Here it is, the official thread for Street Fighter IV. Just a couple years back most of thought this game would never come out, and here we are just a couple weeks away from being able to play it! Between Raging Spaniard and myself, we will continue to update this post with information and links on the game.
Release Dates:
Japan: February 12th
North America: February 17th
Europe: February 20th
PC Version: June 30th
Game details & Features:
streetfighter.com said:Street Fighter IV brings the legendary fighting series back to its roots by taking the beloved fighting moves and techniques of the original Street Fighter II, and infusing them with Capcomís latest advancements in next generation technology to create a truly extraordinary experience that will re-introduce the world to the time-honored art of virtual martial arts.
Everything that made the legendary Street Fighter II a hit in the arcades, living rooms and dormitories across the globe has been brought back in Street Fighter IV. Players will be able to play their favorite classic characters, such as Ryu, Ken, Chun-Li and Guile, along with new characters, including Crimson Viper, Abel, El Fuerte, and Rufus. Characters and environments are rendered in stylized 3D, while the game is played in the classic Street Fighter 2D perspective with additional 3D camera flourishes. Six-button controls for the game return, with a host of new special moves and features integrated into the gameplay system. Street Fighter IV brings a brand new fighting game to fans the world over.
3D environments and characters
Traditional "2D" Street Fighter six-button gameplay
Classic Street Fighter characters re-imagined for a new generation of gamers, including the original cast of Street Fighter II
New brawlers: female super-spy Crimson Viper, lucha libre wrestler El Fuerte, mixed martial artist Abel and more!
New special moves that go beyond any Street Fighter fan's wildest imagination, including Focus Attacks, Super Combos, and the revenge-fueled Ultra Combo system.
Amazing locations never seen before in a Street Fighter game
New gameplay elements provide challenges for both newcomers as well as the most seasoned Street Fighter pro.
Standard Edition
Collectors Edition
Both versions include the anime on DVD (360) or BluRay (PS3), soundtrack, a figurine (Ryu for PS3, C.Viper for 360), and a mini strategy guide.
PS3
XBOX 360
XBOX360 Achievements List
PS3 Trophies List
Reviews:
Official Xbox Magazine: 9.5 out of 10
Official Playstation Magazine: 5/5
Famitsu: 9,8,8,9
IGN US: 9.3 | Full Review
IGN UK: 9.5
Media:
1UP Game night Stream with the pros
1UP SFIV Preview @ Keystone II
Roster Trailer
GameSpot CES Preview with Character Demos
Joysticks:
Official Shoryuken.com FightStick and FightPad Thread
Official NeoGAF Arcade Stick Thread
MadCatz FightStick Tournament Edition
MadCatz FightStick Standard Edition
HORI Real Arcade Pro 3
HORI Real Arcade Pro EX
Pads:
MadCatz FightPads
Gamertags & PSN IDs:
NEOGAF XBOX LIVE GAMERTAG THREAD
NEOGAF PSN ID THREAD
System:
via iPlaywinner.com:
Focus Attack
FOCUS ATTACK - MEDIUM PUNCH + MEDIUM KICK
Also known as Saving Attack
The Focus Attack is a system introduced in Street Fighter 4 that allows you to absorb a hit and counter attack which can lead to multiple out comes such as a stagger hit or a crumple state. It can also be used to absorb fireballs and other hits (much like a Street Fighter III Parry), as well as "Dash Cancel" within combo sequences to increase hits and damage.
You can execute the Focus Attack by pressing medium punch and medium kick at the same time. You can hold it down for a set time to obtain three different levels. You can dash forward or back at anytime to cancel this charge.
The three level properties are as follows:
1. The Focus Attack must be a counter hit to crumple otherwise it will just stagger the opponent on hit.
2. The Focus Attack will cause a crumple state on normal hit where one can follow up with a combo.
3. The Focus Attack becomes unblockable and leads to a crumple state on hit.
To absorb a non-armor breaking attack, simply hold the Focus Attack and you will absorb one hit. This will take away a portion of your life bar which is recoverable over time, unless you are hit in which you will lose it permanently. You can also dash back or forward upon impact of the attack to either back away from your opponent or dash through the attack to pressure your opponent. This method is useful for dashing through projectiles to lessen the distance between you and your opponent.
To Focus Attack Dash Cancel (FADC) a special move of your own, upon impact of the special move, hold the Focus Attack down and dash forward or backwards. Doing this will use up two stocks of your Super Meter but will allow you to cancel out of your special move and recover much quicker than your opponent. This can lead to some devastating combos if used correctly and also allow you safely dash out of your special moves if the other player ends up blocking it
EX Moves
Although not new to the Street Fighter series, the EX Moves are new to most characters in this game. To perform an EX move, you simply execute a special move but instead of pressing just one kick or punch button, you press two. Most ex moves have special properties and/or multiple hits. Using an EX move will use up one stock of your Super Meter.
Supers
Super moves are available to you after you have built up your Super Meter from attacking and taking damage through out the round. The Super Meter carries over to each round as well. This will allow you to unleash a multi-hit move on your opponent that inflicts much more damage than a normal, special or EX move. Most special moves can be comboed into and are also super cancelable.
Ultras
Think of Ultras as "EX Super Moves" in that they inflict a lot more damage than a Super and are typically a lot more flashy with the camera cutting to a stylized cinematic view of your character when you perform one.
You obtain Ultras after filling your Revenge Meter through out the round. Ultras do not carry over to each round like Supers do so it is best to use them when you have the chance.
There are two levels, level 2 obviously does more damage than level 1 but you wont obtain level 2 until you are nearly out of life. In regards to landing and Ultra, Most Ultras only connect after you have juggled your opponent and in general cannot be comboed into like you would Super moves. Keep in mind that you can connect an Ultra after a successful Focus Attack that leads to a crumple state with all characters in the game, but this is generally the only way to connect an Ultra on the ground without juggling the other player.
Revenge Meter
The Revenge Meter builds as you take damage through out the round. Once the revenge meter reaches a certain point, you are able to do an Ultra. The Revenge Meter resets at the beginning of each round.
UNLOCKING THE CHARACTERS
CHARACTER UNLOCK CONDITIONS
[Can unlock with one-round matches on the lowest difficulty level]
Sakura: Clear with Ryu
Cammy: Clear with C. Viper
Dan: Clear with Sakura
Fei-Long: Clear with Abel
Gen: Clear with Chun-Li
Rose: Clear with Dictator
Gouki/Akuma: After unlocking the above six, defeat Gouki
[At least one perfect, no continues]
Gouken: After finishing the game with Gouki, defeat Gouken with any character
[At least two perfects, no continues, at least three Ultra finishes]
Seth: Clear with all other characters
NOTE: Gouki and Gouken only appear to show up on the second or later playthrough with a given character.
Regarding the number of Ultra combo finishes required to face Gouki or Gouken:
Gouken only appears after at least two ultra combo finishes, and you can only unlock him with at least three Ultra finishes.