The_Observer
Member
I loved this game ever since they announced it so I may be biased a bit, but this is honestly what I think.
Why?
I was playing FF7 Rebirth recently and I was quite amazed by its graphics, it’s finally starting to look like that the developers are getting results out of these consoles nearing to their fourth years. Anyway…
I have this arbitrary idea in mind that once open world games start to look better than the previous gen’s best looking corridor games is when we can say that “nextgen has arrived”. It’s just a silly idea of mine, I know, but still. And I wanted to test how does The Order look close to 10 years after release. And it still looks unbelievable, it’s a relative early PS4 game but if it released today no one would complain about its visuals, that’s for sure.
It still looks like you are playing a pre-rendered CG movie, of which I was always dreaming of in my childhood when between gameplay segments you had these kind of cutscenes. I don’t know how it achieves this feeling exactly, but I think it’s about the coherent mix of incredibly realistic lighting (and remember, no ray-tracing here), animations, mocap, textures, shaders, incredible motion blur and other post-process effects and an artstyle that all serve the developers’ vision which was to create a playable CG movie and they realized it in such a way that I don’t think anyone replicated since then. For my great sadness, I might add, because I am still dreaming of playing games that look like this, even though we have incredibly looking ones generally, but not in the same way.
If you look closely you can spot things that show its age and the tricks they use to achieve what they meant but sitting on a couch in normal viewing distance you get exactly what they wanted you to get, which is a playable CG movie, that still looks like that, even after 10 years. Simply incredible.
This shows that a coherent vision and talent powering a developer team with their own engine which they know from A to Z can produce much more unique and longer-lasting results than using for example Unreal and bruteforcing things. There is no 4K, ray-tracing or any other fancy modern shit but you can put this game next to anything and it will still not be ashamed by any game (even if many look or I rather say technically are better in certain ways).
Here is a short video I found, recorded on PS4 and uploaded to youtube in 720p so you can imagine that when you play it it looks quite a bit better, yet on this video it still looks amazing.
So is there anyone else who share these feelings?
Why?
I was playing FF7 Rebirth recently and I was quite amazed by its graphics, it’s finally starting to look like that the developers are getting results out of these consoles nearing to their fourth years. Anyway…
I have this arbitrary idea in mind that once open world games start to look better than the previous gen’s best looking corridor games is when we can say that “nextgen has arrived”. It’s just a silly idea of mine, I know, but still. And I wanted to test how does The Order look close to 10 years after release. And it still looks unbelievable, it’s a relative early PS4 game but if it released today no one would complain about its visuals, that’s for sure.
It still looks like you are playing a pre-rendered CG movie, of which I was always dreaming of in my childhood when between gameplay segments you had these kind of cutscenes. I don’t know how it achieves this feeling exactly, but I think it’s about the coherent mix of incredibly realistic lighting (and remember, no ray-tracing here), animations, mocap, textures, shaders, incredible motion blur and other post-process effects and an artstyle that all serve the developers’ vision which was to create a playable CG movie and they realized it in such a way that I don’t think anyone replicated since then. For my great sadness, I might add, because I am still dreaming of playing games that look like this, even though we have incredibly looking ones generally, but not in the same way.
If you look closely you can spot things that show its age and the tricks they use to achieve what they meant but sitting on a couch in normal viewing distance you get exactly what they wanted you to get, which is a playable CG movie, that still looks like that, even after 10 years. Simply incredible.
This shows that a coherent vision and talent powering a developer team with their own engine which they know from A to Z can produce much more unique and longer-lasting results than using for example Unreal and bruteforcing things. There is no 4K, ray-tracing or any other fancy modern shit but you can put this game next to anything and it will still not be ashamed by any game (even if many look or I rather say technically are better in certain ways).
Here is a short video I found, recorded on PS4 and uploaded to youtube in 720p so you can imagine that when you play it it looks quite a bit better, yet on this video it still looks amazing.
So is there anyone else who share these feelings?
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