Hard mode will not make the game deeper but it may make it a challenge.Tain said:Finished this the other day.
I can't believe this game came from the God Hand developers.
I did not like this.
Tenbatsu said:Madworld sold 66,000 units in the U.S. following its March 10th debut
http://gamasutra.com/news?story=23255
Thats fucking awfulTenbatsu said:Madworld sold 66,000 units in the U.S. following its March 10th debut
http://gamasutra.com/news?story=23255
Door2Dawn said:Thats fucking awful
Door2Dawn said:Thats fucking awful
Yeah you got to replay it again. I am now trying to complete all Death Watch challenge, killing 25 enemies to clear a level is so dam hard.schlew said:I really gotta play through it all again. Because of how fast paced everything feels (and the black and white artsyle) I really didn't get the chance to observe the characters and environments as much as I'd like. With something like Okami, I can really study the surroundings, but it was too difficult in Madworld. I wish it had some sort of model viewer like House of the Dead, the level of detail is amazing in MW.
Now this is awesome.Dascu said:By the way, seems there's a little MadWorld cameo in Bayonetta:
http://ps3.ign.com/dor/objects/1425...screens-20090414035400191.html?page=mediaFull
I blame Hiltz's spoiler for this dip. People felt so bad they didn't buy the game.Tenbatsu said:Madworld sold 66,000 units in the U.S. following its March 10th debut
http://gamasutra.com/news?story=23255
It doubled Zak & Wiki's numbers... that's a plus, right?Door2Dawn said:Thats fucking awful
http://blog.wired.com/games/2006/10/interview_atsus.htmlAtsushi Inaba said:We shipped out 60,000 units and sold nearly that, and it was a lot more than I originally thought. In fact, since this was a game aimed primarily at hardcore users, I thought we'd sell only maybe 20,000 or 30,000. But we sold twice that.
Absolutely not, it's the exact opposite. It's heavily stylized, and this alone is more than enough to make it appeal to a smaller crowd (with good taste, but still smaller).Tain said:I dunno about that. MadWorld just looks and sounds like it cost way more than God Hand ever did, and it's a way more casual game through and through. I think they were hoping for more than this.
Dascu said:Some of the numbers posted in the NPD thread give me hope that this game could display some solid legs and manage to sell 200-300k copies in the USA, eventually. I really hope it doesn't scare Sega or Platinum Games from continuing their Wii support.
AceBandage said:Platinum REALLY doesn't care. They've stated many times, and have already said they expect Bayonetta to flop.
Absolutely not, it's the exact opposite. It's heavily stylized, and this alone is more than enough to make it appeal to a smaller crowd (with good taste, but still smaller).
Yes.Tain said:you really think MadWorld's Sin City look would appeal to less people than God Hand's fairly plain look?
wackojackosnose said:How do they keep getting work?!?
AceBandage said:How much did you expect it to sell, exactly.
A black and white beat em up is not what the majority of people want these days, no matter how awesome it is.
Just like a game that was made to look like a Japanese painting of a wolf god wasn't what people wanted.
Oh?Tenbatsu said:What the fuck at that Shogun stage DeathWatch Challenge! No damage! Ahhhhh! Dam I don't think I can clear it at all((((((
I manage to execute a 999999(max) Ultra Violence finish. Its pretty simple, venue is at the castle.
As Zombies will not die, you can repeatedly throw one into a treasure box dumpster inside the castle. Basiclly its throw -> body cut in half -> leg respawn -> repeat till 999999(max).Dascu said:
The points keep adding up like that? How odd.Tenbatsu said:As Zombies will not die, you can repeatedly throw one into a treasure box dumpster inside the castle. Basiclly its throw -> body cut in half -> leg respawn -> repeat till 999999(max).
Oh shit, son. That's just low.Tenbatsu said:As Zombies will not die, you can repeatedly throw one into a treasure box dumpster inside the castle. Basiclly its throw -> body cut in half -> leg respawn -> repeat till 999999(max).
Not a bug or anything. As the zombie never dies, its still consider part of the chain.Dascu said:The points keep adding up like that? How odd.
:lolRez said:Oh shit, son. That's just low.
AceBandage said:Publishers want to be able to say "Hey, you know that awesome game? Yeah, we funded that."
No excuses.robut said:Gonna be 30 starting the 15th at Gamestop.
John Harker said:
Glad to hear you enjoyed it.ToyMachine228 said:I picked up Madworld once it dropped to $30 and I loved it. Just finished it yesterday. Definitely the type of game you have a friend over to play and just swap the controller every time you die or finish a level, like the old days of gaming. Anyway, probably going to do that for my second play through. Just play it with a friend some night.
What I wouldn't give for a Madworld 2 with Co-Op and cooperative finishing moves and such...