Snowball said:At what time it is possible to play the game? Thanks!
Iced_Eagle said:NOW!
Man, the game is so frustrating when playing with random people and you always get that asshole who leaves everyone behind and just sprints for the door. You laugh when he dies because you warned him, but then you cry when he always seems to make it to the safe room.![]()
Zeliard said:I've only played No Mercy tonight. Haven't even touched the other three campaigns yet, or versus. The AI Director really does do a great job in mixing things up and making each playthrough a different experience. Four levels almost seems like a lot to me now, especially since each of my No Mercy games have been over an hour long, and all different.
I also really love the great-looking muzzle flash effect and how it helps brighten everything up. Very helpful when you're in the dark, which isn't uncommon.
Botolf said:^On two different occasions, Zoey said something funny in the elevator. The first time, she quoted a line from Aliens. The second time she complained that the zombies weren't supposed to run this fast, calling it "zombie bullshit" :lol
The second time she complained that the zombies weren't supposed to run this fast, calling it "zombie bullshit"
syllogism said:What's this
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McBradders said:Viral, probably play with a Valve employee.
ZombieSupaStar said:wewt that was fun, will def be playing tonight and over thanksgiving break next week.
Yeah I got it too. It popped up when I spit on someone.Zzoram said:I've already gotten it. I think it's just spitting on someone as a Boomer, unless I was playing with a Valve employee and didn't realize it.
Costanza said:Yeah I got it too. It popped up when I spit on someone.
my favourite so far is at the start of level 4 of dead air. i won't spoil itEmCeeGramr said:The writing on the walls in the hospital was hilarious.
The people trying to compete with inflated kill counts (with it ending in 53,633 kills or something and the next guy calling him a liar), people trying to one-up each other with how fast it took to change into a zombie, and "that's vampires, moron."
It's called art direction. Valve's got good taste.Bluemercury said:The graphics in this game puts the gears of blezinski 2 to shame....yet they're so simple.....
ahoyhoy said:The maps are dynamic.
I remember in the third level of No Mercy, one time the Gas Station blew up and a Tank popped out, another time it didn't and it simply had a Witch chilling in front of it. Other times, Zombies popped out of walls and opened new passages in some instances, while other times they popped out the opposite sides.
You're talking about the AI director interacting with a fundamentally static map with several preset triggers carefully placed by a designer.CajoleJuice said:I was about to post this.