Red Scarlet
Member
Wow, I am just now seeing a commercial for the game for the first time.
The adjusted melee actually sounds nice to me, as I thought the current "unlimited" melee is a tad ridiculous. The increased spawn times, not so much (unless the difficulty was on Expert on that server).TheOneGuy said:Also it had some weird-ass limit on melee, where if you melee'd too many times in a short amount of time, you'd start swinging slower and slower. WEIRD. STRANGE. BIZARRE. But mostly unfamiliar, so I kept fucking up because of it.
Ah, gotcha.Pop On Arrival said:yeah, I know it was his comment. Just don't understand why he feels he needs to mock his own creation. :]
I'm pretty sure all four survivors reaching the saferoom alive quadruples the score, but it'd be nice to see it be increased to *5 or *6.MicVlaD said:Started playing the Versus mode on 360, and it's surprisingly enjoyable. Other than the fact zombies hardly do any damage on the default difficulty, something you can't change on consoles apparently. One thing I do think the developers should alter (partially) is the score system. I like how it grades your team based on your overall progress, but what I don't like is how survivors will basically ditch you and wait until you die if they happen to be relatively nearby the safe room. We were in the last area of the first No Mercy level, one of us got pinned down by a Hunter (whom I got rid of) and before I knew it the rest of my team was already a few metres ahead. It didn't help either that a Tank (which hadn't been killed) was assaulting us all a few moments before that one guy got incapitated as well, so he kinda focussed on the two of us once he realised what was going on behind him. To make things worse: I survived approximately four - five minutes while trying to revive that one bloke, even though every single Infected started focussing solely on us once they caught wind of our situation.
Most annoying part of it all? During those minutes, not once did those two idiots attempt to assist us and instead preferred to camp inside the safe room. Not once. Secretly I wish the developers patch the Versus Mode in the nearby future so that game will forbid anyone trying to pull such a stunt to enter a safe room (preferably with a big-ass stop sign) if someone's still outside, technically alive. Maybe add a significant bonus score too if everybody can make it to the safe room, just so there's some incentive for cowards like that to work together until the end.
Botolf said:I'm pretty sure all four survivors reaching the saferoom alive quadruples the score, but it'd be nice to see it be increased to *5 or *6.
I haven't even been able to finish No Mercy on Expert (Xbox 360) with two friends, and we're all relatively experienced. It took us 8 - 9 hours to reach the finale and we've yet to succesfully finish that level. Reading about there being two Tanks (while the first one gives us a lot of trouble depending on our health) doesn't instill much confidence either...YYZ said:Finally beat No Mercy on expert with zero deaths. Took about 5 tries with good teams to figure out all the tricks. Now working on Death Toll.
Also, I didn't use that BS infinite grenades trick, didn't even know about it.
MicVlaD said:I haven't even been able to finish No Mercy on Expert (Xbox 360) with two friends, and we're all relatively experienced. It took us 8 - 9 hours to reach the finale and we've yet to succesfully finish that level. Reading about there being two Tanks (while the first one gives us a lot of trouble depending on our health) doesn't instill much confidence either...
MicVlaD said:I haven't even been able to finish No Mercy on Expert (Xbox 360) with two friends, and we're all relatively experienced. It took us 8 - 9 hours to reach the finale and we've yet to succesfully finish that level. Reading about there being two Tanks (while the first one gives us a lot of trouble depending on our health) doesn't instill much confidence either...
Orellio said:Yeah, you get an extra multiplier (x1, x2, x3, x4) depending on how many people reach the safe room. But still sometimes it's frustrating when you're 10 feet from the safe room door and your team mates are a bunch of sissies and afraid to come help you when one little hunter is on top of you.
IronicallyTwisted said:I honestly don't think this will have the longevity I originally hoped. Versus mode is very stop start as the Zombies, you'll spend most of your time either being dead, trying to find a spawning spot or waiting to get the jump on the enemy team. As satisfying as it is to finally take them down, the asymmetric gameplay isn't as deep or fun as something like Natural Selection.
Aaron said:I think the falling off the ledge thing needs to be patched though. There are places you can get stuck where no one will be able to pull you up, and you just slowly die with nothing you can do about it.
IronicallyTwisted said:I honestly don't think this will have the longevity I originally hoped. Versus mode is very stop start as the Zombies, you'll spend most of your time either being dead, trying to find a spawning spot or waiting to get the jump on the enemy team. As satisfying as it is to finally take them down, the asymmetric gameplay isn't as deep or fun as something like Natural Selection.
The 4 campaigns all feel somewhat similar, mixing up urban environments and varying sized spaces. No Mercy is a purely city affair whilst Blood Harvest is very outdoorsy, but they don't play any differently despite the latter being more open. I've beaten 2 scenarios on expert which is very trial and error, I think i've lost the motivation to finish the remaining two.
Its a great game, and i'm already satisfied with the 20 hours or so i've put into it, but I don't think i'll be playing it in 6 months time.
Metalic Sand said:I take it you dont like Counter strike? Game is very much die and wait for the round to end unless you do good like L4D. Its very much like every other Valve game. You dont rush out on CS like Rambo you take your time "To get the jump on the enemy"
IronicallyTwisted said:but its entirely possible to survive an entire round in CS. Its impossible to do so in L4D.
I did too, but on normal it's actually ok. Some setting between normal and advanced would be perfect I think.MutFox said:I just wish you could set vs. on Expert.
MutFox said:I just wish you could set vs. on Expert.
Flipside said:A friend is picking up this game this week and so am I. Is the game doable with 2 players or do you really need a team of 4?
Orellio said:Hmmm that reminds me. In a versus round on No Mercy during the finale one of the tanks comes up to do his business. He hits the first guy from the roof except instead of flying off the building he grabs the ledge of the brick column that is ABOVE the roof (Hard to explain; on the roof behind the ammo pile is the air conditioning unit and next to that is a pillar who's ledge is 5-10 feet above the AC) so instead of simply being able to drop down (seeing as how his feet were ~3 ft above the ground) or get helped up he is stuck there to watch his health slowly drain down. The tank comes after me next and hits me and sends me into another AC unit that I grab onto despite not actually being a ledge either so now half our team is stuck on not-really-real ledges that are mere feet above solid ground. Needless to say we ended up losing and it was one of the most frustrating rounds of L4D I've played. There at LEAST needs to be a way to let go of a ledge to drop down, but getting stuck on ledges that are otherwise impossible to reach is BULLSHIT.
bee said:you can, theres plenty of servers running advanced on versus on the server browser but only a few running expert
YYZ said:I did too, but on normal it's actually ok. Some setting between normal and advanced would be perfect I think.
Teknopathetic said:All of the zombies (so far) generally have clothes that fit their surroundings/story. Like in Death Toll, you hear them say early on that the military was evacuating people there and among the "normal clothes" zombies near the end you'll see dudes in Military fatigues. Unless that was just about your noticing the ass crack.
Giganticus said:i've played expert versus
pretty much pointless, you wont get out of the apartments. all it takes is one boomer. on expert co-op a boomer is devastating but you can usually see it coming. a player with a boomer is a much smarter, cleverer boomer, and can pretty much cause death to an enemy team in one go with a clever barf bag or a suicide bomb. a hunter kills people in like 10 seconds also.
IronicallyTwisted said:I honestly don't think this will have the longevity I originally hoped. Versus mode is very stop start as the Zombies, you'll spend most of your time either being dead, trying to find a spawning spot or waiting to get the jump on the enemy team. As satisfying as it is to finally take them down, the asymmetric gameplay isn't as deep or fun as something like Natural Selection.
The 4 campaigns all feel somewhat similar, mixing up urban environments and varying sized spaces. No Mercy is a purely city affair whilst Blood Harvest is very outdoorsy, but they don't play any differently despite the latter being more open. I've beaten 2 scenarios on expert which is very trial and error, I think i've lost the motivation to finish the remaining two.
Its a great game, and i'm already satisfied with the 20 hours or so i've put into it, but I don't think i'll be playing it in 6 months time.
Expert vs games last approximately 10 seconds. I think there should be more zombies, but the damage settings should use Normal defaults. Still, even on Normal it's hard to survive against a good infected team, at least if there's at tank.MutFox said:I just wish you could set vs. on Expert.
Zzoram said:I've never been on a server with different rules. I would imagine that popping into one of those could be hilarious, depending on what they set.
MicVlaD said:Started playing the Versus mode on 360, and it's surprisingly enjoyable. Other than the fact zombies hardly do any damage on the default difficulty, something you can't change on consoles apparently. One thing I do think the developers should alter (partially) is the score system. I like how it grades your team based on your overall progress, but what I don't like is how survivors will basically ditch you and wait until you die if they happen to be relatively nearby the safe room. We were in the last area of the first No Mercy level, one of us got pinned down by a Hunter (whom I got rid of) and before I knew it the rest of my team was already a few metres ahead. It didn't help either that a Tank (which hadn't been killed) was assaulting us all a few moments before that one guy got incapitated as well, so he kinda focussed on the two of us once he realised what was going on behind him. To make things worse: I survived approximately four - five minutes while trying to revive that one bloke, even though every single Infected started focussing solely on us once they caught wind of our situation.
Most annoying part of it all? During those minutes, not once did those two idiots attempt to assist us and instead preferred to camp inside the safe room. Not once. Secretly I wish the developers patch the Versus Mode in the nearby future so that game will forbid anyone trying to pull such a stunt to enter a safe room (preferably with a big-ass stop sign) if someone's still outside, technically alive. Maybe add a significant bonus score too if everybody can make it to the safe room, just so there's some incentive for cowards like that to work together until the end.
hulot said:Actually how far were you from the safehouse? There was a tank too correct? The survivor multiplier is the most important score booster in the end and with 2 inside, that's X2 already. Perhaps the risk was too great? Especially if an entire team gets wiped out instead of just 2, the score can go from 400 to 50.
Capndrake said:Almost did a perfect run of Blood Harvest to get Nothing Special, but AI Francis had to be an idiot and shoot a Witch on the last level![]()
The most hilarious L4D match ever. Two survivors hanging from lightpoles who couldn't move :loldionysus said:Loved the versus games tonight. My favorite moment was when I punted some GAFfer as the tank onto the top of a lightpost, he grabbed on and couldn't do anything. He was waiting to be rescued. The ground was about 3 inches below his feet.
I've done expert with just one other player.Metalic Sand said:For expert i would say 4. Advanced 2 can work. Just from past experience of getting owned with a friend on expert and the ai didnt help alot :lol
It's not nice, at all. It's sooooo much easier to get overwhelmed by a horde.MicVlaD said:The adjusted melee actually sounds nice to me, as I thought the current "unlimited" melee is a tad ridiculous.
IronicallyTwisted said:I honestly don't think this will have the longevity I originally hoped. Versus mode is very stop start as the Zombies, you'll spend most of your time either being dead, trying to find a spawning spot or waiting to get the jump on the enemy team. As satisfying as it is to finally take them down, the asymmetric gameplay isn't as deep or fun as something like Natural Selection.
Giganticus said:also survivors in versus: please move fast. really fast. seriously. faster you go the less enemies that spawn and the further we get. no, don't hang behind like a moron, KEEP MOVING.
A large part depends on the Director. I was in a game with Volcynika last night when it spawned a Tank before we even left the safe room. And then I got chose to be a tank on the finale of No Mercy just as they left their safe room. So it's them at one end of the hallway and me on the other end. It was like a firing squad.TheExodu5 said:L4D gets too repetitive, and there are serious balancing issues for Versus. Versus would be better on Advanced difficulty, but with no Tank. Tank just means instant death for all the survivors, if the tank knows what he's doing. I have yet to fail taking out the entire team with the tank.
Red Scarlet said:Mutfox said pipe bombs and molotovs can't be used while going for Akimbo Assassin, so Pop on Arrival and I didn't use any and got the achievement.
I got the "never disturb a witch for a whole campaign" achievement playing single-player.MrCompletely said:AI's ALWAYS startle the witches... ALWAYS
We'll frequently successfully bypass a witch, and even after we're past it, the AI will turn around and shoot. They need to fix that.