fortunzfavor
Neo Member
I'm starting to think I'm ready to take on deity. Maybe a couple more emperor games.
cjtiger300 said:This is my first Civ game and it is addictive as hell! Is Sid Meier's Pirate on the PSP just as good?
Dax01 said:With the one city achievement, does it count when you acquire another city culturally and through conquest?
Chris Remo said:Yeah I find it hard to justify building wonders that can become obsolete, unless I'm going for a cultural victory. It's so heartbreaking when they become worthless, especially if you were relying on their bonuses. I've had it happen the turn after I finally finished building them.
Gattsu25 said:Yeah, the PSP version of Pirates is arguably the best.
I just picked up the DS version (why oh why wasn't there a PSP version) but haven't opened the shrink-wrap, yet.
What the..? Wow, i guess they truly underestimated how well the game would be received.Deku said:2k says they sold out and are repressing.
It's very good to hear, though.devilchicken said:What the..? Wow, i guess they truly underestimated how well the game would be received.
Oh yeah, the more people that get the game, the better it will be. It's funny because at the couple gamestops that i was in today, the employees were saying its a really good seller.Dax01 said:It's very good to hear, though.
If you take another city militarily, you can't get the achievement. If you flip one culturally, you can. I was really freaked out when, by the end of the game, my culture border was absolutely freaking massive and I flipped a couple cities, but it ended up fine.Dax01 said:With the one city achievement, does it count when you acquire another city culturally and through conquest?
Visuals and interface, aside, the core gameplay remains unchanged compared to the next gen versions?Deku said:That said, don't knock on the DS version until you've played it. I've found myself using the touch screen a lot and prefer it to controlling it by buttons. It's a great portable Civ, arguably one of the best strategy games on the DS library.
Alright, thanks.Chris Remo said:If you take another city militarily, you can't get the achievement. If you flip one culturally, you can. I was really freaked out when, by the end of the game, my culture border was absolutely freaking massive and I flipped a couple cities, but it ended up fine.
Gattsu25 said:Visuals and interface, aside, the core gameplay remains unchanged compared to the next gen versions?
Either way, guess I'll play this a bit before I sleep.
Chris Remo said:Yeah I find it hard to justify building wonders that can become obsolete, unless I'm going for a cultural victory. It's so heartbreaking when they become worthless, especially if you were relying on their bonuses. I've had it happen the turn after I finally finished building them.
Deku said:I know people at Firaxis. I've been giving them a lot of unsolicited suggestions about bringing it to the Wii and PSP as if it comes to one, it will most certainly come to the other due to the asset sharing bonus.
I've only been playing on King but I don't think I've ever seen the AI attack or wage war on itself. Pretty much every game I've played all of the civs gang up on you. near the end of the game I could agree with that (if you're close to victory) but even early in the game I never see the AI amass an army on another AI city.squatingyeti said:I love the game, wish the AI would do more than just demand, demand, demand and overwhelm with force.
oneHeero said:I do wish I saw AI go up against each other but never happens What's worse is when one AI is getting close to a victory so you pay someone to pwn them but after 5 turns they reach a peace treaty. 1500 down the fucken drain.
Havent played the game much, I've never EVER changed governments, am I doing it wrong? I like to always have the option to wage war or I'm always in midwar. Must be why I always lose.
http://forums.2kgames.com/forums/showthread.php?t=19757Dr. Kitty Muffins said:Any word on downloadable content yet?
They should release a patch issues fix sheet to let us know what they are fixing/balancing with each update. I've noticed quite a few bug by now.
Dax01 said:With the one city achievement, does it count when you acquire another city culturally and through conquest?
Big-E said:God damn I still can't find this game in the Vancouver area.
DJ Crimson said:Yes, currently PS3 online is messed up due to the patch that was released. It is possible to find a game but very rare. They have a upcoming patch that will be hopefully released by the end of this month, that will fix that issue among other exploits.
No. ONLY CITIES THAT YOU BUILD YOURSELF COUNT.Dax01 said:With the one city achievement, does it count when you acquire another city culturally and through conquest?
This is one of my biggest annoyances with the game. I've seen one enemy archer unit with a little fortification (in a forest) defeat one of my veteran horsemen armies.squatingyeti said:Not only do they swarm you, but they dominate battles they had no business winning. 48 defense (me) vs. 22 offense (AI) TWICE in a row. That's the worst I've seen, but they routinely win battles they shouldn't when they are determined to take a city from you. They develop large numbers of troops, yet somehow continue building other things in the cities.
You must be making one hell of a collage.czartim said:I've been dying to get a hold of this game, fucking collage is making me broke I guess I'll stick with Civ 4 for now...
squatingyeti said:Yes, the AI will "fight" each other for a city. However, the AI will not wage holy-motherfucking-war against itself like they will assuredly do against you on Deity. On Deity, as soon as they feel like it, the AI will demand something from you. If you have a great person actually in a city, your only choice is to give him up, or face never ending swarms. If you don't have one, they will just ask for tech, then tech, then tech, then decide they've taken everything they can from you and swarm.
Not only do they swarm you, but they dominate battles they had no business winning. 48 defense (me) vs. 22 offense (AI) TWICE in a row. That's the worst I've seen, but they routinely win battles they shouldn't when they are determined to take a city from you. They develop large numbers of troops, yet somehow continue building other things in the cities.
I'm all for a challenge, but it should never be a challenge based on ridiculous shit. Show the AI how to place cities better, show them how to improve culture, show them how to improve science, but do NOT just have them pull bullshit.
Tmac said:Playing my first emperor game and damm. thats hard.
The AI builds a LOT of units armies and walls.
Im trying to invade india but they have a crazy army with lots of bonuses (veteran, general, guerrila + wall). Even with multiple TANKS armies i can't do a scratch. WTH hehehe.
Tmac said:Playing my first emperor game and damm. thats hard.
The AI builds a LOT of units armies and walls.
Im trying to invade india but they have a crazy army with lots of bonuses (veteran, general, guerrila + wall). Even with multiple TANKS armies i can't do a scratch. WTH hehehe.
Slacker said:You must be making one hell of a collage.
Tmac said:Since you mentioned it, what thieves really do? Do they kill their defenses or just reduces their defense for the current turn?
Another question, later on, is there any unit i can build to have scout? (early on when you build a boat you get a scout unit)
Hm. I'll just add this to the OP.teh_pwn said:Deity is tough, but I can consistently beat them silly with the Japanese strategy that I posted. Except when the map builder really screws me by placing me a city's distance from the Mongols/India/France:
I know some people are having trouble getting anywhere with Deity because I was one of them. After getting raped countless times, I found a winning build strategy with the Japanese. With it I was able to get tanks/bombers/artillery in the 1700s. I saved this game, and used it to beat all 4 domination types.
Here's the basic idea:
1. Start the game as normal, build your city on the coast.
2. Make three warriors and send them out to kill barbarians as soon as their done separately. Even on Deity mode you'll win 95% of the time so long as you don't do something dumb like attacking over a river.
3. After the third warrior is done, manually allocate all workers to the sea, and set research to Bronze Working so you can use fish and create archers later. Setting your workers to the sea will kill production, but warriors aren't going to kill a Deity enemy anyway. Your city size and science production will blow past your enemies though.
4. Once Bronze Working is complete, tech to Code of Laws.
5. Soon your warriors should have gathered 100+ gold, which grants you a free settler. Allocate the workers similarly.
6. As soon as your city has grown beyond the sea, put workers on forests and make 3 archers in each city and combine into an army.
7. When Code of Laws is finished, immediately switch to Republic. This will allow you to mass settlers without wiping out population of the city that made the settlers. Around this time, your capital should have a pop of 6, and you should have about 200 gold. Notice how Republic allows you to make a settler for the cost of 1 pop (ie 2 science production), but that each settler makes a city of pop 3, which gives you 6 science production. The Japanese food bonus for water makes the cities quickly rebound, and this is why this strategy works so well.
8. Have both of your cities make about 3 settlers each, and use gold to rush at times. Have these cities focus on the sea and make archers.
9. After making about 12 cities, tech to democracy and switch government to democracy.
10. Make a pikemen army in each city for defense.
11. Build a library and temple in each city.
12. Once your bordering cities to enemies have defensive armies, deny every threat they send to you and they'll die every time they try to attack. Let them drain their resources on attacking you, while you tech.
13. Because this build strategy often entails low production, at some point around 500-1500 AD, you'll want to swap science with gold, and buy out markets, banks, courthouses, and harbors, and soon you're economy will be cranking 1,000+ gold per turn. Use that to buy out factories, and then switch back to science.
teh_pwn said:Deity is tough, but I can consistently beat them silly with the Japanese strategy that I posted. Except when the map builder really screws me by placing me a city's distance from the Mongols/India/France:
I know some people are having trouble getting anywhere with Deity because I was one of them. After getting raped countless times, I found a winning build strategy with the Japanese. With it I was able to get tanks/bombers/artillery in the 1700s. I saved this game, and used it to beat all 4 domination types.
Here's the basic idea:
1. Start the game as normal, build your city on the coast.
2. Make three warriors and send them out to kill barbarians as soon as their done separately. Even on Deity mode you'll win 95% of the time so long as you don't do something dumb like attacking over a river.
3. After the third warrior is done, manually allocate all workers to the sea, and set research to Bronze Working so you can use fish and create archers later. Setting your workers to the sea will kill production, but warriors aren't going to kill a Deity enemy anyway. Your city size and science production will blow past your enemies though.
4. Once Bronze Working is complete, tech to Code of Laws.
5. Soon your warriors should have gathered 100+ gold, which grants you a free settler. Allocate the workers similarly.
6. As soon as your city has grown beyond the sea, put workers on forests and make 3 archers in each city and combine into an army.
7. When Code of Laws is finished, immediately switch to Republic. This will allow you to mass settlers without wiping out population of the city that made the settlers. Around this time, your capital should have a pop of 6, and you should have about 200 gold. Notice how Republic allows you to make a settler for the cost of 1 pop (ie 2 science production), but that each settler makes a city of pop 3, which gives you 6 science production. The Japanese food bonus for water makes the cities quickly rebound, and this is why this strategy works so well.
8. Have both of your cities make about 3 settlers each, and use gold to rush at times. Have these cities focus on the sea and make archers.
9. After making about 12 cities, tech to democracy and switch government to democracy.
10. Make a pikemen army in each city for defense.
11. Build a library and temple in each city.
12. Once your bordering cities to enemies have defensive armies, deny every threat they send to you and they'll die every time they try to attack. Let them drain their resources on attacking you, while you tech.
13. Because this build strategy often entails low production, at some point around 500-1500 AD, you'll want to swap science with gold, and buy out markets, banks, courthouses, and harbors, and soon you're economy will be cranking 1,000+ gold per turn. Use that to buy out factories, and then switch back to science.