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The Official Left 4 Dead Thread

This shit is so much fun. I love the mix of ragdoll and pre-defined animations they've got going on with the enemy death animations. It's perfect. And they've got the atmosphere and mood down perfectly. It really feels like you're playing in some horror zombie flick.
 
Verses mode is EVIL EVIL EVIL :lol :lol :lol

I just did two hours with these fools... fucking incredible. I love playing as the infected.

Steam user ID: Nabsbeats
 
this game... is magical.

I just got done with a no mercy campaign game on advanced, it was pretty fucking amazing.

the sewers were hard as hell though. it was weird, the difficulty spiked really high on that level, and then the hospital and roof were almost a breeze. I thought it was supposed to just get generally more difficult as things went on?
 
Just got done playing with a couple of my friends and some random guy and I have no words..... I knew Left 4 Dead was gonna be fun, but REALLY!?!?!?!?!

This game easily blew my mind.

We played through No Mercy and it took us 3 hours.... We started playing on advanced and got all the way to the roof, and after dying 5 times on advanced we changed it to Normal mode since we were getting tired (I have class in 3 hours) and to our surprise we kept messing up and we just decided to put it on Easy just to beat it, and lo and behold we finally beat it, even though we had to turn it all the way to Easy at the end.... I'm ashamed.
 
Played Versus for four hours, full teams. Insanity.

Tried Dead Air on expert while everyone was tired, didn't make it through tonight.
 
Greatest game ever!!! I died on Blood Harvest with strangers for a good hour and half before they gave up and left :lol :lol :lol :lol Finished No Mercy and Death Toll (All advanced) but couldn't beat that damn farm house... loved every minute of it.
 
Snowball said:
At what time it is possible to play the game? Thanks!

NOW!

Man, the game is so frustrating when playing with random people and you always get that asshole who leaves everyone behind and just sprints for the door. You laugh when he dies because you warned him, but then you cry when he always seems to make it to the safe room. :(
 
OMG this is my GOTY by far, fucking destroys the competition, maybe I'm just on a high from owning the credits with my fellow debutants but jesus that was one of the best gaming experiences I've had in recent memory. I just finished No Mercy campaign, so many memorable moments but the time on the roof, sole survivor, zombies flooding up to my fucking eyeballs, it was crazy and awesome and when the credits rolled through we were all laughing and talking over the best parts like staring down the a hospital hallway, ammo pile next to us talking up how good we are
"yeah we got this fellas, we're gonna slay some zombie bitches"
*hear them running*
"fuck yeah we got this, it's clobberin' time mother fuckers" *readies shotgun butt*
*getting really close*
"wtf are th---"
fucking wall right next to us explodes over, like 30 zombies spew over us like a raging river of dead arms and legs
Got absolutely decimated and we loved it.

Game is seriously amazing, even more so when u clean up at the credits <3
 
Iced_Eagle said:
NOW!

Man, the game is so frustrating when playing with random people and you always get that asshole who leaves everyone behind and just sprints for the door. You laugh when he dies because you warned him, but then you cry when he always seems to make it to the safe room. :(

I was playing with randoms, and me and this one guy were awesome sauce, and the other dude who joined us was trying to be a kill hog and kept running in to the line of fire and dying then crying repeatedly about us shooting him. Idiots :(
 
On Advanced I made it through No Mercy in 2.8 hours, Dot50Cal (Neogaffer) was there for most of it, but he had to leave for work. The level design was fantastic, and set piece after set piece kept things tense. The rooftop finale is insane, we fought off three tanks and a slew of boss zombies. There was a ton of hordes as well. We all died several times before figuring out the necessity of finding all the item spawns before radioing in and the subsequent grenade spammage.

Making it to the chopper was a thrilling finish, zombies were everywhere, one guy was on the ground, but the rest of us made it.

Tomorrow I'll start on the campaign next down and be blown away again.

Some pictures (Skip ahead if you don't want any No Mercy spoilers):

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^On two different occasions, Zoey said something funny in the elevator. The first time, she quoted a line from Aliens. The second time she complained that the zombies weren't supposed to run this fast, calling it "zombie bullshit" :lol

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Well done, Valve. Well done.
 
Words cannot describe how perfect this game is.

Valve. Don't know if anyone there reads GAF, but if you do.

Thank you so much.
 
I've only played No Mercy tonight. Haven't even touched the other three campaigns yet, or versus. The AI Director really does do a great job in mixing things up and making each playthrough a different experience. Four levels almost seems like a lot to me now, especially since each of my No Mercy games have been over an hour long, and all different.

I also really love the great-looking muzzle flash effect and how it helps brighten everything up. Very helpful when you're in the dark, which isn't uncommon.
 
Zeliard said:
I've only played No Mercy tonight. Haven't even touched the other three campaigns yet, or versus. The AI Director really does do a great job in mixing things up and making each playthrough a different experience. Four levels almost seems like a lot to me now, especially since each of my No Mercy games have been over an hour long, and all different.

I also really love the great-looking muzzle flash effect and how it helps brighten everything up. Very helpful when you're in the dark, which isn't uncommon.

Yeah, I actually learned to play with the flashlight off a lot of times since it doesn't attract zombies or witches and I can usually see via the muzzle flash.

This game is so awesome.
 
Ugh my friend wants to play single player on normal difficulty after playing with me and some mates through the demo several times. Don't understand this train of thinking at all, he doesn't want to play with randoms either apparently because of halo kids. I just think it'd be such a shame when something incredible happens or a moment of crazy tension to make it and be all happy and just have bots to laugh with or talk to, so lame. Oh well should still be good for him.
 
Botolf said:
^On two different occasions, Zoey said something funny in the elevator. The first time, she quoted a line from Aliens. The second time she complained that the zombies weren't supposed to run this fast, calling it "zombie bullshit" :lol


:lol
 
The second time she complained that the zombies weren't supposed to run this fast, calling it "zombie bullshit"

"Im calling zombie bullshit on this one..."

haha my team mates loved that, and i also enjoyed on vs mode hearing hunters following the elevator and then scaring the shit out of us as they came through the roof
 
Coming from someone who hasn't played the full game yet. This thread reads like everyone just had this amazing shared sexual experience :lol
 
McBradders said:
Viral, probably play with a Valve employee.

I've already gotten it. I think it's just spitting on someone as a Boomer, unless I was playing with a Valve employee and didn't realize it.
 
ZombieSupaStar said:
wewt that was fun, will def be playing tonight and over thanksgiving break next week.


Whats the go with the Xbox360 version, it has some pretty rough edges, not alot of anti aliasing going on. I got the game on 360 because I wanted achievements despite the fact my PC will happily run this at max. Thinking maybe get PC version instead, but no linked achievements :(
 
Zzoram said:
I've already gotten it. I think it's just spitting on someone as a Boomer, unless I was playing with a Valve employee and didn't realize it.
Yeah I got it too. It popped up when I spit on someone.
 
Zoey: Watch my back, guys!

Zoey: I can't keep going down like this!

Zoey: Alright, everyone in the caboose!

Zoey: ::health orgasm::
 
Wow this game is sex.

Love the whole Aliens homage section of No Mercy. The elevator, then the floor with no walls with the Aliens ambient sounds. It really does feel like the last seen in Aliens where Ripley heads back down to save the girl but instead of going down you're going up.
 
Holy shit. Words fail me. Finished all of the campaigns tonight, all on advanced. The final standoff on Blood Harvest was the stuff of legends and the most intense thing I experienced in the game.

We got to the farmhouse, went up to the second floor and started our game plan. 2 people take the stairs and the hall and 2 others take the back room and cover our escape route through the windows. We placed traps and signaled the pickup. As soon as a tank showed up we dove out the windows and all broke for the rendezvous point, the barn. We scrambled to the second floor and each covered a hole lighting our traps along the way. The second tank showed up and all went to shit. The first we saw of it was a hunk of debris flying into the front of the barn, knocking one of us down to the bottom floor and the hungry zombies. After that it turned into a free for all with people getting separated and caught by smokers and hunters left and right. Somehow we all survived by a hair and those few excruciating moments waiting for the truck to pull up were amazing. We all piled in as the last guy rounded the corner and broke for the truck, but he was swamped and taken down not 2 feet from the end. The final cutscene started as we drove off with our friend getting torn apart on the ground in front of us.

Also,
that guy in the church on Death Toll was awesome. We all got a good laugh out of him. Especially when he got turned into a smoker. :D
 
The writing on the walls in the hospital was hilarious.

The people trying to compete with inflated kill counts (with it ending in 53,633 kills or something and the next guy calling him a liar), people trying to one-up each other with how fast it took to change into a zombie, and "that's vampires, moron."
 
it is incredible.

we played a full game of VS on No Mercy last night, and I think four of us hung around and played through Dead Air on advanced (which was really good).

i half made it.

i got the achievement for surviving. i was in the plane... but i was bleeding out. i got dropped just as i was getting in with the only other survivor. the game listed me as dead in the credits... but gave me the achievement. a glitch i'm guessing but i'm glad for it because the other survivor totally fucked me over by letting me fight the massive horde that spawned in as the plane door was opening by myself...

versus was awesome. i hope they make versus versions of all the campaigns.

people complaining about length or amount of content do not get it.
 
EmCeeGramr said:
The writing on the walls in the hospital was hilarious.

The people trying to compete with inflated kill counts (with it ending in 53,633 kills or something and the next guy calling him a liar), people trying to one-up each other with how fast it took to change into a zombie, and "that's vampires, moron."
my favourite so far is at the start of level 4 of dead air. i won't spoil it :)
 
Holy crap, the finale to No Mercy was pretty tough. Tank got me and Pop, dygyt died at the very end, and Nabs hobbled away to the helicopter.

Funniest thing I thought was on map 4, a Tank knocked Pop and I dangling onto the ledge at the highrise, and the Tank went towards me but SLIPPED OFF the whole building trying to kill me. :lol

gg guys.
 
ahoyhoy said:
The maps are dynamic.

I remember in the third level of No Mercy, one time the Gas Station blew up and a Tank popped out, another time it didn't and it simply had a Witch chilling in front of it. Other times, Zombies popped out of walls and opened new passages in some instances, while other times they popped out the opposite sides.
CajoleJuice said:
I was about to post this.
You're talking about the AI director interacting with a fundamentally static map with several preset triggers carefully placed by a designer.

I meant something more complex than that, although I have doubts whether it is really worth the effort of the level designer. You can already notice from the first map that there's a breakable wall where the alarm clock is, which adds an alternative path. I don't think it would be unreasonable to design tech that permits compilation of maps with, for example, more than one type of broken platform or even an entire building at the same exact location. Let the server decide what to place there beforehand or even give the options to the AI director during gameplay. That would all depend on how ambitious the level designer would be. It's not to say procedurally generate a whole map, but just to have some variety in key areas of the map that is not essentially static.

edit: for too much engrish.
 
I might pick the game up in a day or two, but it'd be cool to play with some people from GAF, since I don't play PC online that often and have very few people on my steam friend list. My SteamID is on the online section of the forum, in the L4D PC thread.
 
Just played VS. Soooooo great. I didn't expect much out of it, but damn....so much fun.

Also went through the commentary. Very interesting. Sounds like TRS/Valve was just lazy and thats why the created the AI director. They just didn't want create so many spawn points. :lol
 
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