Pop On Arrival
Banned
ChennehCis said:Good games to Pop, Bulleta, Nabs, Botolf and everyone else for the No Mercy Versus![]()
Yeah, it was. You did good for what I'm assuming was your first versus match.
ChennehCis said:Good games to Pop, Bulleta, Nabs, Botolf and everyone else for the No Mercy Versus![]()
I don't see the smoker insta-deaths as an exploit or glitch. They're pretty solid with the way gravity is and how the smoker is played. On Blood Harvest 1, you can't tell me that pulling a guy across the gap to his death wasn't in the cards. And on No Mercy 5 and Blood Harvest 2, I just see the parts where the smoker pulls a guy down as part of the danger in being in an elevated area.manzo said:The roadblocks, alamo ramp, smoker-instadeaths and tank glitches.
Microsoft patch certification.manzo said:It's such a shame that Valve hasn't fixed the 360 version yet. It's so full of glitches and bugs that people seem to start playing less Versus matches. The roadblocks, alamo ramp, smoker-instadeaths and tank glitches. I don't understand why fixing the 360 version takes so long, when the PC users seem to be treated like royalty? Dirty console peasants indeed.![]()
manzo said:It's such a shame that Valve hasn't fixed the 360 version yet. It's so full of glitches and bugs that people seem to start playing less Versus matches. The roadblocks, alamo ramp, smoker-instadeaths and tank glitches. I don't understand why fixing the 360 version takes so long, when the PC users seem to be treated like royalty? Dirty console peasants indeed.
It's nearly impossible to play Blood Harvest more than one stage, people keep quitting after stage 1. It's getting boring to play No Mercy all the time.
I've had a situation where No Mercy 5 was stopped by a tank spawn that never actually spawned. We just heard the tank music for 10 minutes until we gave up.GhettoGamer said:whats a tank glitch? i havent ran across that yet
It's random, but I think in the Dev Commentary mode they said it favors the person with the highest score.catfish said:I only got to be the tank once ever, how does it work? Seems cool. god it's irritating when that thing smacks you once and you go flying off the roof in no mercy.
Liu Kang Baking A Pie said:I don't see the smoker insta-deaths as an exploit or glitch. They're pretty solid with the way gravity is and how the smoker is played. On Blood Harvest 1, you can't tell me that pulling a guy across the gap to his death wasn't in the cards. And on No Mercy 5 and Blood Harvest 2, I just see the parts where the smoker pulls a guy down as part of the danger in being in an elevated area.
I wouldn't mind if some of these got patched to where the player is just hanging off the ledge or just gets incapacitated, but I find these parts to be a rush, and I barely play the 360 version anymore due to the other, worse types of bullshit.
I will forever look at your Gamerscore and know that I dedicated 2.5 hours of my life to getting you 15 points of it.Dax01 said:Ami, RubxQub, ALL OF THAT...
for 15 gamerscore.
I don't think it is, because anyone can just look right and shoot you dead. I don't see it as any worse than a hunter pouncing you right at the top of the ladder and making you fall all the way down, incapacitating you and making your teammates scramble with the ladder controls.wayward archer said:All I know is when I pull someone off right as they get on the roof on No Mercy 5 and insta-kill them with the smoker I feel dirty because it's way too easy.
Avoiding that is so easy, though.wayward archer said:All I know is when I pull someone off right as they get on the roof on No Mercy 5 and insta-kill them with the smoker I feel dirty because it's way too easy.
You just need to angle yourself so that the when the person falls they don't hit their back on the vent that's hanging off the side of the building.Red Scarlet said:It's the building with the satellite isn't it? I've pulled people off from there a couple times, and once I think I got a lot of impact damage, but no idea where the 'sweet spot' is.
Red Scarlet said:Just had my first vs match where the other team hid under the ramp. What was annoying was that on level 4, two of us were in the safe room with green health, while the other 2 decided to explore and go at a snail's pace, and we all winded up dying, which made the result of the last map not matter. 3 of us survived, then the other team went and hid under the ramp. They got out during the Tank though, and Mut/PK/I/some random made them pay. We still lost, anyway.
The most annoying thing about it all was that Mutfox got a Tank to fall off the building on NM4 via a propane tank, and instead of us running to the safe room, 2 people decided to take a stroll instead which screwed us, and then on our infected turn, our Tank showed up before the elevator.
Good tips, but a little overboard on the speed. 3 swipes a second is a bit high. More like a swipe a second. Even so, hardly anyone uses swipes, and it's easily the best thing the hunter has to offer.Gorgie said:These are my top two tips playing as a Hunter in versus mode that has worked for me.
1. If you are near fire, jump in the fire; then pounce on a survivor for massive damage.
2. If the survivors are sticking together, but are fighting off a mob of zombies, DO NOT jump on one of the them. You will be melee'd and shot so fast that you'll be lucky to do 10 damage. Instead, run in from behind, and begin clawing a survivors back with the secondary attack.
Usually the unlucky survivor will be so distracted that they won't notice their health drop in seconds. Each slash does 10 damage, and you can do about 3 a second. It's very easy to make a yellow outline turn red using this strategy.
Liu Kang Baking A Pie said:I don't think it is, because anyone can just look right and shoot you dead. I don't see it as any worse than a hunter pouncing you right at the top of the ladder and making you fall all the way down, incapacitating you and making your teammates scramble with the ladder controls.
RubxQub said:Avoiding that is so easy, though.
As a survivor, just run up the stairs as fast as you can and run immediately in front of you as soon as you can. The Smoker's tongue will break on the vent up there and he's useless as you shoot him dead.
Easy as pie.
PillowKnight said:Anyone ever find use for the smoker smoke cloud? My teammate and I just pulled one off a bit earlier. Basically bill and francis were just hanging out at NM 2 , in the office building that's situated right next to and above the trash bags. I'm playing smoker trying to see if i can snatch one of them before they falls when I get spotted. Fortunately, my hunter buddy happened to be nearby and he pounces on bill. I see Francis (who has been spit on by a boomer, somehow) run towards him to save him, tongueless I ran in his way and start slashing. Francis kills me just in time to miss a dozen or so streaming zombies run through the door and into the smoke, slashing him into incapacitation.
Also, anyone know how hunter pounce damage is calculated? Jumping off a tree in BH : 3 damage, jumping off a building in NM : 23. Nob come teach me the ways of hunter distance pouncing.
This is an excellent idea. You should email valve or something.Tremis said:if the smoker's smoke did some damage-over time, all the issues with people spending extended lengths of time huddled in a corner meleeing would be solved, imo. seeing as the survivors already cough like they are dying would fit with this.
also, it would give the smoker a bit more utility.
backflip10019 said:Fuck Valve, fuck Left4Dead.
Each time I try to play on my 360, I get a crippling glitch that makes everything look all shiny and sprite-y like an N64 game which leaves the game unplayable and freezes my 360. Wonderful.
Edit: To be more specific, the glitch I'm having is a texture glitch. It makes the texture disappear completely and instead only shows random sections of random colors with randomly colored dots all over the place. Lazy developing.
Volcynika said:Sounds like a bad glitch, but you being close to the only person complaining about something like that and then going on and saying Valve is a lazy developer seems a bit extreme.
backflip10019 said:Ok, yeah it's just the frustration speaking. Do you think Walmart would take a return on it?
backflip10019 said:Fuck Valve, fuck Left4Dead.
Each time I try to play on my 360, I get a crippling glitch that makes everything look all shiny and sprite-y like an N64 game which leaves the game unplayable and freezes my 360. Wonderful.
Edit: To be more specific, the glitch I'm having is a texture glitch. It makes the texture disappear completely and instead only shows random sections of random colors with randomly colored dots all over the place. Lazy developing.
I doubt it's the disc. Your 360 is dying.backflip10019 said:Ok, yeah it's just the frustration speaking. Do you think Walmart would take a return on it?
PubexQub > *Amir0x said:Great games dax, RubxQ, Madraptorman
bigswords said:I haven't encounter this glitch, whereabouts does it happens? Does it do this on the other games you have? Sounds more like a GPU issue then game issue.
Or you can clear the previous patch and either re-patch it again or play it single player without an internet connection to see whether that helps.
Amir0x said:Great games dax, RubxQ, Madraptorman
Red Scarlet said:
I think it impairs standard infected. But it could have just been a glitch.PillowKnight said:Anyone ever find use for the smoker smoke cloud?
Red Scarlet said:
Red Scarlet said: