Teknoman said:You know what else would fit in as a new map along with some sort of mall map? A carnival/ amusement park or zoo map.
demigod said:I never noticed it but I always thought the infected just fades away. It's a stupid idea to leave it in like that because you cannot spawn more Survivors, the same should apply to Special Infected.
They need to fix these exploits. Breaking down that door in stage 3 of No Mercy is lame. It takes away the fun. I like to pull or knock people down after they get on the roof and when they just break the door down, it cheeses the game.
striKeVillain! said:
A rating that shows how often you leave in mid game while your teams score was lower than the other?timetokill said:10) Ragequitters... no obvious solution to this unfortunately :lol
This would be fantastic for dlc, especially if it included animal zombies. Undead elephant ftw!Teknoman said:You know what else would fit in as a new map along with some sort of mall map? A carnival/ amusement park or zoo map.
:lolTheOneGuy said:After reading The Zombie Survival Guide...
"2 Weeks After First Infection"TheOneGuy said:Zombies devouring human corpses.
Why isn't this in the game already?!
TheOneGuy said:After reading The Zombie Survival Guide, I have a few things I would really like to see.
And, yes, I know they're not the same type of zombies, but hear me out! I think these things would work really well, despite the differences between the zombie types.
Zombies devouring human corpses.
Why isn't this in the game already?!
TheOneGuy said:Also, more (unplayable) survivors, like the guy at the bell tower. Maybe you see a group get swarmed through some windows or across a river, but you can't help them, and by the time you get across, half of them are zombies themselves, half are mutilated corpses. Stray dogs running past you whining and yelping just before a horde swarms. (Animal instinct, etc.!)
More atmosphere, in other words. Not from the environments, but from the "living" things in the game.
Of course, I know all this has been said before, probably even in this thread, but until I read the Survival Guide (and the first bit of World War Z), I really didn't even care. O:
I dunno if I would care for zombie animals or not. Certainly it would add more variety. Different types of "mob" zombies would be a welcome addition, instead of every zombie acting identical.
TheOneGuy said:ALSO: I fully support a slow-zombie mod. Moaning! Only shots to the head kill, and anything else only slows down the zombie. Decapitating them only stops the body, the head still attacks. You can shoot off arms and they'll just try to bite. You can shoot off legs and they'll slide along using their arms. Both and they very slowly squirm forward! Moaning all the time.
Of course, the above probably isn't so much a mod as an entirely different game, hah.
I have no idea what you mean by this.Liu Kang Baking A Pie said:"2 Weeks After First Infection"
I wasn't talking about brain eating. Just eating. I mean, yes, maybe they don't really eat living humans. I dunno.Davidion said:Zombie by infection isn't same as brain eating zombie. There's absolutely zero brain eating in the game thus far, and I doubt it's accidental.
Well, all the writings on the wall seem to say that at least SOME people survived. Plus, you get rescued every time. I'm not asking for like fifty people to just be running around, but... a few here and there. Maybe they could be random (ish) like the zombies are.I like. Wouldn't be a good idea for the living to be TOO ubiquitous as a big part of the back story foundation is that the world has essentially succumbed and you only survived because your ass is special.
Mid-apocalypse vs. post-apocalyptic: it's a small but important distinction.
In World War Z it's an infection and other animals are immune. Humans being the only animal susceptible to the infection is not so farfetched. It's not like snails can get AIDS or anything.I like zombified animals; it follows the whole infection theme.
Pipe dreams, baby. (That's why I said it'd likely have to be a completely different game. Different type of game, even. Maybe not even FPS anymore, but I'd like it to be.)Big massive fucking problem from the get go: you'd need a metric ton of zombies (and by proxy, horsepower) to make this even remotely atmospheric, menacing, scary, etc. This is compounded by the fact that FPS protagonists have WAY too much capacity and potential as a combatant compared to your average b-movie zombie victim.
TheOneGuy said:I have no idea what you mean by this.
I know that, but what's the relevance!Volcynika said:First thing you see when starting up the game after the Valve/Source stuff. The start of the intro video!
I think he's saying they've probably everything they can find already.TheOneGuy said:I know that, but what's the relevance!
If bitches gonna eat, they ain't be waitin' two weeks and they ain't be stoppin' after two weeks! I mean, I'm willing to admit that, hey, maybe these zombies Don't Eat Humans, but I don't get what two weeks after infection has to do with it. ):
TheOneGuy said:I know that, but what's the relevance!
If bitches gonna eat, they ain't be waitin' two weeks and they ain't be stoppin' after two weeks! I mean, I'm willing to admit that, hey, maybe these zombies Don't Eat Humans, but I don't get what two weeks after infection has to do with it. ):
striKeVillain! said:
Meh, maybe. There are at least five people alive per campaign.BrightYoungThing said:Maybe he means that no humans would be left after 2 weeks?
I'm not really asking for story, though. Just... more atmosphere. More creepiness, jumpiness, gruesomeness. MOAR. It would add to the, yes, game.I don't know, but judging from interviews with the developers, they don't seem to be focusing on the story as much as the gameplay, which in this case I think is a good thing.
O:Botolf said:They eat cow brains. Seriously, go onto Blood Harvest and check out some of the dead cows. They've got skin left on all other parts of their bodies, but their heads are picked clean.
Gamer @ Heart said:Im really good.
The whole everything.RocketDarkness said:I think he's saying they've probably everything they can find already.
Yes, with one of the parts taking place in one of those "corny" (not this time!) Scary rides...Amir0x said:Man I hope they do make an amusement park, that's my biggest dream level
Daigoro said:booyah.
Everyone wishes they could.zoku88 said:Anybody feel like playing on PC?
Edit: Confirmed.Revolutionary said:nvm i'm a retard
lmao I automatically assumed the servers were back up because Friends was working again. :lolLiu Kang Baking A Pie said:Edit: Confirmed.
Maybe I should have payed a bit more attention before asking :lol :lolLiu Kang Baking A Pie said:Everyone wishes they could.
I LOVE YOU LIU KANG BAKING A PIELiu Kang Baking A Pie said:Edit: Confirmed.
striKeVillain! said:
Mohonky said:Wait, is this for real? As in is this the DLC Valve are working on, not a mod?
[360 owner]
If only that picture was a link to more information.Mohonky said:Wait, is this for real? As in is this the DLC Valve are working on, not a mod?
[360 owner]
::downloads::Red Scarlet said:Well, while the servers were down, Volcy asked about getting some alterations done, and he got it figured out, so I decided to do something similar. Probably not many people aside from Pop On Arrival, RocketDarkness, and Volcy will find it amusing though (turn up volume).
http://redscarlet.paragonsigma.com/att.avi
Red Scarlet said:Well, while the servers were down, Volcy asked about getting some alterations done, and he got it figured out, so I decided to do something similar. Probably not many people aside from Pop On Arrival, RocketDarkness, and Volcy will find it amusing though (turn up volume).
http://redscarlet.paragonsigma.com/att.avi
RocketDarkness said:Well, it certainly makes it much easier to hear important sound cues, that's for sure. Now I'm trying to think about what other Persona themes would go well with the tank...