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The Official Sid Meier's Civilization Revolution Thread

Deku

Banned
Adam Locked said:
Is this true of the DS version, anyone know? I have never noticed this while playing.

I rarely check the tech tree, but I do know a tech with a check mark next to it is one I have discovered. It might also apply to techs the AI have discovered even if I don't have it yet.

I'll have to check.
 
Yesterday I won on King difficulty with the Americans. I won through a cultural victory, but I was able to build the world bank at the same time. I ended up getting the rank right below Churchill. :D
 

fortunzfavor

Neo Member
Adam Locked said:
Is this true of the DS version, anyone know? I have never noticed this while playing.

I use the in-game tech guide all the time to figure out how close I am to my target tech. I'm pretty sure DS doesn't get the 1 notice.
 
fortunzfavor said:
I use the in-game tech guide all the time to figure out how close I am to my target tech. I'm pretty sure DS doesn't get the 1 notice.

Yeah, that's what I thought. That's a real bummer though, but it also takes away a little bit from the strategy of "knowing" if the Tech you're going to get is going to be first or not. It would kind of make the game a little easier if you knew, then you would just pick the ones that haven't been researched first.
 

Deku

Banned
Yep it only gives indication of techs you've researched and not the ones the AI has researched.

You can still figure out if an AI has researched a tech by checking the diplomacy screen.
 

Hootie

Member
Just finished an EPIC marathon session...beat the game as 7 different civs and got the "Difficulties Mastered" achievement for winning as every civilization.

The only achievement I have left is the one where you have to get all Great Persons. I only need one more guy!
 

Deku

Banned
You can try playing the Beta Centauri Scenario as greeks and GP farm. Switch to Monarchy @ start, build temples, cathedrals and magna carta


This might be useful (RE: Tech tree discussion)
CivTechCost.jpg

Source: http://forums.civfanatics.com/showpost.php?p=6904541&postcount=1
 
Adam Locked said:
This time I my score was 39,330 - more than double my last one!

Where do you see this number? I look in the leaderboards, and it's just the year (useless), leader used, and victory type.

ALSO: Kidnapping great people is so awesome.
 
platypotamus said:
Where do you see this number? I look in the leaderboards, and it's just the year (useless), leader used, and victory type.

ALSO: Kidnapping great people is so awesome.

After I finish the game it gives me a score from my tech, gold, domination, and culture. I have the DS version if that matters... maybe they only give you "scores" on it.
 

fortunzfavor

Neo Member
I don't think the AI can cope with the Beta Centauri Scenario, though I'm not sure what the hangup is. I played last night on friggin Deity, but only one of the other civs bothered to build a second city. Two of them managed to take one of mine.

I had 19 cities before I started attacking other civs (I was the mongols), 22 before I won a wealth victory handily.

On a random map, I can only win a quarter of the time on Emperor.

=(
 

Dyno

Member
My biggest complaint with Civ is that there is no local multiplayer. I remember it was great fun to play against friends on the same computer. People would chat, have a drink, mind the barbecue, and when your turn came up you would duck in for five minutes, manage your civilization, and war on your friends.

Online multiplayer, even when it works perfectly, cannot achieve that vibe.
 

Fantastical

Death Prophet
I have to say that I am LOVING the DS version. I was really not sure if I was going to buy it after hearing criticisms, but I'm addicted to it. I was planning on going to bed at about 12 last night and I ended up falling asleep around 4:30. :p
 

Deku

Banned
Fantastical said:
I have to say that I am LOVING the DS version. I was really not sure if I was going to buy it after hearing criticisms, but I'm addicted to it. I was planning on going to bed at about 12 last night and I ended up falling asleep around 4:30. :p

There is nothing wrong with the DS version and that's what I tell people on the specialist forums who ask about it.

There's some 'helop' stuff like the civilopedia and a few UI screens missing and the graphics looks different with a retro vibe to it in terms of the top down view.

Otherwise it's the same as the home version.
 
I've played the console versions and I think I like the DS version better. Being able to carry it around is amazing, but really I think the gameplay is just faster. It's quicker to scroll through and get things done in the menus, less animations, and everything. It just feels faster.
 

Fantastical

Death Prophet
Adam Locked said:
I've played the console versions and I think I like the DS version better. Being able to carry it around is amazing, but really I think the gameplay is just faster. It's quicker to scroll through and get things done in the menus, less animations, and everything. It just feels faster.
I agree, I played the demo on my 360, and the DS version feels better to me. Either way, I'm so glad I bought the DS version!

Deku said:
There is nothing wrong with the DS version and that's what I tell people on the specialist forums who ask about it.

There's some 'helop' stuff like the civilopedia and a few UI screens missing and the graphics looks different with a retro vibe to it in terms of the top down view.

Otherwise it's the same as the home version.
It really is. I didn't even read the civilopedia because I'm lazy.
 

teh_pwn

"Saturated fat causes heart disease as much as Brawndo is what plants crave."
I just got all achievements. I saved the King+ domination by 1000 AD because I thought it would be impossible. It is really just a matter of luck. I played as Arabs for the fundamentalism, teched to horses/legions. Picked off 2/4 AIs pretty quickly. Once I got a general, it was a breeze, and then finding a ruin with a scientist gave me Feudalism at like 200 BC, then it was just rape.

Edit: Deity domination is tough. I tried all sorts of strategies, but ultimately the only one that worked for me was to tech with Japanese and then use tanks/artilleries/modern infantry to dominate the map. The Japanese had a clear advantage with the food +1. It allowed city growth and science/gold to explode. It doesn't matter what the map looks like, it has water. With largely populated cities, I had the resources to build archer/pikemen armies to fend off enemies that would ultimately demand shit all the time.

To newbies: If you're going for a build strategy, build defenses and let the enemies declare war on you. If you've built up enough, all the war will do is make your defenders 2x as strong, or even get generals.
 

bathala

Banned
I've been playing the DS for a while now but i gotta stop and save it for 360.

man once u discover aerial bombers, I swipe the entire world for domination.
 

teh_pwn

"Saturated fat causes heart disease as much as Brawndo is what plants crave."
I know some people are having trouble getting anywhere with Deity because I was one of them. After getting raped countless times, I found a winning build strategy with the Japanese. With it I was able to get tanks/bombers/artillery in the 1700s. I saved this game, and used it to beat all 4 domination types.

Here's the basic idea:

1. Start the game as normal, build your city on the coast.
2. Make three warriors and send them out to kill barbarians as soon as their done separately. Even on Deity mode you'll win 95% of the time so long as you don't do something dumb like attacking over a river.
3. After the third warrior is done, manually allocate all workers to the sea, and set research to Bronze Working so you can use fish and create archers later. Setting your workers to the sea will kill production, but warriors aren't going to kill a Deity enemy anyway. Your city size and science production will blow past your enemies though.
4. Once Bronze Working is complete, tech to Code of Laws.
5. Soon your warriors should have gathered 100+ gold, which grants you a free settler. Allocate the workers similarly.
6. As soon as your city has grown beyond the sea, put workers on forests and make 3 archers in each city and combine into an army.
7. When Code of Laws is finished, immediately switch to Republic. This will allow you to mass settlers without wiping out population of the city that made the settlers. Around this time, your capital should have a pop of 6, and you should have about 200 gold. Notice how Republic allows you to make a settler for the cost of 1 pop (ie 2 science production), but that each settler makes a city of pop 3, which gives you 6 science production. The Japanese food bonus for water makes the cities quickly rebound, and this is why this strategy works so well.
8. Have both of your cities make about 3 settlers each, and use gold to rush at times. Have these cities focus on the sea and make archers.
9. After making about 12 cities, tech to democracy and switch government to democracy.
10. Make a pikemen army in each city for defense.
11. Build a library and temple in each city.
12. Once your bordering cities to enemies have defensive armies, deny every threat they send to you and they'll die every time they try to attack. Let them drain their resources on attacking you, while you tech.
13. Because this build strategy often entails low production, at some point around 500-1500 AD, you'll want to swap science with gold, and buy out markets, banks, courthouses, and harbors, and soon you're economy will be cranking 1,000+ gold per turn. Use that to buy out factories, and then switch back to science.

Note: This works on most maps. Occasionally the map will place you in a center of a three-way, and very little works in these maps.



As for a military build order, I prefer the Arabs because they start with Fundamentalism at the beginning (+1 attack for all units).
 

Tmac

Member
I'm curious how people expand their cities. Do you create lots of settlers or grow slower? Do you wait a minimum pop #?
 

Ikael

Member
Holy shit, this game on the DS is ruinning my social life. The only things that I miss are

1- More diplomacy options

2- A less lunatic / agressive AI. It is almost impossible to NOT win by domination because you either dominate every other civ or you will be whipped out of the planet, thus making impossible for you to focus into the another type of victories.

However, the rest of the game is pure win. It is fast, it is addicting, it is simple AND incredibily deep (and this is coming from a hardcore civ 4 fan).
 

ElyrionX

Member
I've asked this a few pages back and didn't really get any kind of definitive answer so I'll ask again now that people have had more time with the game:

360 or PS3 version?
 
I may be alone here...I've played 3 games so far...3 different CIVs...2 different victory types...got space exploration...etc...

I'm just feeling like this game is already getting old...like it's the same thing already...and I've only spent about 5 hours with it...kind of sad here :(
 

AlexMogil

Member
Deku said:
There is nothing wrong with the DS version and that's what I tell people on the specialist forums who ask about it.

There's some 'helop' stuff like the civilopedia and a few UI screens missing and the graphics looks different with a retro vibe to it in terms of the top down view.

Otherwise it's the same as the home version.

Sell a unit.
 

Liberty4all

Banned
ElyrionX said:
I've asked this a few pages back and didn't really get any kind of definitive answer so I'll ask again now that people have had more time with the game:

360 or PS3 version?

From what I've read I'd get the 360 version. PS3 online matchmaking (I've heard) is broken, and it is confirmed there will be NO trophy support (while 360 has achievements as usual).

Also heard PS3 version has some slowdown.
 
Sadly true on both of these points. It'd be nice if you could do more than pay for tech, and if the diplomacy screen was useful for more than tech and war. I did a culture victory on King earlier, but it did seem like the only real option was to kill the other civs, and that there wasn't much flexibility to it at that. The one strategy that really worked when I was attacking was to spam the front lines with bombers and tanks, which was enjoyable, but it would be nice if there were a bit more to it.

Excellent portable game, but I couldn't see myself playing this on the console when I could just be playing normal civ.

Ikael said:
Holy shit, this game on the DS is ruinning my social life. The only things that I miss are

1- More diplomacy options

2- A less lunatic / agressive AI. It is almost impossible to NOT win by domination because you either dominate every other civ or you will be whipped out of the planet, thus making impossible for you to focus into the another type of victories.

However, the rest of the game is pure win. It is fast, it is addicting, it is simple AND incredibily deep (and this is coming from a hardcore civ 4 fan).
 

Tobor

Member
permutated said:
I may be alone here...I've played 3 games so far...3 different CIVs...2 different victory types...got space exploration...etc...

I'm just feeling like this game is already getting old...like it's the same thing already...and I've only spent about 5 hours with it...kind of sad here :(

Yeah, I'm not sure what to tell you there. I play this on DS at work and going to sleep, I play the 360 version when I'm in the living room. I must be pushing 50 hours already between the two versions, with no signs of slowing down. In fact, I'm going to start a game right now...
 

fortunzfavor

Neo Member
@tobor, yeah, I only have the DS version, but I'm probably pushing 60 hours. I've only been through a couple of civs, I've only played like 2 scenarios, and I'm still working on my emperor level difficulty skills. Due to wifi issues (I hate WEP), I haven't played online yet. There's a whoooooole lot left in this game for me too.

And then, even once I've punched myself out on it, I'll still probably pick it up twice a month for a refresh. Heck, I still play SMAC twice a year.

Ikael said:
2- A less lunatic / agressive AI. It is almost impossible to NOT win by domination because you either dominate every other civ or you will be whipped out of the planet, thus making impossible for you to focus into the another type of victories.

I haven't won by domination since I was playing on the Warlord level. Sometimes I have the option but by the time I'm strong enough to launch at civs that aren't right next to me, there are other scenarios that are faster.

It is possible to build a military apparatus that can defend, and then push back the enemies without actually being large enough to sweep through them, and still have resources left over for other pursuits.

Recently I've noticed that being a democracy gets you a lot more peaceful coexistence than other governments. I've never not had anyone attacking me, but the last game (Emperor) I played, the last couple hundred years I only had one opponent. Typically it's a dogpile to the end.

It's also hilarious to declare war on someone and have congress over-rule you. :lol
 

Hootie

Member
ElyrionX said:
360 or PS3 version?

360. The achievements alone made me play as every single civ. It was very interesting because a few of the civs that I did not want to play as actually ended up being enjoyable.
 

teh_pwn

"Saturated fat causes heart disease as much as Brawndo is what plants crave."
fortunzfavor said:
I haven't won by domination since I was playing on the Warlord level. Sometimes I have the option but by the time I'm strong enough to launch at civs that aren't right next to me, there are other scenarios that are faster.

It's easier than you think.

Here's my strategy:

1. As the Arabs (Arabs' Fundamentalism gives all units +1 attack and armies +3, Zulu/Aztec bonuses only work for easier modes), make warriors in your city and send them out to find the location of other civs.
2. Kill any barbarian camps on the way. If you're lucky, you'll get horsemen.
3. If you get to the enemy early enough, they won't be using their forest yet, so fortify your warrior here to kill their production.
4. When you are first able to start researching, go for horse riding.
5. Send warriors to the fortified warrior and make an army.
6. As soon as horses are available, send those out. Change your city to optimize for production.
7. Either with 2 warrior armies, or a warrior army + horse army, take your first city with ease. Save in case the enemy has an archer army. Fortifying on the forests should have prevented that.
8. Get bronze working and then go for mathematics.
9. Take the second civ with your old units and an archer army to protect them. If you've got mathematics, bring a catapult army.
10. Tech for Feudalism.
11. Kill the other two civs as soon as possible with your old units and knight armies.
12. Win.
 

teh_pwn

"Saturated fat causes heart disease as much as Brawndo is what plants crave."
Here's a simple tip for beginners:

Early in the game, don't spend any gold. When you're sending out warriors, always travel on different tiles when possible. You'll make those land discoveries, and that +15 gold adds up to get you a free settler at 100 gold and 250 gold it will get you currency tech.
 

Ikael

Member
Tips for begginers:

- Try pick up a civ with a great early advantage like the Romans or the Egyptians, or pick a military focused one like the Aztecs or the Germans, your life will be easier, trust me.

- First build archers on each city, stationing an archer army on the cities limiting with possible enemeies.

- Then build a temple on each city, or you will start to loose cities due to the cultural influence of your neightbours.

- Explore is fun and very rewarding. Try to get the 250 gold archievement asap so you get a free settler.

- If you are planning a peaceful expansion, teach straight to legislation so you get the republic, and try to get a galley or a galleon to colonize islands and search for treasures. The island cities are not meant to be of any help during a war, but they will provide nice science and gold while you focus your continental cities on production and army building.

- If you are planning an agressive expansion (or your neightbours did), then in just two words: Catapult armies. Cover them with archer armies and voila! thats all you need to start capturing enemy cities.
 
So I moved up to Emperor yesterday, and was a bit apprehensive of the challenge increase. I don't think this particular game is a fair judge. My start was ridiculously lucky:

Turn 3: Conquered my first barbarian village, free Galley.
Turn 4: Galley sees the Templar Castle across the water
Turn 5: Ranger Militia from galley gets Templar Castle, free Knight
Turn 7: Knight disembarks from Galley adjacent to Zulu Capital.
Turn 10: Zulu conquered!
Turn 12: Galley discoveres City of Gold, economic milestone 1 + 2 reached, free settler!
Turn 15ish: Knight conquers Spain!
Turn 20ish: Galley finds Confucian Temple, 2 free great people

I'm left with the Arabs and Egyptians, and my Knight is now a Knight army with four promotions. I am about to complete the Samurai castle. Those Archer armies won't stand even a quarter of a chance.
 

Zzoram

Member
So anecdotally this game is selling, but it wasn't in the top10 NPD. Did they ever release how it sold on all the platforms?
 
Man this game is so fun. It really brings me back to my Civ days circa 1993-1994.

In one game, I just got all the following achievements:
- You have won with only one city on King difficulty or higher!
- You have won a Cultural Victory as King or higher!
- You have won with a Cultural Victory!
- You have won as a French civilization!
- Your city has achieved 200 gold production!
- Your city has achieved 200 science production!
- Your city has achieved 200 culture production!
- Your city has grown to size 20!

Playing with only one city is super fun. It's weirdly single-minded. By the end of the game, that one city was fucking untouchable. Just stacks and stacks of modern infantry and bombers, city walls and Great Wall, tons of other Wonders, great people, and buildings. It was really gorgeous. By the time I got my cultural victory, I already had a fully built space station orbiting, just in case.
 
Zzoram said:
So anecdotally this game is selling, but it wasn't in the top10 NPD. Did they ever release how it sold on all the platforms?
No but I was speaking to a Take-Two executive at E3, and he said it was selling very well, past their expectations. I don't think this game was ever internally targeted as a blockbuster (after all, it's a spinoff of a niche genre), but it seems like initial shipments pretty much sold out. Retailers have been reordering aggressively.
 

FrankT

Member
Zzoram said:
So anecdotally this game is selling, but it wasn't in the top10 NPD. Did they ever release how it sold on all the platforms?

This released the week after NPD's time period for June NPD results IIRC.
 
Chris Remo said:
Man this game is so fun. It really brings me back to my Civ days circa 1993-1994.

In one game, I just got all the following achievements:
- You have won with only one city on King difficulty or higher!
- You have won a Cultural Victory as King or higher!
- You have won with a Cultural Victory!
- You have won as a French civilization!
- Your city has achieved 200 gold production!
- Your city has achieved 200 science production!
- Your city has achieved 200 culture production!
- Your city has grown to size 20!

Playing with only one city is super fun. It's weirdly single-minded. By the end of the game, that one city was fucking untouchable. Just stacks and stacks of modern infantry and bombers, city walls and Great Wall, tons of other Wonders, great people, and buildings. It was really gorgeous. By the time I got my cultural victory, I already had a fully built space station orbiting, just in case.
Holy shit.:lol
 

dionysus

Yaldog
1. Can someone make a case to me to bu Civ Rev for consoles when I have and love Civ 4? Does it bring anything new to the table or benefit from the decreased complexity?

2. Is there a throne room? The best feature from Civ 2.

3. I will be buying Civ Rev DS as I travel constantly.

Edit. Spelling and grammar, I lost you this morning.
 

Dyno

Member
dionysus said:
1. Can someone make a case to me to bu Civ Rev for consoles when I have and love Civ 4? Does it bring anything new to the table or benefit from the decreased complexity?

2. Is their a throne room? The best feature from Civ 2.

3. I will be buying Civ Rev DS as I travel constantly.

As I said before console Civ Rev is not an improvement or even a refinement, it's putting a new spin on the core Civ concepts.

There is a lot of streamlining and it's up to you if you feel that's a good or bad thing. It still feels just like Civ, only a quaint or more light-hearted version. There is less micromanagement and yet all of the thrill of being a powerful leader.

One thing these changes does do is speed the game up tremendously. You can go from Ancient to Modern with a leisurely evenings play.

The advancing of units, making of armies, and gaining of special abilities through multiple victories is something that is new to this game, I believe. It is a lot of fun and gives character. Artifacts is also a new thing that really promotes exploration.

If you love Civ then perhaps these differences will make your purchase worth it, though I am not the type to tell you to spend money on a game that you sort of already have.

As a Civ lover who has taken a long break from the game, it has been totally worth it.
 

Dyno

Member
Civ Blog Update No. 314C

Emperor as Japanese: Crazy tough game. Gang-raped in a three way but manange to beat them into submission. Lost a financial victory by 8 bloody rounds to the technologically superior Russians.

Emperor as Japanese 2: Slightly better map and refinement of strategy ensured a technological victory. At one point I had built the Manhattan Project and rushed it spending over 2000 gold. All of a sudden however, POOF! It was gone. The Romans were building it too and even through I rushed it they got it. I guess they went first and so beat me by less than a round!

When I was clearly winning they threatened me with the nuke. I poured over the map, saw the Manhattan Project symbol, and overran that city with bombers, tanks, and battleships. I took the city in one round and through that didn't give me the nuke it prevented the Romans from firing it.
 

fortunzfavor

Neo Member
My Aztec Experiment is going well. On Emperor, I've defeated two civs completely, China is down to just their capital, but Russia is almost as strong as I am. I'm a few turns away from bombers, but then I'll launch an assault on her capital. China won't require much effort.

The nicest part about this game was Leonardo's Workshop. I started it a little early and forgot to take off the production focus from a previous project. So I ended up 3 turns away from finishing it and 11 turns from finishing Combustion--meaning that my archers would get an upgrade but my cavalry wouldn't. I switched to a more expensive wonder, custom'd my base for slower dev, then switched all my other cities for research focus. Not only did it work just fine, but I didn't lose any production. When the wonder was finished, it offered to build me 2 or 3 riflemen by the next turn.

Having three experienced, upgraded tank armies made things go a lot faster.
 

Dyno

Member
Yeah the one-time Wonders (like Leonardo's Workshop) are the most appealing to me because they're not made obsolete by technology. I would build Stonehenge or the Collosus of Rhodes but the counter-technologies always show up in the late Ancient/early Medievil era.

Hanging Gardens is a good one. You can build it real early and the bonus lasts all game.
 
Ikael said:
Tips for begginers:

- Try pick up a civ with a great early advantage like the Romans or the Egyptians, or pick a military focused one like the Aztecs or the Germans, your life will be easier, trust me.

- First build archers on each city, stationing an archer army on the cities limiting with possible enemeies.

- Then build a temple on each city, or you will start to loose cities due to the cultural influence of your neightbours.

- Explore is fun and very rewarding. Try to get the 250 gold archievement asap so you get a free settler.

- If you are planning a peaceful expansion, teach straight to legislation so you get the republic, and try to get a galley or a galleon to colonize islands and search for treasures. The island cities are not meant to be of any help during a war, but they will provide nice science and gold while you focus your continental cities on production and army building.

- If you are planning an agressive expansion (or your neightbours did), then in just two words: Catapult armies. Cover them with archer armies and voila! thats all you need to start capturing enemy cities.

I love love this game already. I bought it based on the demo and sunk about 12 hours into it this weekend. I'm pretty new to civ games, so this is all pretty helpful.

Right now I'm playing on the second difficulty, but I want to move up to king. However, the one time I tried i got beat pretty bad. I'll try to use these tips to improve, but what about expanding. When is a good time to do it? And by "covering your catapult armies" does that mean putting your catapult armies into a space adjacent to a city, then putting archers in that same space and setting the archers to defense? It seems like that way, you can choose to attack with your catapults, but if they try to attack you in retaliation, they'll have to defeat dug in archers before they can hit your catas?
 
Dyno said:
Yeah the one-time Wonders (like Leonardo's Workshop) are the most appealing to me because they're not made obsolete by technology. I would build Stonehenge or the Collosus of Rhodes but the counter-technologies always show up in the late Ancient/early Medievil era.

Hanging Gardens is a good one. You can build it real early and the bonus lasts all game.
Yeah I find it hard to justify building wonders that can become obsolete, unless I'm going for a cultural victory. It's so heartbreaking when they become worthless, especially if you were relying on their bonuses. I've had it happen the turn after I finally finished building them. :(
 
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