Most of the demo wasn't cutscenes/QTE. Plus I would rather have an interactive cut-scenes than a non-interactive cut-scene, wouldn't you agree. I think it's RAD's objective with those branching QTE - don't let you put the controller down, and give some form of control over a cut-scene that would simply be there without interaction in another game.
A valid criticism from previous showing of The Order was the ratio of cut-scenes / shooting. It's much better here, I felt the game was pretty well balanced. So if your criticism is about using the same "action" button whenever a QTE happens, it's bloody ridiculous. Plus there really ain't many QTEs in this demo, I could list them for you if you want... Protip, contextual takedown aren't QTEs.
I don't who you are writing for, but you certainly don't look very professional, and sounds much more laughable that actually using an action button...
I don't like telling people what they should or shouldn't do, but I'd advice you to not attack someone personally when you're discussing a game. You won't gain any knowledge about the game, you won't learn about the other person's perspective, you won't find the common ground and the differences that will help you better understand whether this game is something you'll enjoy or not. Attacking someone personally will only make you look like a child trying to
win a discussion, instead of actually having one.
You can try to ignore what I said about the triangle-button basically becoming the 'push to win button', or it may not bother you, but that doesn't mean it won't bother other people - like me and my colleagues. I also never said that takedowns are QTE's, that's the problem: you do almost everything with triangle, so often it became laughable to us. Mocking someone for experiencing something is not a valid argument or a way to advance a discussion. The amount of 'push triangle to win' became laughable to us; this happened, it's a fact. This doesn't mean it's bad by definition, it means
we believe it's bad, you might think it's great gameplay. Fair enough.
But other than that: we all thought the preview demo was really boring. At first we were in awe of the graphics, but then the demo just sort of... dragged along. Lots of slowly walking around, uninspired stealth sections with guards looking at walls, exposition that didn't grab any of us, and eventually the typical cover based shooting with boring AI that simply sticks its head out to get shot.
I'm no twitchy game who needs action right away (Fallout 1 and 2 are my favorite games ever), I'm not anti-cover based shooters (I played the first three Gears of War-games to death), I don't need instant clarity story-wise (Transistor is my favorite game of this year), I'm not hating on the awesome Victorian Steampunk setting (I think Arcanum's a great game)... maybe I honestly think it's a (beautiful) boring game. I know, differing opinions can be scary, but they exist. Maybe they can be used to gain some perspective?
That's what I do when writing reviews. We don't use numerical ratings, we close reviews with 'do play this if.../don't play this if...', both. So we try to think of reasons why someone SHOULD play the game, even if we don't like it. I don't like typical platformers any more (even though I love Super Mario World and Mario 64), but that doesn't mean that I will say every platformer is simply bad. I'll try to think why someone WOULD like it. Because we like trying to give useful advice, you know, by handling perspective correctly, instead of blindly admiring or hating on a game.
So with all that in mind: I honestly think The Order 1886 is boring (thus far). It might not do anything 'more wrong' than any other third-person shooter, but that doesn't mean it's automatically just as good. Just because a game contains all the same elements of a Mario platformer, doesn't mean it has the same quality and feel to it. Gameplay-wise, The Order feels like a very archaic and boring shooter that's not as good as a Gears of War. It's not as dynamic or fun, it's very straight forward 'popping heads in corridors'.
I honestly think The Order isn't exciting to play. You can mock someone for having a different opinion, you can (in case of those who haven't actually played it) blindly defend a game, it doesn't matter. There are people who think it's boring. I am one of them.