Jon said:I always get so close to getting a technology victory, and then the game runs out of turns! I guess there is something I'm missing...I've tried focusing all my efforts on science but to no avail. Any ideas, GAF?
Deku said:Total addiction. What an amazing game.
Edit: Apparently Sid wrote the AI for this game and was involved in the programming.
teh_pwn said:Someone should remind Sid that Ghandi is a pacifist. Not some angry bald guy halfway across the world with 3 cities, that slings insults and demands tribute from you ever 4 turns.
Dax01 said:How did you do it?
When I attack cities before I get catapults, I always get owned because their defense is too high.Hootie said:I really don't remember too well even though it was last night :lol
I was the Aztecs (heal after a victory) and I quickly rushed a warrior army and took out spain. Then basically I studied Iron Working and pumped out legions, saving before EVERY battle and making sure I'd win each battle. Then I got Feudalism and owned Russia, France, and Mongolia with Knight Armies.
It really based on getting lucky and trying to get armies as fast as humanly possible. Try to take them out before they get too advanced. And since I played on Blitzkrieg, the other civilizations were fighting with each other, too.
Oh, and make sure to defend each of your cities with archers. Preferably archer armies.
Dax01 said:When I attack cities before I get catapults, I always get owned because their defense is too high.
teh_pwn said:Always use Democracy as the government unless you really want to declare war on someone. You get a 50% science bonus.
It's usually a bad idea to focus on one area of this game, because it cripples your cities' trade income. If you build libraries and immediately try building universities, you're cities will only have a few squares to get resources from, and they won't have food. Courthouses are probably one of the most important buildings in the game. Also be sure to go for Navigation quickly if you have coastal cities so you can build harbors. In this version of Civ water has no food by default, so not having a harbor/courthouse can literally break a coastal city.
Don't spend too much time building culture/troops in cities that are far away from the enemy. Focus on building wonders/cathedrals on border cities. It'll starve your enemy, and late in the game convert them to your side.
fortunzfavor said:The mongols are freaky powerful. Converting barbarian keeps into cities is an incredible strength. I'm ready to jump up to whatever is inbetween King and Deity with them.
I've never seen the AI play them well, but they might become my civ of choice for multiplayer.
Memles said:I'm really most surprised that I managed to win a Technology victory in my first full game last night, especially when we consider that I did not yet realize that I could switch cities between gold and science production (I guess they must have all been on Science by default?). It was an important part of the game to miss, and it helped me here in terms of building up some economic stockpiles.
teh_pwn said:They are science by default.
Maybe I'm missing something basic, but it seems to me that without the gold income, the game is broken. There just isn't enough time to build up infrastructure for a modern war. But somewhere around 500-1500 AD, you switch over to gold income, and buy out markets, banks, harbors, and courthouses, you can create essentially an infinite income that you can use to buy every building within 20 turns and then switch back to science and finish in the 1900s.
Gbeav said:I'm finding the opposite, I never use gold at all as income. And I do well, I just about had the perfect game going tonight and I slacked a bit because of beer and still kicked ass at 2050.
Zzoram said:Are the people beating Diety in this experienced in Civ IV? I would assume you have to be to already be mastering this game. Every novice falls prey to builderitis.
Defcon said:I still enjoy the game a great deal, but the overly aggressive AI is starting to get on my nerves. There shouldn't have even been an option for diplomacy as it doesn't matter in the slightest. Every civ will demand tech and gold throughout the game and then attack you 5 turns later if you give it to them. It's impossible to ally in war for longer than a few turns even if a civ hates another.
After about 8 games there just isn't enough variety for my taste. I seem to be repeating the same strategy ad nauseam.
Count of Monte Sawed-Off said:This is my biggest problem with the game. Every other Civ just demands stuff from you constantly. If you give in, they'll just demand something else a few turns later. They rarely seem to fight each other either, it's pretty much just everyone against you.
Dr. Kitty Muffins said:Which version is the best? And which do you guys feel will get updated faster?
Zzoram said:Are the people beating Diety in this experienced in Civ IV? I would assume you have to be to already be mastering this game. Every novice falls prey to builderitis.
teh_pwn said:What difficulty are you playing? If you're playing King or higher, what kind of build strategy do you use?
I'm playing on chieftain now to try out strategies with Civs. After spending so long struggling to get a dominance victory with Napoleon, it's amazing how easy it is in comparison.
I think one of my problems is that I tend to overdo some things, and the AI seems to specifically look at some of your stats. For example, if you have 4 cities and everyone else has 2, just about every AI will threaten war and tell you in the dialog something like "the days of your snobbery expansionism are over." They all do the same thing if you have too much tech, or gold. It doesn't seem to matter how strong your military is, which is what I find odd.
In one of the games against Napoleon in King mode, I carefully carved out a large section of the map so that only one end had a land border with other civs. I made the border at a choke point. I used to Romans because they only lose 1 population per settler, roads are cheap. I made one city next to a rare resource and changed that city to generate gold. It was just enough to build the roads between the cities (1/2 price with romans).
I had a dozen cities, and it was damn beautiful. Then every AI was on my ass. One turn I met Queen Elizabeth, and literally the next she declares war on me, lol.
platypotamus said:Here's a question: Is there anyway to upgrade your units to the "new and improved" models besides using Leonardo's Workshop? I haven't figured out how to do it, and usually just end up killing off my outdated troops while building new ones.
Dax01 said:Love how you can convert enemy cities when your culture is just too awesome to ignore.
Bootaaay said:The lag in loading the advisors and other Civ's is REALLY starting to irritate me - I can't count the number of times i've accidentally agreed to 10 turns of peace, or stuck with a government when i've wanted to change, all thanks to second or two delay in loading the advisor/Civ character models. I really hope Firaxis fix this, as it's the only real problem (other than lack of proper diplomacy) with the game in my mind.
Same here.Klocker said:which version as I do not see that... (360 here)
teh_pwn said:Someone should remind Sid that Ghandi is a pacifist. Not some angry bald guy halfway across the world with 3 cities, that slings insults and demands tribute from you ever 4 turns.
bill0527 said:I've got Warlord difficulty down pat now and I'm unbeatable against the AI.
I'm now moving up to King. What can I expect out of the AI on the King difficulty level compared to Warlord?
Blackace said:I am still waiting for mine to come in the mail, but if it is anything like the older Civs expect your battleships to lose to spearmen and citywalls..
cquinones said:This might be a stupid question, but... is there any way to destroy a city you just conquered? I would like to get rid of cities that I've conquered and are too close to one of mine (bad placement leads to stealing of resources). Also, after a while, it just becomes a pain to manage that many cities.