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The Official Thread: Square-Enix Show

Sure.

Knock yourself out ^^ <-- FFXI's in game history, lure, and storylines. This doesn't count the stupid amount of additional story added by quests through all of the main nations, nor does it count any of the additional stuff people are finding out in the game's newest areas, but it's enough for now. ^^
 
Not being a smartass- I do appreciate that. :)
I wish I could just stream a video of someone playing FFXI that is really good. I still remember the simple joy of watching the streaming videos on the PlayOnline Japanese site that would follow certain players around.
 
Actually, to tell the truth, that link (and soon to be full site) is a blessing. There's a metric shitton to see in the game, that even if you see it, might need refreshening. Good site.

Now... WTF is the news! >< ;_; Anyone play Front Mission Online? Any word of NA release? Anything? <cries>
 
Thanks for posting that D, now I can go back and find out what I missed by never excelling at leveling up when I had the game!
 
Lonestar said:
Thanks for posting that D, now I can go back and find out what I missed by never excelling at leveling up when I had the game!

No one likes you Lonestar! <3 =) You smelly Elvaan =)
 
I was framed, HONESTLY. How was I supposed to know Elvaan's had BO. It's Not in the manual!
 
Gamespot's FFXII hands on

Gamespot's Kingdom Hearts II hands on

915410_20050730_screen001.jpg


Gamespot's Dirge of Cerberus: FFVII hands on
 
This first level was a fairly by-the-numbers run across the island, and had us facing off against the assembled enemies, who were clearly visible. One of the interesting dynamics we picked up on was the relationship between the different enemies on the island and how they affected each other's behavior. For example, you'll notice that tiny mandragora, small mushroom-like critters that were most recently seen in FFXI, will actually attack certain enemies on the island of their own accord. You can use this to your advantage, since the little guys tend to focus on the closest creature they have issues with, which isn't always you. So, if you play your cards right and don't attack the mandragora, they'll actually lend a hand at certain points in your journey. Another enemy mechanic we noticed was a water elemental-looking critter that pretty much kept to its own business unless you cast magic near it, at which point it would mark you for death.

Hey, awesome!
 
Good impressions from gamespot, thanks for the links.
Looks like both games are shaping up to be pretty damn good.

I was sceptical about FFXII's new system, however it seems as though it will work, and perhaps it might be a nice change. I'll have to play it to be sure.

Kingdom Hearts 2, looks to be more of the same, which is not a bad thing. I hope the combat has a few new additions. They complained about the camera, but since it only really bothered me a couple times in my playthrough of KH, i'll survive :)
 
Kintaro said:
Edit: By the by, how is leveling up to advance the story different from any other FFs in FFXI? True, it takes more time, but it IS a MMORPG afterall. However, it's absolurely NO different that any other RPG in the fact that a) you need to lvl up to advance and b) you need a party (whether it's real people or NPC characters) to do it. Besides the obvious fact one uses the MMORPG mechanics, there's no difference. :D

Okay, let me revise my statement, FFXI has no real story that was apparent after about 10 hours of playtime, which is the amount of time I spent with it before I got bored and gave it up. That may be next to nothing by MMORPG standards, but I don't really give a damn about MMORPG standards - to me it was a lot of time - and I even like games that are too long for a lot of people, like SMT Nocturne and Xenogears.

The difference between leveling time in an offline RPG like one of the other Final Fantasies, and that of an MMORPG is so huge it seems kind of ludicrous to compare them. There's a reason why realtime game clocks in offline RPGs don't have a 'days' value. There's also no real comparison between a party of characters that you get to control and develop yourself and are ready and available anytime you boot up the disc, and characters you have no control over and have to meet at certain times of day to play with, IMO.

Anyway, I'm not trying to bash FFXI. If you like it, great, more power to you. It's just not my kind of game, while FFXII looks like it will be. My post was really more targeted at the "FFXI sucks and FFXII looks like FFXI so it will suck" people.
 
Nice impressions on GameSpot.

Kingdom Hearts II sounds great, and to Suikoguy: there are new additions to the battle system like the transformation thingy. I do wish there would be some impressions of the new Gummi Ship though.

For the first time, I'm excited about Final Fantasy VII: Dirge of Cerberus. It sounds like it is coming along very nicely. I just hope Square doesn't fuck up the FFVII story with Advent Children and Dirge and we see a true sequel eventually..

Final Fantasy XII.. well, those impressions did nothing but confirm my worries. No random battles? Whatever, I'd rather have random (since they were perfectly fine in FFX), but that's not too big of a deal. But the battle system sounds.. eh. And again, I really really hate the FFXI influence. :\
 
TheJollyCorner said:
Not being a smartass- I do appreciate that. :)
I wish I could just stream a video of someone playing FFXI that is really good. I still remember the simple joy of watching the streaming videos on the PlayOnline Japanese site that would follow certain players around.


Just curious.. does FFXI's fanbase have something like warcraftmovies.com or something like that where people can watch homemade videos of ingame pvp and stuff that others made in FFXI like in World of Warcraft? Curious to see high end stuff.. maybe ill get back into FFXI :P
 
FFXI has no real story that was apparent after about 10 hours of playtime,
You can start getting story cutscenes in teh time it takes you to walk to a mission guard and get a mission. About, oh, 2-5 minutes?

While yes, it may take an incredibly long time to see the entire story, it's just as good as any other FF game, honestly. The story does, in fact, manage some things the others can not preciesly BECAUSE you have to play for so long. The sense of some serious time passing can really add to the flavor of certain scenes.

As for forgeting events, that's why they allow you to review the story events in any area you're in. If you forget where you need to go to see the next "refersher"well, it's really not that hard to keep one sheet of paper with the locations of where you saw story events handy, it's really not. :D
 
IGN said:
FFXII is still menu based, but it's in the Final Fantasy XI sense of the word menu. To bring up the battle menu, you press square. This gives you access to commands for item use, attack, magic use, summon and toggling your characters' Gambit setting. To attack an enemy, either one that's currently attacking you or one that is wandering around in the distance, you select attack and choose an enemy from the available enemies in the area -- enemies that are within range of your attacks. Your character is then locked in battle with the enemy and will continue automatically attacking until you give commands. You can also select commands for the other characters in your party without switching control to them.

Is anyone here really happy about this?

All I hear is hate for FFXI (and I pretty much share that hate as the battle system is very boring). I really hope you NEED to constantly do different commands in battles, because I don't want to just let him stand there attacking until the bad guy dies. That's not fun. :\

Torquill said:
If you forget where you need to go to see the next "refersher"well, it's really not that hard to keep one sheet of paper with the locations of where you saw story events handy, it's really not. :D

Yeah uh.. You really shouldn't need to do that. :P
 
Zeo said:
Is anyone here really happy about this?

All I hear is hate for FFXI (and I pretty much share that hate as the battle system is very boring). I really hope you NEED to constantly do different commands in battles, because I don't want to just let him stand there attacking until the bad guy dies. That's not fun. :\

We get it Zeo, you're worried/don't like the new direction.

Believe me when I say this: No one gives a fuck.

New FFXII = new hotness. Zeo = left in cold.
 
Zeo said:
All I hear is hate for FFXI (and I pretty much share that hate as the battle system is very boring). I really hope you NEED to constantly do different commands in battles, because I don't want to just let him stand there attacking until the bad guy dies. That's not fun. :\

Matsuno's past games have tended to slaughter players if they don't learn the appropriate attacks and defenses for different situations and use them well. So I'm not worried.
 
Zeo said:
Is anyone here really happy about this?


Yes.

Your character is then locked in battle with the enemy and will continue automatically attacking until you give commands. You can also select commands for the other characters in your party without switching control to them.

It sounds very much KOTOR, and that sounds very much like a good thing.

I can't wait for FFXII... 03.16.2006... but it looks like I will anyway! :lol
 
Zeo said:
Well you care.. since you took the time to reply.

This is the lamest shit that people say. And they always say it as if it somehow becomes less lame over time. It's not like fine wine! I took the time to reply to tell you how no one cares, so that you would stop posting!

Zeo said:
Anyway, I'm just saying how I feel. :P If you're excited for FF to become very un-FF, then that's cool. I'm not.

I thought Final Fantasy was about being awesome, not sticking to tired gameplay mechanics and dusty ol' traditionalist values. But that's just me! New FFXII is blood in veins, it is soul to corpse.
 
TheJollyCorner said:
The only problem with FFXI's 'great' story is that it requires a retarded amount of time dedicated to playing the game to experience it in a coherent, flowing manner. My example- if you don't have the time to dedicate 10 hours a day and/or have a regular, dependable party to level and mission with, it might be a week between any significant story elements. I don't know about you, but that kind of span really bothered me- mostly because I would forget what the last serious story moment was even about.

Granted, this is a MMORPG, so no one who plays them regularly really cries over someone that can't dedicate a lot of time to them, but still, I'd be curious to see the ratio of people who have played FFXI that have actually experienced even a portion of the overall story.

I played from October 2003 until August 2004... and I really couldn't tell you shit about what FFXI's story was 'suppose' to be.

Plus as you get to lvl 60+, it becomes months before you see anything worthwhile in the story (assuming you have a big enough group to do it). Unless you have no life and tons of time not worth it at all.
 
brocke said:
Plus as you get to lvl 60+, it becomes months before you see anything worthwhile in the story (assuming you have a big enough group to do it). Unless you have no life and tons of time not worth it at all.

ZOMG!!! I NEED A LIFE!!!!
 
Red Scarlet said:
So the game came out 4.5 months ago?!



If it is like KOTOR for battles, then I'm not. Oh well.

I was afraid it was actually real time, ala Jade Empire. If it is in fact like KOTOR, this is one old school DQ/FF/turn-based RPG fan that is absolutely thrilled. There are enough turn-based RPGs to keep me satisified.
 
brocke said:
Plus as you get to lvl 60+, it becomes months before you see anything worthwhile in the story (assuming you have a big enough group to do it). Unless you have no life and tons of time not worth it at all.
my brother is 75 after 2 years ... really no life MMORPG
 
StephaneC said:
my brother is 75 after 2 years ... really no life MMORPG

Lol i'm not condoning it. I would never leave the house and play FFXI all day if I could. But then there are the consequences. Even if I had enough money to live on without having a job, my parents would never speak to me again, my amount of "free play" would cease to exist and I'd have to resort to paid services.

I just don't see how people manage to have a life and play these games hardcore. I'd like to find out how to do it though :)
 
brocke said:
Lol i'm not condoning it. I would never leave the house and play FFXI all day if I could. But then there are the consequences. Even if I had enough money to live on without having a job, my parents would never speak to me again, my amount of "free play" would cease to exist and I'd have to resort to paid services.

I just don't see how people manage to have a life and play these games hardcore. I'd like to find out how to do it though :)

Same way people on this board maintain a life and play through virtually every damn game released every month. Especially RPGs. ^^
 
Zeo said:
If you're excited for FF to become very un-FF, then that's cool. I'm not.

I fully support the new FF direction. Color me tired of dull, turn-based random battles! Give me attack arcs and frenetic ATTACK ACTION!!! YAY!

FFXII GET.
 
Geek said:
I fully support the new FF direction. Color me tired of dull, turn-based random battles! Give me attack arcs and frenetic ATTACK ACTION!!! YAY!

FFXII GET.

Technically, this new battle still has turn-based aspects.
 
Geek said:
I fully support the new FF direction. Color me tired of dull, turn-based random battles! Give me attack arcs and frenetic ATTACK ACTION!!! YAY!

FFXII GET.

It's still pretty much turnbased.

If it wasn't, then it would REALLY suck.
 
olimario said:
Sorry I didn't meet with your cool standards. I don't have photoshop handy, just PAINT and a touchpad mouse.

It's not even good for Paint standards! You should be ashamed. You're not fit to join the Square Enix Party 2005.
 
Back from the SE show. So I'll give my thoughts on everything there.

New trailers reel: First of all, FFXII's latest trailer is incredibly awesome. The game looks (gameplay aside) like it could definitely be the greatest rpg ever made. In fact I've basically lost interest in G3 and ToL and upcoming rpgs after watching the ungodly holyness of FFXII. It's hard to even get excited about any next-gen games after that trailer. Ashe is a fucking badass; she's introduced as she's killing guards left and right in her sword and armor. She has a lot of scenes in the trailer and she definitely seems like the best female character ever in an rpg. The Judge CG stuff is pretty sick too and when you see them appear in the game you know you're gonna go "oh shit" ^^; What makes the game look so awesome is that every NPC general or story character is a realistic looking manly man with tons of facial hair and dirtiness to them. It looks like a gritty dark war rpg and I hope to god they aren't going to tone the story down with Matsuno off the project. Lots of in-game cutscenes and CG and battle scenes in the trailer. Basically it looks awesome and everyone is marking 3.16 on their calenders after that.

Front Mission V looked kinda nice. Seemed like Front Mission IV graphics but with an emphasis on a huge war feeling. So you have tons of human characters in 3d cutscenes (looks kinda like FMO) and tons of mecha in the battle cutscenes. No gameplay footage, but FM4 was pretty good so I'm definitely interested in FM5. Also the voices were all in Japanese which makes me wonder if they're going for a more serious epic tale so they don't want goofy English acting this time.

KH2 trailer was long and nice. Pirates stuff looked great in motion and the opening scenes with the new kid were really nice. Since it seems like they've fixed their mistakes from KH1, it should be a really great christmas game to hold the Japanese gamers until FFXII. The Japanese voice-acting for the non-disney characters was top-notch again so I guess I'll need to get both versions (No Johnny Depp = :( )

Code Age trailer looked ok (I hate the character designs though :\), but the actual hands on of the game was not so hot so I don't really care about it.

FFVII AC trailer was pretty spoilerish and mostly old footage but still looks like a lot of fun.

FFVII DC trailer looked pretty solid. I think the character designs on the new guys is awful and the environments are kinda sparse though.

---
Hands-on stuff:

Grandia 3: Only checked it out briefly to confirm the framerate. Walking around it's 30fps locked like most rpgs, but in battle it's a unlocked 60fps that dips here and there when lots of action is going on. Game seems like Grandia which is a good thing. On the main field you could rotate the camera around you so I'm not sure where famitsu was complaining about locked camera angles.

Code Age: Only played briefly but it's like KH1 except you only have like 2-3 moves and one of them is this really long 1000 hit move which is reptitive to watch after even the first 5 mins of the game.

FFVII DC: Hmmm, the game is ok I guess. The nice part is that it's a constant 60fps that never dips. Even the cutscenes are 60fps which is nice. Controls are pretty simple with a shot button and a magic shot (like grenade) button besides jump/dive/punch. Toggling between gun drawn view and not-drawn view works pretty well but can still be a bit disorientating. The actual shooting is pretty cookie-cutter. I'd compare it to something like the Fullmetal Alchemist games where it's a pretty standard shoot-em-up as FMA is a pretty standard beat-em-up. If it wasn't for the nice CGs and potentially good story/cutscenes (due to Kitase directing it), it would be a C-grade game. But maybe that stuff will make it a B-grade rental that's at least worth playing once. One of the CG sequences in the trailer has all the FF7 AC crew except Cloud shown.

FFXII: Hmmm, since I played it at E3 like 15 months ago it's changed a tiny bit. The animations have improved a lot and look downright amazing now. The enemies are all animated incredibly lively and are some of the best looking enemies ever. The summon system is new to this demo and is kinda lame I think. You summon a creature and your other party members disappear leaving just the one character + summon who walks around punch and killing enemies for a limited time. Hmmmmmmm, dunno if I like that. Also just like the previous demo the game is really shallow and easy. Like you don't even need to hold the controller whenever enemies are near, you just point at them and put the controller down and you'll fight and heal yourself until the enemy dies. Now back at E3 I didn't mind this because with Matsuno on board there was no way the game would end up easy and shallow; he'd make challenging boss and enemies that would require you to constantly be pulling up menus and ordering commands like a turn-based rpg in order to survive. But with him gone I'm a little worried about the gameplay. Also the E3 demos were waaaay better. You had like 4 areas with full on cutscenes and story which gave you a background to what you were doing in the demo. You also could walk around town and talk to people. But here it was just 2 empty dungeons with a few enemy types and a boss, so you just walk around and watch your people hit things. So yea....I dunno. Until the game actually comes out I doubt anyone will be able to tell whether the gameplay and the battle system are solid, so we just have a long 9 months of waiting.

Didn't play KH2 as I assumed it was just the E3 demo and skipped waiting in line 60mins to play Slime Mori 2, so that's about all I can comment on.
 
Well here are some scans from the FFXII promo book:














I nabbed this from Ruliweb but it looks like they had a replica of the main Judge's helmet:
6329725xu.jpg

I want one! :D
 
Bebpo said:
New trailers reel: First of all, FFXII's latest trailer is incredibly awesome. The game looks (gameplay aside) like it could definitely be the greatest rpg ever made. In fact I've basically lost interest in G3 and ToL and upcoming rpgs after watching the ungodly holyness of FFXII. It's hard to even get excited about any next-gen games after that trailer. Ashe is a fucking badass; she's introduced as she's killing guards left and right in her sword and armor. She has a lot of scenes in the trailer and she definitely seems like the best female character ever in an rpg. The Judge CG stuff is pretty sick too and when you see them appear in the game you know you're gonna go "oh shit" ^^; What makes the game look so awesome is that every NPC general or story character is a realistic looking manly man with tons of facial hair and dirtiness to them. It looks like a gritty dark war rpg and I hope to god they aren't going to tone the story down with Matsuno off the project. Lots of in-game cutscenes and CG and battle scenes in the trailer. Basically it looks awesome and everyone is marking 3.16 on their calenders after that.

Bebpo said:
FFXII: Hmmm, since I played it at E3 like 15 months ago it's changed a tiny bit. The animations have improved a lot and look downright amazing now. The enemies are all animated incredibly lively and are some of the best looking enemies ever. The summon system is new to this demo and is kinda lame I think. You summon a creature and your other party members disappear leaving just the one character + summon who walks around punch and killing enemies for a limited time. Hmmmmmmm, dunno if I like that. Also just like the previous demo the game is really shallow and easy. Like you don't even need to hold the controller whenever enemies are near, you just point at them and put the controller down and you'll fight and heal yourself until the enemy dies. Now back at E3 I didn't mind this because with Matsuno on board there was no way the game would end up easy and shallow; he'd make challenging boss and enemies that would require you to constantly be pulling up menus and ordering commands like a turn-based rpg in order to survive. But with him gone I'm a little worried about the gameplay. Also the E3 demos were waaaay better. You had like 4 areas with full on cutscenes and story which gave you a background to what you were doing in the demo. You also could walk around town and talk to people. But here it was just 2 empty dungeons with a few enemy types and a boss, so you just walk around and watch your people hit things. So yea....I dunno. Until the game actually comes out I doubt anyone will be able to tell whether the gameplay and the battle system are solid, so we just have a long 9 months of waiting.

SquareEnixParty2005.jpg
is rockin'!

Bebpo said:
Didn't play KH2 as I assumed it was just the E3 demo and skipped waiting in line 60mins to play Slime Mori 2, so that's about all I can comment on.

Awwww. No KH2 love :(
 
Eh, FFXII gameplay sounds pretty shallow. I wasn't a huge fan of KoToR, and felt FFXIs battle system was only acceptable because it wasa MMORPG. I'm a little dissapointed.
 
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