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The Official Sid Meier's Civilization Revolution Thread

Jon

Member
I always get so close to getting a technology victory, and then the game runs out of turns! I guess there is something I'm missing...I've tried focusing all my efforts on science but to no avail. Any ideas, GAF?
 

teh_pwn

"Saturated fat causes heart disease as much as Brawndo is what plants crave."
Jon said:
I always get so close to getting a technology victory, and then the game runs out of turns! I guess there is something I'm missing...I've tried focusing all my efforts on science but to no avail. Any ideas, GAF?

Always use Democracy as the government unless you really want to declare war on someone. You get a 50% science bonus.

It's usually a bad idea to focus on one area of this game, because it cripples your cities' trade income. If you build libraries and immediately try building universities, you're cities will only have a few squares to get resources from, and they won't have food. Courthouses are probably one of the most important buildings in the game. Also be sure to go for Navigation quickly if you have coastal cities so you can build harbors. In this version of Civ water has no food by default, so not having a harbor/courthouse can literally break a coastal city.

Don't spend too much time building culture/troops in cities that are far away from the enemy. Focus on building wonders/cathedrals on border cities. It'll starve your enemy, and late in the game convert them to your side.
 

Mobius 1

Member
teh_pwn said:
Someone should remind Sid that Ghandi is a pacifist. Not some angry bald guy halfway across the world with 3 cities, that slings insults and demands tribute from you ever 4 turns.

Being pwned by Gandhi is a certain way to feel inadequate eh ? :lol
 

Hootie

Member
Dax01 said:
How did you do it?

I really don't remember too well even though it was last night :lol

I was the Aztecs (heal after a victory) and I quickly rushed a warrior army and took out spain. Then basically I studied Iron Working and pumped out legions, saving before EVERY battle and making sure I'd win each battle. Then I got Feudalism and owned Russia, France, and Mongolia with Knight Armies. :D

It really based on getting lucky and trying to get armies as fast as humanly possible. Try to take them out before they get too advanced. And since I played on Blitzkrieg, the other civilizations were fighting with each other, too.

Oh, and make sure to defend each of your cities with archers. Preferably archer armies.
 
Hootie said:
I really don't remember too well even though it was last night :lol

I was the Aztecs (heal after a victory) and I quickly rushed a warrior army and took out spain. Then basically I studied Iron Working and pumped out legions, saving before EVERY battle and making sure I'd win each battle. Then I got Feudalism and owned Russia, France, and Mongolia with Knight Armies. :D

It really based on getting lucky and trying to get armies as fast as humanly possible. Try to take them out before they get too advanced. And since I played on Blitzkrieg, the other civilizations were fighting with each other, too.

Oh, and make sure to defend each of your cities with archers. Preferably archer armies.
When I attack cities before I get catapults, I always get owned because their defense is too high.
 

Hootie

Member
Dax01 said:
When I attack cities before I get catapults, I always get owned because their defense is too high.

I never even used a catapult ONCE in the entire game...just set everything to science and quickly get legions; you should be able to take some cities with a few armies fairly quickly.
 

Jon

Member
teh_pwn said:
Always use Democracy as the government unless you really want to declare war on someone. You get a 50% science bonus.

It's usually a bad idea to focus on one area of this game, because it cripples your cities' trade income. If you build libraries and immediately try building universities, you're cities will only have a few squares to get resources from, and they won't have food. Courthouses are probably one of the most important buildings in the game. Also be sure to go for Navigation quickly if you have coastal cities so you can build harbors. In this version of Civ water has no food by default, so not having a harbor/courthouse can literally break a coastal city.

Don't spend too much time building culture/troops in cities that are far away from the enemy. Focus on building wonders/cathedrals on border cities. It'll starve your enemy, and late in the game convert them to your side.

Thank you kind sir. I will give it a shot next time I play. I think the Democracy will help me out considerably--I always seem to forget about the importance of my government.
 

fortunzfavor

Neo Member
The mongols are freaky powerful. Converting barbarian keeps into cities is an incredible strength. I'm ready to jump up to whatever is inbetween King and Deity with them.

I've never seen the AI play them well, but they might become my civ of choice for multiplayer.
 

Hootie

Member
The Aztecs are the powerful ones; instantly fully healing after a combat victory? That shit is way too overpowered, but it's perfect if you're going for Diety achievements.
 

teh_pwn

"Saturated fat causes heart disease as much as Brawndo is what plants crave."
fortunzfavor said:
The mongols are freaky powerful. Converting barbarian keeps into cities is an incredible strength. I'm ready to jump up to whatever is inbetween King and Deity with them.

I've never seen the AI play them well, but they might become my civ of choice for multiplayer.

Mongols can be insanely powerful because of the barbarian conversion. But it's all luck of the draw, because a lot of times, there's no food within range for a new city with their locations. They also are usually on top of a rare resource.
 

Memles

Member
Completed my second game tonight, won fairly handedly in one of those "You could win through one of three different victory conditions" situations. Had a shitload of gold production that could have easily won me the Economic Victory, and had already taken two capital cities more or less without opposition thanks to the Atlantic discovery and some well-timed Great People advancing my units quickly, but I had spent most of the game with Cultural as my main goal so I decided to let the U.N. finish building and paid off Hollywood instead.

I'm really most surprised that I managed to win a Technology victory in my first full game last night, especially when we consider that I did not yet realize that I could switch cities between gold and science production (I guess they must have all been on Science by default?). It was an important part of the game to miss, and it helped me here in terms of building up some economic stockpiles.

Well, another 3 hours down the drain either way - this thing is going to be a major time sink, although a damn fun one at this rate.
 

teh_pwn

"Saturated fat causes heart disease as much as Brawndo is what plants crave."
Memles said:
I'm really most surprised that I managed to win a Technology victory in my first full game last night, especially when we consider that I did not yet realize that I could switch cities between gold and science production (I guess they must have all been on Science by default?). It was an important part of the game to miss, and it helped me here in terms of building up some economic stockpiles.

They are science by default.

Maybe I'm missing something basic, but it seems to me that without the gold income, the game is broken. There just isn't enough time to build up infrastructure for a modern war. But somewhere around 500-1500 AD, you switch over to gold income, and buy out markets, banks, harbors, and courthouses, you can create essentially an infinite income that you can use to buy every building within 20 turns and then switch back to science and finish in the 1900s.





Basically it seems that the AI has been simplified from the PC series. Because there's no diplomacy, basically all AIs behave the same. Ghandi can't become friendly because there are no alliances (in Civ 4 I'd ally with him, trade tech, and then backstab him just before the end). Recall in Civ 4 that AIs would like you based on your history of deals with all AIs, your religion, your government, expansion conflicts, etc.

The only behavior that I've seen that is unique is Napolean. Every time I've played Napolean, the AI seems to go out of it's way to make Canon Armies (French get +2 attack, so net +6) and have them trained by great military person. In King mode, these things are rape. You basically have to build walls, hope your border city has a river next to it, defend, and advance to tanks and bombers to get rid of them.
 

Gbeav

Banned
teh_pwn said:
They are science by default.

Maybe I'm missing something basic, but it seems to me that without the gold income, the game is broken. There just isn't enough time to build up infrastructure for a modern war. But somewhere around 500-1500 AD, you switch over to gold income, and buy out markets, banks, harbors, and courthouses, you can create essentially an infinite income that you can use to buy every building within 20 turns and then switch back to science and finish in the 1900s.

I'm finding the opposite, I never use gold at all as income. And I do well, I just about had the perfect game going tonight and I slacked a bit because of beer and still kicked ass at 2050.
 

teh_pwn

"Saturated fat causes heart disease as much as Brawndo is what plants crave."
Gbeav said:
I'm finding the opposite, I never use gold at all as income. And I do well, I just about had the perfect game going tonight and I slacked a bit because of beer and still kicked ass at 2050.

What difficulty are you playing? If you're playing King or higher, what kind of build strategy do you use?

I'm playing on chieftain now to try out strategies with Civs. After spending so long struggling to get a dominance victory with Napoleon, it's amazing how easy it is in comparison.

I think one of my problems is that I tend to overdo some things, and the AI seems to specifically look at some of your stats. For example, if you have 4 cities and everyone else has 2, just about every AI will threaten war and tell you in the dialog something like "the days of your snobbery expansionism are over." They all do the same thing if you have too much tech, or gold. It doesn't seem to matter how strong your military is, which is what I find odd.

In one of the games against Napoleon in King mode, I carefully carved out a large section of the map so that only one end had a land border with other civs. I made the border at a choke point. I used to Romans because they only lose 1 population per settler, roads are cheap. I made one city next to a rare resource and changed that city to generate gold. It was just enough to build the roads between the cities (1/2 price with romans).

I had a dozen cities, and it was damn beautiful. Then every AI was on my ass. One turn I met Queen Elizabeth, and literally the next she declares war on me, lol.
 

pr0cs

Member
Love the game but had a crash last night, had to reboot the console.
Lost about 1/2 hour of gameplay, not that I care too much as I was getting my ass handed to me. Still, if I was winning I'd be pissed.
 

Zzoram

Member
Are the people beating Diety in this experienced in Civ IV? I would assume you have to be to already be mastering this game. Every novice falls prey to builderitis.
 

hoos30

Member
Is it possible to get a Tech victory before reaching the conditions for Econ or Cultural victory? I reached Alpha Centauri last night, but only about 100 years after having the UN or World Bank available as build options.
 

Defcon

Banned
I still enjoy the game a great deal, but the overly aggressive AI is starting to get on my nerves. There shouldn't have even been an option for diplomacy as it doesn't matter in the slightest. Every civ will demand tech and gold throughout the game and then attack you 5 turns later if you give it to them. It's impossible to ally in war for longer than a few turns even if a civ hates another.

After about 8 games there just isn't enough variety for my taste. I seem to be repeating the same strategy ad nauseam.
 
Zzoram said:
Are the people beating Diety in this experienced in Civ IV? I would assume you have to be to already be mastering this game. Every novice falls prey to builderitis.

I won a cultural victory with the English on Diety and this is my first Civ game ever ;)
 
Defcon said:
I still enjoy the game a great deal, but the overly aggressive AI is starting to get on my nerves. There shouldn't have even been an option for diplomacy as it doesn't matter in the slightest. Every civ will demand tech and gold throughout the game and then attack you 5 turns later if you give it to them. It's impossible to ally in war for longer than a few turns even if a civ hates another.

After about 8 games there just isn't enough variety for my taste. I seem to be repeating the same strategy ad nauseam.

This is my biggest problem with the game. Every other Civ just demands stuff from you constantly. If you give in, they'll just demand something else a few turns later. They rarely seem to fight each other either, it's pretty much just everyone against you.
 
For PS3 users, when you go online does it say USERNAME@ps3_remote? It does this for me and its annoying me, just wondering if that is suppose to be happening.
 

Zzoram

Member
Count of Monte Sawed-Off said:
This is my biggest problem with the game. Every other Civ just demands stuff from you constantly. If you give in, they'll just demand something else a few turns later. They rarely seem to fight each other either, it's pretty much just everyone against you.

Civilization IV on PC is much better for diplomacy, although it has more micromanagement and games take a lot longer to finish.
 

teh_pwn

"Saturated fat causes heart disease as much as Brawndo is what plants crave."
Dr. Kitty Muffins said:
Which version is the best? And which do you guys feel will get updated faster?

Normally I choose PS3 versions over 360, because I hate how 360 is as loud as a hair dryer. PS3 games usually have better image quality (AA, AF) and faster loading times, but this one looks the same, just less laggy on 360..

But, I heard that the PS3 version had lag in general video, and I recall that in the demo. I have the 360 version, and when I first started playing it did seem like the frame rate was higher.

It's not going to break the game, so don't buy a 360 just for this game, but if you have both consoles I'd go with 360.

I guess makes sense that the 360 one would be faster, because this development team usually develops for PCs.
 

jacket320

Member
Thinking about picking up the ps3 version soon and have a question. Is there support for local games? If my gf and I wanted to play a game against each other/AI, can we do that and control separate civilizations?
 
Here's a question: Is there anyway to upgrade your units to the "new and improved" models besides using Leonardo's Workshop? I haven't figured out how to do it, and usually just end up killing off my outdated troops while building new ones.
 

Hootie

Member
Zzoram said:
Are the people beating Diety in this experienced in Civ IV? I would assume you have to be to already be mastering this game. Every novice falls prey to builderitis.

I've NEVER played another Civ game and I already have all of the Diety achievements.
 

Gbeav

Banned
teh_pwn said:
What difficulty are you playing? If you're playing King or higher, what kind of build strategy do you use?

I'm playing on chieftain now to try out strategies with Civs. After spending so long struggling to get a dominance victory with Napoleon, it's amazing how easy it is in comparison.

I think one of my problems is that I tend to overdo some things, and the AI seems to specifically look at some of your stats. For example, if you have 4 cities and everyone else has 2, just about every AI will threaten war and tell you in the dialog something like "the days of your snobbery expansionism are over." They all do the same thing if you have too much tech, or gold. It doesn't seem to matter how strong your military is, which is what I find odd.

In one of the games against Napoleon in King mode, I carefully carved out a large section of the map so that only one end had a land border with other civs. I made the border at a choke point. I used to Romans because they only lose 1 population per settler, roads are cheap. I made one city next to a rare resource and changed that city to generate gold. It was just enough to build the roads between the cities (1/2 price with romans).



I had a dozen cities, and it was damn beautiful. Then every AI was on my ass. One turn I met Queen Elizabeth, and literally the next she declares war on me, lol.

I do King or the mid level depending on my mood. I try to get two cities going and work hard to set up two armies in each and a galley. Then get walls up in the main city and then pump out science. I don't waste money on roads unless its abslutly needed, don't build if you don't have to. Get culture going like crazy and eventually you will take over two of their cities once they move near you.

If you get tanks or rifleman first then go steamroll.
 

Ghost

Chili Con Carnage!
platypotamus said:
Here's a question: Is there anyway to upgrade your units to the "new and improved" models besides using Leonardo's Workshop? I haven't figured out how to do it, and usually just end up killing off my outdated troops while building new ones.


Germans get upgrades for Elite units.
 

Brashnir

Member
Dax01 said:
Love how you can convert enemy cities when your culture is just too awesome to ignore.

Not so awesome when it happens to you, though. ;) Especially when you conquer a city, and then it reverts back to the old civ via culture.
 

Deku

Banned
Fanatastic design choices crop up also. Though I'm sure some players will bitch and call it a cheat.

I had near total domination of the map. And was a handful of turns away from winning an economic victory. I was also 1 capital away from domination. I could have slogged through German territory to get to Paris, but decided it would take too long. The closest route was by sea. So I loaded up my battleship with about 10 tank armies, sent to cruiser fleets to escort my BB and headed for Paris.

1st thing. Paris' coast is surrounded by warships which means I'd have to attack at least once to clear room for landing.
No problem, I killed a few ships moved by BB into position, but oh crap, out of movement, gotta wait till next turn!

The next turn, the French attacked with wave after wave of fighters, sinking both my cruiser fleets. My BB survived, but had trouble taking Paris, which had walls etc.

Not having a carrier even on a map like the ones in CivRev can be a real tactical issue as parts of the map may be realistically out of fighter range as Paris was.

This is the kind of thing that I like. Real logistical and strategic challenges. And not manufactured ones like giving the AI insane bonuses which forces players to micromanage their cities and crowd out all the casual fun of a 4x game.

It also made me understand why they omitted the carrier. It would have been overpowered and given the human player massive advantages.
 
The lag in loading the advisors and other Civ's is REALLY starting to irritate me - I can't count the number of times i've accidentally agreed to 10 turns of peace, or stuck with a government when i've wanted to change, all thanks to second or two delay in loading the advisor/Civ character models. I really hope Firaxis fix this, as it's the only real problem (other than lack of proper diplomacy) with the game in my mind.
 

Klocker

Member
Bootaaay said:
The lag in loading the advisors and other Civ's is REALLY starting to irritate me - I can't count the number of times i've accidentally agreed to 10 turns of peace, or stuck with a government when i've wanted to change, all thanks to second or two delay in loading the advisor/Civ character models. I really hope Firaxis fix this, as it's the only real problem (other than lack of proper diplomacy) with the game in my mind.

which version as I do not see that... (360 here)
 

bill0527

Member
I've got Warlord difficulty down pat now and I'm unbeatable against the AI.

I'm now moving up to King. What can I expect out of the AI on the King difficulty level compared to Warlord?
 

Blackace

if you see me in a fight with a bear, don't help me fool, help the bear!
teh_pwn said:
Someone should remind Sid that Ghandi is a pacifist. Not some angry bald guy halfway across the world with 3 cities, that slings insults and demands tribute from you ever 4 turns.

I think that is an inside joke with Sid. Because Ghandi has always been this way
 

Blackace

if you see me in a fight with a bear, don't help me fool, help the bear!
bill0527 said:
I've got Warlord difficulty down pat now and I'm unbeatable against the AI.

I'm now moving up to King. What can I expect out of the AI on the King difficulty level compared to Warlord?

I am still waiting for mine to come in the mail, but if it is anything like the older Civs expect your battleships to lose to spearmen and citywalls..
 

bill0527

Member
Blackace said:
I am still waiting for mine to come in the mail, but if it is anything like the older Civs expect your battleships to lose to spearmen and citywalls..

:lol :lol

So true. Its the one thing I absolutely loathe about Civ 4. No fucking way a group of pikeman with spears and a defense rating of 18 should be fending off my Tanks with an attack rating of 50-something. Thankfully, I haven't ran into too much of that so far in Civ Rev. The side that's supposed to win, usually does.
 

Deku

Banned
Best way to see the Civ units as defenders lvl 1-5 attackers lvl 1-5, they just have skins approximating the units you see.
 

bill0527

Member
Got my ass handed to me on my first King game. The thing is, I don't think there was anything else I could have done to win.

I was the Japanese and the Romans blocked me on one side, Mongols on the other, both declared war on me for pretty much the whole game. I couldn't do much of anything except play defense. I was close to an economic victory - I had just started the world bank, but the French launched for Alpha Centauri about 10 turns previously and there was no way I could stop them or win at that point. I could have nuked Paris and tried to capture, but since I was blocked in the whole game on both sides, I couldn't get any ships out to even discover that part of the map so I couldn't target anything. Those ???? throughout the game were the French and they never were discovered. If you don't discover a civilization, then you can't target any of their cities for anything.

It was very frustrating. I kept it to one city the whole game because I was going for that achievement. I thought I was doing ok, until I get the message that the French were launching stuff to build the space station, and then the message that if I don't capture Paris in 14 turns, the game is over. Had I gone with the Aztecs or the Americans, I would have had the 2% gold bonus and probably would have won. Picking the right strategy with the right civilization seems to be pretty important as you move up through the difficulty levels.
 

fortunzfavor

Neo Member
Mongols still rock. I've got 15 cities on Emperor in the Beta Centauri scenario (which multiplies the mongol advantage enough that I'm thinking of trying it on deity) and I haven't fought any non-barbarians yet.
 

cquinones

Neo Member
This might be a stupid question, but... is there any way to destroy a city you just conquered? I would like to get rid of cities that I've conquered and are too close to one of mine (bad placement leads to stealing of resources). Also, after a while, it just becomes a pain to manage that many cities.
 

AlexMogil

Member
cquinones said:
This might be a stupid question, but... is there any way to destroy a city you just conquered? I would like to get rid of cities that I've conquered and are too close to one of mine (bad placement leads to stealing of resources). Also, after a while, it just becomes a pain to manage that many cities.

Yeah, I hate that, too. You might be able to spawn settlers out of it to reduce the population to zero but you cannot raze a city as far as I can tell.
 
Still no luck cracking Deity. How are you guys doing it? Do you create as many cities as possible at the start, concentrate on one building, what do you do? How do you expand your territory without conceding your grip on the match?

The closest I've come to beating Deity was when I lucked out and had a map which only had one chokepoint leading into my territory. The Greeks expanded their territory and sealed off this chokepoint and the fact they had Democracy meant I was left in peace for ages... unfortunately, the Greeks then changed government, declared war and that was that :/

I'd also like to hear general opinions on which civs you guys consider to be the strongest and weakest, thus far.
 
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