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The Official Left 4 Dead Thread

Started playing the Versus mode on 360, and it's surprisingly enjoyable. Other than the fact zombies hardly do any damage on the default difficulty, something you can't change on consoles apparently. One thing I do think the developers should alter (partially) is the score system. I like how it grades your team based on your overall progress, but what I don't like is how survivors will basically ditch you and wait until you die if they happen to be relatively nearby the safe room. We were in the last area of the first No Mercy level, one of us got pinned down by a Hunter (whom I got rid of) and before I knew it the rest of my team was already a few metres ahead. It didn't help either that a Tank (which hadn't been killed) was assaulting us all a few moments before that one guy got incapitated as well, so he kinda focussed on the two of us once he realised what was going on behind him. To make things worse: I survived approximately four - five minutes while trying to revive that one bloke, even though every single Infected started focussing solely on us once they caught wind of our situation.

Most annoying part of it all? During those minutes, not once did those two idiots attempt to assist us and instead preferred to camp inside the safe room. Not once. Secretly I wish the developers patch the Versus Mode in the nearby future so that game will forbid anyone trying to pull such a stunt to enter a safe room (preferably with a big-ass stop sign) if someone's still outside, technically alive. Maybe add a significant bonus score too if everybody can make it to the safe room, just so there's some incentive for cowards like that to work together until the end.

I know this is something that (most likely) only occurs during public matches, but still...

TheOneGuy said:
Also it had some weird-ass limit on melee, where if you melee'd too many times in a short amount of time, you'd start swinging slower and slower. WEIRD. STRANGE. BIZARRE. But mostly unfamiliar, so I kept fucking up because of it.
The adjusted melee actually sounds nice to me, as I thought the current "unlimited" melee is a tad ridiculous. The increased spawn times, not so much (unless the difficulty was on Expert on that server).
 
Pop On Arrival said:
yeah, I know it was his comment. Just don't understand why he feels he needs to mock his own creation. :]
Ah, gotcha.

MicVlaD said:
Started playing the Versus mode on 360, and it's surprisingly enjoyable. Other than the fact zombies hardly do any damage on the default difficulty, something you can't change on consoles apparently. One thing I do think the developers should alter (partially) is the score system. I like how it grades your team based on your overall progress, but what I don't like is how survivors will basically ditch you and wait until you die if they happen to be relatively nearby the safe room. We were in the last area of the first No Mercy level, one of us got pinned down by a Hunter (whom I got rid of) and before I knew it the rest of my team was already a few metres ahead. It didn't help either that a Tank (which hadn't been killed) was assaulting us all a few moments before that one guy got incapitated as well, so he kinda focussed on the two of us once he realised what was going on behind him. To make things worse: I survived approximately four - five minutes while trying to revive that one bloke, even though every single Infected started focussing solely on us once they caught wind of our situation.

Most annoying part of it all? During those minutes, not once did those two idiots attempt to assist us and instead preferred to camp inside the safe room. Not once. Secretly I wish the developers patch the Versus Mode in the nearby future so that game will forbid anyone trying to pull such a stunt to enter a safe room (preferably with a big-ass stop sign) if someone's still outside, technically alive. Maybe add a significant bonus score too if everybody can make it to the safe room, just so there's some incentive for cowards like that to work together until the end.
I'm pretty sure all four survivors reaching the saferoom alive quadruples the score, but it'd be nice to see it be increased to *5 or *6.
 
Botolf said:
I'm pretty sure all four survivors reaching the saferoom alive quadruples the score, but it'd be nice to see it be increased to *5 or *6.

Yeah, you get an extra multiplier (x1, x2, x3, x4) depending on how many people reach the safe room. But still sometimes it's frustrating when you're 10 feet from the safe room door and your team mates are a bunch of sissies and afraid to come help you when one little hunter is on top of you.

Earlier tonight that very thing happened to one of my team mates during Vs. Myself and my two other team mates were already int he safe room and Zoey closed the door on #4. I took it upon myself to be the big hero and go and single-handedly kill the hunter and revive him while ridiculing my team mates on the mic saying, "I've got your back man. I won't leave you behind like SOME people would" all snarky-like. I'm sure the guy appreciated it (I know I would have), and hey, I got an achievement out of it.

Though sometimes it really is best to just leave people behind. On the.. 3rd? area of No Mercy, with the lift and gas station we were on the roof just past the lift and I got dragged off by a smoker and incapped. Teammate came to the rescue and also got incapped. There was a sizable horde and a hunter or two lurking around and I thought to myself, "I'm not so sure coming to help both of us would be such a bright idea." Lo and behold, both remaining teammates came to our aid, only to both get taken down by two hunters before they could do any good. Sometimes it's no fun being right :D
 
Finally beat No Mercy on expert with zero deaths. Took about 5 tries with good teams to figure out all the tricks. Now working on Death Toll.

Also, I didn't use that BS infinite grenades trick, didn't even know about it.
 
YYZ said:
Finally beat No Mercy on expert with zero deaths. Took about 5 tries with good teams to figure out all the tricks. Now working on Death Toll.

Also, I didn't use that BS infinite grenades trick, didn't even know about it.
I haven't even been able to finish No Mercy on Expert (Xbox 360) with two friends, and we're all relatively experienced. It took us 8 - 9 hours to reach the finale and we've yet to succesfully finish that level. Reading about there being two Tanks (while the first one gives us a lot of trouble depending on our health) doesn't instill much confidence either...
 
MicVlaD said:
I haven't even been able to finish No Mercy on Expert (Xbox 360) with two friends, and we're all relatively experienced. It took us 8 - 9 hours to reach the finale and we've yet to succesfully finish that level. Reading about there being two Tanks (while the first one gives us a lot of trouble depending on our health) doesn't instill much confidence either...

...A 3rd one shows up at the same time as the helicopter so if you're not already at the helipad it only gets worse :D
 
It's completely possible to confront 4 Tanks on that finale; one on the way to the radio, 2 during the main finale, and the fourth during the actual escape to the helicopter. My group encountered 4 or 5 on one finale stage.
 
MicVlaD said:
I haven't even been able to finish No Mercy on Expert (Xbox 360) with two friends, and we're all relatively experienced. It took us 8 - 9 hours to reach the finale and we've yet to succesfully finish that level. Reading about there being two Tanks (while the first one gives us a lot of trouble depending on our health) doesn't instill much confidence either...

When you trigger the rescue call, you get a fairly large wave of zombies, then a tank, followed by another wave of zombies, another tank, and the helicopter shows up. On your way to it, another wave of zombies AND a tank will show up to try to stop you from running to the helicopter pad. After you take down the 2nd tank, your team should immediately head to the helicopter pad to avoid the 3rd tank.
 
Orellio said:
Yeah, you get an extra multiplier (x1, x2, x3, x4) depending on how many people reach the safe room. But still sometimes it's frustrating when you're 10 feet from the safe room door and your team mates are a bunch of sissies and afraid to come help you when one little hunter is on top of you.

Ooooh I have seen things. On No Mercy-2 Louis got incapped at the entrance of the Pawn Shop, while the rest was already in the safe room. We didn't leave him behind, but it took us around 5 minutes of more incaps, zombie hordes, Boomer madness and Smoker grabbing till we finally made it the last 5 meters. (But yeah we made it....somehow)

But the leaving behind thing is mostly a map 1 thing since they are short and after the first half of the map it feels like that the safe room is right around the corner. And it is always enjoyable to see the Survivors, so close to the safe room, not making it. :D

negps5.jpg
 
The director AI is pretty amazing in what it takes into consideration, or at least seems to. I played a game with a fairly good group, but there was one guy who was hording his health pack and wouldn't heal anyone else. One of our team died because of it... and the director got mad. Three boomers were sent after him one after the other, so it would be tag - horde - tag - horde. I killed the third one before it could spray, but it was hell just keeping the zombies off him. Then the armored vehicle arrives and we three run for it. The massive horde that rushes in completely ignores me and the other guy, and jumps the selfish bastard. So he was left on the ground as we finished the mission and he didn't get his prized achievement. :D

I think the falling off the ledge thing needs to be patched though. There are places you can get stuck where no one will be able to pull you up, and you just slowly die with nothing you can do about it.
 
So the first time outside on No mercy when your a Tank is so overpowered! I would just knock the cars around and that would instantly knock the survivors down. Ended up getting the kill all the survivors as the tank acheivement.

Just knock the 2 cars around that are in the ally. So much better than wasting time punching them or throwing a rock when you have a instant knock down projectile car. The area is very enclosed so even a good team doesnt have much space to dodge unless they go back towards the 2 doors and inside.
 
I honestly don't think this will have the longevity I originally hoped. Versus mode is very stop start as the Zombies, you'll spend most of your time either being dead, trying to find a spawning spot or waiting to get the jump on the enemy team. As satisfying as it is to finally take them down, the asymmetric gameplay isn't as deep or fun as something like Natural Selection.

The 4 campaigns all feel somewhat similar, mixing up urban environments and varying sized spaces. No Mercy is a purely city affair whilst Blood Harvest is very outdoorsy, but they don't play any differently despite the latter being more open. I've beaten 2 scenarios on expert which is very trial and error, I think i've lost the motivation to finish the remaining two.

Its a great game, and i'm already satisfied with the 20 hours or so i've put into it, but I don't think i'll be playing it in 6 months time.
 
IronicallyTwisted said:
I honestly don't think this will have the longevity I originally hoped. Versus mode is very stop start as the Zombies, you'll spend most of your time either being dead, trying to find a spawning spot or waiting to get the jump on the enemy team. As satisfying as it is to finally take them down, the asymmetric gameplay isn't as deep or fun as something like Natural Selection.

I take it you dont like Counter strike? Game is very much die and wait for the round to end unless you do good like L4D. Its very much like every other Valve game. You dont rush out on CS like Rambo you take your time "To get the jump on the enemy". Taking them down is very satisfying indeed and thats why ill def be coming back 6 months later.

Finding the right time to spawn and where is very much like placing a bomb on CS. all about the timing and where :D




Edit: Just wanted to add that i spawned as a tank on the finale of No mercy only to be spawned to fall to my death (360 version)
 
Aaron said:
I think the falling off the ledge thing needs to be patched though. There are places you can get stuck where no one will be able to pull you up, and you just slowly die with nothing you can do about it.

Hmmm that reminds me. In a versus round on No Mercy during the finale one of the tanks comes up to do his business. He hits the first guy from the roof except instead of flying off the building he grabs the ledge of the brick column that is ABOVE the roof (Hard to explain; on the roof behind the ammo pile is the air conditioning unit and next to that is a pillar who's ledge is 5-10 feet above the AC) so instead of simply being able to drop down (seeing as how his feet were ~3 ft above the ground) or get helped up he is stuck there to watch his health slowly drain down. The tank comes after me next and hits me and sends me into another AC unit that I grab onto despite not actually being a ledge either so now half our team is stuck on not-really-real ledges that are mere feet above solid ground. Needless to say we ended up losing and it was one of the most frustrating rounds of L4D I've played. There at LEAST needs to be a way to let go of a ledge to drop down, but getting stuck on ledges that are otherwise impossible to reach is BULLSHIT.

IronicallyTwisted said:
I honestly don't think this will have the longevity I originally hoped. Versus mode is very stop start as the Zombies, you'll spend most of your time either being dead, trying to find a spawning spot or waiting to get the jump on the enemy team. As satisfying as it is to finally take them down, the asymmetric gameplay isn't as deep or fun as something like Natural Selection.

The 4 campaigns all feel somewhat similar, mixing up urban environments and varying sized spaces. No Mercy is a purely city affair whilst Blood Harvest is very outdoorsy, but they don't play any differently despite the latter being more open. I've beaten 2 scenarios on expert which is very trial and error, I think i've lost the motivation to finish the remaining two.

Its a great game, and i'm already satisfied with the 20 hours or so i've put into it, but I don't think i'll be playing it in 6 months time.

While I somewhat agree (Campaign is fun the first time, but it's all Versus after that which can either be very very rewarding or an hour long exercise in tedium), it's impossible to say what the game will be like a year from now after Valve has released a couple updates with new maps/weapons/modes a la TF2. I'm sure they will do their best to keep the gameplay from getting stale and boring.
 
Metalic Sand said:
I take it you dont like Counter strike? Game is very much die and wait for the round to end unless you do good like L4D. Its very much like every other Valve game. You dont rush out on CS like Rambo you take your time "To get the jump on the enemy"

I prefer Day of Defeat and Natural Selection if we are going to compare mods, but L4D and CS are very different from the perspective of the Zombies. Its very easy to get killed and the downtime is ongoing. "Stop and start" applied to CS on a larger scale, but its entirely possible to survive an entire round in CS. Its impossible to do so in L4D.
 
It's actually not hard to get no deaths in expert, but ALL these little things fuck you up. With a good team, willing to retry if necessary, it will take less than a day's worth of playing, about 6 hours or so for all of them.

The Tank is the random factor that can really throw off a good run.
 
Flipside said:
A friend is picking up this game this week and so am I. Is the game doable with 2 players or do you really need a team of 4?

For expert i would say 4. Advanced 2 can work. Just from past experience of getting owned with a friend on expert and the ai didnt help alot :lol
 
Orellio said:
Hmmm that reminds me. In a versus round on No Mercy during the finale one of the tanks comes up to do his business. He hits the first guy from the roof except instead of flying off the building he grabs the ledge of the brick column that is ABOVE the roof (Hard to explain; on the roof behind the ammo pile is the air conditioning unit and next to that is a pillar who's ledge is 5-10 feet above the AC) so instead of simply being able to drop down (seeing as how his feet were ~3 ft above the ground) or get helped up he is stuck there to watch his health slowly drain down. The tank comes after me next and hits me and sends me into another AC unit that I grab onto despite not actually being a ledge either so now half our team is stuck on not-really-real ledges that are mere feet above solid ground. Needless to say we ended up losing and it was one of the most frustrating rounds of L4D I've played. There at LEAST needs to be a way to let go of a ledge to drop down, but getting stuck on ledges that are otherwise impossible to reach is BULLSHIT.

I was that tank.

Edit. Damn thanksgiving and needing to see my parents. Won't be able to play till Sunday.
 
bee said:
you can, theres plenty of servers running advanced on versus on the server browser but only a few running expert

Expert versus mode sounds like suicide!

On expert you generally have to take it slower than other modes, as getting caught unawares by even one regular zombie means 10 (or is it 20?) health gone. Couple the slower pace with human controlled infected and I don't see how it would be possible for anyone to make it to the end. Has anyone tried this yet?
 
I can't get my 360 wired headset, the one the plugs into the controller, to work with steam. It keeps defaulting to the built-in one that is in my laptop. Eveywhere I search online says that it will work, but I can't seem to get it to. Anyone using the 360 headset?
 
YYZ said:
I did too, but on normal it's actually ok. Some setting between normal and advanced would be perfect I think.

Normal is actually just fine, I think. It sometimes seems like it isn't enough when your team is doing horribad, but with a team with good coordination, the game can be tough as all hell for the survivors. Boomers are effective enough as it is, so increasing the zombie damage is just gonna break the game.
 
i've played expert versus


pretty much pointless, you wont get out of the apartments. all it takes is one boomer. on expert co-op a boomer is devastating but you can usually see it coming. a player with a boomer is a much smarter, cleverer boomer, and can pretty much cause death to an enemy team in one go with a clever barf bag or a suicide bomb. a hunter kills people in like 10 seconds also.
 
Teknopathetic said:
All of the zombies (so far) generally have clothes that fit their surroundings/story. Like in Death Toll, you hear them say early on that the military was evacuating people there and among the "normal clothes" zombies near the end you'll see dudes in Military fatigues. Unless that was just about your noticing the ass crack.

Yeah. I just thought the gown and ass crack was a funny attention to detail thing.

Giganticus said:
i've played expert versus


pretty much pointless, you wont get out of the apartments. all it takes is one boomer. on expert co-op a boomer is devastating but you can usually see it coming. a player with a boomer is a much smarter, cleverer boomer, and can pretty much cause death to an enemy team in one go with a clever barf bag or a suicide bomb. a hunter kills people in like 10 seconds also.

I'm not sure if I was in that game too, but I've played it and it's not fun. The winner is just the team that can survive a couple more feet.

I know the official TF2 thread had most of the animated conversation based on server mods, but WTF with L4D. If Valve is gonna blindly send you into servers, there should be some way to filter what it's choosing. Some of these servers are just plain stupid.
 
Yeah, I don't get it why people want vs. on expert. I landed on one expert VS server last week and my team didn't even see the bridge in Blood Harvest. The game simply won't last enough to get something fun out of it.
 
I've never been on a server with different rules. I would imagine that popping into one of those could be hilarious, depending on what they set.
 
IronicallyTwisted said:
I honestly don't think this will have the longevity I originally hoped. Versus mode is very stop start as the Zombies, you'll spend most of your time either being dead, trying to find a spawning spot or waiting to get the jump on the enemy team. As satisfying as it is to finally take them down, the asymmetric gameplay isn't as deep or fun as something like Natural Selection.

The 4 campaigns all feel somewhat similar, mixing up urban environments and varying sized spaces. No Mercy is a purely city affair whilst Blood Harvest is very outdoorsy, but they don't play any differently despite the latter being more open. I've beaten 2 scenarios on expert which is very trial and error, I think i've lost the motivation to finish the remaining two.

Its a great game, and i'm already satisfied with the 20 hours or so i've put into it, but I don't think i'll be playing it in 6 months time.

I agree with this, all the campaigns have the same setup. Point A to Point B during the middle waiting for something to lower and fight off the horde. Hell even all the finales are the exact same. The game really need different objectives and multiple paths. I know we don't know what valve will add but if all they add are more stages that follow the exact same path as the original it isn't going to be fun.
 
I'm sure that Valve will have some interesting new DLC by early 2009, hopefully January. I REALLY like Versus, but I find a lot of people don't try very hard with Survivors because they just want to play Infected.
 
best l4d matchmaking glitch: you password a server to stop pubbies from joining and presto! the valve matchmaker puts pubbies on there anyway without asking them for a password.

also survivors in versus: please move fast. really fast. seriously. faster you go the less enemies that spawn and the further we get. no, don't hang behind like a moron, KEEP MOVING.
 
MutFox said:
I just wish you could set vs. on Expert.
Expert vs games last approximately 10 seconds. I think there should be more zombies, but the damage settings should use Normal defaults. Still, even on Normal it's hard to survive against a good infected team, at least if there's at tank.
 
A good team in Versus can almost always take down Survivors. All it takes is a boomer to hit 2+ survivors, and then 2 hunters pouncing on the non-vomit covered survivors. That will generally take everyone down to low health. If you're lucky and have 3 hunters, or 2 hunters and a smoker, then you might be able to just kill them all right there.
 
Zzoram said:
I've never been on a server with different rules. I would imagine that popping into one of those could be hilarious, depending on what they set.

Oh they can be. In an all GAF game the other night, we played 4v4 on a server that had the horde/infected damage cranked up to expert. Each round we would just run and run until each the last of us died. Always thinking who would be the first to get pounced/ensnared was fun. Everyone on my team was laughing, at least.
 
MicVlaD said:
Started playing the Versus mode on 360, and it's surprisingly enjoyable. Other than the fact zombies hardly do any damage on the default difficulty, something you can't change on consoles apparently. One thing I do think the developers should alter (partially) is the score system. I like how it grades your team based on your overall progress, but what I don't like is how survivors will basically ditch you and wait until you die if they happen to be relatively nearby the safe room. We were in the last area of the first No Mercy level, one of us got pinned down by a Hunter (whom I got rid of) and before I knew it the rest of my team was already a few metres ahead. It didn't help either that a Tank (which hadn't been killed) was assaulting us all a few moments before that one guy got incapitated as well, so he kinda focussed on the two of us once he realised what was going on behind him. To make things worse: I survived approximately four - five minutes while trying to revive that one bloke, even though every single Infected started focussing solely on us once they caught wind of our situation.

Most annoying part of it all? During those minutes, not once did those two idiots attempt to assist us and instead preferred to camp inside the safe room. Not once. Secretly I wish the developers patch the Versus Mode in the nearby future so that game will forbid anyone trying to pull such a stunt to enter a safe room (preferably with a big-ass stop sign) if someone's still outside, technically alive. Maybe add a significant bonus score too if everybody can make it to the safe room, just so there's some incentive for cowards like that to work together until the end.

Actually how far were you from the safehouse? There was a tank too correct? The survivor multiplier is the most important score booster in the end and with 2 inside, that's X2 already. Perhaps the risk was too great? Especially if an entire team gets wiped out instead of just 2, the score can go from 400 to 50.
 
hulot said:
Actually how far were you from the safehouse? There was a tank too correct? The survivor multiplier is the most important score booster in the end and with 2 inside, that's X2 already. Perhaps the risk was too great? Especially if an entire team gets wiped out instead of just 2, the score can go from 400 to 50.

Yeah, love the risk reward stuff near the end of the levels. They're usually the most intense parts of the match. Survivors are desperate to get into the safe room while the infected are doing everything they can to knock to take out at least one more guy or the entire team.

There's also the moment where the survivors all decided if they should heal up before shutting the door to get the extra health bonus. Left 4 Dead is probably the most unique competitive 'shooter' I've played. Brilliant stuff.
 
Ive been a gamer for 18 years now and its very rare that a game can surprise me. The best moments this generation have been on the level "oh, thats very cool" but L4D is in a league of his own. Its been such a long time since i felt that immersion, the feeling of hopelessness and that awesome satisfaction feeling of ending a level. Yes, it sounds all splooge-y and overly praised but L4d is so awesome.
 
Capndrake said:
Almost did a perfect run of Blood Harvest to get Nothing Special, but AI Francis had to be an idiot and shoot a Witch on the last level :(

AI's ALWAYS startle the witches... ALWAYS

We'll frequently successfully bypass a witch, and even after we're past it, the AI will turn around and shoot. They need to fix that.
 
dionysus said:
Loved the versus games tonight. My favorite moment was when I punted some GAFfer as the tank onto the top of a lightpost, he grabbed on and couldn't do anything. He was waiting to be rescued. The ground was about 3 inches below his feet.
The most hilarious L4D match ever. Two survivors hanging from lightpoles who couldn't move :lol
 
I'm really starting to get annoyed by people who heal themselves in stupid locations. Is it really that hard to refrain from healing yourself in the cornfield and just wait until we get to the house? The converse of this is people who don't heal in smart situations... hey, let's just not heal before calling the swarm on us. Oh, hey, the guy who was low on health miraculously made it through, but most of us are low on health in the elevator. Well, let's just not use this medkit I have tucked away. It'd just be unacceptable to have one person not get incapacitated when a hunter jumps on them.

I'm really baffled why people can't use their head a little bit and prevent all sorts of stupid crap from happening. Especially in versus...
 
Metalic Sand said:
For expert i would say 4. Advanced 2 can work. Just from past experience of getting owned with a friend on expert and the ai didnt help alot :lol
I've done expert with just one other player.

In fact it's a great way to step your game up, after clearing 3 campaigns by ourselves on expert my friend's cousin got the game so we took him through No Mercy on advanced for his first run and we finished it in one shot.
 
MicVlaD said:
The adjusted melee actually sounds nice to me, as I thought the current "unlimited" melee is a tad ridiculous.
It's not nice, at all. It's sooooo much easier to get overwhelmed by a horde.

We're talking literally over a second between swings.
 
IronicallyTwisted said:
I honestly don't think this will have the longevity I originally hoped. Versus mode is very stop start as the Zombies, you'll spend most of your time either being dead, trying to find a spawning spot or waiting to get the jump on the enemy team. As satisfying as it is to finally take them down, the asymmetric gameplay isn't as deep or fun as something like Natural Selection.

Yeah I'm getting the same feeling. Natural Selection is definitely the better title of the two.

L4D gets too repetitive, and there are serious balancing issues for Versus. Versus would be better on Advanced difficulty, but with no Tank. Tank just means instant death for all the survivors, if the tank knows what he's doing. I have yet to fail taking out the entire team with the tank.

Giganticus said:
also survivors in versus: please move fast. really fast. seriously. faster you go the less enemies that spawn and the further we get. no, don't hang behind like a moron, KEEP MOVING.

Not entirely. If you hear a Boomer, that's your cue to take it slow. If you know the Boomer's around the corner, pop your head in and run straight back out so that his puke misses you. I get really frustrated when my teammates don't play defensively enough to avoid the Boomer.
 
TheExodu5 said:
L4D gets too repetitive, and there are serious balancing issues for Versus. Versus would be better on Advanced difficulty, but with no Tank. Tank just means instant death for all the survivors, if the tank knows what he's doing. I have yet to fail taking out the entire team with the tank.
A large part depends on the Director. I was in a game with Volcynika last night when it spawned a Tank before we even left the safe room. And then I got chose to be a tank on the finale of No Mercy just as they left their safe room. So it's them at one end of the hallway and me on the other end. It was like a firing squad.
 
Red Scarlet said:
Mutfox said pipe bombs and molotovs can't be used while going for Akimbo Assassin, so Pop on Arrival and I didn't use any and got the achievement.

I used some and I got it.

WHAT THE HECK VALVE MAKE UP YOUR MIND.
 
MrCompletely said:
AI's ALWAYS startle the witches... ALWAYS

We'll frequently successfully bypass a witch, and even after we're past it, the AI will turn around and shoot. They need to fix that.
I got the "never disturb a witch for a whole campaign" achievement playing single-player.
 
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