OneEightZero
aka ThreeOneFour
RelentlessRolento said:Chromixa is also free today only... pretty awesome IMHO
http://itunes.apple.com/us/app/chromixa/id335480027?mt=8
Been playing this for about thirty minutes straight. Awesome game. Get. ^_^
RelentlessRolento said:Chromixa is also free today only... pretty awesome IMHO
http://itunes.apple.com/us/app/chromixa/id335480027?mt=8
RelentlessRolento said:Bird Strike just went OpenFeint gold
Chromixa is also free today only... pretty awesome IMHO
http://itunes.apple.com/us/app/chromixa/id335480027?mt=8
also new iphone game The Incident looks fun
http://www.youtube.com/watch?v=arjW9n6m7PQ
one more also... this looks fucking great... might get:
http://vimeo.com/10998293
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http://itunes.apple.com/us/app/pew/id365042707?mt=8&affId=1671662&ign-mpt=uo=6
How does this compare to Escapee Go! (the DSiWare version)?RelentlessRolento said:don't know if this is good but it went free... looks nice:
http://itunes.apple.com/app/jailbreak-voice-onrush/id355664630?mt=8
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teekun said:I've been playing this and I like it, but am I right in thinking that the only equipment you get is shields? Seems a bit odd for a rogue-like.
Me said:First, I wanted to give you guys a big THANKS! for releasing this on the iPhone. I've done a lot of research and tried a lot of games and this is one of my top 3 favorites. It's perfect to play in long stretches, or if I only have a minute or two (since it saves your progress if you close mid-game). It's really polished and fun, great interface/controls, and a perfect light-roguelike. I don't understand why it doesn't get more attention but I hope word of mouth continues to grow for it and you guys get the payoff you deserve.
Anyway, I'll have an iPad in the next couple weeks and am looking forward to seeing what you do with Legends. With a game like Fargoal it's pretty easy to come up with really interesting and fun additions to it, as well as to just add layers to its gameplay (even though it is based off of a classic). I'm going to wait for the first update before I purchase it, though, since I want to make sure you guys deliver on your promise of makint Legends iPad specific.
Anyway, I would absolutely love it if you implemented some or all of these ideas for both versions:
- Multiple character sprites to choose from (or, perhaps, customizable hair color & mix and match head and body?)
- Really simple quests where you have to search the side level dungeons in hopes of finding a certain item, killing a certain item, to give more incentive to explore the extra dungeons on that floor
- A way to make monsters more unique (changing the size of the sprite, to make a tiny ogre vs a large ogre).
- Of course a way of differentiating the varying levels of monsters (weak vs normal one)... a simple color change would more than suffice
Pure pipedream stuff:
- Sandbox-y/roguelike & random events (where different pieces of the gameplay can combine to create something unexpected -- certain enemies fighting each other?). And events that can happen in more than one square... a cave-in that changes the surrounding layout of the level, for example. Nothing super complex, of course! I understand Fargoal is supposed to be nice and streamlined and I'm quite happy with it if it stays that way!)
Thanks again, you guys have done an amazing job with the game so far!
Fargoal Dev said:Wow Jehbeh,
Those are all great suggestions! We have been thinking about most (or all) of the things that you have talked about and we will *definitely* be implementing at least 90% of what you have suggested. We love it when people weigh on on content suggestions like this, so please keep the suggestions coming.
Soon new to iPad: We have been having some fun with some enhanced sprite illustration techniques, so we might include one or more new "looks" to the character and monster sprites. Also, we have long wanted to add new character types and sprite choices, so definitely those things will be coming too.
Since we are a three-person team, please be a little patient with us about the timing of some of these additions. But we are excited about things to come I especially like the addition of small side-quests and challenges (which we will enjoy continuing to add into the game).
Sincerely,
Jeff McCord
Fargoal, LLC
19Kilo said:
19Kilo said:
dream said:It's awesome.
AWESOME.
It's the most fun I've had with a TD game since Pixeljunk Monsters.
benita said:So is it wrong that my OCD is compelling me to uncover every inch if every floor before moving down?
No, don't.. Just started playing and I need someone to play with. On that note will someone make a thread for IMO like the one for we rule?Diablohead said:Only about 6gig of my 8gig touch is full but it's taking over an hour to restore a backup on it, beast! slow as shit
In the latest efforts to fix my wifi I cleaned the touch completely to see if it will help, after this I will just give up on playing IMO since disconnections ruin that game so much.
esquire said:Chaos Rings is out,
http://itunes.apple.com/us/app/chaos-rings/id365678365?mt=8
$13 though?
Downloading now...
SickBoy said:It's ridiculous how much good stuff hits "free" at some point.
Over the last few days I've picked up Sword of Fargoal (more on this below), Crap of Defense (surprisingly entertaining), Unify, Last Front: Europe and Auditorium.
I've only spent 99 cents in the app store this year and that was on the Simpsons, since I'm sure it'll never hit free.
As for Fargoal, we had the game (a legitimate copy, no less) on our C64 back in the day. Back then I was young and had a nightmare about it (a weird looping scary nightmare during which a monk would "kill" me over and over.. the only nightmare I've ever had about a video game). Needless to say, between my brother and I, we never recovered the sword. We got it once, one of the more exciting moments of our C64 gaming lives, but died pretty shortly after.
I wasn't sure how the iPod version would be, but they really nailed the stuff they needed to: sound effects and the art style. The sprites are obviously more detailed than the C64 version, but they come off just right.
CSampson said:Impressions ASAP!!
toythatkills said:Is it as good as Espgaluda?
toythatkills said:Is it as good as Espgaluda?
Baconbitz said:No, don't.. Just started playing and I need someone to play with. On that note will someone make a thread for IMO like the one for we rule?
Bootaaay said:Incidently, how many good SHMUPS are on the iPhone? So far I know of;
BusterRed
ESPgaluda II
Icarus-X
Tyrian
Sketch Nation Shooter
Space Invaders: Infinity Gene
tetrisgrammaton said:sketch nation is actually a good shooter? i figured it would be a mediocre one, like most games with user created content
Yeah, it doesn't help that they don't tell you what to do. You kinda have to figure it out on your own. I just started playing around with things.esquire said:I can't make threads either but I tried IMO and I don't... get it? The game seems charming enough and the novelty of it isn't lost on me, but I'm not really sure what I'm supposed to be doing in the game.
wondermega said:I'd imagine you could actually use pixel art in sketch nation, which could potentially result in some pretty amazing Thunder Force II action. Yes sir.
Bootaaay said:Incidently, how many good SHMUPS are on the iPhone? So far I know of;
tetrisgrammaton said:or you could just play Thunder Force 2, which will doubtlessly be better than the flash game you just built
Bootaaay said:I
Incidently, how many good SHMUPS are on the iPhone? So far I know of;
BusterRed
ESPgaluda II
Icarus-X
Tyrian
Sketch Nation Shooter
Space Invaders: Infinity Gene
wondermega said:True, but I have played the game so many times over the years that I don't need to plug in a cartridge anymore, I can just slide back and watch it play out on my eyelids![]()
Bootaaay said:It's not amazing or anything, but the basic mechanics are solid (though hit detection can sometimes be a bit wonky, depending on the size of the ship drawing you are using). The real draw is the user generated content, because you can design the ships, the enemies and the backgrounds in any way you want there's real scope for creating some unique looking shooters.
tetrisgrammaton said:sketch nation is actually a good shooter? i figured it would be a mediocre one, like most games with user created content
tetrisgrammaton said:but as to what you were saying, i don't know if importing pixel art would work. i hear the outlines have to be nice n thick for the game to recognize your drawings. maybe if you broke out the graph paper
the thing is, i don't want to have to design a level. i'd rather just draw out some enemies and backgrounds and have the game kind of randomly put it together for me. i heard there is a mode that does this, but i also heard it doesnt do a very good job of it
I consider buying it for the iPad, has anyone tried Espgaluda on it? How does it look/play on the bigger screen?adversesolutions said:Really in-depth review of Espgaluda II here:
http://www.148apps.com/reviews/espgaluda-ii-indepth-review/
I bought it when it came out but today was the first time I got to actually play it...I downloaded it to an iPad in my local Apple Store (signed in to the App Store, downloaded, signed out*) and played for like 20 minutes.marc^o^ said:I consider buying it for the iPad, has anyone tried Espgaluda on it? How does it look/play on the bigger screen?
I'm playing it on my 2G! and no slow down with the environment effects turned onKodiak said:As badly as I want to try chaos rings I know it will run so much smoother on 4th Gen iPhone compared to my 3G and the price will likely drop to 10 by then.
Must resist!!!!
edit: hmmmmm I wonder how it would look on my ipad...
damn it!
the first one IMHO is the best FFI has ever looked and has some nice extras and is built well for the iphone. with all of that being said though, at the end of the day it is STILL FFI. Take that for what you will. But basically if you enjoy playing FFI every now and then it is the definitive version out.protonion said:Square games are on sale for 2 weeks. I checked the FFs and they are 1 euro less...
Is the first one worth it?