viveks86
Member
Hmm .maybe lol. Are you suggesting he could be one of the Knights?
Take your pick!


Hmm .maybe lol. Are you suggesting he could be one of the Knights?
I think that may be Dr. Jekyll. It looks like a science lab where that encounter takes place.Take your pick!
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I think that may be Dr. Jekyll. It looks like a science lab where that encounter takes place.
Loving all the different outfits.
Hmmm... really don't know about this game. Looks incredible visually of course... I just am not at all interested in a generic cinematic corridor shooter. I hope it's more than that. Really gonna have to wait for reviews on this one. Thankfully the PS4 isn't relying on this game next year.
Six months till release and yet not a single showing of soft-body/destruction engine.
Loving all the different outfits.
The story is far from generic.Hmmm... really don't know about this game. Looks incredible visually of course... I just am not at all interested in a generic cinematic corridor shooter. I hope it's more than that.
Played it today for 20 Minutes
(should be only ~10 minutes, at first).
Looks damn damn good. Best looking game this gen, together with DRIVECLUB.
Plays a bit like Uncharted, which is a mighty compliment. Atmosphere, design, etc. stands out. Really good job, Ready at Dawn.
Only issue with this unfinished build.
You're shooting 5 bullets into an enemy (far away) but he doesn't get hit (hit detection way off). But hey, this was an early alpha![]()
finally got that right trailer out...game looks quite good...
Never played there PSP titles either, I hope they get remastered for PS4.
The story is far from generic.
The setting is far from generic.
The atmosphere is definitely far from generic.
The weapons are far from generic.
The character design is far from generic.
What is generic by your definition? It's a fucking shooter with a massive emphasis on story. Simple as that.
The story is far from generic.
The setting is far from generic.
The atmosphere is definitely far from generic.
The weapons are far from generic.
The character design is far from generic.
What is generic by your definition? It's a fucking shooter with a massive emphasis on story. Simple as that.
This game could have the interactivity of Dear Esther and the experience wouldn't be diminished.
The story is far from generic.
The setting is far from generic.
The atmosphere is definitely far from generic.
The weapons are far from generic.
The character design is far from generic.
What is generic by your definition? It's a fucking shooter with a massive emphasis on story. Simple as that.
This game could have the interactivity of Dear Esther and the experience wouldn't be diminished.
But the gameplay seems generic. Non-risky standardized approach as padding to carry the real meat (a.k.a. The story). This game could have the interactivity of Dear Esther and the experience wouldn't be diminished.
Why is the narrator talking about giving them guns, when the trailer shows them grabbing it from some random crate?
"Gameplay seems so generic."
*Buys Battlefield and Call of Duty every year*
That's debatable. In third person shooters the gunplay mechanics (e.g. animations, aiming acceleration, sense of weight, feedback etc) coupled with the diversity of weapons and enemy AI encompass a massive portion of the gameplay draw, and in these respects The Order seems pretty accomplished, and in a few areas, far from generic (e.g. the thermite rifle and it's unique usage). It also has a very non-generic answer to melee combat what with the branching dynamic melee tree system, similar to that from Heavy Rain.
I dunno. What is essentially a mine launcher being the selling point of the gameplay's uniqueness kind of illustrates the point of it being generic imo.
Generic isn't the worst thing ever as long as it's still fun though.
Why is the narrator talking about giving them guns, when the trailer shows them grabbing it from some random crate?
Sometimes I wonder about the posters on here. Could Tesla had you know just maybe packed them in a crate? Let that simmer in brain cells for a bit.
http://theorder1886.wikia.com/wiki/The_Order:_1886Concern grows even more as rumours abound of the Rebels, in their desperation for justice, allying themselves with the Half-Breeds - madly driven to wrest victory from those they are helplessly outgunned, oppressed and overpowered by. Crates of weapons meant for use by The Order are finding themselves in Rebel stockades, to the growing alarm of Sir Galahad, his mentor Sir Percival, and the younger knights lady Igraine and Marquis de Lafayette as well.
I want someone to provide me a list of 'generic corridor shooters' that this game appears to just like. I'm being serious.
I want someone to provide me a list of 'generic corridor shooters' that this game appears to just like. I'm being serious.
TLOU
Uncharted
Gears of War
Resident Evil 4
How? Follow these generic instructions:
1) Ignore everything that is unique about the game. This is a mandatory step. Don't bother reading step 2 if you refuse.
2) Define an incredibly broad defintion of 'generic' that works in your favor, such as "Shoots at things" or "Takes cover behind things" or "Walks around with a gun in hand"
3) Apply definition to any game that doesn't pique your interest for whatever personal reason
4) Voila!
TLOU
Uncharted
Gears of War
Resident Evil 4
How? Follow these generic instructions:
1) Ignore everything that is unique about the game. This is a mandatory step. Don't bother reading step 2 if you refuse.
2) Define an incredibly broad defintion of 'generic' that works in your favor, such as "Shoots at things" or "Takes cover behind things" or "Walks around with a gun in hand"
3) Apply definition to any game that doesn't pique your interest for whatever personal reason
4) Voila!
I'm inclined to believe that those labeling this 'generic' just have a shortsighted view of game design. Maybe they would've preferred double jumping or something obvious -- something outlandish like that would have provided the 'innovative' element, perhaps.
Gears of War is a fantastic game that built on the Resi 4 foundation in subtle ways and added a cover mechanic. I don't really know of anyone who faults Gears for being 'generic', because the gunplay is tremendously satisfying. Last of Us had fantastic gameplay on the harder difficulties -- the combination of crafting + stealth + multipath combat arenas gave it a good deal of depth. Of course, these things don't stick out instantly, they grow on you over the course of playing the game. What I'm trying to say is: a lot of games innovate in subtle ways, just by building on a strong foundation and adding a few little unique touches.
We can't say for sure whether The Order will be generic, because a lot of elements are and will be unknown until we actually play the game. AI behavior, level design, encounter design, how the weapon powers interact with the environment, how weapon placement is paced, etc. -- these are all subtle elements that may combine to create a fascinating gameplay experience, but they're not obvious at first glance.
Just because a game doesn't INSTANTLY strike you as innovative, doesn't mean that it's generic.
Beautiful. And accurate.TLOU
Uncharted
Gears of War
Resident Evil 4
How? Follow these generic instructions:
1) Ignore everything that is unique about the game. This is a mandatory step. Don't bother reading step 2 if you refuse.
2) Define an incredibly broad defintion of 'generic' that works in your favor, such as "Shoots at things" or "Takes cover behind things" or "Walks around with a gun in hand"
3) Apply definition to any game that doesn't pique your interest for whatever personal reason
4) Voila!
Pretty much. The generic responses above made no sense to me.TLOU
Uncharted
Gears of War
Resident Evil 4
How? Follow these generic instructions:
1) Ignore everything that is unique about the game. This is a mandatory step. Don't bother reading step 2 if you refuse.
2) Define an incredibly broad defintion of 'generic' that works in your favor, such as "Shoots at things" or "Takes cover behind things" or "Walks around with a gun in hand"
3) Apply definition to any game that doesn't pique your interest for whatever personal reason
4) Voila!
don't let the door hit you on the way out.
CVG said:So of the three key aspects of a game - visuals, gameplay and story - which would you say was your priority with The Order 1886?
I think story and visuals are very high. Gameplay is something that... it's a game, we make games, we can't get around it. We love games, but we also love telling stories, so I think story is always going to be at the top because it's what we start with. It's at the top of the pyramid and everything else supports that. I think it'd be more challenging to make a game for the gameplay's sake, then try to make a story that fits in there.
That's debatable. In third person shooters the gunplay mechanics (e.g. animations, aiming acceleration, sense of weight, feedback etc) coupled with the diversity of weapons and enemy AI encompass a massive portion of the gameplay draw, and in these respects The Order seems pretty accomplished, and in a few areas, far from generic (e.g. the thermite rifle and it's unique usage). It also has a very non-generic answer to melee combat what with the branching dynamic melee tree system, similar to that from Heavy Rain.
TLOU
Uncharted
Gears of War
Resident Evil 4
How? Follow these generic instructions:
1) Ignore everything that is unique about the game. This is a mandatory step. Don't bother reading step 2 if you refuse.
2) Define an incredibly broad defintion of 'generic' that works in your favor, such as "Shoots at things" or "Takes cover behind things" or "Walks around with a gun in hand"
3) Apply definition to any game that doesn't pique your interest for whatever personal reason
4) Voila!
"Gameplay seems so generic."
*Buys Battlefield and Call of Duty every year*
That said the character designs are pretty generic imo.
And there you go.... Story first, gameplay takes a back seat. So even if the were to focus design gameplay, it is more challenging than the latter option.
And there you go.... Story first, gameplay takes a back seat. So even if the were to focus design gameplay, it is more challenging than the latter option.
It's a game largely about taking on Lycan's, yet we first saw their version of a Lycan only a month and a half ago. I think they're being purposely coy and guarded with the information reveals.
Hmmm... really don't know about this game. Looks incredible visually of course... I just am not at all interested in a generic cinematic corridor shooter. I hope it's more than that. Really gonna have to wait for reviews on this one. Thankfully the PS4 isn't relying on this game next year.