored a $200 gift card for $75 on eBay. iTunes and its virtual money really burns a hole in my pocket. :p

Yep, I know exactly what you mean. The low price points make it really easy to justify, but I am getting tired of spending any $ (even .99 cents) on games that ultimately really aren't that engrossing, even for a low low price.
 
colinp said:
Yep, I know exactly what you mean. The low price points make it really easy to justify, but I am getting tired of spending any $ (even .99 cents) on games that ultimately really aren't that engrossing, even for a low low price.

I think it's about being selective or getting titles that truly interest you. I have bought around 15 to 20 games total and going back I would only not get about 2 or 3 of those. That's not a bad hit percentage imo.
 
Stoney Mason said:
I think it's about being selective or getting titles that truly interest you. I have bought around 15 to 20 games total and going back I would only not get about 2 or 3 of those. That's not a bad hit percentage imo.

Yep that's exactly right. I think this happens with all of my new-system purchases: splurge like crazy at first trying out all the different stuff that people recommend, then pull back and be more discerning with what they recommend and what you are really interested in. Good times- I have two or three games out of the eight or nine that I have bought that in retrospect were not worth the money.
 
Chippa7 said:
Apparently there's a patch on the way to fix some niggles, but it's still very playable as it is. I didn't have any trouble buying it from the Aus app store. It doesn't seem to show up if you search for it, but I followed the app store link from the Do the Hudson site and it works fine.

Peru said:
It's called touchPhysics in Europe, probably the same in Aus.


Thank's guys, I was close to getting touch physics but thought it was a different game, much appreciated. :D

edit: Actually they are different games and they are both showing up now.
 
Blakero said:
Tomorrow might be the e3 of iphone/ipod touch games
But it was'nt lol

Anywayz: Who here has a Tapulos profile? Wanna add me? I got TTR,Collage,Fortune, and twinke. (Basicly all free apps from them) I plan to get more really soon :D

Tap Tap Tapulous ID: WiiRevolution1
 
So I just ordered a 32GB Ipod Touch :D

Does anyone have a quick list of must have games/apps?

EDIT: Well I'm now searching through the pages of this post and finding a lot of stuff.
 
Blakero said:
Tomorrow might be the e3 of iphone/ipod touch games

Is there something going on at MacWorld re the itouch? I am kinda outa it, though I am in the neighborhood...

Speaking of which, is anybody going to Raven Zachary "iPhone Intelligence Party @ Macworld 2009"? http://raven.me/macworld2009/

I am going with a prealpha of my next game! it crashes a lot right now :D i'll probably keep it in my pocket... regardless, ladies take note, I will be there wearing my circa-1992 KMFDM t-shirt with the blue paint splotches on it.
 
Blakero said:
Tomorrow might be the e3 of iphone/ipod touch games

The E3 of iPhone/iPod touch games will be E3.

There'll be some iPhone game announcements, but most of the companies making the good iPhone games won't have booths.
 
fieldrunners update coming soon

will include 2 more towers (flamethrower, mortar) a new map (desert) and one new enemy (plane)
 
DopeyFish said:
fieldrunners update coming soon

will include 2 more towers (flamethrower, mortar) a new map (desert) and one new enemy (plane)

Wooo!

Also, Edge is fantastic though the controls take a bit to get used to.
 
scola said:
is simcity as buggy as the itunes reviews say? I love simcity but don't want to get burned :(
My friend who has it says they just updated and fixed some bugs.

Here's some more recomendations

Fluke
http://appshopper.com/utilities/fluke-random-app-finder
Poor man's appsniper (not that appsniper's that expensive in the first place). Randomly picks an app and gives you information about it. You can limit by category and paid/free

Jelly Blocks lite
http://appshopper.com/games/jelly-blocks-lite
Found this with fluke. it's a puzzle game where you try to combine all the blocks of the same color. I got through the whole demo, I think I'm buying the full version, only 99 cents.

Fire art garden lite
http://appshopper.com/games/fire-art-garden-lite
Also found this with fluke. This game is pipe dream with fuses, but instead of swapping blocks, it's a slide puzzle. At 99 cents I couldn't resist buying this.

Escape Lite
http://appshopper.com/games/escape-lite
This game is pretty cool, a lot like Zelda. I also want to buy this since it's $2.99 for a limited time.

Bomboozle Lite
http://appshopper.com/games/bomboozle-lite
I'm pretty sure a GAFfer was involved in this game. Seriously, this game is such eye candy, it feels so polished. I instantly bought this, there was no hesitation at the $2.99 price point.
 
Router said:
Dr. Awesome is simple yet... Awesome. Also downloaded EDGE. It's freaking brilliant.

Dr. Awesome is indeed AWESOME. I can't wait to try Edge and SNF.

I just can't seem to get the free version of Word Warp off my iPhone right now. So addictive.
 
WordAssassin said:
OH MY GOD

THERE IS AN ELITE BEAT AGENTS CLONE

BASED ON SATURDAY NIGHT FEVER

EBA

DISCO

FUUUUUUUUUUUCK


AND IT SUUUUUUUUCKS!

there's a free, one song version on itunes and i did not really have fun with it at all. a couple things:

the timing feels real loose when tapping. there's a floaty feel that's different from the tight EBA/ Ouendan controls.

the art style is really bad. garish purples and really ugly 3d models makes it a chore to look at. even worse, the color choice makes it harder to see the concentric circles narrowing in over the tapping points.

unlike EBA, there's no break in the song so you're tapping for 4+ minutes straight and, dare i say, i got bored real fast. you then realize that the breaking up of the songs in the original games was a very smart choice.

anyway, you can try the demo for yourself and maybe you'll feel differently than I do. I really would like a more artful take on the EBA mechanic. to make it to the iphone but this clone really doesn't cut it.
 
I've been enjoying Platypus, Edge and Dragon Force recently.

The "clay" graphics in Platypus are especially impressive.
 
don't know if someone already said it, but the guys behind the amazing Off-Road Velociraptor Safari and Brontosaurus Jetpack recently released their first iPhone/Touch game: Raptor Copter.
It's at the special price of 99 Cents at the moment, i bought it yesterday night and i've had some truly good fun with it.
Despite not being as awesome as the other two (since it's pretty simple and a little repetitive) it's still damn good, plus for that price is really a steal.
These guys are really talented, i love em!

Trailer and info here: http://tinyurl.com/7nqgk4
 
Thought I'd pimp a game that I think is being overlooked

Orions:Legend of Wizards.

Basically a single player turn based resource building card battle strategy game.

Nothing quite like it on the iphone imo. Very fun title.


It has a high initial learning curve mainly because the tutorial and instructions don't really explain the concepts beyond the bare bones basics but hang in there and after a couple of games you've figured it all out.


It's ported over from the Pocket PC where it won best Best Strategy of 2007 from Pocket PC magazine.

It's a decent port. It's attractive enough imo and the controls are good, not great as there are many areas where it clearly could have improved from better iphone controls. It's no crystal defenders though meaning its way better than that.

$4.99

Review
A few screens

orions_04.jpg

img0011bb5.png

Orions2.jpg
 
Mdk7 said:
don't know if someone already said it, but the guys behind the amazing Off-Road Velociraptor Safari and Brontosaurus Jetpack recently released their first iPhone/Touch game: Raptor Copter.
It's at the special price of 99 Cents at the moment, i bought it yesterday night and i've had some truly good fun with it.
Despite not being as awesome as the other two (since it's pretty simple and a little repetitive) it's still damn good, plus for that price is really a steal.
These guys are really talented, i love em!

Trailer and info here: http://tinyurl.com/7nqgk4

I bought this last night also. It's fun, but I wish they just released an iPhone version of Off-Road. Also, I thought I read in one of the reviews that it had achievements, but I can't seem to find them.
 
I've been playing a lot of Civilization Revolution on DS lately, and it just reinforces the obvious:

Civ for the iPhone would be my soul mate!
 
Vik_Vaughn said:
I bought this last night also. It's fun, but I wish they just released an iPhone version of Off-Road. Also, I thought I read in one of the reviews that it had achievements, but I can't seem to find them.

I read somewhere that this game was a test to see if the engine they use for offroad worked on iPhone, and if it does they'd see what they could do :D
 
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